The death of [45 Controller] Gronka The Empire (Grey Elf)

in The Ogre's Foot Inn

from the perspective of [45 Controller] Gronka The Empire (Grey Elf)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    opalescent robes of the archmagi [superior] (glowing)
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<worn on feet>       a pair of tight black slippers

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[3] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[2] A spellbook lies here, discarded.
[13] A small bandage rests upon the ground here.
A crafting recipe lies here collecting dust.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 245h/245H 121v/121V Pos: standing >
Your Terminal mode is now: MSP .

< 245h/245H 121v/121V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
Owner               Artifact

Grotar              the holy flamberge of the efreeti
Eilks               tendrils of shadowy mist
Gruul               the Totem of Mastery
Gro                 the mystic axe of the dragonkind
Jesak               the mace of light and darkness
Gro                 the globe of shadows
Grotar              Avernus the life stealer
Gruul               the sphere of wind
Kymazz              the sword of fire and flame
Nil                 the holy mace of the efreeti
Gruul               the platemail of the DragonLord
Goetz               sunblade, longsword of Justice
Xzyobis             a pair of pale, misty gloves
Grozev              Tiamat's poison tail stinger
Kanos               a gladius called 'Backstabber'
Cua                 the Living Necroplasm
Jesak               the blackened staff of Netheril
Grotar              Illesarus, the Sword of Sharpness
Grozev              Krindors Incredible Device
Xzyobis             the dagger of Wind

       ------Summary------
         Goodies:      0
         Evils:        20
         Total:        20

< 245h/245H 121v/121V Pos: standing >
Owner               Unique

Nol                 the orb of the sea
Grotar              an obsidian buckle named "Rage"
Nil                 Tsunami, the trident of storms
Gro                 the crown of Aramus
Grahk               the totem of Mox
Nil                 'Einjar' the titan shield of purity
Grahk               the platemail of the Dragon Horde
Eilks               a haze of swirling green vapor
Grotar              the wicked-looking scimitar of Demogorgon
Jesak               a swirling staff of air conjuration
Grotar              a belt of iron solidarity
Grotar              the eyes of the mindflayer
Gro                 the black skull of Sakaslan, the destroyer
Nol                 Utgard-Loki's crystal ball
Xziz                the band of emerald flames
Kymaz               a lightning rod composed of pure magic
Jesak               a gilded Songbird charm
Kathoey             the instrument of lyrical mastery
Kathoey             a set of gartham hide sleeves
Kymazz              a cold saber called 'icicle'
Zukus               an umbilical cord from a pregnant duergar
Eilks               the terrifying visage of the great wraith Dranum
Kymaz               the wailing face of a drow banshee
Eilks               a death ring of Tezcatlipoca
Xzyobis             the cloak of the stalker
Gruul               the mask of wildmagic
Kanos               the granite dagger 'BloodFeast'
Gruul               some platinum linked sleeves of life

       ------Summary------
         Goodies:      2
         Evils:        26
         Total:        28

< 245h/245H 121v/121V Pos: standing >
Owner               Ioun

Moxo                a dark ioun stone
Grozev              a dark yellow ioun stone
Goetz               a dark purple ioun stone
Gruul               a bright green ioun stone
Grotar              a LARGE blue ioun stone
Kanos               a LARGE green ioun stone
Twizel              a mirrored ioun stone

       ------Summary------
         Goodies:      1
         Evils:        6
         Total:        7

< 245h/245H 121v/121V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (pure evil)     
  *The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (pure evil)     
  *Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure evil)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly evil) 
  *The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (pure evil)     
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (pure evil)     
  *The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (pure evil)     
  *Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure evil)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly evil) 
  *The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 245h/245H 121v/121V Pos: standing >

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 245h/245H 121v/121V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 245h/245H 121v/121V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
Autosaving...

< 245h/245H 121v/121V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 245h/245H 121v/121V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 245h/245H 121v/121V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 245h/245H 121v/121V Pos: standing >

< 245h/245H 121v/121V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 245h/245H 121v/121V Pos: standing >
Autosaving...

< 245h/245H 121v/121V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 245h/245H 121v/121V Pos: standing >
Autosaving...

< 245h/245H 121v/121V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell called 'protection from cold'.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 245h/245H 121v/121V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 245h/245H 121v/121V Pos: standing >
Autosaving...

< 245h/245H 121v/121V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 245h/245H 121v/121V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 245h/245H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 245h/245H 121v/121V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 245h/245H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
[3] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[2] A spellbook lies here, discarded.
[13] A small bandage rests upon the ground here.
A crafting recipe lies here collecting dust.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 245h/245H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 245h/245H 121v/121V Pos: standing >

		Score information for Gronka

Level: 45   Race: Grey Elf   Class: Summoner / Controller Sex: Male
Hit points: 245(245)  Moves: 121(121)
Coins carried:    0 platinum     2 gold     6 silver     1 copper
Coins in bank: 4320 platinum     0 gold     0 silver     0 copper
Playing time: 3 days / 23 hours/ 7 minutes
Received data: 0.0106 MB this session.
Send data:     0.0001 MB this session.
Compression ratio: 71%
Title: Foot soldier The Empire
Status:  Standing.
Epic points(total): 1691(2591) Current task: find runestone of Plane of Earth
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -1.50   Deaths:   52
Detecting:      Invisible Heat
Enchantments:   Haste
Bartender Quests Remaining: 20
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  304 

Active Spells:
--------------
rested bonus (130 minutes)
detect invisibility (3 minutes)


< 245h/245H 121v/121V Pos: standing >
Experience till level: 2610200

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 245h/245H 121v/121V Pos: standing >
You qualify for a random boon (#2306) that has been updated.
You qualify for a random boon (#2305) that has been updated.
You qualify for a random boon (#2304) that has been updated.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
Autosaving...

< 245h/245H 121v/121V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 245h/245H 121v/121V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 245h/245H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 245h/245H 121v/121V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 245h/245H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 245h/245H 121v/121V Pos: standing >
Unseen things vanish from your sight.

< 245h/245H 121v/121V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 245h/245H 121v/121V Pos: standing >
Autosaving...

< 245h/245H 121v/121V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell called 'fly'.

< 245h/245H 121v/121V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 245h/245H 121v/121V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
[3] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[2] A spellbook lies here, discarded.
[13] A small bandage rests upon the ground here.
A crafting recipe lies here collecting dust.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 245h/245H 121v/121V Pos: standing >
Experience till level: 2610200

< 245h/245H 121v/121V Pos: standing >

< 245h/245H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.

< 245h/245H 121v/121V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 245h/245H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 245h/245H 121v/121V Pos: standing >
A half-elf guard snaps into visibility.
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
A tharnadian illusionist suddenly attacks a half-elf guard!
A tharnadian illusionist's feeble punch grazes a half-elf guard.

< 46h/245H 121v/121V Pos: standing >
< T: Gronka TP: sta TC:pretty hurt E: a half-elf guard sta EP: few scratches >
 You miss someone.
Someone parries your futile lunge at him.
A half-elf guard snaps into visibility.

< 46h/245H 121v/121V Pos: standing >
< T: Gronka TP: sta TC:pretty hurt E: a half-elf guard sta EP: few scratches >
 An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks someone!
A half-elf guard snaps into visibility.
An elite guard's punch grazes a half-elf guard.

< 46h/245H 121v/121V Pos: standing >
< T: Gronka TP: sta TC:pretty hurt E: a half-elf guard sta EP: few scratches >
 A half-elf guard attempts to flee.
A half-elf guard floats down.

< 46h/245H 121v/121V Pos: standing >
A half-elf guard snaps into visibility.
-=[A half-elf guard's impressive pierce enshrouds you in a mist of blood.]=-
-=[Out of nowhere, a half-elf guard stabs you in the back.]=-