<worn as a badge> a glowing steel badge from Sarmiz'Duul
<worn on head> Khildarak's battle helmet (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring
<worn in ear> a wad of spawn goo [poor] (magic) (humming)
<worn on face> a gold-lined mesh fencing mask
<worn around neck> a collar made of solid gold
<worn around neck> a snakeskin collar [poor]
<worn on body> the chameleon suit of transformation [poor]
<worn about body> a swirling, dark blue cloak (humming)
<worn on back> a well crafted backpack (magic) [69%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [87%]
<worn about waist> a thick duergar-hide belt with a mithril buckle
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming) [87%]
<worn around wrist> a bracelet of purple mist
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> the holy gauntlets of the planetar (magic) (illuminating)
<worn on finger> a ring of Bloodstone Knighthood
<worn on finger> the ring of the legendary hunter of damage (magic) (glowing) (humming)
<primary weapon> a MaDMaNs stabber of damage (magic)
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> some flexible leggings of hellfire (magic) (glowing)
<worn on feet> a pair of dusty boots (glowing) [53%]
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your south.
A militia guard who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
Score information for Nilats
Level: 46 Race: Troll Class: Rogue / Thief Sex: Male
Hit points: 796(796) Moves: 184(184)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 6343 platinum 0 gold 0 silver 0 copper
Playing time: 1 days / 10 hours/ 41 minutes
Received data: 0.0434 MB this session.
Send data: 0.0010 MB this session.
Compression ratio: 81%
Title: Suicide Squad
Status: Standing.
Epic points(total): 1774(2544) Current task: find runestone of The Ethereal Plane
Epic Bonus: Movement Regen Bonus (24.28%)
Frags: +0.30 Deaths: 0
Disguised as: Drinn (Good)
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Low Circle spells
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Levitation Reduced Size Listen Sneaking GlobeOfDarkness
Bartender Quests Remaining: 20
Combat Pulse: 19 Spell Pulse: 1.40
Leaderboard Points: 506
Active Spells:
--------------
molecular control (9 minutes)
detect invisibility (3 minutes)
reduce (49 minutes)
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A stray cat who is in the distance to your south.
< 796h/796H 184v/184V Pos: standing >
Your body vibrates as you fan out your molecules.
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the walls.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
< 796h/796H 183v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 183v/184V Pos: standing >
A shady mercenary leaves west.
< 796h/796H 183v/184V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 796h/796H 182v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 182v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is not far off to your north.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A stray cat who is not far off to your south.
A tharnadian thief-hunter who is close by to your west.
A working commoner who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 796h/796H 184v/184V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 796h/796H 183v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 183v/184V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
A militia guard who is not far off to your east.
A stray cat who is rather far off to your east.
A stray cat who is close by to your south.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is rather far off to your west.
< 796h/796H 183v/184V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 796h/796H 182v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 182v/184V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 796h/796H 183v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 183v/184V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A militia guard who is rather far off to your east.
An old lady who is close by to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A human merchant who is not far off to your west.
A human merchant who is not far off to your west.
< 796h/796H 183v/184V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
< 796h/796H 182v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 182v/184V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A street sweeper who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A controller who is rather far off to your east.
A human alchemist who is close by to your south.
A human merchant who is close by to your west.
A human merchant who is close by to your west.
< 796h/796H 184v/184V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
< 796h/796H 183v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 183v/184V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A street sweeper who is not far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.
< 796h/796H 183v/184V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. For a price.'
Keats Street
Obvious exits: -N -E -S
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
< 796h/796H 182v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 182v/184V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A human merchant who is close by to your east.
A human merchant who is close by to your east.
A militia guard who is not far off to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
< 796h/796H 184v/184V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
< 796h/796H 183v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 183v/184V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
Kieta who is close by to your east.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A peasant farmer who is not far off to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A young cleric who is rather far off to your west.
The doctor who is in the distance to your west.
< 796h/796H 183v/184V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 796h/796H 182v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 182v/184V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
Kieta who is not far off to your east.
A Human who is close by to your south.
A peasant farmer who is close by to your west.
A tharnadian thief-hunter who is not far off to your west.
A young cleric who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 796h/796H 184v/184V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
< 796h/796H 183v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 183v/184V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
A Human who is not far off to your south.
Kotil who is close by to your west.
< 796h/796H 183v/184V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 796h/796H 182v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 182v/184V Pos: standing >
The door is closed.
A heavy oak door hangs from its hinges.
The closed door blocks your farsight.
< 796h/796H 184v/184V Pos: standing >
The town crier smells the fresh air.
< 796h/796H 184v/184V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Human (medium) stands here.(Gold Aura)
< 796h/796H 183v/184V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 796h/796H 183v/184V Pos: standing >
A Human starts to chant in a deep voice.
< 796h/796H 183v/184V Pos: standing >
Trip who?
< 796h/796H 183v/184V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Human.
< 796h/796H 183v/184V Pos: standing >
< T: Nilats TP: sta TC:excellent E: A Human ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your impressive pierce strikes a Human hard.
[Damage: 10 ] Your impressive pierce strikes a Human hard.
You score a CRITICAL HIT!!!!!
[Damage: 23 ] Your powerful pierce seriously wounds a Human.
[Damage: 10 ] Your impressive pierce strikes a Human very hard.
< 796h/796H 183v/184V Pos: standing >
< T: Nilats TP: sta TC:excellent E: A Human ass EP: pretty hurt >
You snap into visibility.
A Human's finger drives deep inside you.
You dodge a Human's vicious attack.
< 763h/796H 183v/184V Pos: standing >
< T: Nilats TP: sta TC:few scratches E: A Human ass EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your impressive pierce seriously wounds a Human.
[Damage: 13 ] Your impressive pierce enshrouds a Human in a mist of blood.
[Damage: 9 ] Your pierce seriously wounds a Human.
[Damage: 11 ] Your impressive pierce enshrouds a Human in a mist of blood.
Looking panicked, a Human scrambles madly to his feet!
< 771h/796H 183v/184V Pos: standing >
< T: Nilats TP: sta TC:few scratches E: A Human sta EP: awful >
A Human attempts to flee.
A Human leaves down.
< 771h/796H 183v/184V Pos: standing >
A Human enters from below.
< 772h/796H 183v/184V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Human.
< 785h/796H 184v/184V Pos: standing >
< T: Nilats TP: sta TC:few scratches E: A Human ass EP: awful >
A Human misses you.
You dodge a Human's vicious attack.
You dodge a Human's vicious attack.
You snap into visibility.
< 789h/796H 184v/184V Pos: standing >
< T: Nilats TP: sta TC:few scratches E: A Human ass EP: awful >
You snap into visibility.
[Damage: 11 ] Your impressive pierce causes a Human to grimace in pain.
A Human completely sidesteps your blow, shifts his balance, and strikes back at YOU!
A Human misses you.
[Damage: 10 ] Your impressive pierce critically injures a Human.
A Human is mortally wounded, and will die soon, if not aided.
[Damage: 5 ] Your fine pierce hits a Human.
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2316.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!