The death of [ 1 Rogue] Sgunner (Duergar)

in An Antechamber buzzing with Energy

from the perspective of [ 1 Rogue] Sgunner (Duergar)

<primary weapon>     a thin steel dagger

Fresh blood splatters cover the area.

< 25h/25H 91v/111V Pos: standing >
Nothing happens.

< 25h/25H 91v/111V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
A black-clothed duergar sentry hides in the shadows.

< 25h/25H 90v/111V Pos: standing >
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East  -Up   
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.

< 25h/25H 89v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Slakt is made of flesh and appears to be of slightly below average quality.
The corpse of Slakt has an item value of 1.
It appears to be the corpse of Slakt.
Nothing.

< 25h/25H 91v/111V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 25h/25H 92v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.

< 25h/25H 93v/111V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
[2] The corpse of a Duergar Dwarf is lying here.

< 25h/25H 92v/111V Pos: standing >
You quickly scan the area.
You see nothing.

< 25h/25H 93v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Sgunner is made of flesh and appears to be of average quality.
The corpse of Sgunner has an item value of 1.
It appears to be the corpse of Sgunner.
a black leather mask
a thin steel dagger
a dwarf skin belt
a roperskin cloak
a pair of tight black sleeves
a pair of tight black pants
a bag made from sewn rat skins

< 25h/25H 96v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Sgunner is made of flesh and appears to be of average quality.
The corpse of Sgunner has an item value of 1.
It appears to be the corpse of Sgunner.
a black leather mask
[2] a thin steel dagger
a dwarf skin belt
a roperskin cloak
a pair of tight black sleeves
a pair of tight black gloves
a pair of tight black slippers
a pair of tight black pants
a bag made from sewn rat skins

< 25h/25H 97v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
Puddles of fresh blood cover the ground.
The guildhall of Suicide Squad is here.

< 25h/25H 103v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 25h/25H 103v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
Puddles of fresh blood cover the ground.
The guildhall of Suicide Squad is here.

< 25h/25H 102v/111V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
[2] The corpse of a Duergar Dwarf is lying here.

< 25h/25H 101v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.

< 25h/25H 103v/111V Pos: standing >
You may not use this command until level two.

< 25h/25H 106v/111V Pos: standing >

		Score information for Sgunner

Level: 1   Race: Duergar   Class: Rogue Sex: Male
Hit points: 25(25)  Moves: 107(111)
Coins carried:    0 platinum     0 gold     0 silver     9 copper
Coins in bank:    2 platinum     0 gold    22 silver     0 copper
Playing time: 0 days / 0 hours/ 41 minutes
Received data: 0.9455 MB this session.
Send data:     0.0043 MB this session.
Compression ratio: none
Send data:     0.0043 MB this session.
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Enchantments:   Ultravision
Bartender Quests Remaining: 20
Combat Pulse:   18 Spell Pulse:  0.85 
Leaderboard Points:    9 

Active Spells:
--------------
well-rested bonus (118 minutes)


< 25h/25H 107v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.

< 25h/25H 111v/111V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
[2] The corpse of a Duergar Dwarf is lying here.

< 25h/25H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 110v/111V Pos: standing >
You quickly scan the area.
You see nothing.

< 25h/25H 110v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
Puddles of fresh blood cover the ground.
The guildhall of Suicide Squad is here.

< 25h/25H 109v/111V Pos: standing >
You do not see that here.

< 25h/25H 110v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Mirk is made of flesh and appears to be of average quality.
The corpse of Mirk has an item value of 1.
It appears to be the corpse of Mirk.
Nothing.

< 25h/25H 111v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Mirk is made of flesh and appears to be of average quality.
The corpse of Mirk has an item value of 1.
It appears to be the corpse of Mirk.
Nothing.

< 25h/25H 111v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 25h/25H 111v/111V Pos: standing >
You quickly scan the area.
You see nothing.

< 25h/25H 111v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
A large wall of bones is here to the west.
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 25h/25H 110v/111V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your west.
A Gnome who is close by to your west.
A Gnome who is close by to your west.
A young ape who is close by to your west.
A young ape who is close by to your west.

< 25h/25H 110v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 25h/25H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 109v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
Puddles of fresh blood cover the ground.
The guildhall of Suicide Squad is here.

< 25h/25H 110v/111V Pos: standing >

< 25h/25H 110v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
Puddles of fresh blood cover the ground.
The guildhall of Suicide Squad is here.

< 25h/25H 110v/111V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 25h/25H 110v/111V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
[2] The corpse of a Duergar Dwarf is lying here.

< 25h/25H 110v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.

< 25h/25H 109v/111V Pos: standing >
Ok, you'll try to move silently for a while.

< 25h/25H 110v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.

< 25h/25H 111v/111V Pos: standing >
You may not use this command until level two.

< 25h/25H 111v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -North -East  -South

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
You quickly scan the area.
You see nothing.

< 25h/25H 111v/111V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East  -South -West 

< 25h/25H 110v/111V Pos: standing >
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East  -Up   
The corpse of a Mountain Dwarf is lying here.

< 25h/25H 109v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Slakt is made of flesh and appears to be of average quality.
The corpse of Slakt has an item value of 1.
It appears to be the corpse of Slakt.
Nothing.

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
Below the Khildarak Stronghold
Obvious exits: -East  -Up   
The corpse of a Mountain Dwarf is lying here.

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
Below the Khildarak Stronghold
Obvious exits: -East  -Up   
The corpse of a Mountain Dwarf is lying here.

< 25h/25H 111v/111V Pos: standing >
Autosaving...

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
Below the Khildarak Stronghold
Obvious exits: -East  -Up   
The corpse of a Mountain Dwarf is lying here.

< 25h/25H 111v/111V Pos: standing >
Below the Khildarak Stronghold
Obvious exits: -East  -Up   
The corpse of a Mountain Dwarf is lying here.

< 25h/25H 111v/111V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East  -South -West 

< 25h/25H 110v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East  -South

< 25h/25H 109v/111V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
[2] The corpse of a Duergar Dwarf is lying here.

< 25h/25H 108v/111V Pos: standing >
You are using:
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger

< 25h/25H 111v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
The guildhall of Suicide Squad is here.

< 25h/25H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/25H 110v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 25h/25H 110v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
A large wall of bones is here to the west.
The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 25h/25H 109v/111V Pos: standing >
Oof! You bump into a wall of bones...

< 25h/25H 110v/111V Pos: standing >
You bow deeply.

< 25h/25H 111v/111V Pos: standing >
Pardon?

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
A Swirling Void
Obvious exits: -East  -Down 
A large, spacious void displays views of Shady Grove here. (glowing)

< 25h/25H 110v/111V Pos: standing >
You may not use this command until level two.

< 25h/25H 110v/111V Pos: standing >
A Swirling Void
Obvious exits: -East  -Down 
A large, spacious void displays views of Shady Grove here. (glowing)

< 25h/25H 110v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
A large wall of bones is here to the west.
The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 25h/25H 109v/111V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
List of outposts:
*ID:  1 Continent: Undead Continent   Owner: The Empire
*ID:  2 Continent: Khomani-Khan       Owner: Unknown        
*ID:  3 Continent: Ice Crag           Owner: Suicide Squad

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
A large wall of bones is here to the west.
The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 25h/25H 111v/111V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West 

< 25h/25H 110v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
A large wall of bones is here to the west.
The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 25h/25H 109v/111V Pos: standing >
A Darkened Library, Filled With Tomes
Obvious exits: -Up    -Down 
A quill lies here, discarded.
A magical tome sits open on a stand here.

< 25h/25H 108v/111V Pos: standing >
Nil's Room of Seaman
Obvious exits: -Up   
A board with current cargo prices hangs on the wall here.

< 25h/25H 107v/111V Pos: standing >
A Darkened Library, Filled With Tomes
Obvious exits: -Up    -Down 
A quill lies here, discarded.
A magical tome sits open on a stand here.

< 25h/25H 108v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
A large wall of bones is here to the west.
The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 25h/25H 108v/111V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your west.
A Gnome who is close by to your west.
A young ape who is close by to your west.
A young ape who is close by to your west.

< 25h/25H 109v/111V Pos: standing >
A wall of bones crumbles to dust and blows away.
You quickly scan the area.
A Gnome who is close by to your west.
A Gnome who is close by to your west.
A young ape who is close by to your west.
A young ape who is close by to your west.

< 25h/25H 111v/111V Pos: standing >

< 25h/25H 111v/111V Pos: standing >
A Gnome enters from the west.

< 25h/25H 111v/111V Pos: standing >
A Gnome snaps into visibility.

< 25h/25H 111v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 25h/25H 110v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
The guildhall of Suicide Squad is here.

< 25h/25H 109v/111V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
[2] The corpse of a Duergar Dwarf is lying here.

< 25h/25H 108v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East  -South

< 25h/25H 109v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -North -East  -South

< 25h/25H 111v/111V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
[2] The corpse of a Duergar Dwarf is lying here.

< 25h/25H 110v/111V Pos: standing >

< 25h/25H 110v/111V Pos: standing >

< 25h/25H 110v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
Fresh blood covers everything in the area.
The guildhall of Suicide Squad is here.

< 25h/25H 109v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 25h/25H 109v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 25h/25H 109v/111V Pos: standing >
A Human snaps into visibility.
A halo of white light descends upon a Human burning your soul.
-=[A beautiful pegasus's hooves crash into you with a stunning force!]=-
Your thin steel dagger was completely destroyed by the massive blow!