The death of [25 Conjurer] Gruntle (Grey Elf)

in The Bank of Kimordril

from the perspective of [51 Assassin] Xzyobis Suicide Squad (Duergar)

<worn as a badge>    a badge of purity of endurance (glowing)
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a flaming earring of regeneration [78%]
<worn in ear>        a dangling whitestone earring (magic)
<worn on face>       a mask of blue mist of power
<worn around neck>   amulet of Wind and Fire of charisma (invis) (magic) [84%]
<worn around neck>   a glowing necklace (magic) (glowing) (humming)
<worn on body>       Lobos' leather coat of regeneration (magic) [89%]
<worn about body>    the cloak of the stalker (magic)[155h 16m 42s]
<worn as quiver>     a burnt electrum quiver
<worn about waist>   a belt of fresh blood of constitution
<worn on belt buckle>a royal dagger of platinum of charisma [89%]
<attached to belt>   a potion of greater invisibility (magic)
<attached to belt>   a potion of iNSaNe STrEnGTh (magic) (glowing) (humming)
<worn on arms>       a pair of frost-rimed cold iron vambraces of agility (magic)
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn around wrist>  a pitch-black bracelet [superior] (magic)
<worn on hands>      a pair of pale, misty gloves[192h 32m 12s]
<worn on finger>     a shiny crimson ring of dexterity (invis) (magic) [89%]
<worn on finger>     a burnt dragonscale band from The Surface Realm of Duris
<primary weapon>     the dagger of Wind (magic)[155h 16m 42s]
<secondary weapon>   the ice dagger of Sevenoaks (magic)
<worn on legs>       a pair of vapor leggings of agility [89%]
<worn on feet>       a pair of adamantium warboots [superior]

Received data: 0.3571 MB this session.
Send data:     0.0130 MB this session.
Compression ratio: 81%
Title:  Suicide Squad
Group Leader: Saif
Status:  Standing.
         Soulshielded
Epic points(total): 8303(24208) Current task: find runestone of The Ancient Halls of Ironstar
Epic Bonus: Epic Points Bonus (15.75%)
Frags:   +1.00   Deaths:   16
Consenting: Saif
Disguised as: a half-elf merchant (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking
Herbs:          Blue Haze Medicus
Stat pool timeout: none
Bartender Quests Remaining: 19
Combat Pulse:   17 Spell Pulse:  0.93 
Leaderboard Points:  642 

Active Spells:
--------------
stone skin (3 minutes)
endurance (4 minutes)
enlarge (2 minutes)
roar of heroes (1 minute)
lionrage (14 minutes)
hawkvision (13 minutes)
elephantstrength (34 minutes)
vapor strike (14 minutes)
dexterity (7 minutes)
strength (7 minutes)
bless (4 minutes)
spirit sight (1 minute)


< 933h/955H 159v/159V Pos: standing >
 
   ****..  .    
  *****^.. M.   
 .******..  ..  
 ..******.   .  
 M.....@*..  .  
 MM^...***.  .  
 MM^M^.***.     
  MM^^......    
   MM^^^^...    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 934h/955H 159v/159V Pos: standing >

< 938h/955H 159v/159V Pos: standing >
The day has begun.

< 941h/955H 159v/159V Pos: standing >
 
   *****..      
  .*****^..     
 ^.******..  .  
 ^..******.     
 M^M...@.*..    
 MMM^...***.    
 MMM^M^.***.    
  MMM^^......   
   MMM^^^^..    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 943h/955H 157v/159V Pos: standing >
 
   ******..     
  ..*****^..    
 ^^.******..    
 M^..******.    
 MM^M..@..*..   
 MMMM^...***.   
 MMMM^M^.***.   
  MMMM^^.....   
   MMMM^^^^.    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
There are some tracks heading east.

< 943h/955H 155v/159V Pos: standing >
 
  ..*****^.   
 ^^.******..  
 M^..******.  
 MM.M.@****.  
 MMMM^...***  
 MMMM^M^.***  
  MMMM^^...   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 943h/955H 153v/159V Pos: standing >

		Score information for Xzyobis

Level: 51   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 944(955)  Moves: 155(159)
Coins carried:    0 platinum     4 gold    13 silver    16 copper
Coins in bank: 8117 platinum     0 gold     0 silver     0 copper
Playing time: 2 days / 22 hours/ 29 minutes
Received data: 0.3589 MB this session.
Send data:     0.0130 MB this session.
Compression ratio: 81%
Title:  Suicide Squad
Group Leader: Saif
Status:  Standing.
         Soulshielded
Epic points(total): 8303(24208) Current task: find runestone of The Ancient Halls of Ironstar
Epic Bonus: Epic Points Bonus (15.75%)
Frags:   +1.00   Deaths:   16
Consenting: Saif
Disguised as: a half-elf merchant (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking
Herbs:          Blue Haze Medicus
Stat pool timeout: none
Bartender Quests Remaining: 19
Combat Pulse:   17 Spell Pulse:  0.93 
Leaderboard Points:  642 

Active Spells:
--------------
stone skin (3 minutes)
endurance (4 minutes)
enlarge (2 minutes)
roar of heroes (1 minute)
lionrage (14 minutes)
hawkvision (13 minutes)
elephantstrength (34 minutes)
vapor strike (14 minutes)
dexterity (7 minutes)
strength (7 minutes)
bless (4 minutes)
spirit sight (1 minute)


< 944h/955H 155v/159V Pos: standing >
 
   *M*****..    
  .*******..    
 ....*****^..   
 ^^^.******..   
 ^M^..*@****.   
 MMM.M.....*..  
 MMMMM^...***.  
  MMMM^M^.***   
   MMMM^^...    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 944h/955H 157v/159V Pos: standing >
 
   *******..    
  **M*****..    
 ..*******..    
 ....*****^..   
 ^^^.**@***..   
 ^M^..*.****.   
 MMM.M.....*..  
  MMMM^...***   
   MMM^M^.**    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 944h/955H 155v/159V Pos: standing >
 
   M*******.    
  ***M*****..   
 ...*******..   
 .....*****^..  
 ^^^..*@.***..  
 M^M^..*.****.  
 MMMM.M....**.  
  MMMMM^...**   
   MMMM^M^.*    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 944h/955H 153v/159V Pos: standing >
 
   *M*******    
  M***M*****.   
 ....*******..  
 ^.....*****^.  
 .^^^..@..***.  
 ^M^M^..*.****  
 ^MMMM.M...***  
  MMMMMM^...*   
   MMMMM^M^.    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 944h/955H 152v/159V Pos: standing >
 
  *********   
 ....*******  
 ^.....*****  
 .^.^.@*****  
 ^M^M^..****  
 ^MMMM.M..**  
  MMMMMM^..   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 944h/955H 151v/159V Pos: standing >
 
  *********   
 .....******  
 ^^.....****  
 ^...^@.****  
 M^M^M^..***  
 M^MMMM.M..*  
  ^MMMMMM^.   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
There are some tracks heading east.

< 945h/955H 150v/159V Pos: standing >
 
  *********   
 ......*****  
 ^^^.....***  
 ^^...@..***  
 MM^M^M^..**  
 MM^MMMM.M..  
  ^^MMMMMM^   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 945h/955H 150v/159V Pos: standing >
 
  .********   
 .......****  
 ^^^^.....**  
 M^...@...**  
 MMM^M^M^..*  
 MMM^MMMM.M.  
  ^^^MMMMMM   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
There are some tracks heading east.

< 945h/955H 149v/159V Pos: standing >
You say in duergar 'enlarge'
You whisper 'enlarge' to your cloak of the stalker...

< 945h/955H 153v/159V Pos: standing >
 
  ..*******   
 ^.......***  
 ^^^^^.....*  
 ^M^..@....*  
 MMMM^M^M^..  
 MMMM^MMMM^M  
  ^^^^MMMMM   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 945h/955H 152v/159V Pos: standing >
 
  ...******   
 ^^.......**  
 M^^^^^.....  
 M^M^.@...^.  
 MMMMM^M^M^.  
 MMMMM^MMMM^  
  ^^^^^MMMM   
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 945h/955H 151v/159V Pos: standing >
 
  ^.......*   
 M^^^^^.....  
 M^M^.....^.  
 MMMMM@M^M^.  
 MMMMM^MMMM^  
 M^^^^^MMMMM  
  MMMM^MMMM   
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 945h/955H 151v/159V Pos: standing >
 
  ^^^^^....   
 M^M^.....^.  
 MMMMM.M^M^.  
 MMMMM@MMMMM  
 M^^^^^MMMMM  
 MMMMM^MMMMM  
  GDMM^MMMM   
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 945h/955H 150v/159V Pos: standing >
Argh!!! The sun is too bright.

< 945h/955H 151v/159V Pos: standing >
 
  ^M^....^^   
 MMMMM.M^M^.  
 MMMMM.MMMMM  
 M^^^^@MMMMM  
 MMMMM^MMMMM  
 MGDMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/955H 152v/159V Pos: standing >
Pardon?

< 945h/955H 154v/159V Pos: standing >
 
  M^M^...^^   
 MMMMMM.M^M^  
 MMMMMM.MMMM  
 MM^^^@^MMMM  
 MMMMMM^MMMM  
 MMGDMM^MMMM  
  MMMMM^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/955H 156v/159V Pos: standing >
 
  MM^M^..^^   
 MMMMMMM.M^M  
 MMMMMMM.MMM  
 MMM^^@^^MMM  
 MMMMMMM^MMM  
 MMMGDMM^MMM  
  ^MMMMM^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/955H 156v/159V Pos: standing >
 
  MMM^M^..^   
 MMMMMMMM.M^  
 MMMMMMMM.MM  
 MMMM^@^^^MM  
 ^MMMMMMM^MM  
 ^MMMGDMM^MM  
  ^^MMMMM^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 945h/955H 157v/159V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 945h/955H 155v/159V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 945h/955H 155v/159V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 945h/955H 157v/159V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
There are some tracks heading west.

< 945h/955H 158v/159V Pos: standing >
Ok.

< 945h/955H 158v/159V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 945h/955H 157v/159V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 945h/955H 156v/159V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 946h/955H 156v/159V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 947h/955H 157v/159V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 947h/955H 158v/159V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 950h/955H 158v/159V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 950h/955H 158v/159V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 951h/955H 158v/159V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 951h/955H 157v/159V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A small pig who is in the distance to your west.

< 952h/955H 158v/159V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 954h/955H 158v/159V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A small pig who is rather far off to your west.
A patrolling guard who is in the distance to your west.

< 954h/955H 158v/159V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
A small pile of coins lies here.

< 955h/955H 157v/159V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A small pig who is a brief walk away to your west.
A patrolling guard who is rather far off to your west.

< 955h/955H 157v/159V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 955h/955H 158v/159V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 955h/955H 158v/159V Pos: standing >
You quickly scan the area.
An air elemental who is not far off to your north.
A Grey Elf who is not far off to your north.
A patrolling guard who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A dwarven merchant who is not far off to your south.
A gully dwarf who is not far off to your south.
An elite guard who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A small pig who is not far off to your west.
A patrolling guard who is a brief walk away to your west.

< 955h/955H 158v/159V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 955h/955H 157v/159V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
*An air elemental is here looking like a small living tornado. (minion) 
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 955h/955H 156v/159V Pos: standing >
You snap into visibility.
[Damage: 10 ] -=[You slam your knee into a Grey Elf's stomach, winding him.]=-
[Damage: 11 ] -=[Your fine pierce strikes a Grey Elf.]=-
[Damage: 65 ] -=[A Grey Elf makes a strange sound as you place the ice dagger of Sevenoaks in his back.]=-

< 955h/955H 157v/159V Pos: standing >
< T: Xzyobis TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A patrolling guard stands to the side, evaluating the fray.
A patrolling guard leaves up.

< 955h/955H 158v/159V Pos: standing >
< T: Xzyobis TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A huge rat enters from the east.

< 955h/955H 158v/159V Pos: standing >
< T: Xzyobis TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves south.
An air elemental leaves south.

< 955h/955H 158v/159V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
*An air elemental is here looking like a small living tornado. (minion) 
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)
There are some tracks heading south.

< 955h/955H 157v/159V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 24 ] -=[A Grey Elf makes a strange sound as you place the dagger of Wind in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
You score a CRITICAL HIT!!!
[Damage: 20 ] -=[A Grey Elf makes a strange sound as you place the ice dagger of Sevenoaks in his back.]=-
You twist the blade and watch as a a Grey Elf writhes in agony.

< 955h/955H 159v/159V Pos: standing >
< T: Xzyobis TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 You dodge a Grey Elf's vicious attack.
You parry a Grey Elf's lunge at you.
You snap into visibility.

< 955h/955H 159v/159V Pos: standing >
< T: Xzyobis TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 A Grey Elf attempts to flee.
A Grey Elf leaves south.
An air elemental leaves south.

< 955h/955H 159v/159V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
There are Duergar tracks going south.

< 955h/955H 159v/159V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 955h/955H 158v/159V Pos: standing >
Backstab who?

< 955h/955H 158v/159V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
A small pile of coins lies here.

< 955h/955H 157v/159V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
There are Duergar tracks going east.
There are Duergar tracks going north.

< 955h/955H 158v/159V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A dwarven merchant travels through here.(Gold Aura)
There are some tracks heading south.
There are some tracks heading south.

< 955h/955H 157v/159V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
Fresh blood covers everything in the area.
A gully dwarf wanders around, collecting garbage.

< 955h/955H 156v/159V Pos: standing >
Backstab who?

< 955h/955H 159v/159V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
*An air elemental is here looking like a small living tornado. (minion) 
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)
Ratroper is here, ready to take your money.(Gold Aura)

< 955h/955H 158v/159V Pos: standing >
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 35 ] -=[A Grey Elf makes a strange sound as you place the dagger of Wind in his back.]=-
A Grey Elf's some disease covered spiked talons [poor] was completely destroyed by the massive blow!
A Grey Elf's stylish brass band was completely destroyed by the massive blow!
A Grey Elf's humming granite band was completely destroyed by the massive blow!
An air elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.