The death of [ 1 Rogue] Sgunner (Duergar)

in An Antechamber buzzing with Energy

from the perspective of [ 1 Rogue] Sgunner (Duergar)

<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger

Obvious exits: -East  -West 

< 6h/25H 110v/111V Pos: standing >
Ok.

< 6h/25H 110v/111V Pos: standing >
Alley of The Stalker
   This alley is very narrow, formed by the sides of two buildings to the
north and south. The sides of the buildings are scarred with carvings and
drawings. The floor of the alley seems to be part of the common slab that
was constructed for the two buildings. The alley ends to the east where
the Street Of Lost Clans can be seen. The alley continues west.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 

< 6h/25H 109v/111V Pos: standing >
Street of Lost Clans
   This street is constructed of large stones, some carved into the insignia
of various clans that have been lost throughout history. Inhabitants of all
sorts bustle past you, going about their daily business. Merchants shout
descriptions and prices of goods for sale as they push their carts along
the street. A narrow street branches off to the west. The entrance to a
building is east. The street continues to the north and south.
Obvious exits: -North -East # -South -West 
Fresh blood splatters cover the area.
A clansdwarf watches the area closely.

< 6h/25H 108v/111V Pos: standing >
Street of Lost Clans
   The large stones that comprise this street have been carved into the
insignias of the various clans lost throughout history. The memorials are
finely crafted by Clan Shatter stone. Some of the stones remain blank,
awaiting their memorial design. The smell of gourmet fungi is strong from
the west. A building block progress south. The road turns here, leaving to
the north and east.
Obvious exits: -North -East  -South -West #
A few drops of fresh blood are scattered around the area.
A clansdwarf watches the area closely.

< 6h/25H 109v/111V Pos: standing >
The door seems to be closed.

< 7h/25H 111v/111V Pos: standing >
The Guildhall Entrance to - = Nocturnal Fury =-
Obvious exits: -North

< 7h/25H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/25H 110v/111V Pos: standing >
I see no door here.

< 7h/25H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 7h/25H 110v/111V Pos: standing >
Street of Lost Clans
   The large stones that comprise this street have been carved into the
insignias of the various clans lost throughout history. The memorials are
finely crafted by Clan Shatter stone. Some of the stones remain blank,
awaiting their memorial design. The smell of gourmet fungi is strong from
the west. A building block progress south. The road turns here, leaving to
the north and east.
Obvious exits: -North -East  -South -West #
A few drops of fresh blood are scattered around the area.
A clansdwarf watches the area closely.

< 8h/25H 109v/111V Pos: standing >
Street of Lost Clans
   The stones of this street have been carved to serve as a memorial for the
various clans lost throughout history. The clans insignias serve as a reminder
for friends, and insure that history will not forget any Duergar clan. The
smell of prepared gourmet fungi fills the air. Sounds of the inhabitants of
the stronghold can be heard all around. The door-less wall of a building is
on the north side here, richly decorated with Duergar designs. The entrance
to a large building is east. The street turns here and continues to the
south and west.
Obvious exits: -East # -South -West 
A clansdwarf shouts as he pushes his cart.

< 8h/25H 108v/111V Pos: standing >
Southern End of The Street of Lost Clans
   The stones of this street are carved into the insignia of clans that
have been lost throughout history. Not all the stones are carved, some
smooth stones have yet to receive their memorial design. Sounds of the
city echo softly around, smoothed by the vastness of the cavern. The
occasional smell of prepared gourmet fungi wafts by, teasing you with
an enticing aroma. An occasional shout rises up, some from merchants,
others from conflict. stone buildings line both sides of the street, each
richly decorated by Clan Shatter stone. Strongstone Circle is accessed to
the south. The street continues north.
Obvious exits: -North -South
A clansdwarf looks through the merchants carts.

< 8h/25H 107v/111V Pos: standing >
Strongstone Circle
   This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East  -South# -West 
A clansdwarf watches the area closely.

< 8h/25H 106v/111V Pos: standing >
Northwest Corner of Strongstone Circle
   This street is constructed from large stones, each carved into the shape of
the Strongstone family crest. Various sounds echo in the vastness of the
cavern, hammers forging weapons, chisels cutting stone, vendors shouting out
trying to attract customers and the occasional final cry of someone losing
a conflict. The path of the Bloody Axe starts north. The Way of the Beast
starts to the west. Strongstone Circle continues to the east and south.
Obvious exits: -North -East  -South -West 

< 8h/25H 105v/111V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 8h/25H 105v/111V Pos: standing >
Southwest Corner of Strongstone Circle
   This is the southwest corner of Strongstone circle. The street is
constructed of large stones, each carved into the shape of the Strongstone
family crest. The stones are well crafted, their surface as smooth as glass.
A stone archer shelter lies to the west, allowing archers to defend the
pavilion from within. Strongstone Circle continues to the north and east.
Obvious exits: -North -East 

< 8h/25H 105v/111V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen in Strongstone Pavilion to the
east. Archer shelters block the way north. The street continues west.
Obvious exits: -East  -West 
A clansdwarf sits atop a large steeder.

< 8h/25H 104v/111V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
The Khildarak Quartermaster stands here.

< 8h/25H 103v/111V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up   

< 8h/25H 102v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/25H 103v/111V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 8h/25H 102v/111V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 8h/25H 101v/111V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 8h/25H 101v/111V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 8h/25H 100v/111V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 8h/25H 99v/111V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 9h/25H 98v/111V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 9h/25H 98v/111V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 9h/25H 97v/111V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up    -Down 

< 9h/25H 96v/111V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down 

< 9h/25H 95v/111V Pos: standing >
You should level anytime now!

< 9h/25H 96v/111V Pos: standing >
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently

< 9h/25H 96v/111V Pos: standing >
The Top Of A Sloping Passage
   This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East  -West 

< 9h/25H 94v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/25H 94v/111V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 

< 9h/25H 93v/111V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 
An intent duergar inquisitor searches the town for invaders.

< 9h/25H 91v/111V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 
A clansdwarf watches the area closely.
A clansdwarf sits atop a large steeder.
A clansdwarf sits atop a large steeder.

< 9h/25H 89v/111V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 

< 9h/25H 87v/111V Pos: standing >
The Base Of A Steep Slope
   This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East  -South

< 9h/25H 86v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/25H 86v/111V Pos: standing >
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
A clansdwarf watches the area closely.

< 9h/25H 84v/111V Pos: standing >
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North -South

< 9h/25H 82v/111V Pos: standing >
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -North -Down 
A few drops of fresh blood are scattered around the area.
A black-clothed duergar sentry hides in the shadows.

< 10h/25H 81v/111V Pos: standing >
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East  -Up   
The corpse of a Mountain Dwarf is lying here.

< 10h/25H 81v/111V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Slakt is made of flesh and appears to be of slightly above average quality.
The corpse of Slakt has an item value of 1.
It appears to be the corpse of Slakt.
Nothing.

< 10h/25H 83v/111V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East  -South -West 

< 11h/25H 85v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East  -South

< 11h/25H 85v/111V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
[2] The corpse of a Duergar Dwarf is lying here.

< 11h/25H 85v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 11h/25H 85v/111V Pos: standing >
You quickly scan the area.
You see nothing.

< 11h/25H 86v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMMM.MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
The guildhall of Suicide Squad is here.

< 12h/25H 90v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 12h/25H 90v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMMM.MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
The guildhall of Suicide Squad is here.

< 12h/25H 89v/111V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
[2] The corpse of a Duergar Dwarf is lying here.

< 13h/25H 90v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East  -South

< 13h/25H 89v/111V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
[2] The corpse of a Duergar Dwarf is lying here.

< 13h/25H 91v/111V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 14h/25H 95v/111V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMMM.MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
The guildhall of Suicide Squad is here.

< 16h/25H 103v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 16h/25H 103v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
Fresh blood splatters cover the area.
A large wall of bones is here to the west.
[2] The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 16h/25H 102v/111V Pos: standing >
Oof! You bump into a wall of bones...

< 16h/25H 102v/111V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West 

< 16h/25H 102v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/25H 102v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/25H 102v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/25H 103v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/25H 103v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
Fresh blood covers everything in the area.
A large wall of bones is here to the west.
[2] The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 16h/25H 103v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 16h/25H 102v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
Fresh blood covers everything in the area.
A large wall of bones is here to the west.
[2] The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Mirk (Duergar)(medium) stands here.

< 17h/25H 103v/111V Pos: standing >
Mirk tries to destroy a wall of bones...

< 17h/25H 105v/111V Pos: standing >
You quickly scan the area.
A hook horror who is in the distance to your south.
A beautiful pegasus who is close by to your west.
A young ape who is close by to your west.
A young ape who is close by to your west.

< 17h/25H 106v/111V Pos: standing >
You quickly scan the area.
A hook horror who is in the distance to your south.
A beautiful pegasus who is close by to your west.
A young ape who is close by to your west.
A young ape who is close by to your west.

< 18h/25H 109v/111V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your west.
A young ape who is close by to your west.
A young ape who is close by to your west.

< 18h/25H 111v/111V Pos: standing >
You say in duergar 'horse still there'

< 19h/25H 111v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
Fresh blood covers everything in the area.
A large wall of bones is here to the west.
[2] The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Mirk (Duergar)(medium) stands here.

< 19h/25H 111v/111V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your west.
A young ape who is close by to your west.
A young ape who is close by to your west.

< 19h/25H 111v/111V Pos: standing >
Mirk says in duergar 'hit it'

< 20h/25H 111v/111V Pos: standing >

< 20h/25H 111v/111V Pos: standing >
Mirk tries to destroy a wall of bones...

< 21h/25H 111v/111V Pos: standing >
Slay whom?

< 21h/25H 111v/111V Pos: standing >
You try to destroy a wall of bones...

< 21h/25H 111v/111V Pos: standing >
Mirk tries to destroy a wall of bones...
Mirk's mighty hit totally destroys a wall of bones...
A wall of bones crumbles to dust and blows away.

< 23h/25H 111v/111V Pos: standing >
A Gnome snaps into visibility.

< 24h/25H 111v/111V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
A Gnome drains Mirk - what a waste of energy!
Mirk is dead! R.I.P.
Mirk's death cry reverberates in your head as he falls to the ground.

< 24h/25H 111v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
Fresh blood splatters cover the area.
[3] The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Gnome (small) Allah The Empire stands in mid-air here.

< 24h/25H 111v/111V Pos: standing >

< 24h/25H 111v/111V Pos: standing >
You clap your small hands together.

< 24h/25H 111v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 24h/25H 110v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/25H 110v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
Fresh blood splatters cover the area.
[3] The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Gnome (small) Allah The Empire stands in mid-air here.

< 25h/25H 109v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 25h/25H 108v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
Fresh blood splatters cover the area.
[3] The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Gnome (small) Allah The Empire stands in mid-air here.

< 25h/25H 109v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 25h/25H 110v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
Fresh blood splatters cover the area.
[3] The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Gnome (small) Allah The Empire stands in mid-air here.
A Gnome tips his hat.

< 25h/25H 109v/111V Pos: standing >
You see nothing special about him.
This Gnome is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He's encased in a shimmering globe!

<worn as a badge>    a shimmering bronze badge from Storm Port Stronghold [83%]
<worn on head>       a golden crown set with diamonds
<worn on eyes>       a pair of goggles of faerie sight
<worn in ear>        a tiny orb of obsidian
<worn on face>       a veil of dreams and nightmares [89%]
<worn around neck>   a cloak of dragons of intelligence (glowing)
<worn around neck>   some kharma mind beads [74%]
<worn on body>       some robes of the arch-magi (glowing) (illuminating)
<worn about body>    the shroud of corruption [poor] [53%]
<worn as quiver>     a boreal hide quiver from Vella's Bordello [89%]
<worn about waist>   an exquisite silk sash of endurance
<worn on belt buckle>a silvery sack
<attached to belt>   the codex of the muse of dreams [poor] [83%]
<worn on arms>       some blue dragonscale shoulder guards
<worn around wrist>  a glistening bracelet [superior]
<worn around wrist>  some polished endurium bracers
<worn on hands>      a pair of taut dwarfhide gloves [poor]
<worn on finger>     a yellow ring of chrysoberyl [superior]
<worn on finger>     the ring of the Netherworld (glowing) [78%]
<held>               the gem of the aerie [superior] [85%]
<held>               the flaming orb of revenge
<worn on legs>       some bright blue leg plates [23%]
<worn on feet>       boots of endurance [77%]

You attempt to peek at the inventory:
You can't see anything.

< 25h/25H 109v/111V Pos: standing >
The High-Arched Foyer before The Hall of Suicide Squad
Obvious exits: -North -South
The corpse of a Duergar Dwarf is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Duergar Dwarf is lying here.

< 25h/25H 109v/111V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Northeast
Fresh blood splatters cover the area.
[3] The corpse of a Duergar Dwarf is lying here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An ashen sapphire girth lies here on the ground.
A stone shard with jagged edges has been dropped here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A Gnome (small) Allah The Empire stands in mid-air here.

< 25h/25H 110v/111V Pos: standing >
A Human snaps into visibility.
A halo of white light descends upon a Human burning your soul.
-=[A beautiful pegasus's hooves crash into you with a stunning force!]=-