The death of [40 Conjurer] Nardac (Human)

in An Inclined Pathway

from the perspective of [40 Conjurer] Nardac (Human)

<held>               a spellbook
<held>               a glowing quill (glowing)


< 94h/241H 110v/124V Pos: standing >
 
 **M**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 94h/241H 109v/124V Pos: standing >
Looks like an exit.

< 94h/241H 109v/124V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 94h/241H 108v/124V Pos: standing >
You sit down and relax.

< 95h/241H 110v/124V Pos: sitting >
A red shape starts to teach you conjure elemental..

< 95h/241H 118v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 96h/241H 120v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 96h/241H 122v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 96h/241H 124v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 96h/241H 124v/124V Pos: sitting >
You finish scribing the spell 'conjure elemental' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 47 more pages free.

< 96h/241H 124v/124V Pos: sitting >
A red shape starts to teach you disintegrate..

< 98h/241H 124v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 99h/241H 124v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 99h/241H 124v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 99h/241H 124v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 99h/241H 124v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 99h/241H 124v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 100h/241H 124v/124V Pos: sitting >
You complete another page of the spell into your spellbook..

< 100h/241H 124v/124V Pos: sitting >
You finish scribing the spell 'disintegrate' into a spellbook.
The spell uses 8 pages in a spellbook, leaving 39 more pages free.
You feel your skill in scribe improving.

< 100h/241H 124v/124V Pos: sitting >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 101h/241H 124v/124V Pos: sitting >
A red shape says, 'I have scoured these lands many years in search of it.'
A red shape continues, 'The black mage there is said to possess a mastery over his spells unbeknownst to the rest of us.'
A red shape sighs, 'After all these years of failure, I worry I may never find him.'


< 101h/241H 124v/124V Pos: sitting >
A red shape starts to teach you magic missile..

< 102h/241H 124v/124V Pos: sitting >
You finish scribing the spell 'magic missile' into a spellbook.
The spell uses 1 pages in a spellbook, leaving 38 more pages free.

< 102h/241H 124v/124V Pos: sitting >
Saving Nardac.

< 105h/241H 124v/124V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
( 7th circle)  1 - haste
( 6th circle)  6 - teleport

You can memorize 10 1st, 9 2nd, 9 3rd, 8 4th, 7 5th, 4 7th and 3 8th circle spell(s).

< 105h/241H 124v/124V Pos: sitting >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
2304   R Forever  All     Gain 300% bonus to exp when you kill 1 Shadow Beast(s).
2305   R Forever  All     Gain 300% bonus to exp when you kill 1 Lycanthrope(s).
2306   R Forever  All     Gain 10 epics when you kill 1 Orc(s).
2324   R 12:31:52 All     Gain 400% bonus to exp when you kill 1 Human(s).
2386   R 16:30:08 All     Receive 'a fiery red potion' when you kill 1 a monstrous mistweave gorilla(s).
2387   R 16:31:34 All     Receive 'a granular potion' when you kill 1 a monstrous mistweave gorilla(s).
2388   R 16:32:27 All     Gain 20 epics when you kill 1 a basilisk(s).
2389   R 16:42:44 All     Receive 'a metal flask marked "word of recall"' when you kill 6 a monstrous mistweave gorilla(s).
2391   R 16:45:46 All     Receive 'blood of a deep wyrm' when you kill 2 a hulking rock golem(s).
2393   R 16:49:14 All     Receive 'the wand of Life' when you kill 25 an imp(s).
2394     13:40:06 All     Receive 'the severed wings of a turkey named 'Dinner'' when you kill 100 a dense pocket of negative energy(s).
2396     164:11:15 All     Receive 'the bracer of Uz's alliance' when you kill 1500 Demon(s).
Displaying 12 result(s).

< 105h/241H 124v/124V Pos: sitting >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 106h/241H 124v/124V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
( 7th circle)  1 - haste
( 6th circle)  6 - teleport

You can memorize 10 1st, 9 2nd, 9 3rd, 8 4th, 7 5th, 4 7th and 3 8th circle spell(s).

< 106h/241H 124v/124V Pos: sitting >

< 107h/241H 124v/124V Pos: sitting >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 107h/241H 124v/124V Pos: sitting >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 110h/241H 124v/124V Pos: sitting >
A red shape enters from the west.

< 110h/241H 124v/124V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
( 7th circle)  1 - haste
( 6th circle)  6 - teleport

You can memorize 10 1st, 9 2nd, 9 3rd, 8 4th, 7 5th, 4 7th and 3 8th circle spell(s).

< 111h/241H 124v/124V Pos: sitting >
You are memorizing haste, which will take about 6 seconds.

< 111h/241H 124v/124V Pos: sitting >
A red shape whispers, 'There are legends of a hidden cathedral somewhere in the icy tundra of the north.'


< 112h/241H 124v/124V Pos: sitting >
You are memorizing conjure elemental, which will take about 5 seconds.

< 112h/241H 124v/124V Pos: sitting >
You are memorizing conjure elemental, which will take about 5 seconds.

< 112h/241H 124v/124V Pos: sitting >
You are memorizing conjure elemental, which will take about 5 seconds.

< 112h/241H 124v/124V Pos: sitting >
You have finished memorizing haste.

< 113h/241H 124v/124V Pos: sitting >

1st CIRCLE:
detect magic               
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands              
chill touch                
mirror image               
sleep                      

3rd CIRCLE:
agility                    
concealment                
dispel magic               
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
enchant weapon             
infravision                
levitate                   
lightning bolt             
ray of enfeeblement        
reveal true name           
wall of force              

5th CIRCLE:
coldshield                 
conjure elemental           [in spellbook]
fireshield                 
identify                   
sense follower             
slowness                   
wall of stone              

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                    [in spellbook]
wall of iron               

7th CIRCLE:
airy water                 
cone of cold               
dimension door              [in spellbook]
fireball                   
haste                       [in spellbook]
ice storm                  
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility         [in spellbook]
disintegrate                [in spellbook]
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 114h/241H 124v/124V Pos: sitting >
You are memorizing disintegrate, which will take about 6 seconds.

< 114h/241H 124v/124V Pos: sitting >
You are memorizing disintegrate, which will take about 6 seconds.

< 114h/241H 124v/124V Pos: sitting >
You have finished memorizing conjure elemental.

< 114h/241H 124v/124V Pos: sitting >
You are memorizing disintegrate, which will take about 6 seconds.

< 115h/241H 124v/124V Pos: sitting >
You can't hold any more spells in your thought.

< 115h/241H 124v/124V Pos: sitting >
You have finished memorizing conjure elemental.

< 115h/241H 124v/124V Pos: sitting >
You have finished memorizing conjure elemental.

< 117h/241H 124v/124V Pos: sitting >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a tiny living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 117h/241H 124v/124V Pos: sitting >
It's snowing very hard.

< 118h/241H 124v/124V Pos: sitting >
Saving Nardac.

< 118h/241H 124v/124V Pos: sitting >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a tiny living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 118h/241H 124v/124V Pos: sitting >
You have finished memorizing disintegrate.

< 118h/241H 124v/124V Pos: sitting >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a tiny living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 120h/241H 124v/124V Pos: sitting >
You have finished memorizing disintegrate.

< 120h/241H 124v/124V Pos: sitting >
Saving Nardac.

< 120h/241H 124v/124V Pos: sitting >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 120h/241H 124v/124V Pos: sitting >
You are carrying: (0/11)
Nothing.

< 121h/241H 124v/124V Pos: sitting >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a tiny living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 121h/241H 124v/124V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 121h/241H 124v/124V Pos: sitting >
You clamber to your feet.

< 121h/241H 124v/124V Pos: standing >
A red shape leaves north.

< 121h/241H 124v/124V Pos: standing >
Saving Nardac.

< 125h/241H 124v/124V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 125h/241H 124v/124V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 125h/241H 124v/124V Pos: standing >
Sing/play what song?

< 125h/241H 124v/124V Pos: standing >
Pardon?

< 125h/241H 124v/124V Pos: standing >
You are not using it.

< 126h/241H 124v/124V Pos: standing >
You do not seem to have the 'drums'.

< 126h/241H 124v/124V Pos: standing >
You don't know that song.

< 126h/241H 124v/124V Pos: standing >
You start chanting...

< 126h/241H 124v/124V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!

< 126h/241H 124v/124V Pos: standing >
You start chanting...

< 127h/241H 124v/124V Pos: standing >
You complete your spell...
Your eyes tingle.

< 127h/241H 124v/124V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.

< 127h/241H 124v/124V Pos: standing >
Saving Nardac.

< 128h/241H 124v/124V Pos: standing >
You detach from reality for a moment, pondering.

< 128h/241H 124v/124V Pos: standing >
 
 *****  
 **@**  
 **M**  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 128h/241H 122v/124V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 128h/241H 120v/124V Pos: standing >
 
 ..***  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 128h/241H 118v/124V Pos: standing >
 
 ....*  
 ..@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 128h/241H 116v/124V Pos: standing >
 
 ^....  
 ..@.*  
 ..***  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/241H 114v/124V Pos: standing >
 
 ..^..  
 ^.@..  
 ....*  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/241H 112v/124V Pos: standing >
 
 ^^^..  
 ..@..  
 ^....  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/241H 110v/124V Pos: standing >
 
 .^M.^  
 ^^@..  
 ..^..  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/241H 108v/124V Pos: standing >
 
 ...^.  
 .^@.^  
 ^^^..  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
You see the red shape of a medium living being here.

< 129h/241H 105v/124V Pos: standing >
 
 ^..^^  
 ..@^.  
 .^M.^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 103v/124V Pos: standing >
 
 ^.^..  
 ^.@^^  
 ...^.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 101v/124V Pos: standing >
 
 ..^..  
 ^.@..  
 ^..^^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 100v/124V Pos: standing >
 
 .^^^.  
 ..@..  
 ^.^..  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 97v/124V Pos: standing >
 
 M^^.^  
 .^@^.  
 ..^..  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 94v/124V Pos: standing >
 
 ^^^^^  
 M^@.^  
 .^^^.  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 91v/124V Pos: standing >
 
 MM^^^  
 ^^@^^  
 M^^.^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 89v/124V Pos: standing >
 
 MMM^^  
 MM@^^  
 ^^^^^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 86v/124V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 129h/241H 86v/124V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 129h/241H 86v/124V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 129h/241H 87v/124V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 129h/241H 87v/124V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 129h/241H 87v/124V Pos: standing >
 
 MM^^M  
 M^@^M  
 ^^^^M  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 84v/124V Pos: standing >
 
 M^^MM  
 ^^@MM  
 ^^^MM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 82v/124V Pos: standing >
 
 M^MMM  
 M^@MM  
 ^^^MM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 79v/124V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 129h/241H 79v/124V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 129h/241H 79v/124V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 129h/241H 80v/124V Pos: standing >
 
 MM^MM  
 MM@^M  
 M^^^M  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/241H 77v/124V Pos: standing >
 
 MMMMM  
 MM@MM  
 MM^^M  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 130h/241H 74v/124V Pos: standing >
 
 ^^^MM  
 MM@MM  
 MM^MM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
You see the red shape of a medium living being here.

< 130h/241H 71v/124V Pos: standing >
 
 MM^MM  
 ^^@MM  
 MMMMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 130h/241H 68v/124V Pos: standing >
 
 MM^M^  
 MM@MM  
 ^^^MM  
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 130h/241H 66v/124V Pos: standing >
 
 MM^MM  
 ^^@MM  
 MMMMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 130h/241H 64v/124V Pos: standing >
 
 MMM^M  
 ^^@^M  
 MMMMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 130h/241H 61v/124V Pos: standing >
 
 MMMM^  
 ^^@^^  
 MMMMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 130h/241H 58v/124V Pos: standing >
 
 MMMMM  
 M^@^^  
 MMMMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 130h/241H 55v/124V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 130h/241H 55v/124V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An amber-colored metallic rod lies here.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 130h/241H 54v/124V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 130h/241H 53v/124V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 130h/241H 52v/124V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 130h/241H 53v/124V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.
You see the red shape of a small living being here.

< 130h/241H 52v/124V Pos: standing >
A red shape gives someone an order.
A red shape snaps into visibility.
You are knocked to the ground by someone's mighty bash!

< 125h/241H 53v/124V Pos: sitting >
< T: a red shape TP: sit TC: few wounds E: someone sta EP: excellent >
 Someone's punch strikes you very hard.
Someone's fine punch strikes you very hard.

< 89h/241H 53v/124V Pos: sitting >
< T: a red shape TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A red shape starts casting an offensive spell.
A red shape snaps into visibility.

< 89h/241H 53v/124V Pos: sitting >
< T: a red shape TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A red shape completes his spell...
A red shape utters the words 'abrauztg gpahhzfuio uqzbarr'
A red shape points at you.
You reel in pain as a red shape's iceball shatters upon impacting you.