<worn as a badge> the atlantan badge of strength [superior]
<worn on head> a prismatic halo of light (magic) (glowing) (humming) [70%]
<worn on eyes> the eyepatch of immortality (magic) (glowing) [88%]
<worn in ear> a small nightshade splinter (magic)
<worn in ear> the earring of the Krahns (glowing)
<worn on face> a white hot mask of living flame [poor] (glowing)
<worn around neck> a tekan amulet of dragon's blood [superior] (magic) [87%]
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn on body> a warsuit of jade wyrmscale of endurance (glowing)
<worn about body> the cloak of Kings of constitution [84%]
<worn on tail> a transparent sheen of slime of endurance
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a tome of immeasurable knowledge of regeneration (magic) (glowing) (humming) [57%]
<worn on arms> some blue dragonscale shoulder guards (magic)
<held as shield> a well-polished mithril body shield of health
<worn around wrist> a bracer bearing the seal of Bozk (magic) [81%]
<worn around wrist> the bracelet of emeralds
<worn on hands> the enchanted gloves of oblivion (humming) [40%]
<worn on finger> a spider ring (magic) (glowing) [81%]
<worn on finger> a band of parting prevented of regeneration (magic) (glowing)
<primary weapon> the orb of destruction (magic)
<worn on legs> the leggings of the pyre lord (magic) [48%]
<worn on feet> a pair of dusty boots of damage (glowing) [84%]
The longbowman stares off into the distance and sighs.
< 646h/646H 146v/146V Pos: standing >
You become less hazy.
Your heroic urges slowly fade away.
< 622h/622H 146v/146V Pos: standing >
An imposing man-at-arms enters from the east.
< 622h/622H 146v/146V Pos: standing >
A tall longbowman leaves east.
< 622h/622H 146v/146V Pos: standing >
A tall longbowman leaves west.
< 622h/622H 146v/146V Pos: standing >
A tall longbowman enters from the west.
< 622h/622H 146v/146V Pos: standing >
You start chanting...
< 622h/622H 146v/146V Pos: standing >
Casting: clone form *
< 622h/622H 146v/146V Pos: standing >
You complete your spell...
You blur and take on the form of a tall longbowman!
< 622h/622H 146v/146V Pos: standing >
A tall longbowman leaves west.
< 622h/622H 146v/146V Pos: standing >
You Aq is memming
< 622h/622H 146v/146V Pos: standing >
You sit down and relax.
< 622h/622H 146v/146V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - dragon
(11th circle) 2 - nonexistence
1 - titan
1 - flicker
(10th circle) 1 - clone form
2 - imprisonment
1 - gate to ardgral
( 9th circle) 4 - asphyxiate
1 - dream travel
( 8th circle) 1 - mask
2 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 3 - stunning visions
4 - reflection
( 5th circle) 2 - illusionary wall
2 - boulder
4 - shadow travel
( 4th circle) 4 - sleep
1 - farsee
4 - insects
( 3rd circle) 4 - blindness
3 - mirror image
3 - shadow monster
( 2nd circle) 6 - burning hands
3 - dispel magic
2 - darkness
( 1st circle) 1 - minor creation
9 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
1 seconds: ( 8th) vanish
2 seconds: (10th) clone form
You can memorize no more spells.
You continue your study.
< 622h/622H 146v/146V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 622h/622H 146v/146V Pos: sitting >
You have finished memorizing vanish.
< 622h/622H 146v/146V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.
< 622h/622H 146v/146V Pos: sitting >
You clamber to your feet.
< 622h/622H 146v/146V Pos: standing >
You are already standing.
< 622h/622H 146v/146V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is close by to your east.
A heavy footman who is close by to your east.
A tall longbowman who is close by to your west.
A travelling cordwainer who is close by to your west.
A tall longbowman who is a brief walk away to your west.
A master locksmith who is in the distance to your west.
A short astrologer who is in the distance to your west.
< 622h/622H 146v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
A tall longbowman is walking his daily patrol on the platform.
A travelling cordwainer wanders the districts of the bailey.
< 622h/622H 145v/146V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your east.
The lieutenant of the ballista crew who is not far off to your east.
A heavy footman who is not far off to your east.
A tall longbowman who is not far off to your west.
A master locksmith who is rather far off to your west.
A short astrologer who is rather far off to your west.
A heavily-built mason who is in the distance to your west.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platforn Along the Southern Palisade
</map>
A Narrow Platforn Along the Southern Palisade
Obvious exits: -E -W
< 622h/622H 144v/146V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your east.
A travelling cordwainer who is close by to your east.
An imposing man-at-arms who is not far off to your east.
The lieutenant of the ballista crew who is a brief walk away to your east.
A heavy footman who is a brief walk away to your east.
A tall longbowman who is close by to your west.
A master locksmith who is a brief walk away to your west.
A short astrologer who is a brief walk away to your west.
A heavily-built mason who is rather far off to your west.
The lieutenant of the ballista crew who is in the distance to your west.
A heavy footman who is in the distance to your west.
< 622h/622H 144v/146V Pos: standing >
The sun rises over the northern horizon.
< 622h/622H 146v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Reinforced Section of the Platform Along the Southern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Reinforced Section of the Platform Along the Southern Palisade
</map>
A Reinforced Section of the Platform Along the Southern Palisade
Obvious exits: -E -W
A cauldron of boiling oil sits ready to be poured below.
A tall longbowman is walking his daily patrol on the platform.
< 622h/622H 145v/146V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your east.
A travelling cordwainer who is not far off to your east.
An imposing man-at-arms who is a brief walk away to your east.
The lieutenant of the ballista crew who is rather far off to your east.
A heavy footman who is rather far off to your east.
A master locksmith who is not far off to your west.
A short astrologer who is not far off to your west.
A heavily-built mason who is a brief walk away to your west.
The lieutenant of the ballista crew who is rather far off to your west.
A heavy footman who is rather far off to your west.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
< 622h/622H 144v/146V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your east.
A tall longbowman who is a brief walk away to your east.
A travelling cordwainer who is a brief walk away to your east.
An imposing man-at-arms who is rather far off to your east.
The lieutenant of the ballista crew who is in the distance to your east.
A heavy footman who is in the distance to your east.
A master locksmith who is close by to your west.
A short astrologer who is close by to your west.
A heavily-built mason who is not far off to your west.
The lieutenant of the ballista crew who is a brief walk away to your west.
A heavy footman who is a brief walk away to your west.
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
A master locksmith wanders the streets of the bailey.
A short astrologer is strolling about the bailey.
< 622h/622H 145v/146V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your east.
A tall longbowman who is rather far off to your east.
A travelling cordwainer who is rather far off to your east.
An imposing man-at-arms who is in the distance to your east.
A heavily-built mason who is close by to your west.
The lieutenant of the ballista crew who is not far off to your west.
A heavy footman who is not far off to your west.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
A heavily-built mason is strolling through the bailey streets.
< 622h/622H 144v/146V Pos: standing >
You quickly scan the area.
A master locksmith who is close by to your east.
A short astrologer who is close by to your east.
A tall longbowman who is a brief walk away to your east.
A tall longbowman who is in the distance to your east.
A travelling cordwainer who is in the distance to your east.
The lieutenant of the ballista crew who is close by to your west.
A heavy footman who is close by to your west.
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: the Top of the Tower at the Southwestern Corner of the Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: the Top of the Tower at the Southwestern Corner of the Palisade
</map>
the Top of the Tower at the Southwestern Corner of the Palisade
Obvious exits: -N -E -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
< 622h/622H 145v/146V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
The bailey hangman who is rather far off to your north.
A heavily-built mason who is close by to your east.
A master locksmith who is not far off to your east.
A short astrologer who is not far off to your east.
A tall longbowman who is rather far off to your east.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
A heavily-built mason is strolling through the bailey streets.
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
A master locksmith wanders the streets of the bailey.
A short astrologer is strolling about the bailey.
< 622h/622H 143v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
< 622h/622H 143v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Reinforced Section of the Platform Along the Southern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Reinforced Section of the Platform Along the Southern Palisade
</map>
A Reinforced Section of the Platform Along the Southern Palisade
Obvious exits: -E -W
A cauldron of boiling oil sits ready to be poured below.
A tall longbowman is walking his daily patrol on the platform.
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platforn Along the Southern Palisade
</map>
A Narrow Platforn Along the Southern Palisade
Obvious exits: -E -W
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
A tall longbowman is walking his daily patrol on the platform.
A travelling cordwainer wanders the districts of the bailey.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Narrow Platform Along the Southern Palisade
</map>
A Narrow Platform Along the Southern Palisade
Obvious exits: -E -W
An imposing man-at-arms is strolling about, looking for trouble.
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Top of the Tower at the Southeastern Corner of the Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Top of the Tower at the Southeastern Corner of the Palisade
</map>
The Top of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
< 622h/622H 143v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower at the Southeastern Corner of the Palisade
</map>
The Bottom of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -U
< 622h/622H 145v/146V Pos: standing >
You quickly scan the area.
A tall longbowman who is in the distance to your north.
A dwarven merchant who is rather far off to your west.
A customs officer who is rather far off to your west.
An inspection agent who is rather far off to your west.
A frowning teamster who is in the distance to your west.
A burly bricklayer who is in the distance to your west.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southeastern Edge of the Bailey Palisade
</map>
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
< 622h/622H 144v/146V Pos: standing >
You quickly scan the area.
A dwarven merchant who is a brief walk away to your west.
A customs officer who is a brief walk away to your west.
An inspection agent who is a brief walk away to your west.
A frowning teamster who is rather far off to your west.
A burly bricklayer who is rather far off to your west.
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southeastern Edge of the Bailey Palisade
</map>
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
The corpse of a burly quarrier is lying here.
< 622h/622H 145v/146V Pos: standing >
You quickly scan the area.
A dwarven merchant who is not far off to your west.
A customs officer who is not far off to your west.
An inspection agent who is not far off to your west.
A frowning teamster who is a brief walk away to your west.
A burly bricklayer who is a brief walk away to your west.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southeastern Edge of the Bailey Palisade
</map>
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W
< 622h/622H 144v/146V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A dwarven merchant who is close by to your west.
A customs officer who is close by to your west.
An inspection agent who is close by to your west.
A frowning teamster who is not far off to your west.
A burly bricklayer who is not far off to your west.
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 622h/622H 145v/146V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is not far off to your north.
A well-groomed barber who is not far off to your north.
A tall longbowman who is a brief walk away to your north.
A frowning teamster who is close by to your west.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southwestern Edge of the Bailey Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southwestern Edge of the Bailey Palisade
</map>
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W
A frowning teamster glares as he walks about the bailey.
< 622h/622H 144v/146V Pos: standing >
You quickly scan the area.
A burly bricklayer who is close by to your north.
A dwarven merchant who is close by to your east.
A customs officer who is close by to your east.
An inspection agent who is close by to your east.
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southwestern Edge of the Bailey Palisade
</map>
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W
< 622h/622H 145v/146V Pos: standing >
You quickly scan the area.
An overweight baker who is not far off to your north.
A frowning teamster who is close by to your east.
A dwarven merchant who is not far off to your east.
A customs officer who is not far off to your east.
An inspection agent who is not far off to your east.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southwestern Edge of the Bailey Palisade
</map>
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -E -W
< 622h/622H 144v/146V Pos: standing >
You quickly scan the area.
A frowning teamster who is not far off to your east.
A dwarven merchant who is a brief walk away to your east.
A customs officer who is a brief walk away to your east.
An inspection agent who is a brief walk away to your east.
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Bottom of the Tower at the Southwestern Corner of the Palisade
</map>
The Bottom of the Tower at the Southwestern Corner of the Palisade
Obvious exits: -N -E -U
< 622h/622H 145v/146V Pos: standing >
You quickly scan the area.
A frowning teamster who is a brief walk away to your east.
A dwarven merchant who is rather far off to your east.
A customs officer who is rather far off to your east.
An inspection agent who is rather far off to your east.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southwestern Edge of the Bailey Palisade
</map>
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -E -W
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southwestern Edge of the Bailey Palisade
</map>
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W
< 622h/622H 143v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southwestern Edge of the Bailey Palisade
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southwestern Edge of the Bailey Palisade
</map>
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W
A frowning teamster glares as he walks about the bailey.
< 622h/622H 143v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 622h/622H 144v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
< 622h/622H 145v/146V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is close by to your north.
A well-groomed barber who is close by to your north.
A Human who is not far off to your north.
A tall longbowman who is not far off to your north.
An imposing man-at-arms who is close by to your east.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.
A burly bricklayer who is close by to your west.
< 622h/622H 145v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
A small halfling woodturner paces about the area slowly.
A well-groomed barber wanders the streets of the bailey.
< 622h/622H 144v/146V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A tall longbowman who is close by to your north.
The bailey apothecary who is close by to your east.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.
< 622h/622H 145v/146V Pos: standing >
You start chanting...
< 622h/622H 146v/146V Pos: standing >
Casting: illusionary wall *
< 622h/622H 146v/146V Pos: standing >
You complete your spell...
< 622h/622H 146v/146V Pos: standing >
Looks like an exit.
You extend your sights northward.
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A Human (medium) stands here, fighting a tall longbowman. (Non-Fraggable)(Gold Aura)
A tall longbowman crouches here, fighting a Human.
< 622h/622H 146v/146V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A Human (medium) stands here, fighting a tall longbowman. (Non-Fraggable)(Gold Aura)
A tall longbowman crouches here, fighting a Human.
< 622h/622H 145v/146V Pos: standing >
A Human's fist shoots with sound barrier-breaking force towards a tall longbowman, stopping only when it strikes his flesh.
< 622h/622H 145v/146V Pos: standing >
You start chanting...
You snap into visibility.
< 622h/622H 145v/146V Pos: standing >
A Human attacks a tall longbowman. [1 Hits]
< 622h/622H 146v/146V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before you, close around his neck and begin to squeeze!
Ghostly hands appear before you, close around your neck and begin to squeeze!
You smirk as a pair of ghostly hands tighten around you's throat!
< 577h/622H 146v/146V Pos: standing >
You smirk as a pair of ghostly hands tighten around you's throat!
< 532h/622H 146v/146V Pos: standing >
You smirk as a pair of ghostly hands tighten around you's throat!
< 482h/622H 146v/146V Pos: standing >
You start chanting...
< 483h/622H 146v/146V Pos: standing >
A tall longbowman rises to his feet.
< 484h/622H 146v/146V Pos: standing >
A tall longbowman suddenly appears a bit confused!
A tall longbowman attacks a Human. [1 Hits]
< 484h/622H 146v/146V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before you, close around his neck and begin to squeeze!
Ghostly hands appear before you, close around your neck and begin to squeeze!
You smirk as a pair of ghostly hands tighten around you's throat!
The illusion surrounding you fades away!
< 436h/622H 146v/146V Pos: standing >
You smirk as a pair of ghostly hands tighten around you's throat!
< 392h/622H 146v/146V Pos: standing >
You smirk as a pair of ghostly hands tighten around you's throat!
< 346h/622H 146v/146V Pos: standing >
A Human attacks a tall longbowman. [4 Hits]
You start chanting...
< 347h/622H 146v/146V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 349h/622H 146v/146V Pos: standing >
[Damage: 77 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 349h/622H 146v/146V Pos: standing >
[Damage: 52 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 350h/622H 146v/146V Pos: standing >
You start chanting...
< 351h/622H 146v/146V Pos: standing >
A tall longbowman attacks a Human. [0 Hits]
< 352h/622H 146v/146V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 80 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
A Human roundhouse kicks a tall longbowman in solar plexus, a tall longbowman is rendered breathless!
A Human swings about and delivers a mighty roundhouse kick to a tall longbowman!
< 353h/622H 146v/146V Pos: standing >
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
< 353h/622H 146v/146V Pos: standing >
[Damage: 64 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
A Human's glittering sapphire cloak from Desolate was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.