<floating about head>a dark ioun stone[231h 51m 26s]
<worn as a badge> a frost dragon's eye [poor] (glowing)
<worn on head> the great helm of mysticism of dexterity (glowing)
<worn on eyes> a foggy visor of constitution
<worn in ear> the earring of Sound Advice
<worn in ear> an earring of hope and enlightenment (glowing) [57%]
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> the amulet named "Flow"
<worn around neck> the amulet named "Flow"
<worn on body> the platemail of the Dragon Horde (glowing)[231h 51m 26s]
<worn about body> a cloak of glittering icicles
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a soul sceptre of endurance (glowing) [72%]
<attached to belt> a net of endless currents
<worn on arms> some glowing sleeves made of devil skin (glowing) [88%]
<held as shield> the shield of the battle dragon
<worn around wrist> a wisp of total and utter blackness (glowing) [82%]
<worn around wrist> the writhing serpent of miracles of dexterity [62%]
<worn on hands> the gloves of placation
<worn on finger> a ring of twisted gray mist of endurance
<worn on finger> a ring of twisted gray mist of endurance [69%]
<held> the totem of Mox (humming)[231h 51m 26s]
<worn on legs> some stitched leggings of the Knights of the Raven [poor]
<worn on feet> some gnomish rocket boots (humming)
Obvious exits: -N -E -S -W
< 932h/932H 245v/251V Pos: standing >
Entrance to the Caverns
Obvious exits: -E -S
< 932h/932H 244v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 246v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 247v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 249v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 251v/251V Pos: standing >
MMMM MM M
MMMM.^M MM M
MMo.o.@M MM,
MMoo..oM.,,,,
,,,MM.o.MMM M
MMMoMMMMM
MMMMM
A Dark Cavern with Tapering Stalactites
Obvious exits: -N -E -S -W
A mature roper stands here with dozens of tentacles flailing about!
< 932h/932H 249v/251V Pos: standing >
MMMM MM
MMMM.^M MM
MMo.o@MM MM
MMMoo..oM.,,,
,,,,MM.o.MMM
MMMMoMMMMM
MMMMM
A Dark Cavern with Tapering Stalactites
Obvious exits: -N -E -S -W
< 932h/932H 247v/251V Pos: standing >
MMMM MM
MMMM@^M MM
MMo.o.MM MM
MMMoo..oM.,,,
,,,MM.o.MMM
MMMoMMMMM
A Dark Cavern with Tapering Stalactites
Obvious exits: -N -S -W
< 932h/932H 245v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 932h/932H 251v/251V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 932h/932H 251v/251V Pos: standing >
You complete your spell...
You failed.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 932h/932H 251v/251V Pos: standing >
But you aren't fighting anything!
< 932h/932H 251v/251V Pos: standing >
You sit down and relax.
< 932h/932H 251v/251V Pos: sitting >
The gods ignore you.
< 932h/932H 251v/251V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - resurrect
1 - greater spirit sight
1 - greater earthen grasp
1 - guardian spirits
(10th circle) 4 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - scathing wind
1 - corrosive blast
1 - spirit jump
2 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 3 - snailspeed
3 - molevision
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 6 - flameburst
5 - lesser mending
( 1st circle) 8 - ice missile
1 - spirit armor
3 - transfer wellness
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 932h/932H 251v/251V Pos: sitting >
You start meditating...
< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 932h/932H 251v/251V Pos: sitting >
You clamber to your feet.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 932h/932H 251v/251V Pos: standing >
You start chanting...
< 932h/932H 251v/251V Pos: standing >
Casting: spirit jump
< 932h/932H 251v/251V Pos: standing >
You complete your spell...
You failed.
< 932h/932H 251v/251V Pos: standing >
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 932h/932H 251v/251V Pos: standing >
But you aren't fighting anything!
< 932h/932H 251v/251V Pos: standing >
You sit down and relax.
< 932h/932H 251v/251V Pos: sitting >
The gods ignore you.
< 932h/932H 251v/251V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - resurrect
1 - greater spirit sight
1 - greater earthen grasp
1 - guardian spirits
(10th circle) 4 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - scathing wind
1 - corrosive blast
1 - spirit jump
2 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 3 - snailspeed
3 - molevision
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 6 - flameburst
5 - lesser mending
( 1st circle) 8 - ice missile
1 - spirit armor
3 - transfer wellness
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 932h/932H 251v/251V Pos: sitting >
You start meditating...
< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 932h/932H 251v/251V Pos: sitting >
You clamber to your feet.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 932h/932H 251v/251V Pos: standing >
You start chanting...
< 932h/932H 251v/251V Pos: standing >
Casting: spirit jump
< 932h/932H 251v/251V Pos: standing >
You complete your spell...
You failed.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 932h/932H 251v/251V Pos: standing >
But you aren't fighting anything!
< 932h/932H 251v/251V Pos: standing >
You sit down and relax.
< 932h/932H 251v/251V Pos: sitting >
The gods ignore you.
< 932h/932H 251v/251V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - resurrect
1 - greater spirit sight
1 - greater earthen grasp
1 - guardian spirits
(10th circle) 4 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - scathing wind
1 - corrosive blast
1 - spirit jump
2 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 3 - snailspeed
3 - molevision
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 6 - flameburst
5 - lesser mending
( 1st circle) 8 - ice missile
1 - spirit armor
3 - transfer wellness
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 932h/932H 251v/251V Pos: sitting >
You start meditating...
< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 932h/932H 251v/251V Pos: sitting >
Maybe you should get on your feet first?
< 932h/932H 251v/251V Pos: sitting >
You clamber to your feet.
< 932h/932H 251v/251V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
< 932h/932H 251v/251V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Inn of Clowns
Obvious exits: -W
Stephan looks at you contently.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A common woman who is close by to your west.
A Bloodstone miner who is close by to your west.
A regal man who is close by to your west.
A hooded strongman who is not far off to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
The baron's daughter who is a brief walk away to your west.
Anele who is a brief walk away to your west.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A common woman who is close by to your west.
A Bloodstone miner who is close by to your west.
A regal man who is close by to your west.
A hooded strongman who is not far off to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
The baron's daughter who is a brief walk away to your west.
Anele who is a brief walk away to your west.
< 932h/932H 251v/251V Pos: standing >
But you aren't fighting anything!
< 932h/932H 251v/251V Pos: standing >
You sit down and relax.
< 932h/932H 251v/251V Pos: sitting >
The gods ignore you.
< 932h/932H 251v/251V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - resurrect
1 - greater spirit sight
1 - greater earthen grasp
1 - guardian spirits
(10th circle) 4 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - scathing wind
1 - corrosive blast
1 - spirit jump
2 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 3 - snailspeed
3 - molevision
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 6 - flameburst
5 - lesser mending
( 1st circle) 8 - ice missile
1 - spirit armor
3 - transfer wellness
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 932h/932H 251v/251V Pos: sitting >
You start meditating...
< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 932h/932H 251v/251V Pos: sitting >
You clamber to your feet.
< 932h/932H 251v/251V Pos: standing >
You start chanting...
< 932h/932H 251v/251V Pos: standing >
Casting: spirit jump
< 932h/932H 251v/251V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
On the Prison Floor L4
Obvious exits: -N -E -S -W
A large silver fragment has been left here.
A menacing prisoner is standing here.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A Goblin who is not far off to your south.
A menacing prisoner who is not far off to your west.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A Goblin who is not far off to your south.
A menacing prisoner who is not far off to your west.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A Goblin who is not far off to your south.
A menacing prisoner who is not far off to your west.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A Goblin who is not far off to your south.
A menacing prisoner who is not far off to your west.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A Goblin who is not far off to your south.
A menacing prisoner who is not far off to your west.
< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
< 932h/932H 249v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is not far off to your south.
A menacing prisoner who is a brief walk away to your south.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.
< 932h/932H 251v/251V Pos: standing >
< 932h/932H 251v/251V Pos: standing >
You start chanting...
< 932h/932H 251v/251V Pos: standing >
Casting: etherportal **
< 932h/932H 251v/251V Pos: standing >
Casting: etherportal *
< 932h/932H 251v/251V Pos: standing >
Casting: etherportal
< 932h/932H 251v/251V Pos: standing >
< 932h/932H 251v/251V Pos: standing >
You complete your spell...
The portal opens for a brief second and then closes.
< 932h/932H 251v/251V Pos: standing >
A menacing prisoner leaves west.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is not far off to your south.
A Goblin who is a brief walk away to your south.
A menacing prisoner who is a brief walk away to your south.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.
< 932h/932H 251v/251V Pos: standing >
< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W#
A menacing prisoner is standing here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.
< 932h/932H 250v/251V Pos: standing >
But you aren't fighting anything!
< 932h/932H 250v/251V Pos: standing >
You sit down and relax.
< 932h/932H 250v/251V Pos: sitting >
The gods ignore you.
< 932h/932H 250v/251V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - resurrect
1 - greater spirit sight
1 - greater earthen grasp
1 - guardian spirits
(10th circle) 4 - restoration
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - scathing wind
1 - corrosive blast
1 - spirit jump
2 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 3 - snailspeed
3 - molevision
2 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 6 - flameburst
5 - lesser mending
( 1st circle) 8 - ice missile
1 - spirit armor
3 - transfer wellness
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
2 seconds: (10th) etherportal
You can memorize no more spells.
You continue your study.
< 932h/932H 251v/251V Pos: sitting >
You start meditating...
< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.
< 932h/932H 251v/251V Pos: sitting >
< 932h/932H 251v/251V Pos: sitting >
Maybe you should get on your feet first?
< 932h/932H 251v/251V Pos: sitting >
You clamber to your feet.
< 932h/932H 251v/251V Pos: standing >
You are already standing.
< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#
< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#
A menacing prisoner is standing here.
< 932h/932H 249v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A small rat who is not far off to your east.
A menacing prisoner who is a brief walk away to your east.
A menacing prisoner who is close by to your south.
A menacing prisoner who is close by to your south.
< 932h/932H 249v/251V Pos: standing >
You start chanting...
< 932h/932H 250v/251V Pos: standing >
Casting: etherportal **
< 932h/932H 251v/251V Pos: standing >
Casting: etherportal *
< 932h/932H 251v/251V Pos: standing >
Casting: etherportal
< 932h/932H 251v/251V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 932h/932H 251v/251V Pos: standing >
A menacing prisoner enters from the south.
You quickly scan the area.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A small rat who is not far off to your east.
A menacing prisoner who is a brief walk away to your east.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A small rat who is not far off to your east.
A menacing prisoner who is a brief walk away to your east.
< 932h/932H 251v/251V Pos: standing >
Drinn steps out of the etherportal.
< 932h/932H 251v/251V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 932h/932H 251v/251V Pos: standing >
You are already standing.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#
A glowing sphere of energy is here, slowly growing dimmer.
*Drinn The Empire (Human)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Drinn's head.
A menacing prisoner is standing here.
A menacing prisoner is standing here.
< 932h/932H 251v/251V Pos: standing >
Drinn starts following you.
< 932h/932H 251v/251V Pos: standing >
A menacing prisoner leaves east.
< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.
Drinn enters from the west.
< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
Drinn enters from the west.
< 932h/932H 249v/251V Pos: standing >
You quickly scan the area.
A small rat who is close by to your north.
A menacing prisoner who is close by to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is close by to your west.
A menacing prisoner who is not far off to your west.
< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -W
Drinn enters from the west.
< 932h/932H 250v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -S -W
A menacing prisoner is standing here.
A menacing prisoner is standing here.
Drinn enters from the south.
< 932h/932H 249v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A large silver fragment has been left here.
A small black rat is scrounging about here for some food.
A menacing prisoner is standing here.
Drinn enters from the east.
< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.
Drinn enters from the east.
< 932h/932H 249v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#
Drinn enters from the east.
< 932h/932H 248v/251V Pos: standing >
The door seems to be closed.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A small rat who is not far off to your east.
A menacing prisoner who is not far off to your east.
A menacing prisoner who is a brief walk away to your east.
A menacing prisoner who is a brief walk away to your east.
A menacing prisoner who is close by to your south.
< 932h/932H 251v/251V Pos: standing >
Obvious exits:
North- On the Prison Floor L4
East - On the Prison Floor L4
South- On the Prison Floor L4
West - (closed door)
< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W#
A menacing prisoner is standing here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.
Drinn enters from the south.
< 932h/932H 250v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is not far off to your east.
A menacing prisoner who is not far off to your south.
< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
Drinn enters from the west.
< 932h/932H 249v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
Drinn enters from the west.
< 932h/932H 248v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -S -W -U
Drinn enters from the west.
< 932h/932H 248v/251V Pos: standing >
Alas, you cannot go that way. . . .
< 932h/932H 250v/251V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
A menacing prisoner is standing here.
Drinn enters from below.
< 932h/932H 250v/251V Pos: standing >
You failed.
< 932h/932H 250v/251V Pos: standing >
You say 'flow'
The amulet named "Flow" hums loudly!
Powerful magic flows forth from the amulet, and your power of etherportal returns to you!
< 932h/932H 250v/251V Pos: standing >
You failed.
< 932h/932H 250v/251V Pos: standing >
You say 'flow'
The amulet named "Flow" hums loudly!
< 932h/932H 250v/251V Pos: standing >
You failed.
< 932h/932H 250v/251V Pos: standing >
You quickly scan the area.
You see nothing.
< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -S -W -U
Drinn enters from above.
< 932h/932H 249v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
Drinn enters from the east.
< 932h/932H 249v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your south.
A menacing prisoner who is close by to your south.
A small rat who is not far off to your south.
A menacing prisoner who is close by to your west.
A menacing prisoner who is not far off to your west.
A menacing prisoner who is not far off to your west.
< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A large silver fragment has been left here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.
Drinn enters from the north.
< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A small black rat is scrounging about here for some food.
Drinn enters from the north.
< 932h/932H 249v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E# -W
Fresh blood covers everything in the area.
[2] The corpse of a menacing prisoner is lying here.
Drinn enters from the north.
< 932h/932H 248v/251V Pos: standing >
You quickly scan the area.
A small rat who is close by to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is a brief walk away to your north.
A menacing prisoner who is close by to your west.
A Goblin who is close by to your west.
< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A small rat who is close by to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is a brief walk away to your north.
A menacing prisoner who is close by to your west.
A Goblin who is close by to your west.
< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -W
A menacing prisoner is lying here, fighting a Goblin.
A Goblin (small) Suicide Squad stands in mid-air here, fighting a menacing prisoner.
Drinn enters from the east.
< 932h/932H 250v/251V Pos: standing >
You start chanting...
You snap into visibility.
< 932h/932H 250v/251V Pos: standing >
A menacing prisoner shivers as he hits a Goblin.
A menacing prisoner attacks a Goblin. [1 Hits]
< 932h/932H 250v/251V Pos: standing >
You complete your spell...
You point at a Goblin.
Your spiritual assault devastates a Goblin from within, he SCREAMS in utter anguish!
[Damage: 204 ] A Goblin attacks a menacing prisoner. [4 Hits]
< 932h/932H 250v/251V Pos: standing >
Drinn settles to his knees.
< 932h/932H 250v/251V Pos: standing >
Drinn snaps into visibility.
Drinn's leap knocks into a Goblin, sending him slightly off balance...
< 932h/932H 251v/251V Pos: standing >
You say in gnome 'flow'
< 932h/932H 251v/251V Pos: standing >
You don't have that spell memorized.
< 932h/932H 251v/251V Pos: standing >
You say in gnome 'flow'
< 932h/932H 251v/251V Pos: standing >
You don't have that spell memorized.
< 932h/932H 251v/251V Pos: standing >
You start chanting...
You snap into visibility.
< 932h/932H 251v/251V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Goblin.
[Damage: 45 ] A Goblin's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A Goblin's some barbed leg plates was destroyed by the blast!
A Goblin is dead! R.I.P.
You receive your share of experience.