The death of [40 Spiritualist] Balendra The Empire (Grey Elf)

in A Guest's Quarters

from the perspective of [45 Spiritualist] Tzyr (Troll)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       a sinister hide skullcap
<worn on eyes>       a boreal ivory visor
<worn in ear>        a golden feather [superior]
<worn in ear>        a dwarven earring
<worn on face>       a drow-made emerald veil [83%]
<worn around neck>   a bloody hide charm
<worn around neck>   a tarnished flesh pendant [78%]
<worn on body>       a crude reptile scale robe from Cloud Giant Kingdom
<worn about body>    a well-crafted ivory mantle
<worn as quiver>     a misshaped limestone quiver
<worn about waist>   a belt bearing the symbol of Baphomet [superior]
<worn on arms>       some knight's glass vambraces
<worn around wrist>  a fine bronze wristguard from Kvark's Great Connector [58%]
<worn around wrist>  a burnt ivory wristguard from The Underworld
<worn on hands>      some golden, jeweled gauntlets (glowing) [89%]
<worn on finger>     a knight's stone band
<worn on finger>     a pitted mithril ring
<held>               a firwood bear totem
<held>               a polished marble totem [superior]
<worn on legs>       some blood red leg plates [poor]
<worn on feet>       a pair of spiked stone boots

Within the Temple of Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
Obvious exits: -North -West 
A disciple of Stronmaus prays here.

< 785h/785H 205v/205V Pos: standing >

< 785h/785H 205v/205V Pos: standing >
Experience till level: 17567098

< 785h/785H 205v/205V Pos: standing >
Within the Temple of Stronmaus
Obvious exits: -North -West 
A disciple of Stronmaus prays here.

< 785h/785H 205v/205V Pos: standing >
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
               1 - lesser resurrect
( 8th circle)  1 - spirit jump
               4 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - spirit ward
               1 - ravenflight
( 6th circle)  5 - greater mending
               1 - lionrage
( 5th circle)  7 - molten spray
( 4th circle)  2 - pantherspeed
               1 - hawkvision
               5 - scorching touch
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

You can memorize no more spells.

< 785h/785H 205v/205V Pos: standing >

< 785h/785H 205v/205V Pos: standing >

		Score information for Tzyr

Level: 45   Race: Troll   Class: Shaman / Spiritualist Sex: Male
Hit points: 785(785)  Moves: 205(205)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  898 platinum  3287 gold   453 silver    13 copper
Playing time: 0 days / 19 hours/ 25 minutes
Received data: 0.0110 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: none
Send data:     0.0000 MB this session.
Status:  Standing.
         Coldshielded
Epic points(total): 240(240)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:      Invisible
Enchantments:   Ultravision Farsee Fly Armor Levitation
Bartender Quests Remaining: 20
Combat Pulse:   21 Spell Pulse:  1.40 
Leaderboard Points:  452 

Active Spells:
--------------
detect invisibility (27 minutes)
ravenflight (12 minutes)
pantherspeed (22 minutes)
spirit armor (49 minutes)
rested bonus (133 minutes)


< 785h/785H 205v/205V Pos: standing >
Zucht has entered the game.

< 785h/785H 205v/205V Pos: standing >
You purge 'arieks shattering iceball' from your thoughts.

< 785h/785H 205v/205V Pos: standing >
You sit down and relax.

< 785h/785H 205v/205V Pos: sitting >
Zucht starts following you.

< 785h/785H 205v/205V Pos: sitting >
Zucht has just given you his consent.

< 785h/785H 205v/205V Pos: sitting >
Zucht is now a member of your group.

< 785h/785H 205v/205V Pos: sitting >
Um.. what spell are you trying to pray for?

< 785h/785H 205v/205V Pos: sitting >
You are memorizing greater spirit ward, which will take about 8 seconds.

< 785h/785H 205v/205V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - arieks shattering iceball
               1 - lesser resurrect
( 8th circle)  1 - spirit jump
               4 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - spirit ward
               1 - ravenflight
( 6th circle)  5 - greater mending
               1 - lionrage
( 5th circle)  7 - molten spray
( 4th circle)  2 - pantherspeed
               1 - hawkvision
               5 - scorching touch
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    7 seconds:  ( 9th) greater spirit ward

You can memorize no more spells.

< 785h/785H 205v/205V Pos: sitting >
You start meditating...

< 785h/785H 205v/205V Pos: sitting >
You have finished memorizing greater spirit ward.
You snap out of your meditative trance, memorization complete.

< 785h/785H 205v/205V Pos: sitting >
You clamber to your feet.

< 785h/785H 205v/205V Pos: standing >
You start chanting...

< 785h/785H 205v/205V Pos: standing >
A disciple of Stronmaus leaves north.

< 785h/785H 205v/205V Pos: standing >
Casting: spirit armor 

< 785h/785H 205v/205V Pos: standing >
You complete your spell...
The spirits seem refreshed.

< 785h/785H 205v/205V Pos: standing >
You start chanting...

< 785h/785H 205v/205V Pos: standing >
Casting: spirit ward 

< 785h/785H 205v/205V Pos: standing >
You complete your spell...
You begin to glow dimly as a faint white halo surrounds you.

< 785h/785H 205v/205V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 785h/785H 205v/205V Pos: standing >
Casting: greater spirit ward 

< 785h/785H 205v/205V Pos: standing >
You complete your spell...
You begin to glow as a faint white halo surrounds you.

< 785h/785H 205v/205V Pos: standing >
You sit down and relax.

< 785h/785H 205v/205V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - arieks shattering iceball
               1 - lesser resurrect
( 8th circle)  1 - spirit jump
               4 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
( 6th circle)  5 - greater mending
               1 - lionrage
( 5th circle)  7 - molten spray
( 4th circle)  2 - pantherspeed
               1 - hawkvision
               5 - scorching touch
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) spirit armor
   10 seconds:  ( 7th) spirit ward
   18 seconds:  ( 9th) greater spirit ward

You can memorize no more spells.
You continue your study.

< 785h/785H 205v/205V Pos: sitting >
You start meditating...

< 785h/785H 205v/205V Pos: sitting >
You have finished memorizing spirit armor.

< 785h/785H 205v/205V Pos: sitting >

		Character attributes for Tzyr

Level: 45   Race: Troll   Class: Shaman / Spiritualist 
Age: 23 yrs / 4 mths  Height: 94 inches Weight: 226 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 147 ( 92)    Pow:  64 ( 85)
Dex:  86 ( 96)    Int:  70 ( 93)   
Agi:  95 ( 95)    Wis:  83 ( 98)
Con: 168 (105)    Cha:  61 ( 87)   Luk:  83 ( 92)
Equipped Items:  22     Carried weight:   37

Armor Points: -129  Reduces melee damage taken by 12.9% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 15% 
Hitroll: 4   Damroll: 27
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[50]  FEA[45]
               BRE[40]  SPE[-10]

Load carried: Not a problem

< 785h/785H 205v/205V Pos: sitting >
You have finished memorizing spirit ward.

< 785h/785H 205v/205V Pos: sitting >
You have finished memorizing greater spirit ward.
You snap out of your meditative trance, memorization complete.

< 785h/785H 205v/205V Pos: sitting >
You clamber to your feet.

< 785h/785H 205v/205V Pos: standing >
You start chanting...

< 785h/785H 205v/205V Pos: standing >
Casting: spirit armor 

< 785h/785H 205v/205V Pos: standing >
You complete your spell...
You point at Zucht.
Zucht is briefly surrounded by a purple aura.

< 785h/785H 205v/205V Pos: standing >
You start chanting...

< 785h/785H 205v/205V Pos: standing >
Casting: spirit ward 

< 785h/785H 205v/205V Pos: standing >
You complete your spell...
You point at Zucht.
Zucht glows dimly as a faint white halo surrounds him.

< 785h/785H 205v/205V Pos: standing >
You start chanting...

< 785h/785H 205v/205V Pos: standing >
You complete your spell...
You point at Zucht.
Zucht glows visibly as a faint white halo surrounds him.

< 785h/785H 205v/205V Pos: standing >
A disciple of Stronmaus enters from the north.

< 785h/785H 205v/205V Pos: standing >
You sit down and relax.

< 785h/785H 205v/205V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - arieks shattering iceball
               1 - lesser resurrect
( 8th circle)  1 - spirit jump
               4 - tormenting spirits
( 7th circle)  4 - greater soul disturbance
               1 - ravenflight
( 6th circle)  5 - greater mending
               1 - lionrage
( 5th circle)  7 - molten spray
( 4th circle)  2 - pantherspeed
               1 - hawkvision
               5 - scorching touch
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) spirit armor
   10 seconds:  ( 7th) spirit ward
   18 seconds:  ( 9th) greater spirit ward

You can memorize no more spells.
You continue your study.

< 785h/785H 205v/205V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 785h/785H 205v/205V Pos: sitting >
You have finished memorizing spirit armor.

< 785h/785H 205v/205V Pos: sitting >

		Score information for Tzyr

Level: 45   Race: Troll   Class: Shaman / Spiritualist Sex: Male
Hit points: 785(785)  Moves: 205(205)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  898 platinum  3287 gold   453 silver    13 copper
Playing time: 0 days / 19 hours/ 26 minutes
Received data: 0.0246 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: none
Send data:     0.0003 MB this session.
Followers:
   Zucht
Status:  Sitting around, resting.
         Coldshielded Memorizing Meditating
Epic points(total): 240(240)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:      Invisible
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Levitation
Bartender Quests Remaining: 20
Combat Pulse:   21 Spell Pulse:  1.40 
Leaderboard Points:  452 

Active Spells:
--------------
greater spirit ward (55 minutes)
spirit ward (55 minutes)
detect invisibility (26 minutes)
ravenflight (11 minutes)
pantherspeed (21 minutes)
spirit armor (50 minutes)
rested bonus (132 minutes)


< 785h/785H 205v/205V Pos: sitting >
You have finished memorizing spirit ward.

< 785h/785H 205v/205V Pos: sitting >
You have finished memorizing greater spirit ward.
You snap out of your meditative trance, memorization complete.

< 785h/785H 205v/205V Pos: sitting >
You clamber to your feet.

< 785h/785H 205v/205V Pos: standing >
Within the Temple of Stronmaus
Obvious exits: -North -West 
A disciple of Stronmaus prays here.
Zucht (Goblin)(small) stands in mid-air here.

< 785h/785H 205v/205V Pos: standing >

< 785h/785H 205v/205V Pos: standing >
Within the Temple of Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
Obvious exits: -North -East  -South -West 
Zucht enters from the east.

< 785h/785H 204v/205V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
An elven merchant sells his goods here.
Zucht enters from the north.

< 785h/785H 203v/205V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East # -South -West 
A cloud giant guard patrols here.
Zucht enters from the west.

< 785h/785H 202v/205V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
[2] The corpse of a guest of the cloud giants is lying here.
Zucht enters from the south.

< 785h/785H 201v/205V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East # -South -West 
A cloud giant guard patrols here.
Zucht enters from the north.

< 785h/785H 202v/205V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A steel dagger about a foot in length lies here.
[3] A small round shield has been dropped here.
Zucht enters from the north.

< 785h/785H 201v/205V Pos: standing >

< 785h/785H 205v/205V Pos: standing >

< 785h/785H 205v/205V Pos: standing >

< 785h/785H 205v/205V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East # -South -West 
A cloud giant guard patrols here.
Zucht enters from the south.

< 785h/785H 204v/205V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
Zucht enters from the east.

< 785h/785H 203v/205V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
Zucht enters from the north.

< 785h/785H 202v/205V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
Zucht enters from the south.

< 785h/785H 202v/205V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
An elven merchant sells his goods here.
Zucht enters from the east.

< 785h/785H 201v/205V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
An ancient piece of bark floats here, resonating with magic. (glowing)
Zucht enters from the south.

< 785h/785H 200v/205V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West #
An elven merchant sells his goods here.
Zucht enters from the north.

< 785h/785H 201v/205V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A Grey Elf (medium) Foot soldier The Empire stands here.
A Firbolg (huge) Foot soldier The Empire stands here.
Zucht enters from the north.

< 785h/785H 200v/205V Pos: standing >
You start chanting...

< 785h/785H 203v/205V Pos: standing >

< 785h/785H 204v/205V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 102 ] Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.

< 785h/785H 205v/205V Pos: standing >
A Grey Elf misses you.

< 785h/785H 205v/205V Pos: standing >
< T: Tzyr TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You miss a Grey Elf.
You start chanting...

< 785h/785H 205v/205V Pos: standing >
< T: Tzyr TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 You complete your spell...
You point at a Grey Elf.
[Damage: 77 ] Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.
Zucht starts casting an offensive spell.

< 785h/785H 205v/205V Pos: standing >
< T: Tzyr TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 Zucht completes his spell...
Zucht utters the word 'yufzbarr'
Zucht smirks as his fireball explodes into the face of a Grey Elf.
A Grey Elf is stunned!

< 785h/785H 205v/205V Pos: standing >
< T: Zucht TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 You start chanting...

< 785h/785H 205v/205V Pos: standing >
< T: Zucht TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 Zucht dodges a Grey Elf's attack.

< 785h/785H 205v/205V Pos: standing >
< T: Zucht TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 Casting: molten spray 

< 785h/785H 205v/205V Pos: standing >
< T: Zucht TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 A Firbolg suddenly attacks YOU!
A Firbolg's impressive bludgeon wounds you.
[Damage: 10 ] A Firbolg shivers from the unnatural cold as he hits you!

< 771h/785H 205v/205V Pos: standing >
< T: Zucht TP: sta TC:excellent E: A Grey Elf sta EP:  awful >
 You complete your spell...
You point at a Grey Elf.
[Damage: 12 ] Your blast of molten spray slams into a Grey Elf, burning holes into his flesh.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!