The death of [13 Mercenary] Vedsk (Halfling)

in Large Rocky Carvern

from the perspective of [56 Dark Dreamer] Saif Suicide Squad (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       the mask of the plague [superior]
<worn around neck>   some kharma mind beads [superior] (magic) [67%]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing)
<worn on body>       the legendary platemail of defense of agility (magic)
<worn about body>    the cloak of the manta ray
<worn on tail>       some mithril ringlets [superior] (magic) [63%]
<worn as quiver>     a silken backsheath of flight (magic) [52%]
<worn about waist>   a belt of skulls [superior] (magic) [82%]
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing)
<attached to belt>   a pitch black spellbook (magic) (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  the writhing serpent of miracles of dexterity [62%]
<worn around wrist>  a bracelet of influence (magic) [53%]
<worn on hands>      the enchanted gloves of oblivion (humming) [59%]
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<held>               the flaming orb of revenge (magic) [88%]
<worn on legs>       a pair of vapor leggings
<worn on feet>       a pair of indigo-plated boots of endurance (magic)


< 810h/861H 234v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A large crimson pool is here.

< 811h/861H 233v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 811h/861H 232v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.

< 811h/861H 231v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A crafting recipe lies here collecting dust.
A near-invisible rift opens up here.

< 811h/861H 230v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A large rift in the mist is here.

< 811h/861H 229v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 811h/861H 228v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 811h/861H 227v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 811h/861H 228v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 811h/861H 229v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A large rift in the mist is here.

< 811h/861H 228v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.

< 811h/861H 228v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 811h/861H 229v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.

< 811h/861H 228v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 811h/861H 227v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 811h/861H 226v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 812h/861H 225v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A swirling gateway makes a tear in the mist.

< 812h/861H 224v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 812h/861H 223v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.

< 812h/861H 223v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 812h/861H 222v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.

< 812h/861H 221v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 812h/861H 220v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.

< 812h/861H 221v/249V Pos: standing >
As you step into the rift, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!  When you again open your eyes, you are elsewhere...
Rocky Cavern
Obvious exits: -N -W

< 812h/861H 224v/249V Pos: standing >
A Halfling enters from the west.

< 812h/861H 232v/249V Pos: standing >
You start chanting...

< 813h/861H 233v/249V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
A sparkling diamond bracer lies here. (magic)
A quiet little man sits before the gates, guarding them.(Red Aura)

< 813h/861H 237v/249V Pos: standing >
You don't see that here.

< 813h/861H 249v/249V Pos: standing >
You don't have that spell memorized.

< 814h/861H 249v/249V Pos: standing >
You sit down and relax.

< 814h/861H 249v/249V Pos: sitting >
You have memorized the following spells:
(11th circle)  2 - nonexistence
               1 - titan
               1 - flicker
(10th circle)  1 - clone form
               2 - imprisonment
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               3 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - illusionary wall
               2 - shadow travel
( 4th circle)  4 - sleep
               3 - insects
( 3rd circle)  4 - mirror image
               6 - shadow monster
( 2nd circle)  1 - burning hands
               1 - continual light
               8 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 6th) reflection
    3 seconds:  ( 4th) insects
    5 seconds:  (12th) dragon
    6 seconds:  ( 4th) insects
    8 seconds:  ( 9th) asphyxiate
   10 seconds:  ( 9th) asphyxiate
   12 seconds:  ( 9th) asphyxiate
   14 seconds:  (10th) gate to ardgral
   16 seconds:  ( 5th) shadow travel
   18 seconds:  (10th) gate to ardgral
   20 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 814h/861H 249v/249V Pos: sitting >
You start meditating...

< 814h/861H 249v/249V Pos: sitting >
You have finished memorizing reflection.

< 814h/861H 249v/249V Pos: sitting >
You have finished memorizing insects.

< 814h/861H 249v/249V Pos: sitting >
You have finished memorizing dragon.

< 815h/861H 249v/249V Pos: sitting >
You have finished memorizing insects.

< 815h/861H 249v/249V Pos: sitting >
You have finished memorizing asphyxiate.

< 815h/861H 249v/249V Pos: sitting >

< 815h/861H 249v/249V Pos: sitting >

< 815h/861H 249v/249V Pos: sitting >
You have finished memorizing asphyxiate.

< 815h/861H 249v/249V Pos: sitting >

< 815h/861H 249v/249V Pos: sitting >
You have finished memorizing asphyxiate.

< 816h/861H 249v/249V Pos: sitting >
You have finished memorizing gate to ardgral.

< 816h/861H 249v/249V Pos: sitting >
You have finished memorizing shadow travel.

< 816h/861H 249v/249V Pos: sitting >
A faint hum can be heard from the legendary platemail of defense of agility you are carrying.

< 816h/861H 249v/249V Pos: sitting >
You have finished memorizing gate to ardgral.

< 816h/861H 249v/249V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 816h/861H 249v/249V Pos: sitting >
You clamber to your feet.

< 817h/861H 249v/249V Pos: standing >
Saving Saif.

< 817h/861H 249v/249V Pos: standing >

< 817h/861H 249v/249V Pos: standing >
You don't see that here.

< 817h/861H 249v/249V Pos: standing >
The Gates To A Dark And Gloomy Tower
Obvious exits: -N# -S
A sparkling diamond bracer lies here. (magic)
A quiet little man sits before the gates, guarding them.(Red Aura)

< 818h/861H 249v/249V Pos: standing >
You start chanting...

< 818h/861H 249v/249V Pos: standing >
Casting: gate to ardgral *

< 819h/861H 249v/249V Pos: standing >
You complete your spell...
The winds of thought collect your dreams and then quickly condense into a swirling gateway.

< 819h/861H 249v/249V Pos: standing >
As you step into the gateway, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!  When you again open your eyes, you are elsewhere...
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A swirling gateway makes a tear in the mist.

< 787h/861H 249v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 787h/861H 247v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A large rift in the mist is here.

< 788h/861H 245v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 788h/861H 243v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.

< 788h/861H 242v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 788h/861H 241v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 788h/861H 240v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 788h/861H 239v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 788h/861H 239v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 788h/861H 238v/249V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.

< 788h/861H 237v/249V Pos: standing >
As you step into the rift, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!  When you again open your eyes, you are elsewhere...
Rocky Cavern
Obvious exits: -N -W

< 789h/861H 249v/249V Pos: standing >
You don't have that spell memorized.

< 789h/861H 249v/249V Pos: standing >
You purge 'asphyxiate' from your thoughts.

< 790h/861H 249v/249V Pos: standing >
You sit down and relax.

< 790h/861H 249v/249V Pos: sitting >
You are memorizing dream travel, which will take about 2 seconds.

< 790h/861H 249v/249V Pos: sitting >
You start meditating...

< 790h/861H 249v/249V Pos: sitting >
You have finished memorizing gate to ardgral.

< 790h/861H 249v/249V Pos: sitting >
A faint hum can be heard from the legendary platemail of defense of agility you are carrying.

< 790h/861H 249v/249V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.

< 790h/861H 249v/249V Pos: sitting >
You clamber to your feet.

< 791h/861H 249v/249V Pos: standing >
Saving Saif.

< 791h/861H 249v/249V Pos: standing >
You get a cup of soft ice cream from a net of endless currents.

< 791h/861H 249v/249V Pos: standing >
You eat the cup of soft ice cream.

< 791h/861H 249v/249V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
A huge poisonous snake who is not far off to your north.
A huge poisonous snake who is not far off to your north.
A huge poisonous snake who is not far off to your north.

< 791h/861H 249v/249V Pos: standing >

< 791h/861H 249v/249V Pos: standing >
You don't see that here.

< 792h/861H 249v/249V Pos: standing >
You start chanting...

< 792h/861H 249v/249V Pos: standing >
Casting: dream travel *

< 792h/861H 249v/249V Pos: standing >
You complete your spell...
A water elemental falls asleep.
A water elemental falls asleep.
A water elemental falls asleep.
A blazing imp falls asleep.

< 793h/861H 249v/249V Pos: standing >
You qualify for a random boon (#2306) that has been updated.
You qualify for a random boon (#2305) that has been updated.
You qualify for a random boon (#2304) that has been updated.

< 793h/861H 249v/249V Pos: standing >

< 795h/861H 249v/249V Pos: standing >
Ok.
A blazing imp seems a bit busy at the moment, try later.
A water elemental seems a bit busy at the moment, try later.
A water elemental seems a bit busy at the moment, try later.
A water elemental seems a bit busy at the moment, try later.

< 795h/861H 249v/249V Pos: standing >
Ok.
A blazing imp seems a bit busy at the moment, try later.
A water elemental seems a bit busy at the moment, try later.
A water elemental seems a bit busy at the moment, try later.
A water elemental seems a bit busy at the moment, try later.

< 795h/861H 249v/249V Pos: standing >
A blazing imp starts casting a spell.
Ok.
A blazing imp seems a bit busy at the moment, try later.

< 795h/861H 249v/249V Pos: standing >
The writhing serpent of miracles tightens around your arm and blesses you with holy power.
An aura of malevolency forms around you!

< 796h/861H 249v/249V Pos: standing >
A blazing imp stops chanting abruptly!
Ok.
A blazing imp seems a bit busy at the moment, try later.
A water elemental awakens.
A water elemental awakens.
A water elemental awakens.

< 796h/861H 249v/249V Pos: standing >
Ok.
A blazing imp seems a bit busy at the moment, try later.

< 796h/861H 249v/249V Pos: standing >
Ok.
A blazing imp seems a bit busy at the moment, try later.

< 796h/861H 249v/249V Pos: standing >
Rocky Cavern
Obvious exits: -N -W
A blazing imp stands, apparently asleep. (Minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 797h/861H 249v/249V Pos: standing >
You get a small round wooden shield from a net of endless currents.
You get a small round wooden shield from a net of endless currents.
You get a small round wooden shield from a net of endless currents.

< 797h/861H 249v/249V Pos: standing >
You drop 3 shield(s).

< 797h/861H 249v/249V Pos: standing >
Ok.
A water elemental gets a small round wooden shield.
A water elemental gets a small round wooden shield.
A water elemental gets a small round wooden shield.

< 797h/861H 249v/249V Pos: standing >
Ok.
A water elemental straps a small round wooden shield to its arm.
A water elemental straps a small round wooden shield to its arm.
A water elemental straps a small round wooden shield to its arm.

< 798h/861H 249v/249V Pos: standing >
You see nothing here.

< 798h/861H 249v/249V Pos: standing >
You quickly scan the area.
A Halfling who is not far off to your north.
A huge poisonous snake who is not far off to your north.
A huge poisonous snake who is not far off to your north.
A huge poisonous snake who is not far off to your north.

< 798h/861H 249v/249V Pos: standing >

< 798h/861H 249v/249V Pos: standing >
Stalagmite Mound
Obvious exits: -N -E# -S
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 798h/861H 247v/249V Pos: standing >
The cavern is a bit smaller there.
You extend your sights northward.
Large Rocky Carvern
Obvious exits: -N -S -W
A Halfling (small) (HardCore) stands, floating here, fighting a huge poisonous snake. (Non-Fraggable)(Gold Aura)
A huge poisonous snake stands here, fighting a Halfling.(Red Aura)
A huge poisonous snake stands here, fighting a Halfling.(Red Aura)
A huge poisonous snake stands here, fighting a Halfling.(Red Aura)

< 799h/861H 247v/249V Pos: standing >
It is 5pm, on the Day of Thunder
The 10th Day of the Month of The Burning Sun, Year 1819.
Time elapsed since boot-up: 49:13:46
Current time is: Mon Jun  4 17:40:18 2018 (GMT)
                 Mon Jun  4 12:40:18 2018 (EST)

< 799h/861H 247v/249V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (pure evil)     
  *The High Moor Forest                          (slightly evil) 
  *The Stone Tomb of Kelek                       (evil)          
  *Orrak                                         (pure evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (pure evil)     
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (very evil)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (evil)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (very evil)     
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly evil) 
  *The Trakkia Mountains                         (very evil)     
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (evil)          
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (pure evil)     
  *Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 799h/861H 247v/249V Pos: standing >

< 799h/861H 247v/249V Pos: standing >
You don't see that here.

< 799h/861H 247v/249V Pos: standing >
Large Rocky Carvern
Obvious exits: -N -S -W
A Halfling (small) (HardCore) stands, floating here, fighting a huge poisonous snake. (Non-Fraggable)(Gold Aura)
A huge poisonous snake stands here, fighting a Halfling.(Red Aura)
A huge poisonous snake stands here, fighting a Halfling.(Red Aura)
A huge poisonous snake stands here, fighting a Halfling.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 800h/861H 246v/249V Pos: standing >
You start chanting...

< 800h/861H 246v/249V Pos: standing >
A Halfling parries a huge poisonous snake's lunge at him.

< 800h/861H 247v/249V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Halfling!
[Damage:  1 ] A swarm of insects's sting grazes a Halfling.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Halfling!
[Damage:  1 ] A swarm of insects's sting grazes a Halfling.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Halfling!
A swarm of insects misses a Halfling.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Halfling!
A swarm of insects misses a Halfling.
A huge poisonous snake dodges a Halfling's attack.
A huge poisonous snake dodges a Halfling's attack.

< 800h/861H 249v/249V Pos: standing >
Ok.
[Damage:  1 ] A Halfling is knocked to the ground by a water elemental's mighty bash!
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.

< 801h/861H 249v/249V Pos: standing >
A huge poisonous snake misses a Halfling.
A huge poisonous snake misses a Halfling.
A huge poisonous snake misses a kick at a Halfling due to his small size.

< 801h/861H 249v/249V Pos: standing >
A huge poisonous snake misses a Halfling.
A huge poisonous snake misses a kick at a Halfling due to his small size.

< 801h/861H 249v/249V Pos: standing >
[Damage:  1 ] A swarm of insects's sting grazes a Halfling.
[Damage:  8 ] A swarm of insects's decent sting strikes a Halfling.
[Damage:  9 ] A swarm of insects's decent sting strikes a Halfling.
[Damage:  8 ] A swarm of insects's sting strikes a Halfling.
A Halfling's bowman's adamantium wristband [superior] was damaged from the massive blow!
[Damage:  9 ] A swarm of insects's sting strikes a Halfling.
[Damage:  8 ] A swarm of insects's decent sting strikes a Halfling.
[Damage: 10 ] A swarm of insects's fine sting strikes a Halfling.
[Damage: 15 ] A swarm of insects's sting strikes a Halfling very hard.
[Damage: 10 ] A swarm of insects's fine sting strikes a Halfling hard.
[Damage:  7 ] A swarm of insects's decent sting strikes a Halfling.
[Damage:  9 ] A swarm of insects's sting strikes a Halfling hard.
[Damage:  9 ] A swarm of insects's decent sting strikes a Halfling very hard.

< 802h/861H 249v/249V Pos: standing >
A huge poisonous snake dodges a Halfling's attack.

< 802h/861H 249v/249V Pos: standing >
A huge poisonous snake misses a Halfling.
A huge poisonous snake misses a kick at a Halfling due to his small size.

< 802h/861H 249v/249V Pos: standing >
[Damage:  8 ] A water elemental's decent crush strikes a Halfling very hard.
[Damage:  9 ] A water elemental's decent crush strikes a Halfling very hard.

< 802h/861H 249v/249V Pos: standing >
You start chanting...

< 802h/861H 249v/249V Pos: standing >
Autosaving...

< 802h/861H 249v/249V Pos: standing >
[Damage:  8 ] A swarm of insects's decent sting strikes a Halfling very hard.
[Damage:  9 ] A swarm of insects's decent sting seriously wounds a Halfling.
[Damage:  8 ] A swarm of insects's decent sting seriously wounds a Halfling.
[Damage:  8 ] A swarm of insects's decent sting enshrouds a Halfling in a mist of blood.
[Damage: 10 ] A swarm of insects's sting causes a Halfling to grimace in pain.
[Damage: 11 ] A swarm of insects's fine sting hits a Halfling.
A Halfling's decent ivory ring from Caves of Mt. Skelenak was completely destroyed by the massive blow!
A Halfling's spiked pair of black leather leggings [superior] was completely destroyed by the massive blow!
A Halfling's diabolical hemp earring from Caves of Mt. Skelenak was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.