<worn as a badge> a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head> the crown of Aramus (magic) (glowing) (humming)[223h 46m 15s]
<worn on eyes> a delicate spider-shaped eyepatch (magic) [46%]
<worn in ear> the earring of a MaDMaN of greater intelligence (magic)
<worn in ear> the earring of a MaDMaN (magic)
<worn around neck> some kharma mind beads (magic)
<worn around neck> a psionicist locket of power [superior] (magic) (glowing) [78%]
<worn on body> the armor of a MaDMaN of endurance (magic)
<worn about body> the robes of the maelstrom [75%]
<worn on tail> a tiny seashell of endurance (invis) (magic)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing) [80%]
<worn about waist> the translucent belt of anger [87%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [81%]
<attached to belt> a small book bound in red dragon hatchling hide [superior] (magic) [70%]
<worn on arms> some blue dragonscale shoulder guards (magic) [46%]
<worn around wrist> a bracelet of finger bones [superior] [65%]
<worn around wrist> the bangle of immunity (magic) (glowing) [84%]
<worn on hands> the gauntlets of a Living Legend (magic) (glowing)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<worn on finger> the ring of the Netherworld (magic) (glowing) [78%]
<held> the globe of shadows (invis) (magic)[223h 46m 15s]
<worn on legs> some leggings of red flames [poor] (magic)
<worn on feet> a pair of flaming boots [superior] (magic) (glowing) (humming) [83%]
^MM...*
..MM^..**
^.^MM^...***
..^MM^.^.****
..^MM.@^..***
.^^MM*^....**
.^^M^^^*...**
^^MM^**....
MMM^^*^..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 165v/170V Pos: standing >
.MM^..**
.^MM^...***
..^MM^.^.****
..^MM..^..***
.^^MM*@....**
.^^M^^^*...**
^^^MM^**....*
^MMM^^*^..^
MMMM^^^..
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 166v/170V Pos: standing >
^MM^...**
.^MM^.^.***
..^MM..^..***
.^^MM*^....**
.^^M^^@*...**
^^^MM^**....*
^^MMM^^*^..^.
^MMMM^^^...
MMMMM^^^.
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 166v/170V Pos: standing >
^^^*.
M^@*.
M^^*^
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
< 681h/681H 166v/170V Pos: standing >
^MM..^..*
^^MM*^....*
.^^M^^^*...**
^^^MM^**....*
^^MMM^@*^..^.
^^MMMM^^^....
MMMMMMM^^^.^M
MMMMMMMM^^^
MMMMMMMMM
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 167v/170V Pos: standing >
^MM*^....
^^M^^^*...*
^^^MM^**....*
^^MMM^^*^..^.
^^MMMM@^^....
MMMMMMM^^^.^M
MMMMMMMMM^^^.
MMMMMMMMMM^
MMMMMMMMM
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 167v/170V Pos: standing >
MM*^....*
^M^^^*...**
^^MM^**....**
^MMM^^*^..^.*
^MMMM^@^.....
MMMMMM^^^.^M^
MMMMMMMM^^^..
MMMMMMMMM^^
MMMMMMMMM
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 168v/170V Pos: standing >
M*^....**
M^^^*...***
^MM^**....***
MMM^^*^..^.**
MMMM^^@.....*
MMMMM^^^.^M^.
MMMMMMM^^^..^
MMMMMMMM^^^
MMMMMMMMM
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 166v/170V Pos: standing >
*^....***
^^^*...****
MM^**....****
MM^^*^..^.***
MMM^^^@....**
MMMM^^^.^M^.*
MMMMMM^^^..^.
MMMMMMM^^^^
MMMMMMMM^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 164v/170V Pos: standing >
^....****
^^*...*****
M^**....*****
M^^*^..^.****
MM^^^.@...***
MMM^^^.^M^.**
MMMMM^^^..^.*
MMMMMM^^^^.
MMMMMMM^M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 164v/170V Pos: standing >
....*****
^*...******
^**....******
^^*^..^.*****
M^^^..@..****
MM^^^.^M^.***
MMMM^^^..^.**
MMMMM^^^^.*
MMMMMM^M.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 164v/170V Pos: standing >
...******
*...*******
**....******.
^*^..^.******
^^^...@.*****
M^^^.^M^.****
MMM^^^..^.***
MMMM^^^^.**
MMMMM^M..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 165v/170V Pos: standing >
...******
*....******
^*^..^.******
^^^.....*****
M^^^.^@^.****
MMM^^^..^.***
MMMMM^^^^.***
MMMMMM^M..*
MMMMMM^^^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A forest ettercap looks for a place to spin a trap.(Red Aura)
< 681h/681H 168v/170V Pos: standing >
....*****
*^..^.*****
^^^.....*****
M^^^.^M^.****
MMM^^^@.^.***
MMMMM^^^^.***
MMMMMMM^M..**
MMMMMMM^^^^
MMMMMMM^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 166v/170V Pos: standing >
^..^.****
^^.....****
M^^^.^M^.****
MMM^^^..^.***
MMMMM^@^M.***
MMMMMMM^^..**
MMMMMMMM^^^^*
MMMMMMMM^.^
^MMMMMMM^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 681h/681H 168v/170V Pos: standing >
A Rocky Dark Mountain Trail
Obvious exits: -E -W
< 681h/681H 166v/170V Pos: standing >
A Rocky Dark Mountain Trail
Obvious exits: -E -W
< 681h/681H 162v/170V Pos: standing >
A Rocky Dark Mountain Trail
Obvious exits: -E -W
The corpse of a forest hag is lying here.
< 681h/681H 160v/170V Pos: standing >
Intersection on a Dark Mountain Trail
Obvious exits: -E -S -W
A stirge is hopping around on the ground.
< 681h/681H 167v/170V Pos: standing >
On a Dark Mountain Trail
Obvious exits: -N -S
< 681h/681H 165v/170V Pos: standing >
On a Dark Mountain Trail
Obvious exits: -N -D
The corpse of a black gnoll is lying here.
< 681h/681H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 681h/681H 165v/170V Pos: standing >
On a Black Ledge
Obvious exits: -U -D
A forest lurker stands here with a sinister grin.
An extremely nasty looking forest hag is here cackling.
< 681h/681H 168v/170V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
On a Black Ledge
Obvious exits: -U -D
< 681h/681H 166v/170V Pos: standing >
You feel your skin soften and return to normal.
On a Black Ledge
Obvious exits: -U -D
< 681h/681H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 681h/681H 168v/170V Pos: standing >
< 681h/681H 170v/170V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Split in the Dark Trail
Obvious exits: -W -U -D
< 681h/681H 168v/170V Pos: standing >
On a Well Lit Path
Obvious exits: -E -D
< 681h/681H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 681h/681H 165v/170V Pos: standing >
You feel your skin harden to stone.
< 681h/681H 167v/170V Pos: standing >
On a Well Lit Path
Obvious exits: -U -D
< 681h/681H 167v/170V Pos: standing >
On a Well Lit Path
Obvious exits: -N -U -D
You sense a lifeform nearby.
An ear seeker is here eating dead cellulose.
< 681h/681H 168v/170V Pos: standing >
The Black Gate
Obvious exits: -U -D#
< 681h/681H 166v/170V Pos: standing >
The gate seems to be closed.
< 681h/681H 166v/170V Pos: standing >
Ok.
< 681h/681H 170v/170V Pos: standing >
Inside the Black Gate
Obvious exits: -U -D
< 681h/681H 168v/170V Pos: standing >
Ok.
< 681h/681H 168v/170V Pos: standing >
The Glowing Sphere
Obvious exits: -U
A shimmering portal is here.
< 681h/681H 167v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 681h/681H 167v/170V Pos: standing >
The Glowing Sphere
Obvious exits: -N
A shimmering portal is here.
< 681h/681H 170v/170V Pos: standing >
You start chanting...
< 681h/681H 170v/170V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
On the Prison Floor L3
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of a shady prisoner is lying here.
A sinister prisoner is standing here looking you over.(Red Aura)
*Bem (Duergar)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Bem's head.
< 681h/681H 170v/170V Pos: standing >
< 681h/681H 170v/170V Pos: standing >
Bem gets a handful of coins from the corpse of a shady prisoner.
< 681h/681H 170v/170V Pos: standing >
Bem puts a small pile of coins into a large sack of stitched nebree skin.
< 681h/681H 170v/170V Pos: standing >
< 681h/681H 170v/170V Pos: standing >
Bem snaps into visibility.
< 681h/681H 170v/170V Pos: standing >
Bem snaps into visibility.
A sinister prisoner is burned severely as he hits Bem!
Bem avoids being bashed by a sinister prisoner, who loses his balance and falls.
A sinister prisoner attacks Bem. [1 Hits]
< 681h/681H 170v/170V Pos: standing >
You purge 'heal undead' from your thoughts.
< 681h/681H 170v/170V Pos: standing >
You sit down and relax.
< 681h/681H 170v/170V Pos: sitting >
You are memorizing raise spectre, which will take about 0 seconds.
< 681h/681H 170v/170V Pos: sitting >
You have finished memorizing gate.
< 681h/681H 170v/170V Pos: sitting >
Bem snaps into visibility.
Bem attacks a sinister prisoner. [2 Hits]
< 681h/681H 170v/170V Pos: sitting >
You have finished memorizing dimension door.
< 681h/681H 170v/170V Pos: sitting >
You have finished memorizing raise spectre.
Your studies are complete.
< 681h/681H 170v/170V Pos: sitting >
You clamber to your feet.
< 681h/681H 170v/170V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Bem.
< 681h/681H 170v/170V Pos: standing >
Bem snaps into visibility.
Bem leaps at a sinister prisoner only to realize he is down already.
< 681h/681H 170v/170V Pos: standing >
You start chanting...
< 681h/681H 170v/170V Pos: standing >
Casting: raise spectre
< 681h/681H 170v/170V Pos: standing >
Bem snaps into visibility.
A sinister prisoner rises to his feet.
Bem attacks a sinister prisoner. [1 Hits]
< 681h/681H 170v/170V Pos: standing >
You complete your spell...
Your globe of shadows pulses with evil energy, infusing part of its malevolence into your undead abomination!
You breathe life into the corpse of a shady prisoner with the awesome power of your art.
The spectre of a shady prisoner starts following you.
< 681h/681H 170v/170V Pos: standing >
On the Prison Floor L3
Obvious exits: -N -E -W
The spectre of a shady prisoner sneaks in from the west.
< 681h/681H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 681h/681H 169v/170V Pos: standing >
On the Prison Floor L3
Obvious exits: -N -W -U
Fresh blood splatters cover the area.
The corpse of a sinister prisoner is lying here.
< 681h/681H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 681h/681H 168v/170V Pos: standing >
On the Prison Floor L4
Obvious exits: -W# -D
A few drops of fresh blood are scattered around the area.
The corpse of a sinister prisoner is lying here.
< 681h/681H 169v/170V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
< 681h/681H 169v/170V Pos: standing >
You start chanting...
< 681h/681H 169v/170V Pos: standing >
You complete your spell...
A set of lockpicks suddenly appears.
< 681h/681H 169v/170V Pos: standing >
Ok.
The spectre of a shady prisoner gets a set of lockpicks.
< 681h/681H 169v/170V Pos: standing >
Ok.
The spectre of a shady prisoner grabs a set of lockpicks.
< 681h/681H 169v/170V Pos: standing >
Ok.
The spectre of a shady prisoner begins cursing under its breath as its a set of lockpicks snaps.
< 681h/681H 169v/170V Pos: standing >
You sit down and relax.
< 681h/681H 169v/170V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 2 - gate
1 - vampiric trance
2 - blackmantle
( 9th circle) 4 - energy drain
1 - dimension door
( 8th circle) 6 - negative concussion blast
( 7th circle) 3 - protect undead
3 - wall of bones
( 6th circle) 6 - cone of cold
1 - vitalize undead
( 5th circle) 1 - teleport
6 - heal undead
( 4th circle) 1 - strength
8 - life leech
( 3rd circle) 5 - dispel magic
5 - embalm
( 2nd circle) 10 - sleep
1 - protection from living
( 1st circle) 1 - protection from undead
10 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: ( 5th) raise spectre
1 seconds: ( 1st) minor creation
You can memorize no more spells.
You continue your study.
< 681h/681H 169v/170V Pos: sitting >
You don't have that spell memorized.
< 681h/681H 170v/170V Pos: sitting >
Ok.
< 681h/681H 170v/170V Pos: sitting >
You have finished memorizing raise spectre.
< 681h/681H 170v/170V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
Ok.
< 681h/681H 170v/170V Pos: sitting >
Ok.
< 681h/681H 170v/170V Pos: sitting >
You clamber to your feet.
A half-elf guard sneaks in from below.
< 681h/681H 170v/170V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
< 681h/681H 170v/170V Pos: standing >
You see nothing special about her.
A half-elf guard appears to be Half-Elf and is in excellent condition.
She's small in size.
She is in the front rank.
She seems to be moving much faster than normal..
Her body seems to be made of stone!
Her hands glow blood red!
She is glowing with malevolent power!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!
She has little gills in her neck!
A bright light floats around her.
<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> a crown of burning flames [poor] (invis) [64%]
<worn on eyes> a blood soaked eyepatch of precision (magic) [87%]
<worn in ear> a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear> a bone pick of precision
<worn on face> the mask of Avernus (magic) (glowing)
<worn around neck> a studded dragonscale neckguard of precision
<worn around neck> a string of human teeth and beastial fangs [superior]
<worn on body> the ringmail of enhanced lifeforce [superior]
<worn about body> the living oceanic cloak [superior] (magic) (glowing)
<worn as quiver> the masters quiver (magic) (glowing) [14%]
<worn about waist> a firey-eyed skull-buckled black leather belt (magic) (glowing) [65%]
<worn on belt buckle>the fused spine of a swamp mite [poor] (illuminating)
<attached to belt> a metal flask marked "word of recall" (glowing)
<attached to belt> a disguise kit
<worn on arms> a pair of frost-rimed cold iron vambraces [superior] (magic) [89%]
<worn around wrist> the bracer of Uz's alliance of health
<worn around wrist> the power infused bracelet of dark-mithril [poor]
<worn on hands> some spiked zanthium gloves [superior] (magic)
<worn on finger> a ring of twisted gray mist
<worn on finger> a ring of the beholder [superior]
<primary weapon> the otherworldly dagger of Lokpan [poor] (magic) (glowing)
<secondary weapon> a stiletto of the dread siren of intelligence (magic)
<worn on legs> a pair of vapor leggings
<worn on feet> the spacial boots of Limbo [poor] (invis) (magic) [72%]
< 681h/681H 170v/170V Pos: standing >
A pelican enters from below.
< 681h/681H 170v/170V Pos: standing >
A half-elf guard attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A half-elf guard snaps into visibility.
You snap into visibility.
Out of nowhere, a half-elf guard stabs you in the back.
< 680h/681H 170v/170V Pos: standing >
< T: Gro TP: sta TC:few scratches E: a half-elf guard sta EP: excellent >
The spectre of a shady prisoner suddenly attacks a half-elf guard!
The spectre of a shady prisoner snaps into visibility.
< 680h/681H 170v/170V Pos: standing >
< T: Gro TP: sta TC:few scratches E: a half-elf guard sta EP: excellent >
A pelican starts casting an offensive spell.
< 680h/681H 170v/170V Pos: standing >
< T: Gro TP: sta TC:few scratches E: a half-elf guard sta EP: excellent >
< 680h/681H 170v/170V Pos: standing >
< T: Gro TP: sta TC:few scratches E: a half-elf guard sta EP: excellent >
On the Prison Floor L4
Obvious exits: -W# -D
The corpse of a sinister prisoner is lying here.
A pelican squaks loudly. (Casting) (Gold Aura)
*A half-elf guard is standing here, busy with his own matters.(Red Aura)
A brightly glowing torch floats near a half-elf guard's head. (Illuminating)
The spectre of a shady prisoner stands in mid-air here, fighting a half-elf guard. (Minion) (Red Aura)
< 680h/681H 170v/170V Pos: standing >
< T: Gro TP: sta TC:few scratches E: a half-elf guard sta EP: excellent >
You snap into visibility.
A half-elf guard snaps into visibility.
You attack a half-elf guard. [0 Hits]
A half-elf guard dances an amazing maneuver in battle, tripping you.
< 680h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC:few scratches E: a half-elf guard sta EP: excellent >
A pelican completes his spell...
A pelican utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
< 637h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC:few scratches E: a half-elf guard sta EP: excellent >
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 597h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: small wounds E: a half-elf guard sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 549h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: small wounds E: a half-elf guard sta EP: excellent >
A half-elf guard snaps into visibility.
You snap into visibility.
A half-elf guard slips beneath your guard, dealing you a vicious attack!
A half-elf guard slips beneath your guard, dealing you a vicious attack!
A half-elf guard's attack glances off of your stone hide!
A half-elf guard attacks you. [7 Hits]
A pelican starts casting an offensive spell.
< 428h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: few wounds E: a half-elf guard sta EP: excellent >
A half-elf guard snaps into visibility.
The spectre of a shady prisoner attacks a half-elf guard. [0 Hits]
< 428h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: few wounds E: a half-elf guard sta EP: excellent >
A pelican completes his spell...
A pelican utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 380h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: few wounds E: a half-elf guard sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 339h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: nasty wounds E: a half-elf guard sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
Your psionicist locket of power [superior] was damaged from the massive blow!
< 292h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: nasty wounds E: a half-elf guard sta EP: excellent >
A pelican starts casting an offensive spell.
< 292h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: nasty wounds E: a half-elf guard sta EP: excellent >
You snap into visibility.
A half-elf guard snaps into visibility.
You attack a half-elf guard. [0 Hits]
< 292h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: nasty wounds E: a half-elf guard sta EP: excellent >
A half-elf guard snaps into visibility.
You snap into visibility.
A half-elf guard's attack glances off of your stone hide!
A half-elf guard attacks you. [7 Hits]
< 210h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: nasty wounds E: a half-elf guard sta EP: excellent >
A pelican completes his spell...
A pelican utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
< 167h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC:pretty hurt E: a half-elf guard sta EP: excellent >
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
A half-elf guard snaps into visibility.
The spectre of a shady prisoner attacks a half-elf guard. [0 Hits]
< 125h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC:pretty hurt E: a half-elf guard sta EP: excellent >
You feel your skin harden to stone.
You gasp for air as a pair of ghostly hands tighten around your throat!
You wish that your wounds would stop BLEEDING so much!
< 80h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: awful E: a half-elf guard sta EP: excellent >
A pelican starts casting an offensive spell.
< 80h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: awful E: a half-elf guard sta EP: excellent >
Sorry, you can't do that while laying around.
< 80h/681H 170v/170V Pos: on your ass >
< T: Gro TP: ass TC: awful E: a half-elf guard sta EP: excellent >
You clamber to your feet.
< 80h/681H 170v/170V Pos: standing >
< T: Gro TP: sta TC: awful E: a half-elf guard sta EP: excellent >
A faint hum can be heard from the crown of Aramus you are carrying.
You attempt to flee...
PANIC! You couldn't escape!
< 80h/681H 170v/170V Pos: standing >
< T: Gro TP: sta TC: awful E: a half-elf guard sta EP: excellent >
A pelican completes his spell...
A pelican utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
On the Prison Floor L3
Obvious exits: -N -W -U
The corpse of a sinister prisoner is lying here.
You flee downward!
< 36h/681H 142v/170V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
< -3h/681H 142v/170V Pos: standing >