The death of [47 Thief] Rex Suicide Squad (Goblin)

in On the Prison Floor L4

from the perspective of [56 Spiritualist] Grahk The Empire (Gnome)

<floating about head>a dark ioun stone[231h 51m 26s]
<worn as a badge>    a frost dragon's eye [poor] (glowing)
<worn on head>       the great helm of mysticism of dexterity (glowing)
<worn on eyes>       a foggy visor of constitution
<worn in ear>        the earring of Sound Advice
<worn in ear>        an earring of hope and enlightenment (glowing) [57%]
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   the amulet named "Flow"
<worn around neck>   the amulet named "Flow"
<worn on body>       the platemail of the Dragon Horde (glowing)[231h 51m 26s]
<worn about body>    a cloak of glittering icicles
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a soul sceptre of endurance (glowing) [72%]
<attached to belt>   a net of endless currents
<worn on arms>       some glowing sleeves made of devil skin (glowing) [88%]
<held as shield>     the shield of the battle dragon
<worn around wrist>  a wisp of total and utter blackness (glowing) [82%]
<worn around wrist>  the writhing serpent of miracles of dexterity [62%]
<worn on hands>      the gloves of placation
<worn on finger>     a ring of twisted gray mist of endurance
<worn on finger>     a ring of twisted gray mist of endurance [69%]
<held>               the totem of Mox (humming)[231h 51m 26s]
<worn on legs>       some stitched leggings of the Knights of the Raven [poor]
<worn on feet>       some gnomish rocket boots (humming)

Obvious exits: -N -E -S -W

< 932h/932H 245v/251V Pos: standing >
Entrance to the Caverns
Obvious exits: -E -S

< 932h/932H 244v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 246v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 247v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 249v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 251v/251V Pos: standing >
 
                
                
     MMMM MM M  
  MMMM.^M MM M  
 MMo.o.@M  MM,  
 MMoo..oM.,,,,  
 ,,,MM.o.MMM M  
  MMMoMMMMM     
   MMMMM        
A Dark Cavern with Tapering Stalactites
Obvious exits: -N -E -S -W
A mature roper stands here with dozens of tentacles flailing about!

< 932h/932H 249v/251V Pos: standing >
 
                
                
      MMMM MM   
   MMMM.^M MM   
  MMo.o@MM  MM  
 MMMoo..oM.,,,  
 ,,,,MM.o.MMM   
  MMMMoMMMMM    
    MMMMM       
A Dark Cavern with Tapering Stalactites
Obvious exits: -N -E -S -W

< 932h/932H 247v/251V Pos: standing >
 
                
                
                
      MMMM MM   
   MMMM@^M MM   
  MMo.o.MM  MM  
 MMMoo..oM.,,,  
  ,,,MM.o.MMM   
   MMMoMMMMM    
A Dark Cavern with Tapering Stalactites
Obvious exits: -N -S -W

< 932h/932H 245v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 932h/932H 251v/251V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 932h/932H 251v/251V Pos: standing >
You complete your spell...
You failed.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 932h/932H 251v/251V Pos: standing >
But you aren't fighting anything!

< 932h/932H 251v/251V Pos: standing >
You sit down and relax.

< 932h/932H 251v/251V Pos: sitting >
The gods ignore you.

< 932h/932H 251v/251V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  3 - snailspeed
               3 - molevision
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle)  8 - ice missile
               1 - spirit armor
               3 - transfer wellness

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 932h/932H 251v/251V Pos: sitting >
You start meditating...

< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 932h/932H 251v/251V Pos: sitting >
You clamber to your feet.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 932h/932H 251v/251V Pos: standing >
You start chanting...

< 932h/932H 251v/251V Pos: standing >
Casting: spirit jump 

< 932h/932H 251v/251V Pos: standing >
You complete your spell...
You failed.

< 932h/932H 251v/251V Pos: standing >

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 932h/932H 251v/251V Pos: standing >
But you aren't fighting anything!

< 932h/932H 251v/251V Pos: standing >
You sit down and relax.

< 932h/932H 251v/251V Pos: sitting >
The gods ignore you.

< 932h/932H 251v/251V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  3 - snailspeed
               3 - molevision
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle)  8 - ice missile
               1 - spirit armor
               3 - transfer wellness

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 932h/932H 251v/251V Pos: sitting >
You start meditating...

< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 932h/932H 251v/251V Pos: sitting >
You clamber to your feet.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 932h/932H 251v/251V Pos: standing >
You start chanting...

< 932h/932H 251v/251V Pos: standing >
Casting: spirit jump 

< 932h/932H 251v/251V Pos: standing >
You complete your spell...
You failed.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 932h/932H 251v/251V Pos: standing >
But you aren't fighting anything!

< 932h/932H 251v/251V Pos: standing >
You sit down and relax.

< 932h/932H 251v/251V Pos: sitting >
The gods ignore you.

< 932h/932H 251v/251V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  3 - snailspeed
               3 - molevision
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle)  8 - ice missile
               1 - spirit armor
               3 - transfer wellness

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 932h/932H 251v/251V Pos: sitting >
You start meditating...

< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 932h/932H 251v/251V Pos: sitting >
Maybe you should get on your feet first?

< 932h/932H 251v/251V Pos: sitting >
You clamber to your feet.

< 932h/932H 251v/251V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 932h/932H 251v/251V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
The Inn of Clowns
Obvious exits: -W
Stephan looks at you contently.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A common woman who is close by to your west.
A Bloodstone miner who is close by to your west.
A regal man who is close by to your west.
A hooded strongman who is not far off to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
The baron's daughter who is a brief walk away to your west.
Anele who is a brief walk away to your west.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A common woman who is close by to your west.
A Bloodstone miner who is close by to your west.
A regal man who is close by to your west.
A hooded strongman who is not far off to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
The baron's daughter who is a brief walk away to your west.
Anele who is a brief walk away to your west.

< 932h/932H 251v/251V Pos: standing >
But you aren't fighting anything!

< 932h/932H 251v/251V Pos: standing >
You sit down and relax.

< 932h/932H 251v/251V Pos: sitting >
The gods ignore you.

< 932h/932H 251v/251V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  3 - snailspeed
               3 - molevision
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle)  8 - ice missile
               1 - spirit armor
               3 - transfer wellness

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 932h/932H 251v/251V Pos: sitting >
You start meditating...

< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 932h/932H 251v/251V Pos: sitting >
You clamber to your feet.

< 932h/932H 251v/251V Pos: standing >
You start chanting...

< 932h/932H 251v/251V Pos: standing >
Casting: spirit jump 

< 932h/932H 251v/251V Pos: standing >
You complete your spell...
You disappear in a radiant flash of light.
You appear in a radiant flash of light.
On the Prison Floor L4
Obvious exits: -N -E -S -W
A large silver fragment has been left here.
A menacing prisoner is standing here.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A Goblin who is not far off to your south.
A menacing prisoner who is not far off to your west.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A Goblin who is not far off to your south.
A menacing prisoner who is not far off to your west.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A Goblin who is not far off to your south.
A menacing prisoner who is not far off to your west.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A Goblin who is not far off to your south.
A menacing prisoner who is not far off to your west.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A Goblin who is not far off to your south.
A menacing prisoner who is not far off to your west.

< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.

< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.

< 932h/932H 249v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is not far off to your south.
A menacing prisoner who is a brief walk away to your south.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.

< 932h/932H 251v/251V Pos: standing >

< 932h/932H 251v/251V Pos: standing >
You start chanting...

< 932h/932H 251v/251V Pos: standing >
Casting: etherportal **

< 932h/932H 251v/251V Pos: standing >
Casting: etherportal *

< 932h/932H 251v/251V Pos: standing >
Casting: etherportal 

< 932h/932H 251v/251V Pos: standing >

< 932h/932H 251v/251V Pos: standing >
You complete your spell...
The portal opens for a brief second and then closes.


< 932h/932H 251v/251V Pos: standing >
A menacing prisoner leaves west.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A menacing prisoner who is not far off to your south.
A Goblin who is a brief walk away to your south.
A menacing prisoner who is a brief walk away to your south.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.
A menacing prisoner who is close by to your west.

< 932h/932H 251v/251V Pos: standing >

< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W#
A menacing prisoner is standing here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.

< 932h/932H 250v/251V Pos: standing >
But you aren't fighting anything!

< 932h/932H 250v/251V Pos: standing >
You sit down and relax.

< 932h/932H 250v/251V Pos: sitting >
The gods ignore you.

< 932h/932H 250v/251V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - resurrect
               1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  4 - restoration
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               1 - corrosive blast
               1 - spirit jump
               2 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  3 - snailspeed
               3 - molevision
               2 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle)  6 - flameburst
               5 - lesser mending
( 1st circle)  8 - ice missile
               1 - spirit armor
               3 - transfer wellness

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump
    2 seconds:  (10th) etherportal

You can memorize no more spells.
You continue your study.

< 932h/932H 251v/251V Pos: sitting >
You start meditating...

< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing spirit jump.

< 932h/932H 251v/251V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 932h/932H 251v/251V Pos: sitting >

< 932h/932H 251v/251V Pos: sitting >
Maybe you should get on your feet first?

< 932h/932H 251v/251V Pos: sitting >
You clamber to your feet.

< 932h/932H 251v/251V Pos: standing >
You are already standing.

< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#

< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#
A menacing prisoner is standing here.

< 932h/932H 249v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A small rat who is not far off to your east.
A menacing prisoner who is a brief walk away to your east.
A menacing prisoner who is close by to your south.
A menacing prisoner who is close by to your south.

< 932h/932H 249v/251V Pos: standing >
You start chanting...

< 932h/932H 250v/251V Pos: standing >
Casting: etherportal **

< 932h/932H 251v/251V Pos: standing >
Casting: etherportal *

< 932h/932H 251v/251V Pos: standing >
Casting: etherportal 

< 932h/932H 251v/251V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 932h/932H 251v/251V Pos: standing >
A menacing prisoner enters from the south.
You quickly scan the area.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A small rat who is not far off to your east.
A menacing prisoner who is a brief walk away to your east.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A small rat who is not far off to your east.
A menacing prisoner who is a brief walk away to your east.

< 932h/932H 251v/251V Pos: standing >
Drinn steps out of the etherportal.

< 932h/932H 251v/251V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 932h/932H 251v/251V Pos: standing >
You are already standing.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.

< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#
A glowing sphere of energy is here, slowly growing dimmer.
*Drinn  The Empire (Human)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Drinn's head.
A menacing prisoner is standing here.
A menacing prisoner is standing here.

< 932h/932H 251v/251V Pos: standing >
Drinn starts following you.

< 932h/932H 251v/251V Pos: standing >
A menacing prisoner leaves east.

< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.
Drinn enters from the west.

< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
Drinn enters from the west.

< 932h/932H 249v/251V Pos: standing >
You quickly scan the area.
A small rat who is close by to your north.
A menacing prisoner who is close by to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is close by to your west.
A menacing prisoner who is not far off to your west.

< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -W
Drinn enters from the west.

< 932h/932H 250v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -S -W
A menacing prisoner is standing here.
A menacing prisoner is standing here.
Drinn enters from the south.

< 932h/932H 249v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A large silver fragment has been left here.
A small black rat is scrounging about here for some food.
A menacing prisoner is standing here.
Drinn enters from the east.

< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A menacing prisoner is standing here.
Drinn enters from the east.

< 932h/932H 249v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W#
Drinn enters from the east.

< 932h/932H 248v/251V Pos: standing >
The door seems to be closed.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your north.
A menacing prisoner who is close by to your east.
A small rat who is not far off to your east.
A menacing prisoner who is not far off to your east.
A menacing prisoner who is a brief walk away to your east.
A menacing prisoner who is a brief walk away to your east.
A menacing prisoner who is close by to your south.

< 932h/932H 251v/251V Pos: standing >
Obvious exits:
    North- On the Prison Floor L4
    East - On the Prison Floor L4
    South- On the Prison Floor L4
    West - (closed door) 

< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W#
A menacing prisoner is standing here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.
Drinn enters from the south.

< 932h/932H 250v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is not far off to your east.
A menacing prisoner who is not far off to your south.

< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
Drinn enters from the west.

< 932h/932H 249v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
Drinn enters from the west.

< 932h/932H 248v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -S -W -U
Drinn enters from the west.

< 932h/932H 248v/251V Pos: standing >
Alas, you cannot go that way. . . .

< 932h/932H 250v/251V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
A menacing prisoner is standing here.
Drinn enters from below.

< 932h/932H 250v/251V Pos: standing >
You failed.

< 932h/932H 250v/251V Pos: standing >
You say 'flow'
The amulet named "Flow" hums loudly!
Powerful magic flows forth from the amulet, and your power of etherportal returns to you!

< 932h/932H 250v/251V Pos: standing >
You failed.

< 932h/932H 250v/251V Pos: standing >
You say 'flow'
The amulet named "Flow" hums loudly!

< 932h/932H 250v/251V Pos: standing >
You failed.

< 932h/932H 250v/251V Pos: standing >
You quickly scan the area.
You see nothing.

< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -S -W -U
Drinn enters from above.

< 932h/932H 249v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
Drinn enters from the east.

< 932h/932H 249v/251V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your south.
A menacing prisoner who is close by to your south.
A small rat who is not far off to your south.
A menacing prisoner who is close by to your west.
A menacing prisoner who is not far off to your west.
A menacing prisoner who is not far off to your west.

< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A large silver fragment has been left here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.
Drinn enters from the north.

< 932h/932H 250v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -S -W
A small black rat is scrounging about here for some food.
Drinn enters from the north.

< 932h/932H 249v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E# -W
Fresh blood covers everything in the area.
[2] The corpse of a menacing prisoner is lying here.
Drinn enters from the north.

< 932h/932H 248v/251V Pos: standing >
You quickly scan the area.
A small rat who is close by to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is a brief walk away to your north.
A menacing prisoner who is close by to your west.
A Goblin who is close by to your west.

< 932h/932H 251v/251V Pos: standing >
You quickly scan the area.
A small rat who is close by to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is not far off to your north.
A menacing prisoner who is a brief walk away to your north.
A menacing prisoner who is close by to your west.
A Goblin who is close by to your west.

< 932h/932H 251v/251V Pos: standing >
On the Prison Floor L4
Obvious exits: -N -E -W
A menacing prisoner is lying here, fighting a Goblin.
A Goblin (small)  Suicide Squad stands in mid-air here, fighting a menacing prisoner.
Drinn enters from the east.

< 932h/932H 250v/251V Pos: standing >
You start chanting...
You snap into visibility.

< 932h/932H 250v/251V Pos: standing >
A menacing prisoner shivers as he hits a Goblin.
A menacing prisoner attacks a Goblin. [1 Hits]

< 932h/932H 250v/251V Pos: standing >
You complete your spell...
You point at a Goblin.
Your spiritual assault devastates a Goblin from within, he SCREAMS in utter anguish!
[Damage: 204 ] A Goblin attacks a menacing prisoner. [4 Hits]

< 932h/932H 250v/251V Pos: standing >
Drinn settles to his knees.

< 932h/932H 250v/251V Pos: standing >
Drinn snaps into visibility.
Drinn's leap knocks into a Goblin, sending him slightly off balance...

< 932h/932H 251v/251V Pos: standing >
You say in gnome 'flow'

< 932h/932H 251v/251V Pos: standing >
You don't have that spell memorized.

< 932h/932H 251v/251V Pos: standing >
You say in gnome 'flow'

< 932h/932H 251v/251V Pos: standing >
You don't have that spell memorized.

< 932h/932H 251v/251V Pos: standing >
You start chanting...
You snap into visibility.

< 932h/932H 251v/251V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Goblin.
[Damage: 45 ] A Goblin's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A Goblin's some barbed leg plates was destroyed by the blast!
A Goblin is dead! R.I.P.
You receive your share of experience.