<held> a silver-threaded satchel (illuminating)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1313h/1366H 98v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 1314h/1366H 97v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 1314h/1366H 96v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1314h/1366H 94v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling outside the gates.
< 1314h/1366H 93v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 1314h/1366H 94v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 1314h/1366H 92v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
< 1314h/1366H 90v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few coins lie scattered here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
[2] A suit of spiked leather armor lies here.
< 1314h/1366H 89v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 1315h/1366H 89v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 1315h/1366H 87v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large rat is scurrying about here.
< 1315h/1366H 86v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 1315h/1366H 84v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 1315h/1366H 85v/195V Pos: standing >
M^**^*.^^
*******..
*M+**^**
^@+++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Some jeweled marble arm plates lie here on the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of a Grey Elf is lying here.
< 1316h/1366H 85v/195V Pos: standing >
Someone tips his hat.
< 1317h/1366H 89v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
You drag the corpse of Gronka along behind you.
< 1317h/1366H 83v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
You drag the corpse of Gronka along behind you.
< 1318h/1366H 80v/195V Pos: standing >
The day has begun.
< 1318h/1366H 81v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 1318h/1366H 82v/195V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Some jeweled marble arm plates lie here on the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
< 1318h/1366H 81v/195V Pos: standing >
MM^**^.^M
MMM^***..^M
M^**^*.^^.M
*******...
*M@**^**.
^+++++++
*M+*^*.**
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1319h/1366H 81v/195V Pos: standing >
M^**^.^MM
MM^***..^M^
M^**^*.^^.M^
*******....
*M+@*^**.^
^++++++++
*M+*^*.***
M^******..
MM^***^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1319h/1366H 81v/195V Pos: standing >
^**^.^MM.
M^***..^M^.
M^**^*.^^.M^.
*******....M
*M+*@^**.^.
^+++++++++
*M+*^*.****
M^******...
M^***^..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1319h/1366H 80v/195V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^++@++++++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1319h/1366H 79v/195V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^.
^+++++++++
*M+*@*.****
M^******....
MMM^***^..^MM
MMM*^*..^M^
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 1319h/1366H 78v/195V Pos: standing >
^**^*.^^.
*******...
*M+**^**.^
^++++++++
*M+@^*.***
M^******...
MMMM^***^..^M
MMMM*^*..^M
MM^^**..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 1319h/1366H 77v/195V Pos: standing >
M^**^*.^^
*******..
*M+**^**.
^+++++++
*M@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1319h/1366H 76v/195V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Some jeweled marble arm plates lie here on the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
< 1320h/1366H 76v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 1320h/1366H 75v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a Grey Elf is lying here.
< 1320h/1366H 75v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large rat is scurrying about here.
You drag the corpse of Gronka along behind you.
< 1320h/1366H 69v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 1321h/1366H 72v/195V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
You drag the corpse of Gronka along behind you.
< 1321h/1366H 65v/195V Pos: standing >
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
Out of nowhere, a half-elf merchant stabs you in the back.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.
< 1078h/1366H 66v/195V Pos: standing >
< T: Bigonka TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
You miss someone.
Someone dodges your futile attack.
A half-elf merchant snaps into visibility.
< 1078h/1366H 66v/195V Pos: standing >
< T: Bigonka TP: sta TC: small wounds E: a half-elf merchant sta EP: excellent >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few coins lie scattered here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
[2] A suit of spiked leather armor lies here.
A large rat is scurrying about here.
You drag the corpse of Gronka along behind you.
< 1078h/1366H 60v/195V Pos: standing >
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.
Out of nowhere, a half-elf merchant stabs you in the back.
A half-elf merchant twists the blade lodged in your back causing you to writhe in agony.
< 810h/1366H 61v/195V Pos: standing >
< T: Bigonka TP: sta TC: few wounds E: a half-elf merchant sta EP: excellent >
Hint: Been to the website yet? Point your browser to http://www.durismud.com.
< 810h/1366H 61v/195V Pos: standing >
< T: Bigonka TP: sta TC: few wounds E: someone sta EP: excellent >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
You drag the corpse of Gronka along behind you.
< 810h/1366H 54v/195V Pos: standing >
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH! That really did HURT!
A half-elf merchant twists the blade lodged in your back causing you to writhe in agony.
Out of nowhere, a half-elf merchant stabs you in the back.
< 581h/1366H 54v/195V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce wounds you.
Out of nowhere, a half-elf merchant stabs you in the back.
< 545h/1366H 55v/195V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 545h/1366H 55v/195V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: someone sta EP: excellent >
Someone dodges your futile attack.
Someone dodges your futile attack.
A half-elf merchant snaps into visibility.
< 545h/1366H 55v/195V Pos: standing >
< T: Bigonka TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few coins lie scattered here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.
[2] A suit of spiked leather armor lies here.
A large rat is scurrying about here.
You flee eastward!
< 545h/1366H 26v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 545h/1366H 26v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 545h/1366H 26v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 545h/1366H 26v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 545h/1366H 26v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 545h/1366H 27v/195V Pos: standing >
Alas, you cannot go that way. . . .
< 545h/1366H 27v/195V Pos: standing >
Alas, you cannot go that way. . . .
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.
Out of nowhere, a half-elf merchant stabs you in the back.
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.
< 246h/1366H 27v/195V Pos: standing >
< T: Bigonka TP: sta TC:pretty hurt E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 246h/1366H 27v/195V Pos: standing >
< T: Bigonka TP: sta TC:pretty hurt E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 246h/1366H 27v/195V Pos: standing >
< T: Bigonka TP: sta TC:pretty hurt E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 246h/1366H 27v/195V Pos: standing >
< T: Bigonka TP: sta TC:pretty hurt E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 246h/1366H 27v/195V Pos: standing >
< T: Bigonka TP: sta TC:pretty hurt E: someone sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a Grey Elf is lying here.
You flee westward!
< 246h/1366H 0v/195V Pos: standing >
You're too exhausted.
< 246h/1366H 0v/195V Pos: standing >
You're too exhausted.
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce strikes you.
Out of nowhere, a half-elf merchant stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
< 99h/1366H 0v/195V Pos: standing >
< T: Bigonka TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 99h/1366H 1v/195V Pos: standing >
< T: Bigonka TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 99h/1366H 1v/195V Pos: standing >
< T: Bigonka TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 99h/1366H 1v/195V Pos: standing >
< T: Bigonka TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 99h/1366H 1v/195V Pos: standing >
< T: Bigonka TP: sta TC: awful E: someone sta EP: excellent >
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
< 99h/1366H 1v/195V Pos: standing >
< T: Bigonka TP: sta TC: awful E: someone sta EP: excellent >
You feel your skill in blindfighting improving.
You miss someone.
Someone dodges your futile attack.
A half-elf merchant snaps into visibility.
< 99h/1366H 1v/195V Pos: standing >
< T: Bigonka TP: sta TC: awful E: a half-elf merchant sta EP: excellent >
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
< 99h/1366H 1v/195V Pos: standing >
< T: Bigonka TP: sta TC: awful E: someone sta EP: excellent >
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant jams his elbow in your side!
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's impressive pierce causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A half-elf merchant's Tiamat's poison tail stinger strikes out in a blur of speed at you.
You feel very sick.
Your body becomes like stone as the paralyzation takes effect.
< 4h/1366H 1v/195V Pos: standing >
You can't! You're paralyzed to the bone.
< 4h/1366H 2v/195V Pos: standing >
A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back.