The death of [30 Rogue] Haha (Duergar)

in A Shaft Beneath a Soaring Mushroom Cavern

from the perspective of [30 Rogue] Haha (Duergar)


Elders Room in the House of Clan Night Stalker
   This room is used by the elder of the clan, both as a living quarters and
a training room. The floor is made of polished stone, as are the walls which
have a grain showing through their glass-like surface. The north wall is used
as the clan roster, members of the clan since its beginning have been carved
into the smooth stone, each filled with gold. A large tapestry bearing the
clan insignia covers the entire south wall. A large polished stone desk sits
against the west wall, covered with parchments and pieces of rolled leather.
A large bed sits in the western part of the room, its frame made from pure
mithril. The exit is east.
Obvious exits: -East #
The corpse of a Duergar Dwarf is lying here.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
The clan elder demonstrates a skill

< 414h/414H 116v/116V Pos: standing >
Ok.

< 414h/414H 116v/116V Pos: standing >
Practice Area
   This room is large with an open design, less elegant than other rooms in
the house. The stone of the floor is rough, as are the walls. Various objects
have been placed around the room to assist the members in their training.
Large stone columns, door frames with doors, fake walls and other structures
simulate the outside city, providing members with a superior area in which
to practice their many skills. The elder has a standing order for members to
suprise attack other members whenever possible in this practice area to keep
their skills sharp. A door can be seen in the west wall. The practice room
continues east.
Obvious exits: -East  -West 

< 414h/414H 115v/116V Pos: standing >
Practice Area
   This room is large with an open design, less elegant than other rooms in
the house. The stone of the floor is rough, as are the walls. Various objects
have been placed around the room to assist the members in their training.
Large stone columns, door frames with doors, fake walls and other structures
simulate the outside city, providing members with a superior area in which
to practice their many skills. The elder has a standing order for members to
suprise attack other members whenever possible in this practice area to keep
their skills sharp. The practice area continues east and west.
Obvious exits: -East  -West 

< 414h/414H 114v/116V Pos: standing >
Practice Area
   This room is large with an open design, less elegant than other rooms in
the house. The stone of the floor is rough, as are the walls. Various objects
have been placed around the room to assist the members in their training.
Large stone columns, door frames with doors, fake walls and other structures
simulate the outside city, providing members with a superior area in which
to practice their many skills. The elder has a standing order for members to
suprise attack other members whenever possible in this practice area to keep
the skills sharp. A door can be seen in the south wall. The practice room
continues west.
Obvious exits: -South# -West 

< 414h/414H 114v/116V Pos: standing >
Ok.

< 414h/414H 116v/116V Pos: standing >
An Elegant Hallway
   This hallway is wide and spacious. The floor is made of stone, polished to
near mirror like shine. The walls are made of a stone similar to the floor,
but with a slight marbled grain showing. The corners of the walls have been
rounded and smoothed. A carving of the guild insignia adorns the floor, lined
with gold. Doors can be seen in the north and west walls. The hall enters the
foyer to the south.
Obvious exits: -North -South -West #

< 414h/414H 115v/116V Pos: standing >
Ok.

< 414h/414H 115v/116V Pos: standing >
Priests Room
   This room is used by the clan priest to worship the god that oversees
the clan. The stone of the floor is polished to a brilliant shine, the wall
stone has a grain that can be seen through its glass like surface. A large
display case has been built into the east half of the north wall, displaying
a wide variety of religious items. The case extends out several meters from
the wall, almost hiding a bed that occupies the western half of the wall.
A thick fungus rug displaying the guild insignia sits in front of the case,
providing a soft surface to kneel upon. A small desk carved from stone and
polished to a smooth shine rests against the west wall. The exit is east.
Obvious exits: -East 
The clan crafts priest watches you silently

< 414h/414H 114v/116V Pos: standing >
An Elegant Hallway
   This hallway is wide and spacious. The floor is made of stone, polished to
near mirror like shine. The walls are made of a stone similar to the floor,
but with a slight marbled grain showing. The corners of the walls have been
rounded and smoothed. A carving of the guild insignia adorns the floor, lined
with gold. Doors can be seen in the north and west walls. The hall enters the
foyer to the south.
Obvious exits: -North -South -West 

< 414h/414H 113v/116V Pos: standing >
House of Clan Night Stalker
   This foyer is quite large, the walls to the north and south carved into
semi-circles. A large banner type tapestry hangs from the ceiling, bearing
the clan insignia. Other tapestries drape down from the walls, most depicting
scenes that demonstrate a skill taught to members of the clan. The floor is
made of stone polished to a mirror like shine. A spiral staircase leads up
on the south side of the room. A large hall leaves north. A large wooden door
can be seen in the west wall. The exit is east.
Obvious exits: -North -East # -West # -Up   

< 414h/414H 112v/116V Pos: standing >
Ok.

< 414h/414H 115v/116V Pos: standing >
Alley of The Stalker
   This alley is very narrow, formed by the sides of buildings to the north
and south. Carvings and some drawings cover the sides of the buildings. The
alley ends to the west where the entrance to a building can be seen. The
alley continues east.
Obvious exits: -East  -West 

< 414h/414H 114v/116V Pos: standing >
Alley of The Stalker
   This alley is very narrow, formed by the sides of two buildings to the
north and south. The sides of the buildings are scarred with carvings and
drawings. The floor of the alley seems to be part of the common slab that
was constructed for the two buildings. The alley ends to the east where
the Street Of Lost Clans can be seen. The alley continues west.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 

< 414h/414H 114v/116V Pos: standing >
Street of Lost Clans
   This street is constructed of large stones, some carved into the insignia
of various clans that have been lost throughout history. Inhabitants of all
sorts bustle past you, going about their daily business. Merchants shout
descriptions and prices of goods for sale as they push their carts along
the street. A narrow street branches off to the west. The entrance to a
building is east. The street continues to the north and south.
Obvious exits: -North -East # -South -West 

< 414h/414H 114v/116V Pos: standing >
Street of Lost Clans
   The large stones that comprise this street have been carved into the
insignias of the various clans lost throughout history. The memorials are
finely crafted by Clan Shatter stone. Some of the stones remain blank,
awaiting their memorial design. The smell of gourmet fungi is strong from
the west. A building block progress south. The road turns here, leaving to
the north and east.
Obvious exits: -North -East  -South -West #
A clansdwarf watches the area closely.

< 414h/414H 114v/116V Pos: standing >
The Guildhall Entrance to - = Nocturnal Fury =-
Obvious exits: -North

< 414h/414H 114v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 414h/414H 114v/116V Pos: standing >
Street of Lost Clans
   The large stones that comprise this street have been carved into the
insignias of the various clans lost throughout history. The memorials are
finely crafted by Clan Shatter stone. Some of the stones remain blank,
awaiting their memorial design. The smell of gourmet fungi is strong from
the west. A building block progress south. The road turns here, leaving to
the north and east.
Obvious exits: -North -East  -South -West #
A clansdwarf watches the area closely.

< 414h/414H 114v/116V Pos: standing >
Street of Lost Clans
   The stones of this street have been carved to serve as a memorial for the
various clans lost throughout history. The clans insignias serve as a reminder
for friends, and insure that history will not forget any Duergar clan. The
smell of prepared gourmet fungi fills the air. Sounds of the inhabitants of
the stronghold can be heard all around. The door-less wall of a building is
on the north side here, richly decorated with Duergar designs. The entrance
to a large building is east. The street turns here and continues to the
south and west.
Obvious exits: -East # -South -West 

< 414h/414H 113v/116V Pos: standing >
The door seems to be closed.

< 414h/414H 113v/116V Pos: standing >
Southern End of The Street of Lost Clans
   The stones of this street are carved into the insignia of clans that
have been lost throughout history. Not all the stones are carved, some
smooth stones have yet to receive their memorial design. Sounds of the
city echo softly around, smoothed by the vastness of the cavern. The
occasional smell of prepared gourmet fungi wafts by, teasing you with
an enticing aroma. An occasional shout rises up, some from merchants,
others from conflict. stone buildings line both sides of the street, each
richly decorated by Clan Shatter stone. Strongstone Circle is accessed to
the south. The street continues north.
Obvious exits: -North -South
A cavern snake coils and strikes.
A clansdwarf shouts as he pushes his cart.
A clansdwarf looks through the merchants carts.

< 414h/414H 113v/116V Pos: standing >
Strongstone Circle
   This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East  -South# -West 

< 414h/414H 113v/116V Pos: standing >
A cavern snake enters from the north.

< 414h/414H 113v/116V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 414h/414H 113v/116V Pos: standing >
< T: Haha TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 414h/414H 113v/116V Pos: standing >
< T: Haha TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 414h/414H 113v/116V Pos: standing >
< T: Haha TP: sta TC:excellent E: snake sta EP: excellent >
 You attempt to flee...
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East  -South -West 
You flee eastward!

< 414h/414H 101v/116V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Saving Haha.

< 414h/414H 101v/116V Pos: standing >
Strongstone Circle
   This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East  -South# -West 
A cavern snake coils and strikes.

< 414h/414H 102v/116V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.

< 414h/414H 102v/116V Pos: standing >
< T: Haha TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 414h/414H 102v/116V Pos: standing >
< T: Haha TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 414h/414H 102v/116V Pos: standing >
< T: Haha TP: sta TC:excellent E: snake sta EP: excellent >
 You attempt to flee...
Northwest Corner of Strongstone Circle
   This street is constructed from large stones, each carved into the shape of
the Strongstone family crest. Various sounds echo in the vastness of the
cavern, hammers forging weapons, chisels cutting stone, vendors shouting out
trying to attract customers and the occasional final cry of someone losing
a conflict. The path of the Bloody Axe starts north. The Way of the Beast
starts to the west. Strongstone Circle continues to the east and south.
Obvious exits: -North -East  -South -West 
A clansdwarf watches the area closely.
You flee westward!

< 414h/414H 96v/116V Pos: standing >
Saving Haha.

< 414h/414H 96v/116V Pos: standing >
A cavern snake enters from the east.

< 414h/414H 96v/116V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 414h/414H 95v/116V Pos: standing >
A cavern snake enters from the north.
Southwest Corner of Strongstone Circle
   This is the southwest corner of Strongstone circle. The street is
constructed of large stones, each carved into the shape of the Strongstone
family crest. The stones are well crafted, their surface as smooth as glass.
A stone archer shelter lies to the west, allowing archers to defend the
pavilion from within. Strongstone Circle continues to the north and east.
Obvious exits: -North -East 

< 414h/414H 94v/116V Pos: standing >
A cavern snake enters from the north.
Alas, you cannot go that way. . . .

< 414h/414H 94v/116V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.

< 414h/414H 94v/116V Pos: standing >
< T: Haha TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 414h/414H 94v/116V Pos: standing >
< T: Haha TP: sta TC:excellent E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 414h/414H 94v/116V Pos: standing >
< T: Haha TP: sta TC:excellent E: snake sta EP: excellent >
 You attempt to flee...
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen in Strongstone Pavilion to the
east. Archer shelters block the way north. The street continues west.
Obvious exits: -East  -West 
You flee eastward!

< 414h/414H 78v/116V Pos: standing >
Saving Haha.

< 414h/414H 78v/116V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A cavern snake coils and strikes.
A clansdwarf sits atop a large steeder.
The Khildarak Quartermaster stands here.

< 414h/414H 77v/116V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up   

< 414h/414H 76v/116V Pos: standing >
A cavern snake enters from the north.
Alas, you cannot go that way. . . .

< 414h/414H 76v/116V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake's fine bite grazes you.

< 411h/414H 76v/116V Pos: standing >
< T: Haha TP: sta TC:few scratches E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 411h/414H 76v/116V Pos: standing >
< T: Haha TP: sta TC:few scratches E: snake sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 411h/414H 76v/116V Pos: standing >
< T: Haha TP: sta TC:few scratches E: snake sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 411h/414H 76v/116V Pos: standing >
< T: Haha TP: sta TC:few scratches E: snake sta EP: excellent >
 Saving Haha.

< 411h/414H 76v/116V Pos: standing >
< T: Haha TP: sta TC:few scratches E: snake sta EP: excellent >
 You attempt to flee...
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 
You flee upward!

< 411h/414H 61v/116V Pos: standing >
Saving Haha.

< 411h/414H 61v/116V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 411h/414H 60v/116V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 411h/414H 59v/116V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 411h/414H 58v/116V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 411h/414H 57v/116V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 411h/414H 56v/116V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up    -Down 

< 411h/414H 56v/116V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up    -Down 

< 411h/414H 55v/116V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up    -Down 

< 411h/414H 54v/116V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down 

< 411h/414H 53v/116V Pos: standing >
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently

< 411h/414H 54v/116V Pos: standing >
The Top Of A Sloping Passage
   This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East  -West 

< 411h/414H 52v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 411h/414H 52v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 411h/414H 53v/116V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 
A clansdwarf watches the area closely.

< 411h/414H 51v/116V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 

< 411h/414H 49v/116V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 
An intent duergar inquisitor searches the town for invaders.
A clansdwarf sits atop a large steeder.

< 411h/414H 47v/116V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East  -West 
A clansdwarf sits atop a large steeder.

< 411h/414H 46v/116V Pos: standing >
The Base Of A Steep Slope
   This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East  -South
A clansdwarf watches the area closely.

< 412h/414H 44v/116V Pos: standing >
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South

< 412h/414H 42v/116V Pos: standing >
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North -South

< 412h/414H 40v/116V Pos: standing >
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -North -Down 
A black-clothed duergar sentry hides in the shadows.

< 412h/414H 39v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/414H 39v/116V Pos: standing >
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East  -Up   
The corpse of a Mountain Dwarf is lying here.

< 412h/414H 39v/116V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East  -South -West 

< 412h/414H 39v/116V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East  -South

< 412h/414H 38v/116V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down 
[2] The corpse of a Duergar Dwarf is lying here.

< 412h/414H 37v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 412h/414H 37v/116V Pos: standing >
 
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
There is a portal here shimmering in a rainbow of colors.
The guildhall of Suicide Squad is here.

< 412h/414H 37v/116V Pos: standing >
You peer into a rainbow colored portal and see...
The Elemental Plane of Fire

< 412h/414H 37v/116V Pos: standing >
A Human snaps into visibility.
A halo of white light descends upon a Human burning your soul.
A beautiful pegasus's hooves crash into you with a stunning force!
You are knocked to the ground!

< 384h/414H 38v/116V Pos: sitting >
< T: Haha TP: sit TC:few scratches E: A Human sta EP: excellent >
 Someone parries your futile lunge at him.
A Human snaps into visibility.

< 384h/414H 38v/116V Pos: sitting >
< T: Haha TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Human snaps into visibility.
A Human's impressive bludgeon strikes you hard.
A Human's impressive bludgeon strikes you hard.
A Human's impressive bludgeon strikes you hard.
A Human's bludgeon reached your arm severing tendons and muscles.

< 267h/414H 38v/116V Pos: sitting >
< T: Haha TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Human snaps into visibility.
A Human's impressive bludgeon strikes you very hard.
A Human's bludgeon seriously wounds you.
OUCH!  That really did HURT!
A Human's the mace of the earth eminates a soft glow and a Human looks refreshed!
Healing energy flows from a Human into a Human's body!
A Human's powerful bludgeon enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Human's impressive bludgeon enshrouds you in a mist of blood.
A Human's impressive bludgeon enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 46h/414H 38v/116V Pos: sitting >
< T: Haha TP: sit TC: awful E: A Human sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Human snaps into visibility.

< 46h/414H 38v/116V Pos: sitting >
< T: Haha TP: sit TC: awful E: A Human sta EP: excellent >
 A beautiful pegasus suddenly attacks YOU!
A beautiful pegasus's thrash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 27h/414H 38v/116V Pos: sitting >
< T: Haha TP: sit TC: awful E: someone sta EP: excellent >
 You clamber to your feet.
A Human snaps into visibility.

< 27h/414H 38v/116V Pos: standing >
< T: Haha TP: sta TC: awful E: A Human sta EP: excellent >
  
  MM....MM    
 ,,M.oo..MM   
  ,,....o.M,  
  M.oo@.o.M,  
 MM..ooo..,M  
  MM..oo.M,,  
   MMM..MMM   
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East  -South -West  -Up   
There is a portal here shimmering in a rainbow of colors.
The guildhall of Suicide Squad is here.

< 27h/414H 38v/116V Pos: standing >
< T: Haha TP: sta TC: awful E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'parl xafe'
A Human snaps into visibility.
You are sent reeling by a Human's holy word.