The death of [49 Brigand] Yzarii The Empire (Halfling)

in Rugged Hills of the Hearth Valley

from the perspective of [56 Dark Dreamer] Saif Suicide Squad (Kobold)

<floating about head>a dark ioun stone[239h 58m 17s]
<worn as a badge>    a ball of crackling energy [superior] (magic) (glowing) [78%]
<worn on head>       the great helm of mysticism (glowing) [89%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing) [86%]
<worn around neck>   a cloak of dragons (magic) (glowing) [53%]
<worn around neck>   some kharma mind beads [superior] (magic) [67%]
<worn on body>       a suit of flame-wreathed platemail [73%]
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming) [80%]
<worn on tail>       some mithril ringlets [superior] (magic) [58%]
<worn as quiver>     a silken backsheath of flight (magic) [52%]
<worn about waist>   a darkmail belt [poor] (magic)
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing)
<attached to belt>   a pitch black spellbook (magic) (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [86%]
<held as shield>     a well-polished mithril body shield [superior] [79%]
<worn around wrist>  a bracelet of influence (magic) [53%]
<worn around wrist>  a sapphire and gold bracelet
<worn on hands>      the enchanted gloves of oblivion (humming) [59%]
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<worn on finger>     a ring of regeneration (magic) (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[239h 58m 17s]
<worn on legs>       a pair of vapor leggings
<worn on feet>       a pair of phantom boots of endurance

 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 863h/892H 222v/222V Pos: standing >

< 864h/892H 222v/222V Pos: standing >

< 864h/892H 222v/222V Pos: standing >

< 864h/892H 222v/222V Pos: standing >

< 864h/892H 222v/222V Pos: standing >

< 864h/892H 222v/222V Pos: standing >

< 865h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 865h/892H 222v/222V Pos: standing >

< 865h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 865h/892H 222v/222V Pos: standing >

< 865h/892H 222v/222V Pos: standing >

< 865h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 866h/892H 222v/222V Pos: standing >
It is 4pm, on the Day of the Great Gods
The 33rd Day of the Month of EverFreeze, Year 1824.
Time elapsed since boot-up: 10:04:21
Current time is: Wed Aug  1 02:00:41 2018 (GMT)
                 Tue Jul 31 21:00:41 2018 (EST)

< 866h/892H 222v/222V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (pure evil)     
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure evil)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
  *Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (good)          
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (pure evil)     
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (pure evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 866h/892H 222v/222V Pos: standing >

< 866h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 866h/892H 222v/222V Pos: standing >

< 866h/892H 222v/222V Pos: standing >

< 867h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 867h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 867h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 867h/892H 222v/222V Pos: standing >

< 868h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MPDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 868h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 868h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^P^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 869h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^P^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 869h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^P^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    
Pardon?

< 869h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^PMMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 869h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMMPMMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 869h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMMPMMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 869h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMMP@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    
A Halfling enters from the west.

< 869h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 869h/892H 222v/222V Pos: standing >
A Halfling leaves south.

< 869h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^PMMMMMM  
 ^^^^^^^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 869h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^^PMMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    
You failed.

< 869h/892H 222v/222V Pos: standing >
   MMM^MMMM^    
  ^^^^^MMMMMM   
 MMMMM^MMMMMM^  
 MGDMM^MMMMMMM  
 MMMMM^@MMMMMM  
 .^MM^^^MMMMMM  
 ^^^^^P^MMMMMM  
  ^.^^.^^MMMM   
   .^^^.^^^M    

< 869h/892H 222v/222V Pos: standing >
Ok.

< 869h/892H 222v/222V Pos: standing >
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MMGDMM^MMMMMM  
 ^MMMMM@MMMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^P^MMMMM  
  M^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A suit of chainmail lies here, discarded.
A water elemental enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 869h/892H 220v/222V Pos: standing >
You failed.

< 870h/892H 220v/222V Pos: standing >
Ok.

< 870h/892H 220v/222V Pos: standing >
Autosaving...
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MMGDMM^MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^P^^MMMMM  
  M^.^^.^^MMM   
   ^.^^^.^^^    

< 870h/892H 220v/222V Pos: standing >
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MMGDMM^MMMMMM  
 ^MMMMMM^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^P^^MMMMM  
 ^M^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 870h/892H 219v/222V Pos: standing >
   MMMM^MMMM    
  MGDMM^MMMMM   
 ^MMMMM^^MMMMM  
 ^.^MM^M^MMMMM  
 .^^^^^@^MMMMM  
 ^M^.^^.^^MMMM  
 ^^^.^^^.^^^MM  
  ^...^....^^   
   ^^.^...^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Halfling is lying here.
A Halfling (small) Foot soldier The Empire stands here.
A water elemental enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 870h/892H 218v/222V Pos: standing >
   MMMM^MMMM    
  MGDMM^MMMMM   
 ^MMMMM^^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^@^MMMMM  
 ^M^.^^.^^MMMM  
 ^^^.^^^.^^^MM  
  ^...^....^^   
   ^^.^...^^    
You start chanting...

< 870h/892H 219v/222V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks a Halfling!
[Damage: 10 ] A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks a Halfling!
[Damage: 11 ] A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks a Halfling!
[Damage: 12 ] A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks a Halfling!
[Damage: 11 ]    MMMM^MMMM    
  MGDMM^MMMMM   
 ^MMMMM^^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^@^MMMMM  
 ^M^.^^.^^MMMM  
 ^^^.^^^.^^^MM  
  ^...^....^^   
   ^^.^...^^    

< 870h/892H 222v/222V Pos: standing >
Ok.
[Damage:  4 ] A Halfling is knocked to the ground by a water elemental's mighty bash!
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.
A Halfling avoids being bashed by a water elemental, who loses its balance and falls.

< 870h/892H 222v/222V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 871h/892H 222v/222V Pos: standing >
[Damage: 35 ] [Damage: 14 ] [Damage: 11 ] A swarm of insects attacks a Halfling. [3 Hits]
[Damage: 11 ] A Halfling is mortally wounded, and will die soon, if not aided.
A swarm of insects attacks a Halfling. [1 Hits]

< 871h/892H 222v/222V Pos: standing >

< 871h/892H 222v/222V Pos: standing >
   MMMMMM^MMMM    
  MMMGDMM^MMMMM   
 .^^MMMMM^^MMMMM  
 .^^.^MM^^^MMMMM  
 ...^^^^@P^MMMMM  
 ^^^M^.^^.^^MMMM  
 ^.^^^.^^^.^^^MM  
  ^^^...^....^^   
   .^^^.^...^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 871h/892H 220v/222V Pos: standing >
   MMGDMM^MMMM    
  ^^MMMMM^^MMMM   
 .^^.^MM^^^MMMMM  
 ...^^^^^P^MMMMM  
 ^^^M^.^@.^^MMMM  
 ^.^^^.^^^.^^^MM  
 ^^^^...^....^^^  
  ..^^^.^...^^.   
   ...^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 871h/892H 218v/222V Pos: standing >
You failed.

< 871h/892H 218v/222V Pos: standing >
None here are loyal subjects of yours!

< 871h/892H 218v/222V Pos: standing >
   MMGDMM^MMMM    
  ^^MMMMM^^MMMM   
 .^^.^MM^^^MMMMM  
 ...^^^^^P^MMMMM  
 ^^^M^.^@.^^MMMM  
 ^.^^^.^^^.^^^MM  
 ^^^^...^....^^^  
  ..^^^.^...^^.   
   ...^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 871h/892H 219v/222V Pos: standing >
   MGDMM^MMMMM    
  ^MMMMM^^MMMMM   
 ^^.^MM^^^MMMMMM  
 ..^^^^^P^MMMMMM  
 ^^M^.^^@^^MMMMM  
 .^^^.^^^.^^^MMM  
 ^^^...^....^^^M  
  .^^^.^...^^.^   
   ..^..^^.^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 871h/892H 218v/222V Pos: standing >
   MMMMM^MMMMM    
  MMGDMM^MMMMMM   
 ^^MMMMM^^MMMMMM  
 ^^.^MM^^^MMMMMM  
 ..^^^^^@^MMMMMM  
 ^^M^.^^.^^MMMMM  
 .^^^.^^^.^^^MMM  
  ^^...^....^^^   
   ^^^.^...^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
The corpse of a Halfling is lying here.
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental sits in mid-air here. (Minion) 
A water elemental sits in mid-air here. (Minion) 
A Halfling (small) Foot soldier The Empire is lying here, mortally wounded.

< 871h/892H 217v/222V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Alas, you cannot go that way. . . .

< 871h/892H 218v/222V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 871h/892H 220v/222V Pos: standing >
You start chanting...

< 871h/892H 222v/222V Pos: standing >
You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.