The death of [10 Cleric] Gordak (Dwarf)

in A Tavern in the Inn of the Beech and Eucalyptus

from the perspective of [50 Assassin] Xzyobis Suicide Squad (Duergar)

<worn as a badge>    the insignia of swirling feathers and flowing water [70%]
<worn on head>       the dwarf-bone crown of the troglodytes (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a dangling whitestone earring (magic)
<worn in ear>        a flaming earring of regeneration [78%]
<worn on face>       a mask of blue mist of power
<worn around neck>   amulet of Wind and Fire of charisma (invis) (magic) [84%]
<worn around neck>   a glowing necklace (magic) (glowing) (humming)
<worn on body>       a mithril-plated gnomish mobility suit of endurance (magic) (humming)
<worn about body>    the cloak of the stalker (magic)[230h 13m 37s]
<worn as quiver>     a burnt electrum quiver
<worn about waist>   a belt of fresh blood of constitution
<worn on belt buckle>a royal dagger of platinum of charisma [89%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[230h 13m 37s]
<attached to belt>   a potion of greater invisibility (magic)
<worn on arms>       a pair of frost-rimed cold iron vambraces of agility (magic)
<worn around wrist>  a bracelet of purple mist of damage
<worn around wrist>  a pitch-black bracelet [superior] (magic)
<worn on hands>      some black leather gloves with mithril blades of health
<worn on finger>     a shiny crimson ring of dexterity (invis) (magic)
<worn on finger>     a burnt dragonscale band from The Surface Realm of Duris
<primary weapon>     the dagger of Wind (magic)[230h 13m 37s]
<secondary weapon>   a wicked black dagger named 'Sanguine Blessing' (magic)
<worn on legs>       a pair of vapor leggings of agility [89%]
<worn on feet>       a pair of boots of stealth of strength (magic) [83%]

A patrolling high elf guard who is rather far off to your north.
A wandering human who is close by to your south.

< 982h/982H 132v/134V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
A half-elven adventurer walks proudly through the mountain outpost.
A wandering human walks calmly here, interested in the high elves.
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A wandering human who is a brief walk away to your north.
A patrolling high elf guard who is a brief walk away to your north.
A proud high elf sentry who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A wandering human who is close by to your south.
A travelling merchant who is close by to your south.
A wandering human who is not far off to your south.
A patrolling high elf guard who is close by to your west.

< 982h/982H 133v/134V Pos: standing >
On Grision Street
Obvious exits: -N -E# -S
A high elf guard stands here, proudly patrolling the outpost.
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 132v/134V Pos: standing >
You quickly scan the area.
A wandering human who is not far off to your north.
A patrolling high elf guard who is not far off to your north.
A proud high elf sentry who is rather far off to your north.
A proud high elf sentry who is rather far off to your north.
A half-elf adventurer who is close by to your south.
A wandering human who is close by to your south.
A wandering human who is not far off to your south.
A travelling merchant who is not far off to your south.
A wandering human who is a brief walk away to your south.

< 982h/982H 132v/134V Pos: standing >
Pardon?

< 982h/982H 133v/134V Pos: standing >
Pardon?

< 982h/982H 134v/134V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A patrolling high elf guard who is close by to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A patrolling high elf guard who is close by to your south.
A half-elf adventurer who is not far off to your south.
A wandering human who is not far off to your south.
A wandering human who is a brief walk away to your south.
A travelling merchant who is a brief walk away to your south.
A wandering human who is rather far off to your south.

< 982h/982H 133v/134V Pos: standing >
On Grision Street
Obvious exits: -N -S
A wandering human walks calmly here, interested in the high elves.
A high elf guard stands here, proudly patrolling the outpost.
There are some tracks heading north.
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 132v/134V Pos: standing >
You quickly scan the area.
A proud high elf sentry who is not far off to your north.
A proud high elf sentry who is not far off to your north.
A patrolling high elf guard who is not far off to your south.
A half-elf adventurer who is a brief walk away to your south.
A wandering human who is a brief walk away to your south.
A travelling merchant who is rather far off to your south.
A wandering human who is in the distance to your south.
A wandering human who is in the distance to your south.

< 982h/982H 133v/134V Pos: standing >
A Bend in Grision Street
Obvious exits: -N -E -S -W
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your south.
A patrolling high elf guard who is close by to your south.
A patrolling high elf guard who is a brief walk away to your south.
A half-elf adventurer who is rather far off to your south.
A wandering human who is rather far off to your south.
A travelling merchant who is in the distance to your south.
A travelling merchant who is close by to your west.

< 982h/982H 133v/134V Pos: standing >
The Northern Guard Post of Shaledrieth
Obvious exits: -N# -S
The corpse of a Thri-Kreen is lying here.
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 132v/134V Pos: standing >
You quickly scan the area.
A wandering human who is not far off to your south.
A patrolling high elf guard who is not far off to your south.
A patrolling high elf guard who is rather far off to your south.
A half-elf adventurer who is in the distance to your south.
A wandering human who is in the distance to your south.

< 982h/982H 133v/134V Pos: standing >
The gates seems to be closed.

< 982h/982H 134v/134V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Crog is made of flesh and appears to be of average quality.
The corpse of Crog has an item value of 1.
It appears to be the corpse of Crog.
Nothing.

< 982h/982H 134v/134V Pos: standing >
A Bend in Grision Street
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your south.
A patrolling high elf guard who is close by to your south.
A patrolling high elf guard who is a brief walk away to your south.
A half-elf adventurer who is rather far off to your south.
A travelling merchant who is in the distance to your south.
A travelling merchant who is close by to your west.

< 982h/982H 133v/134V Pos: standing >
On Grision Street
Obvious exits: -N -S
A wandering human walks calmly here, interested in the high elves.
A high elf guard stands here, proudly patrolling the outpost.
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 132v/134V Pos: standing >
You quickly scan the area.
A proud high elf sentry who is not far off to your north.
A proud high elf sentry who is not far off to your north.
A patrolling high elf guard who is not far off to your south.
A half-elf adventurer who is a brief walk away to your south.
A travelling merchant who is rather far off to your south.
A wandering human who is in the distance to your south.
A wandering human who is in the distance to your south.

< 982h/982H 132v/134V Pos: standing >
A Bend in Grision Street
Obvious exits: -N -E -S -W
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 133v/134V Pos: standing >
It's already open!

< 982h/982H 133v/134V Pos: standing >
The Chamber of the Sheladrieth Guard Captain
Obvious exits: -E
A merchant travels through the mountain outpost, smiling happily.
A water elemental enters from the east.
A LARGE air elemental enters from the east.

< 982h/982H 132v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 132v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 982h/982H 134v/134V Pos: standing >
A Bend in Grision Street
Obvious exits: -N -E -S -W
A water elemental enters from the west.
A LARGE air elemental enters from the west.

< 982h/982H 133v/134V Pos: standing >
On Grision Street
Obvious exits: -N -S
A wandering human walks calmly here, interested in the high elves.
A high elf guard stands here, proudly patrolling the outpost.
There are some tracks heading south.
There are some tracks heading north.
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 132v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 132v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 133v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 134v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 134v/134V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 133v/134V Pos: standing >
The Eastern Entrance of the Shaledrieth Barracks
Obvious exits: -N# -E
A water elemental enters from the east.
A LARGE air elemental enters from the east.

< 982h/982H 132v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 132v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 982h/982H 133v/134V Pos: standing >
Ok.

< 982h/982H 134v/134V Pos: standing >
The door is open.
You extend your sights northward.
A Hallway Within the Barracks
Obvious exits: -N -S -W

< 982h/982H 134v/134V Pos: standing >
You snap your fingers.

< 982h/982H 134v/134V Pos: standing >
A Hallway Within the Barracks
Obvious exits: -N -S -W
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A guard in training who is close by to your west.
A guard in training who is close by to your west.

< 982h/982H 133v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A guard in training who is close by to your west.
A guard in training who is close by to your west.

< 982h/982H 133v/134V Pos: standing >

< 982h/982H 133v/134V Pos: standing >
Bottom of a Barracks Staircase
Obvious exits: -S -U
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 132v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 982h/982H 132v/134V Pos: standing >
Top of a Barracks Staircase
Obvious exits: -W -D
A water elemental enters from below.
A LARGE air elemental enters from below.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 982h/982H 133v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 982h/982H 133v/134V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S
A water elemental enters from the east.
A LARGE air elemental enters from the east.

< 982h/982H 132v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 982h/982H 132v/134V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E# -S -W#
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 133v/134V Pos: standing >
Ok.

< 982h/982H 133v/134V Pos: standing >
The door is open.
You extend your sights eastward.
Within a Guard's Bedroom
Obvious exits: -W
A sleepy high elf is sprawled out in an attempt to get rest.

< 982h/982H 133v/134V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -E# -S -W#
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 132v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 132v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 133v/134V Pos: standing >
I see no el here.

< 982h/982H 134v/134V Pos: standing >
The door seems to be closed.

< 982h/982H 134v/134V Pos: standing >
I see no el there.

< 982h/982H 134v/134V Pos: standing >
Ok.

< 982h/982H 134v/134V Pos: standing >
The door is open.
You extend your sights eastward.
Within a Guard's Bedroom
Obvious exits: -W
A tired high elf relaxes here, awaiting his next shift.

< 982h/982H 134v/134V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S -W#
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 133v/134V Pos: standing >
A Second Floor Hallway of the Barracks
Obvious exits: -N -E -S
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 132v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 982h/982H 132v/134V Pos: standing >
Top of a Barracks Staircase
Obvious exits: -W -D
A water elemental enters from the west.
A LARGE air elemental enters from the west.

< 982h/982H 133v/134V Pos: standing >
Bottom of a Barracks Staircase
Obvious exits: -S -U
A water elemental enters from above.
A LARGE air elemental enters from above.

< 982h/982H 132v/134V Pos: standing >
A Hallway Within the Barracks
Obvious exits: -N -S -W
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 132v/134V Pos: standing >
The Eastern Entrance of the Shaledrieth Barracks
Obvious exits: -N -E
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 132v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 982h/982H 134v/134V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
A water elemental enters from the west.
A LARGE air elemental enters from the west.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is not far off to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A patrolling high elf guard who is close by to your south.
A half-elf adventurer who is not far off to your south.
A travelling merchant who is a brief walk away to your south.
A wandering human who is in the distance to your south.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is not far off to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A patrolling high elf guard who is close by to your south.
A half-elf adventurer who is not far off to your south.
A travelling merchant who is a brief walk away to your south.
A wandering human who is in the distance to your south.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is not far off to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A patrolling high elf guard who is close by to your south.
A half-elf adventurer who is not far off to your south.
A travelling merchant who is a brief walk away to your south.
A wandering human who is in the distance to your south.

< 982h/982H 133v/134V Pos: standing >
On Grision Street
Obvious exits: -N -E# -S
A high elf guard stands here, proudly patrolling the outpost.
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 132v/134V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
A half-elven adventurer walks proudly through the mountain outpost.
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 131v/134V Pos: standing >
On Grision Street
Obvious exits: -N -S
A merchant travels through the mountain outpost, smiling happily.
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 131v/134V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A patrolling high elf guard who is not far off to your north.
A wandering human who is rather far off to your north.
A patrolling high elf guard who is rather far off to your north.
A travelling merchant who is in the distance to your north.
A wandering human who is not far off to your south.

< 982h/982H 132v/134V Pos: standing >
On Grision Street
Obvious exits: -N -S -W#
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 133v/134V Pos: standing >
The Southern End of Grision Street
Obvious exits: -N -E
A wandering human walks calmly here, interested in the high elves.
A water elemental enters from the north.
A LARGE air elemental enters from the north.

< 982h/982H 132v/134V Pos: standing >
You quickly scan the area.
A travelling merchant who is not far off to your north.
A half-elf adventurer who is rather far off to your north.
A patrolling high elf guard who is rather far off to your north.
A wandering human who is close by to your east.

< 982h/982H 132v/134V Pos: standing >
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
A wandering human walks calmly here, interested in the high elves.
A water elemental enters from the west.
A LARGE air elemental enters from the west.

< 982h/982H 133v/134V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
A high elf guard stands here, proudly patrolling the outpost.
The innkeeper stands behind a large desk, waiting patiently.

< 982h/982H 133v/134V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
A high elf guard stands here, proudly patrolling the outpost.
The innkeeper stands behind a large desk, waiting patiently.

< 982h/982H 133v/134V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
A high elf guard stands here, proudly patrolling the outpost.
The innkeeper stands behind a large desk, waiting patiently.

< 982h/982H 133v/134V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
A high elf guard stands here, proudly patrolling the outpost.
The innkeeper stands behind a large desk, waiting patiently.

< 982h/982H 133v/134V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
A high elf guard stands here, proudly patrolling the outpost.
The innkeeper stands behind a large desk, waiting patiently.

< 982h/982H 133v/134V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
A high elf guard stands here, proudly patrolling the outpost.
The innkeeper stands behind a large desk, waiting patiently.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A patrolling high elf guard who is close by to your south.
The elven innkeeper who is close by to your south.
A wandering human who is close by to your west.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A patrolling high elf guard who is close by to your south.
The elven innkeeper who is close by to your south.
A wandering human who is close by to your west.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A patrolling high elf guard who is close by to your south.
The elven innkeeper who is close by to your south.
A wandering human who is close by to your west.

< 982h/982H 133v/134V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
A patrolling high elf guard who is close by to your south.
The elven innkeeper who is close by to your south.
A wandering human who is close by to your west.

< 982h/982H 133v/134V Pos: standing >
A Tavern in the Inn of the Beech and Eucalyptus
Obvious exits: -S
A Dwarf (medium) sits resting. (Non-Fraggable)(Gold Aura)
A surly dwarven warrior chugs a fine elven ale at the bar.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.
A water elemental enters from the south.
A LARGE air elemental enters from the south.

< 982h/982H 132v/134V Pos: standing >
Backstab who?

< 982h/982H 132v/134V Pos: standing >
Ok.

< 982h/982H 134v/134V Pos: standing >

< 982h/982H 134v/134V Pos: standing >
A Dwarf clambers to his feet.
Ok.
You snap into visibility.
A LARGE air elemental snaps into visibility.
A LARGE air elemental's mass slams into a Dwarf, knocking him to the ground!
A Dwarf avoids being bashed by a water elemental, who loses its balance and falls.

< 982h/982H 134v/134V Pos: standing >
A LARGE air elemental dodges a Dwarf's attack.
A LARGE air elemental snaps into visibility.
A LARGE air elemental's fine crush strikes a Dwarf.
A LARGE air elemental's crush strikes a Dwarf.
A LARGE air elemental's fine crush strikes a Dwarf.
A Dwarf barely blocks a LARGE air elemental's lunge at him.

< 982h/982H 134v/134V Pos: standing >
A wandering human enters from the south.

< 982h/982H 134v/134V Pos: standing >
An off-duty guard watches the area, making sure the battle does not get out of hand.

< 982h/982H 134v/134V Pos: standing >
An off-duty guard is waving a platinum coin around wanting to make a bet on the outcome.
Backstab who?

< 982h/982H 134v/134V Pos: standing >
A LARGE air elemental's crush strikes a Dwarf.
A Dwarf barely blocks a LARGE air elemental's lunge at him.
A LARGE air elemental's decent crush strikes a Dwarf.
A LARGE air elemental's fine crush strikes a Dwarf hard.
A LARGE air elemental's decent crush strikes a Dwarf.

< 982h/982H 134v/134V Pos: standing >
[Damage: 13 ] -=[Your pierce strikes a Dwarf very hard.]=-
[Damage: 71 ] -=[A Dwarf makes a strange sound as you place a wicked black dagger named 'Sanguine Blessing' in his back.]=-
A Dwarf's some rusty bamboo claws was completely destroyed by the massive blow!
A Dwarf's thin priest gown was completely destroyed by the massive blow!
A Dwarf's pitted reed coif was completely destroyed by the massive blow!
A Dwarf's some holy beads was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.