<floating about head>a mirrored ioun stone[237h 13m 45s]
<worn as a badge> a battle scar of wisdom
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny endurium earring (magic)
<worn in ear> a tiny endurium earring (magic) [82%]
<worn on face> a wad of spawn goo [superior] (magic) (humming)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> the armor of a MaDMaN of constitution (magic) [77%]
<worn about body> a long cape of shabilly-stitched dwarf scalps [superior]
<worn on tail> a tiny seashell (invis) (magic) [83%]
<worn as quiver> a cracked granite quiver from Plane of Air [85%]
<worn about waist> a waistband of rock and stone [poor] (magic) [89%]
<worn on belt buckle>a pitted glassteel belt buckle
<worn on arms> a pair of chromium dragonscale vambraces (magic) [64%]
<held as shield> the spiked shield of a MaDMaN of wisdom [79%]
<worn around wrist> a bracelet of dracolich hide of precision (magic) (humming)
<worn around wrist> a sapphire bracelet
<worn on hands> the gloves of placation [85%]
<worn on finger> a ring of twisted gray mist [88%]
<worn on finger> a death ring of Tezcatlipoca (magic)[237h 13m 45s]
<primary weapon> the sphere of wind (magic) (glowing)[227h 59m 6s]
<worn on legs> some ruby studded greaves (magic) (glowing) [77%]
<worn on feet> the winged boots of angelic movement (magic) [80%]
You shrink to about half your normal size!
< 799h/799H 314v/314V Pos: standing >
Groso starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'grunofoyruoph'
A young orc sentinel floats up into the air, free as a bird!
< 796h/796H 314v/314V Pos: standing >
Groso completes his spell...
Groso utters the word 'candusejqz'
< 796h/796H 314v/314V Pos: standing >
Groso sits down in a comfortable spot.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman leaves east.
< 796h/796H 314v/314V Pos: standing >
Groso clambers to his feet.
< 796h/796H 314v/314V Pos: standing >
A wandering soul starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
Groso starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Groso completes his spell...
Groso utters the word 'ghcandusiohp'
You feel stronger.
A wandering soul completes his spell...
A wandering soul utters the word 'abrazak'
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
< 796h/796H 314v/314V Pos: standing >
Groso starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
Groso completes his spell...
Groso utters the word 'aouruhl'
You feel more agile.
< 796h/796H 314v/314V Pos: standing >
Groso sits down in a comfortable spot.
< 796h/796H 314v/314V Pos: standing >
A wandering soul starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Groso clambers to his feet.
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
An orcish merchant enters from the east.
< 796h/796H 314v/314V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the words 'sfahzqhuai yfaw oaae'
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
Autosaving...
< 796h/796H 314v/314V Pos: standing >
An orcish shaman enters from the east.
< 796h/796H 314v/314V Pos: standing >
A wandering soul leaves north.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
An orcish merchant leaves north.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'qare xabrae'
An orcish shaman points at the orc gate guard.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'gsufuh xabrae'
An orcish shaman points at the orc gate guard.
The orc gate guard glows dimly as a faint white halo surrounds him.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation of endurance carried by Groso.
< 796h/796H 314v/314V Pos: standing >
Hint: Been to the website yet? Point your browser to http://www.durismud.com.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'qare xabrae'
An orcish shaman points at the orc gate guard.
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'grunofoyruoph'
The orc gate guard floats up into the air, free as a bird!
< 796h/796H 314v/314V Pos: standing >
An orcish shaman leaves north.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
< 796h/796H 314v/314V Pos: standing >
A wandering soul enters from the north.
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down #
A wandering orcish soul, flying about here, is searching for a new victim.(holy)(Red Aura)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
*Groso Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 796h/796H 314v/314V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
An orcish thief watches his next victim closely.(Red Aura)
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
< 796h/796H 314v/314V Pos: standing >
The Way of the Knife proceeds east into another shady part of town.
You extend your sights eastward.
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
< 796h/796H 314v/314V Pos: standing >
The Way of the Knife proceeds east into another shady part of town.
You extend your sights westward.
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
< 796h/796H 314v/314V Pos: standing >
The Path of the Damned winds its wicked path north.
You extend your sights northward.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
An orcish thief watches his next victim closely.(Red Aura)
An orcish shaman is here practicing a new spell.(Red Aura)
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Groso.
The black is closed.
The closed black blocks your farsight.
< 796h/796H 314v/314V Pos: standing >
You start chanting...
< 796h/796H 314v/314V Pos: standing >
You complete your spell...
< 796h/796H 314v/314V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down #
A wandering orcish soul, flying about here, is searching for a new victim.(holy)(Red Aura)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
A fire elemental is here blazing with heat! (minion)
*Groso Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
< 796h/796H 314v/314V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
< 796h/796H 314v/314V Pos: standing >
Groso starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman enters from the north.
< 796h/796H 314v/314V Pos: standing >
Groso completes his spell...
Groso utters the word 'aouruhl'
< 796h/796H 314v/314V Pos: standing >
Groso starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
Groso completes his spell...
Groso utters the word 'ghcandusiohp'
< 796h/796H 314v/314V Pos: standing >
Groso sits down in a comfortable spot.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
A wandering soul leaves east.
< 796h/796H 314v/314V Pos: standing >
Groso clambers to his feet.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'yufz xabrae'
An orcish shaman points at the orc gate guard.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'saihpzfgszze'
An orcish shaman points at the orc gate guard.
The orc gate guard begins to move much more quickly.
< 796h/796H 314v/314V Pos: standing >
Sparkling magic surrounds Groso as he begins his chant.
Groso starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
Groso completes his spell...
Groso utters the words 'shadow shield'
Shadows start to swirl around and cover Groso's skin.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
Groso sits down in a comfortable spot.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'yufz xabrae'
An orcish shaman points at an umber hulk.
< 796h/796H 314v/314V Pos: standing >
Groso clambers to his feet.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'grunofoyruoph'
The orc gate guard floats up into the air, free as a bird!
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation of endurance carried by Groso.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Groso.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'qare xabrae'
An orcish shaman points at a young orc sentinel.
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'qare xabrae'
An orcish shaman points at the orc gate guard.
< 796h/796H 314v/314V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman starts casting a spell.
< 796h/796H 314v/314V Pos: standing >
You feel your skin soften and return to normal.
You feel less like a hawk and more like your normal self.
< 796h/796H 314v/314V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 796h/796H 314v/314V Pos: standing >
You feel your skin harden to stone.
< 796h/796H 314v/314V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'grunofoyruoph'
A young orc sentinel floats up into the air, free as a bird!
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
An orcish shaman leaves north.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Groso.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
You qualify for a random boon (#2306) that has been updated.
You qualify for a random boon (#2305) that has been updated.
You qualify for a random boon (#2304) that has been updated.
< 796h/796H 314v/314V Pos: standing >
A wandering soul enters from the east.
< 796h/796H 314v/314V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID Duration Racewar Description
2206 R 21:44:43 All Gain 5 epics when you kill 1 Orc(s).
2304 R Forever All Gain 300% bonus to exp when you kill 1 Human(s).
2305 R Forever All Gain 300% bonus to exp when you kill 1 Zombie(s).
2306 R Forever All Gain 10 epics when you kill 1 Kobold(s).
2316 R 21:44:08 All Gain 300% bonus to exp when you kill 1 Human(s).
2372 3:31:48 All Receive 'the winged crown of the demon thieves' when you receive a 1.00 frag or better.
Displaying 6 result(s).
< 796h/796H 314v/314V Pos: standing >
The sun hangs low on the southern sky.
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by Groso.
< 796h/796H 314v/314V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
< 796h/796H 314v/314V Pos: standing >
The Living Necroplasm runs its tendrils through Groso's body, transforming him!
A chill passes by as all the color drains from Groso.
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
< 796h/796H 314v/314V Pos: standing >
Groso opens the black.
< 796h/796H 314v/314V Pos: standing >
Groso sneaks down.
< 796h/796H 314v/314V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
An orc guard of the Black Order is here watching your every action.(Red Aura)
A fire elemental enters from above.
A fire elemental enters from above.
A fire elemental enters from above.
< 796h/796H 313v/314V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 312v/314V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 311v/314V Pos: standing >
*******MM
****^^^*^MM
**^*^^^^**M
*^.^^@..***
.^...+..^**
..M..+...**
.^..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 310v/314V Pos: standing >
***^^^*^M
**^*^^^^**M
*^.^^M..***
.^...@..^**
..M..+...**
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 310v/314V Pos: standing >
*^*^^^^**
*^.^^+..***
.^...M..^**
..M..@...**
..^..+....*
.^*..+.....
^**.+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 310v/314V Pos: standing >
^.^^+..**
.^...+..^**
..M..M...**
..^..@....*
.^*..+.....
^^**.+.....
****+*M..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 310v/314V Pos: standing >
^...+..^*
..M..+...**
..^..M....*
.^*..@.....
^^**.+.....
.****+*M...
*^^*+*^^.
A repaired Cobblestone Path
Obvious exits: -North -East -South -West
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 309v/314V Pos: standing >
.M..+...*
..^..+....*
.^*..M.....
^^**.@.....
.****+*M...
**^^*+*^^.^
**^*+^M*.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 309v/314V Pos: standing >
.^..+....
.^*..+.....
^^**.M.....
.****@*M...
**^^*+*^^.^
.**^*+^M*..
+++.M+**M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 309v/314V Pos: standing >
^*..+....
^^**.+.....
.****M*M...
**^^*@*^^.^
.**^*+^M*..
++++.M+**M.
.**^*+**.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 309v/314V Pos: standing >
^**.+....
.****+*.M..
**^^*M*^^.^
.**^*@^M*..
++++.M+**M.
..**^*+**..
...^^+*..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A small pile of coins lies here.
A fire elemental enters from the north.
A fire elemental enters from the north.
A fire elemental enters from the north.
< 796h/796H 309v/314V Pos: standing >
Inside the Western Gate
A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes. Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town. From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West -Up
Fresh blood covers everything in the area.
The corpse of an adult orc is lying here.
The corpse of a common female orc is lying here.
The corpse of a village protector is lying here.
The corpse of a village gate guard is lying here.
A large wooden torch has been discarded here.
*Groso Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Halfling (small) Foot soldier The Empire stands in mid-air here, fighting Nazlcro.(Red Aura)
Nazlcro Suicide Squad (Kobold)(small) is lying in mid-air here, fighting a Halfling. (Casting) (Red Aura)
A large dog walks slowly down the road.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A fire elemental enters from the west.
A fire elemental enters from the west.
A fire elemental enters from the west.
< 796h/796H 311v/314V Pos: standing >
Nazlcro stops invoking abruptly!
< 796h/796H 312v/314V Pos: standing >
Ok.
< 796h/796H 314v/314V Pos: standing >
A Halfling snaps into visibility.
A Halfling's pierce wounds Nazlcro.
A Halfling is burned severely as she hits Nazlcro!
...Suddenly, a Halfling is engulfed in a swwirling tornado of wind... Sweeping them from battle!
< 796h/796H 314v/314V Pos: standing >
A Halfling flashes a wicked grin as the shadows slowly coalesce around them.
< 796h/796H 314v/314V Pos: standing >
Groso starts casting an offensive spell.
Groso snaps into visibility.
< 796h/796H 314v/314V Pos: standing >
Groso completes his spell...
Groso utters the words 'qpaahuq fussrz'
A Halfling snaps into visibility.
Groso shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Halfling.
A glint of maddening touches a Halfling's eyes
as unseen powers corrupt her.
A Halfling suddenly attacks a small dog!
A Halfling's impressive pierce causes a small dog to grimace in pain.
Clutching her head a Halfling tries to escape the
maddening images circling her.
A Halfling is stunned!
Ice crystals form around a Halfling as intense cold causes her body to freeze.
Groso shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Halfling.
BOOOOOOOOOM!
a Halfling explodes in flames as a GIGANTIC fireball engulfs him.
< 796h/796H 314v/314V Pos: standing >
Ok.
You snap into visibility.
A Halfling spins out of the way and rolls back onto her feet as a fire elemental tries to knock her to the ground.
A Halfling avoids being bashed by a fire elemental, who loses its balance and falls.
A Halfling snaps into visibility.
A Halfling avoids being bashed by a fire elemental, who loses its balance and falls.
< 796h/796H 314v/314V Pos: standing >
Groso starts casting an offensive spell.
Groso snaps into visibility.
< 796h/796H 314v/314V Pos: standing >
Groso snaps into visibility.
Groso completes his spell...
Groso utters the words 'garbzzsg wuggurz babragruoz'
A Halfling snaps into visibility.
A bolt of force sent by Groso hits a Halfling soundly.
A bolt of force sent by Groso hits a Halfling soundly.
A bolt of force sent by Groso hits a Halfling soundly.
A Halfling's thin golden chain with a bluestone pendant [superior] was damaged from the massive blow!
A bolt of force sent by Groso hits a Halfling soundly.
< 796h/796H 314v/314V Pos: standing >
Groso starts casting an offensive spell.
Groso snaps into visibility.
< 796h/796H 314v/314V Pos: standing >
A Halfling snaps into visibility.
A Halfling's impressive pierce strikes a fire elemental.
[Damage: 4 ] A Halfling is burned severely as she hits a fire elemental!
A Halfling's impressive pierce strikes a fire elemental.
[Damage: 4 ] A Halfling is burned severely as she hits a fire elemental!
A Halfling's impressive pierce strikes a fire elemental.
[Damage: 4 ] A Halfling is burned severely as she hits a fire elemental!
A Halfling's impressive pierce strikes a fire elemental.
[Damage: 3 ] A Halfling is burned severely as she hits a fire elemental!
A Halfling's impressive pierce strikes a fire elemental.
[Damage: 3 ] A Halfling is burned severely as she hits a fire elemental!
Nazlcro clambers to his feet.
< 796h/796H 314v/314V Pos: standing >
A common male orc enters from the north.
< 796h/796H 314v/314V Pos: standing >
Groso snaps into visibility.
Groso completes his spell...
Groso utters the words 'garbzzsg wuggurz babragruoz'
A Halfling snaps into visibility.
A bolt of force sent by Groso hits a Halfling soundly.
A bolt of force sent by Groso hits a Halfling soundly.
A bolt of force sent by Groso hits a Halfling soundly.
A bolt of force sent by Groso hits a Halfling soundly.
A Halfling dodges a small dog's attack.
Nazlcro starts casting an offensive spell called 'energy drain'.
Ok.
You snap into visibility.
[Damage: 1 ] A fire elemental's mass slams into a Halfling, knocking her to the ground!
A fire elemental seems a bit busy at the moment, try later.
A fire elemental seems a bit busy at the moment, try later.
< 796h/796H 314v/314V Pos: standing >
[Damage: 6 ] A fire elemental's decent crush strikes a Halfling very hard.
A Halfling snaps into visibility.
[Damage: 1 ] A fire elemental's feeble crush wounds a Halfling.
< 796h/796H 314v/314V Pos: standing >
Nazlcro completes his spell...
Nazlcro utters the words 'unsozfol efaui'
A Halfling snaps into visibility.
Nazlcro drains a Halfling - what a waste of energy!
A Halfling's flaming earring of regeneration was disintegrated by the negative energy!
A Halfling's clump of glowing fuzz was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!