<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the crown of unholy saints [superior]
<worn on eyes> a foggy visor [53%]
<worn in ear> a shimmering shark tooth earring
<worn in ear> a flaming earring [poor]
<worn on face> a white hot mask of living flame (glowing) [70%]
<worn around neck> a druidic necklace of fish scales
<worn around neck> a druidic necklace of fish scales
<worn on body> a plate of dragon scale [superior]
<worn about body> the cloak of the manta ray [poor]
<worn as quiver> a frost-rimed silver quiver from The Behemoth Herders
<worn about waist> a waistband of rock and stone [superior] [85%]
<worn on belt buckle>a long elegant peacock feather [superior] (illuminating)
<worn on arms> the sleeves of sorcery (glowing)
<held as shield> the shield of Hope
<worn around wrist> a beautiful crystal bracelet [superior]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands> a pair of woven golden gloves
<worn on finger> a shiny golden ring [poor]
<worn on finger> a shiny golden ring [poor]
<worn on legs> some angel feather leggings [poor] [68%]
Alas, you cannot go that way. . . .
< 449h/449H 173v/203V Pos: standing >
Pardon?
< 449h/449H 180v/203V Pos: standing >
In A Large Tree
Obvious exits: -D
A cloaked druid stands here, protecting his animal friends.
< 449h/449H 178v/203V Pos: standing >
This young druid, whom you can't see his face, stands over six
feet tall, and has tannes skinned hands. A beard drops down out of
his cloak, all covered in leaves.
A cloaked druid appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
<worn as a badge> a dark shadowy circle [poor]
<primary weapon> a wanderer's staff [superior]
< 449h/449H 185v/203V Pos: standing >
That's impossible, I'm afraid.
< 449h/449H 192v/203V Pos: standing >
By A Huge Tree
Obvious exits: -E -W# -U
< 449h/449H 192v/203V Pos: standing >
Ok.
< 449h/449H 196v/203V Pos: standing >
A Dirt Path in the Forest
Obvious exits: -E -W
< 449h/449H 196v/203V Pos: standing >
Ok.
< 449h/449H 197v/203V Pos: standing >
A Dirt Path in the Forest
Obvious exits: -E -W
< 449h/449H 198v/203V Pos: standing >
A Dirt Path in the Forest
Obvious exits: -N -E -W
< 449h/449H 200v/203V Pos: standing >
A Large Tree
Obvious exits: -E -U
< 449h/449H 199v/203V Pos: standing >
In A Large Tree
Obvious exits: -D
A cloaked druid stands here, protecting his animal friends.
< 449h/449H 200v/203V Pos: standing >
This young druid, whom you can't see his face, stands over six
feet tall, and has tannes skinned hands. A beard drops down out of
his cloak, all covered in leaves.
A cloaked druid appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
<worn as a badge> a dark shadowy circle [poor]
< 449h/449H 200v/203V Pos: standing >
In A Large Tree
Obvious exits: -D
A cloaked druid stands here, protecting his animal friends.
< 449h/449H 200v/203V Pos: standing >
A Large Tree
Obvious exits: -E -U
< 449h/449H 199v/203V Pos: standing >
A Dirt Path in the Forest
Obvious exits: -N -E -W
< 449h/449H 199v/203V Pos: standing >
End of a Path
Obvious exits: -S -W#
A cloaked druid stands here, protecting his animal friends.
< 449h/449H 198v/203V Pos: standing >
Ok.
< 449h/449H 203v/203V Pos: standing >
A Small Trail
Obvious exits: -E -W
< 449h/449H 201v/203V Pos: standing >
Ok.
< 449h/449H 201v/203V Pos: standing >
A Small Trail
Obvious exits: -N# -E -W
< 449h/449H 199v/203V Pos: standing >
A Small Trail
Obvious exits: -E -S -W
< 449h/449H 201v/203V Pos: standing >
A Small Trail
Obvious exits: -N -E -S#
< 449h/449H 199v/203V Pos: standing >
Ok.
< 449h/449H 203v/203V Pos: standing >
A Large Clearing
Obvious exits: -N -W
< 449h/449H 201v/203V Pos: standing >
Autosaving...
< 449h/449H 201v/203V Pos: standing >
Entrance to s Small Grove
Obvious exits: -E -S
< 449h/449H 201v/203V Pos: standing >
Back of a Small Grove
Obvious exits: -N
Verra, the beast master stands here helping.
< 449h/449H 199v/203V Pos: standing >
Verra says 'Groan, All this animal fur!'
Verra could really use some animal clippers.
Verra groans.
Verra says 'if I had one of those harvest bags I could really collect up
present my animal friends leave behind!'
Verra, the beast master appears to be Human and is in excellent condition.
She's medium in size.
Her skin has a barklike texture..
<worn as a badge> a dark shadowy circle
<worn on face> a mask of beastkind [superior]
< 449h/449H 203v/203V Pos: standing >
Back of a Small Grove
Obvious exits: -N
Verra, the beast master stands here helping.
< 449h/449H 203v/203V Pos: standing >
You start chanting...
You snap into visibility.
< 449h/449H 203v/203V Pos: standing >
Casting: earthen maul
< 449h/449H 203v/203V Pos: standing >
You complete your spell...
[Damage: 62 ] You cause the EARTH to reach up and maul your opponent!
Verra, the beast master misses you.
You block Verra, the beast master's lunge at you.
Verra, the beast master starts casting a spell.
< 449h/449H 203v/203V Pos: standing >
< T: Elmari TP: sta TC:excellent E: verra sta EP: awful >
Verra, the beast master dodges your futile attack.
Verra, the beast master dodges your futile attack.
< 449h/449H 203v/203V Pos: standing >
< T: Elmari TP: sta TC:excellent E: verra sta EP: awful >
You start chanting...
< 449h/449H 203v/203V Pos: standing >
< T: Elmari TP: sta TC:excellent E: verra sta EP: awful >
Casting: earthen maul
< 449h/449H 203v/203V Pos: standing >
< T: Elmari TP: sta TC:excellent E: verra sta EP: awful >
You complete your spell...
[Damage: 13 ] You cause the EARTH to reach up and maul your opponent!
Verra, the beast master is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2324.
You feel the bloodlust in your heart as you hear the death cry of Verra, the beast master.
Verra, the beast master stops chanting abruptly!
< 449h/449H 203v/203V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 449h/449H 203v/203V Pos: standing >
You get a dark shadowy circle from the corpse of Verra, the beast master.
You get a mask of beastkind [superior] from the corpse of Verra, the beast master.
You get a few coins from the corpse of Verra, the beast master.
There were: 4 gold coins, 8 silver coins, 10 copper coins.
< 449h/449H 203v/203V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 449h/449H 203v/203V Pos: standing >
Entrance to s Small Grove
Obvious exits: -E -S
< 449h/449H 201v/203V Pos: standing >
A Large Clearing
Obvious exits: -N -W
< 449h/449H 199v/203V Pos: standing >
A Small Trail
Obvious exits: -N -E -S
There are Halfling tracks going south.
< 449h/449H 199v/203V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 449h/449H 203v/203V Pos: standing >
A Small Trail
Obvious exits: -N -E -S
There are Halfling tracks going south.
< 449h/449H 203v/203V Pos: standing >
A Small Trail
Obvious exits: -E -S -W
There are Halfling tracks going south.
< 449h/449H 201v/203V Pos: standing >
At The Base of Giant Tree
Obvious exits: -E -W#
< 449h/449H 199v/203V Pos: standing >
Ok.
< 449h/449H 203v/203V Pos: standing >
Inside a Huge Tree
Obvious exits: -E -D
< 449h/449H 201v/203V Pos: standing >
Ok.
< 449h/449H 201v/203V Pos: standing >
Down A Wooden Ladder
Obvious exits: -W -U -D#
< 449h/449H 200v/203V Pos: standing >
The door seems to be closed.
< 449h/449H 200v/203V Pos: standing >
Ok.
< 449h/449H 203v/203V Pos: standing >
The Grand Druid's Chamber
Obvious exits: -U
Grelim, the grand druid stands here.
< 449h/449H 202v/203V Pos: standing >
Grelim says 'Oh, if I only had some animal fur, to make myself a rug!'
Grelim is about six feet tall and has a huge three foot
mustache. All of his hair has gone grey and he looks quite old.
Grelim, the grand druid appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
<worn as a badge> a dark shadowy circle [poor]
<worn in ear> a long beast-shaped earring [superior]
<worn on finger> a ring of the hierophant [superior]
< 449h/449H 202v/203V Pos: standing >
You would need a lot of luck and great equipment!
< 449h/449H 202v/203V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 7 of 7
6th circle: 6 of 6
7th circle: 4 of 4
8th circle: 2 of 2
< 449h/449H 202v/203V Pos: standing >
You return to your normal size.
< 475h/475H 202v/203V Pos: standing >
Grelim, the grand druid starts casting a spell.
< 475h/475H 203v/203V Pos: standing >
The Grand Druid's Chamber
Obvious exits: -U
Grelim, the grand druid stands here. (casting)
< 475h/475H 203v/203V Pos: standing >
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the word 'candusounsozfahuai'
< 475h/475H 203v/203V Pos: standing >
You would need a lot of luck and great equipment!
< 475h/475H 203v/203V Pos: standing >
Grelim says 'Oh, if I only had some animal fur, to make myself a rug!'
Grelim is about six feet tall and has a huge three foot
mustache. All of his hair has gone grey and he looks quite old.
Grelim, the grand druid appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
<worn as a badge> a dark shadowy circle [poor]
<worn in ear> a long beast-shaped earring [superior]
<worn on finger> a ring of the hierophant [superior]
< 475h/475H 203v/203V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID Duration Racewar Description
2304 R Forever All Gain 300% bonus to exp when you kill 1 Firbolg(s).
2305 R Forever All Gain 300% bonus to exp when you kill 1 Minotaur(s).
2306 R Forever All Gain 10 epics when you kill 1 Storm Giant(s).
2324 R 9:48:33 All Gain 400% bonus to exp when you kill 1 Human(s).
2372 36:38:19 All Receive 'the winged crown of the demon thieves' when you receive a 1.00 frag or better.
2373 18:41:18 All Receive 'the sacred stone claws of Aan' when you receive a 1.00 frag or better.
Displaying 6 result(s).
< 475h/475H 203v/203V Pos: standing >
You have just begun the trek to your next level!
< 475h/475H 203v/203V Pos: standing >
You start chanting...
< 475h/475H 203v/203V Pos: standing >
Casting: earthen maul
< 475h/475H 203v/203V Pos: standing >
You complete your spell...
[Damage: 66 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idyou causes the EARTH to rise up in the shape of a fist!
Grelim, the grand druid misses you.
You dodge Grelim, the grand druid's vicious attack.
Grelim, the grand druid starts casting an offensive spell.
< 475h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC:excellent E: grelim sta EP: small wounds >
Grelim, the grand druid dodges your futile attack.
Grelim, the grand druid dodges your futile attack.
< 475h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC:excellent E: grelim sta EP: small wounds >
You start chanting...
< 475h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC:excellent E: grelim sta EP: small wounds >
Casting: earthen maul
< 475h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC:excellent E: grelim sta EP: small wounds >
You complete your spell...
[Damage: 69 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idyou causes the EARTH to rise up in the shape of a fist!
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the word 'qlqraiz'
Grelim, the grand druid's cyclone hammers at your body!
OUCH! That really did HURT!
< 417h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: few wounds >
You dodge Grelim, the grand druid's vicious attack.
Grelim, the grand druid misses you.
< 417h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: few wounds >
You start chanting...
< 417h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: few wounds >
Casting: earthen maul
< 417h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: few wounds >
You complete your spell...
[Damage: 69 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idyou causes the EARTH to rise up in the shape of a fist!
< 417h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: nasty wounds >
You start chanting...
< 417h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: nasty wounds >
You dodge Grelim, the grand druid's vicious attack.
Grelim, the grand druid misses you.
Grelim, the grand druid starts casting an offensive spell.
< 417h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: nasty wounds >
Casting: earthen maul
< 417h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: nasty wounds >
You complete your spell...
[Damage: 114 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idyou causes the EARTH to rise up in the shape of a fist!
< 417h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: awful >
You start chanting...
< 417h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: pretty hurt >
Grelim, the grand druid completes his spell...
Grelim, the grand druid utters the word 'qlqraiz'
Grelim, the grand druid's cyclone hammers at your body!
OUCH! That really did HURT!
< 364h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: pretty hurt >
Casting: earthen maul
< 364h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC: small wounds E: grelim sta EP: pretty hurt >
You complete your spell...
[Damage: 67 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idyou causes the EARTH to rise up in the shape of a fist!
Grelim, the grand druid is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2324.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of Grelim, the grand druid.
It appears you were able to salvage a piece of equipment from your enemy.
< 364h/475H 203v/203V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You failed.
< 364h/475H 203v/203V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 364h/475H 203v/203V Pos: standing >
You get a dark shadowy circle [poor] from the corpse of Grelim, the grand druid.
You get a long beast-shaped earring [superior] from the corpse of Grelim, the grand druid.
You get a ring of the hierophant [superior] from the corpse of Grelim, the grand druid.
You get a few coins from the corpse of Grelim, the grand druid.
There were: 1 platinum coin, 12 gold coins.
You get a spiked steel saddle from Shadowclave from the corpse of Grelim, the grand druid.
< 364h/475H 203v/203V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 364h/475H 203v/203V Pos: standing >
You start chanting...
< 365h/475H 203v/203V Pos: standing >
Casting: natures touch
< 365h/475H 203v/203V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 365h/475H 203v/203V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
This item is from the zone: Heaven.
'a spiked steel saddle from Shadowclave'
Weight 11, Item type: ARMOR
Item will give you following abilities: PROT_FIRE
Item is: NOREPAIR FLOAT
AC-apply is 13
This item will also affect your SV_SPELL positively.
A spiked steel saddle from Shadowclave has an item value of 99.
A spiked steel saddle from Shadowclave is made of steel and appears to be of average quality.
A spiked steel saddle from Shadowclave has an item value of 99.
< 475h/475H 203v/203V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 475h/475H 203v/203V Pos: standing >
You are carrying: (8/12)
a spiked steel saddle from Shadowclave
a ring of the hierophant [superior]
a long beast-shaped earring [superior]
a mask of beastkind [superior]
a dark shadowy circle [poor]
a dark shadowy circle
boots of the traveler [superior]
a small leather bag
< 475h/475H 203v/203V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 7 ( 3 seconds)
6th circle: 5 of 6 ( 3 seconds)
7th circle: 4 of 4
8th circle: 2 of 2
< 475h/475H 203v/203V Pos: standing >
The Grand Druid's Chamber
Obvious exits: -U
Fresh blood covers everything in the area.
The corpse of grelim, the grand druid is lying here.
< 475h/475H 203v/203V Pos: standing >
Down A Wooden Ladder
Obvious exits: -W -U -D
< 475h/475H 200v/203V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 475h/475H 200v/203V Pos: standing >
Down A Wooden Ladder
Obvious exits: -W -U -D
< 475h/475H 200v/203V Pos: standing >
You have just begun the trek to your next level!
< 475h/475H 200v/203V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
< 475h/475H 200v/203V Pos: standing >
Entrance Into Shadowclave
Obvious exits: -E -W
< 475h/475H 198v/203V Pos: standing >
Meeting Chamber
Obvious exits: -N# -E -S# -W -D
A cloaked druid stands here, protecting his animal friends.
< 475h/475H 200v/203V Pos: standing >
A Back Room
Obvious exits: -E -D#
A huge cave bear stands here growling.
< 475h/475H 200v/203V Pos: standing >
Alas, you cannot go that way. . . .
< 475h/475H 203v/203V Pos: standing >
Pardon?
< 475h/475H 203v/203V Pos: standing >
This cave bear is huge and must weigh a ton. He has big
black fur, dark black eyes, and a huge claws, with a bite to
match.
A huge cave bear appears to be Animal and is in excellent condition.
He's small in size.
< 475h/475H 203v/203V Pos: standing >
Ok.
< 475h/475H 203v/203V Pos: standing >
A Small Dock
Obvious exits: -W -U
A lonely druidic fisherman fishes here to stay alive.
< 475h/475H 202v/203V Pos: standing >
You need a boat to go there.
< 475h/475H 202v/203V Pos: standing >
A fisherman tells you in common 'Sigh, I can barely do anything anymore'
A fisherman cringes in pain.
A fisherman shouts in common 'Oh my stomach!'
A fisherman says 'nothing to catch here.. I wish I had a fish to eat :('
A lonely druidic fisherman appears to be Human and is in excellent condition.
He's medium in size.
<held> a fishing pole
< 475h/475H 203v/203V Pos: standing >
Now where did that chicken go?
< 475h/475H 203v/203V Pos: standing >
You start chanting...
A lonely druidic fisherman suddenly attacks YOU!
A lonely druidic fisherman misses you.
< 475h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC:excellent E: fisherman sta EP: excellent >
Casting: earthen maul
< 475h/475H 203v/203V Pos: standing >
< T: Elmari TP: sta TC:excellent E: fisherman sta EP: excellent >
You complete your spell...
[Damage: 79 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idyou causes the EARTH to rise up in the shape of a fist!
A lonely druidic fisherman is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2324.
You feel the bloodlust in your heart as you hear the death cry of a lonely druidic fisherman.
< 475h/475H 203v/203V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 475h/475H 203v/203V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 7 of 7
6th circle: 6 of 6
7th circle: 4 of 4
8th circle: 2 of 2
< 475h/475H 203v/203V Pos: standing >
A Back Room
Obvious exits: -E -D
< 475h/475H 202v/203V Pos: standing >
Meeting Chamber
Obvious exits: -N# -E -S# -W -D
A huge cave bear stands here growling.
A cloaked druid stands here, protecting his animal friends.
< 475h/475H 201v/203V Pos: standing >
Ok.
< 475h/475H 203v/203V Pos: standing >
A Training Room
Obvious exits: -S
A huge cave bear stands here growling.
< 475h/475H 202v/203V Pos: standing >
Meeting Chamber
Obvious exits: -N -E -S# -W -D
A huge cave bear stands here growling.
A cloaked druid stands here, protecting his animal friends.
< 475h/475H 201v/203V Pos: standing >
Entrance Into Shadowclave
Obvious exits: -E -W
< 475h/475H 201v/203V Pos: standing >
Meeting Chamber
Obvious exits: -N -E -S# -W -D
A huge cave bear stands here growling.
A cloaked druid stands here, protecting his animal friends.
< 475h/475H 202v/203V Pos: standing >
A Training Room
Obvious exits: -S
A huge cave bear stands here growling.
< 475h/475H 201v/203V Pos: standing >
Meeting Chamber
Obvious exits: -N -E -S# -W -D
A huge cave bear stands here growling.
A cloaked druid stands here, protecting his animal friends.
< 475h/475H 202v/203V Pos: standing >
A Strange Workshop
Obvious exits: -U
A huge cave bear stands here growling.
A Kobold (small) stands in mid-air here.
Iliyad, the druid alchemist is brewing something here.
< 475h/475H 201v/203V Pos: standing >
You can buy:
1) A fizzing purple potion for 10 platinum, 4 gold, and 5 silver.
2) A dark misty potion for 10 platinum, 4 gold, 4 silver, and 8 copper.
3) A bubbling brown potion for 9 platinum, 2 gold, 8 silver, and 7 copper.
< 475h/475H 202v/203V Pos: standing >
You see nothing special about him.
This Kobold is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
He has little gills in his neck!
<worn on head> the cap of storytelling [poor]
<worn on eyes> a foggy visor [poor]
<worn around neck> a collar of elven bones [superior]
<worn around neck> a cloak of dragons (glowing)
<worn on body> some Alatorin apprentice robes
<worn about body> a reptile skin cloak
<worn as quiver> the epic flute of sleeping and charming
<worn about waist> an exquisite silk sash [poor]
<worn on belt buckle>a tome of mysticism (glowing)
<attached to belt> a tome of mysticism (glowing) [64%]
<held as shield> a well-polished mithril body shield [superior] (illuminating) [85%]
<worn on finger> a shiny ring of the faeries (glowing)
<worn on finger> a yellow ring of chrysoberyl [superior] [89%]
<worn on legs> some fine hide greaves
<worn on feet> the boots of species tracking [superior]
You see nothing special about him.
This Kobold is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
He has little gills in his neck!
<worn on head> the cap of storytelling [poor]
<worn on eyes> a foggy visor [poor]
<worn around neck> a collar of elven bones [superior]
<worn around neck> a cloak of dragons (glowing)
<worn on body> some Alatorin apprentice robes
<worn about body> a reptile skin cloak
<worn as quiver> the epic flute of sleeping and charming
<worn about waist> an exquisite silk sash [poor]
<worn on belt buckle>a tome of mysticism (glowing)
<attached to belt> a tome of mysticism (glowing) [64%]
<held as shield> a well-polished mithril body shield [superior] (illuminating) [85%]
<worn on finger> a shiny ring of the faeries (glowing)
<worn on finger> a yellow ring of chrysoberyl [superior] [89%]
< 475h/475H 203v/203V Pos: standing >
You start chanting...
< 475h/475H 203v/203V Pos: standing >
Casting: earthen maul
< 475h/475H 203v/203V Pos: standing >
You complete your spell...
[Damage: 65 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idyou causes the EARTH to rise up in the shape of a fist!
< 475h/475H 203v/203V Pos: standing >
You start chanting...
< 475h/475H 203v/203V Pos: standing >
Casting: earthen maul
< 475h/475H 203v/203V Pos: standing >
You complete your spell...
[Damage: 66 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idyou causes the EARTH to rise up in the shape of a fist!
< 475h/475H 203v/203V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
You start chanting...
< 475h/475H 203v/203V Pos: standing >
Casting: earthen maul
< 475h/475H 203v/203V Pos: standing >
You complete your spell...
[Damage: 70 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idyou causes the EARTH to rise up in the shape of a fist!
< 475h/475H 203v/203V Pos: standing >
You start chanting...
< 475h/475H 203v/203V Pos: standing >
Casting: earthen maul
< 475h/475H 203v/203V Pos: standing >
You complete your spell...
[Damage: 120 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idyou causes the EARTH to rise up in the shape of a fist!
A Kobold's some fine hide greaves was completely destroyed by the massive blow!
A Kobold's boots of species tracking [superior] was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!