The death of [42 Storm Druid] Xox (Grey Elf)

in Tired Trader Inn

from the perspective of [56 Star Magus] Atrel Suicide Squad (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [72%]
<worn on head>       the royal crown of Aravne (magic)
<worn on eyes>       the severed eyes of a demon (magic) [76%]
<worn in ear>        an earring of hope and enlightenment [poor] (magic) (glowing)
<worn in ear>        an enchanted earring of constitution [65%]
<worn on face>       a white hot mask of living flame (glowing) [86%]
<worn around neck>   some kharma mind beads [poor] (magic) [79%]
<worn around neck>   an amulet of wisdom [poor] (magic)
<worn on body>       the armor of a MaDMaN (magic) [68%]
<worn about body>    a curtain of elemental fire (magic) (humming) [82%]
<worn on back>       a smoky duffelbag [78%]
<worn on tail>       a small brass bell dangling on a golden chain [superior] (magic) [81%]
<worn as quiver>     a superior silver quiver [56%]
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>the head of Raxthan [71%]
<attached to belt>   a bloated bebilith stomach sack (magic)
<worn on arms>       the sleeves of impskin
<worn around wrist>  a bracelet of influence [poor] (magic) [67%]
<worn around wrist>  some polished endurium bracers (magic) [60%]
<worn on hands>      the gloves of immolation (glowing) [82%]
<worn on finger>     a ring called 'Soulcatcher' of wisdom
<worn on finger>     the ring of the legendary hunter of greater wisdom (magic) (glowing) (humming) [52%]
<primary weapon>     the wondrous mace of the Sea (magic) (illuminating)[108h 30m 3s]
<held>               an oval ice crystal (glowing) [88%]
<worn on legs>       some bright blue leg plates
<worn on feet>       the boots of speed [poor] (magic)

A trained treeclimber hops about, flexing its claws.
A trained treeclimber hops about, flexing its claws.
A trained treeclimber hops about, flexing its claws.
An animal trainer cruises the district, pets in tow.

< 684h/684H 299v/300V Pos: standing >
A Home Tree in the Commons District.
   This is one of the wider Aravne trees, and serves as the home for many
families.  Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families.  Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East  -West  -Up   

< 684h/684H 298v/300V Pos: standing >
A beastmaster enters from the east.
A young forest hound enters from the east.
A young forest hound enters from the east.
A large treejumper enters from the east.
A forest cat enters from the east.
A large treejumper enters from the east.

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Grotar.

< 684h/684H 300v/300V Pos: standing >
Looks like an exit.
You extend your sights eastward.
It's too difficult to see what lies in that direction.

< 684h/684H 300v/300V Pos: standing >
Skyway through the Commons District Home Trees.
   Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge.  Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time.  The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -East  -West 

< 684h/684H 299v/300V Pos: standing >
A Home Tree in the Commons District.
   This is one of the wider Aravne trees, and serves as the home for many
families.  Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families.  Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East  -West  -Up   
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A large treejumper follows her master
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A beastmaster walks his newest trainees about Aravne

< 684h/684H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 684h/684H 299v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 684h/684H 300v/300V Pos: standing >
Skyway through the Commons District Home Trees
   Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge.  Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time.  The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -East  -West 
A tourist makes his way toward through the District.

< 684h/684H 299v/300V Pos: standing >
The Commons District Free Market
   This is a section of the sprawling mass of platforms and walkways known
as the commons district free market.  Usually the first place that
new goods are sold in aravne due to its proximity to the loading platform,
this marketplace is bustling with business.  The lack of local tarrifs or
taxes on trade here has resulted in a wonderous marketplace filled with free
enterprise.  Instead of large and well established shops, the bulk of the
market is made up of fast dealing salesman who both buy and sell wares to make
their living.  A crafty and shrewd business mind could thrive in this place,
and it appears a few such have been able to establish permanent businesses
here and there.
Obvious exits: -North# -East  -South -West 

< 684h/684H 298v/300V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.
A Wooden Skyway in the Commons District
   Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings.  A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail.  Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -North -South
A whore with a pockmarked face slouches about.(Red Aura)
A member of the Aravne commons guards patrols here.
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A forest hound saunters after his master.(Red Aura)
A beastmaster walks his newest trainees about Aravne

< 684h/684H 299v/300V Pos: standing >
You quickly scan the area.
A pockmarked whore who is not far off to your north.
A rowdy drunk who is not far off to your north.
A rowdy drunk who is not far off to your north.
A rowdy drunk who is not far off to your north.
Gungol who is not far off to your north.
A peacekeeper who is close by to your south.
A bounty hunter who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.

< 684h/684H 299v/300V Pos: standing >
Entrance to the Commons District
   Here, against the north side of the entrance tree, lies the entrance to the
commons district.  The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside.  The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level.  Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time.  A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps.  Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East  -Down 
A militia peacekeeper watches for trouble.
A ruthless looking bounty hunter stalks his prey.(Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 684h/684H 298v/300V Pos: standing >
On a Wooden Staircase
   Here the staircase is even with the eastern side of the aravne tree, and
has climbed fifty feet from the forest floor.  The size of the trunk is so
great that by the time it climbs another fifty feet to the lowest branches it
will barely have curved to the north face.  Far below, the caravan unloading
zone can be seen east of the tree.
Obvious exits: -Up    -Down 

< 684h/684H 299v/300V Pos: standing >
Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East  -South -West  -Up   
A wooden sign is attached to the tree here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)

< 684h/684H 298v/300V Pos: standing >
Path to the Forest Undercity
   Here the path leads west around the massive city entry tree, and
curves with the trunk slowly northward.  Strange patches of rot and disease
can be seen on the side of this massive tree, extremely unusual for something
which has lived for so long healthily.  Perhaps there is a reason this part of
the forest the path leads to is now restricted.
Obvious exits: -East  -Northwest

< 684h/684H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 684h/684H 298v/300V Pos: standing >
Entry to the Forest Undercity
   Here the path path around the giant tree completes its curve and heads
northward into the forest undercity.  Before you lie more of the incredibly
massive treetrunks, with a few narrow paths winding between them out of sight
to the north.  Very high above you, where the lowest branches of the trees
begin, wooden structures can be seen stretching out beyond any line of sight.
More patches of rot can be seen on the other trees to the north, and
this part of Aravne Forest does not seem nearly as peaceful or inviting as
the rest.
Obvious exits: -North -Southeast
A warning sign has recently been posted here.
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
A member of the Aravne forest guard watches the area for danger(Gold Aura)
Grotar sneaks in from the southeast.

< 684h/684H 296v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 684h/684H 296v/300V Pos: standing >
Path Through the Forest Undercity
   The forest is even darker here underneath the city of Aravne and the
gigantic trees it is built upon.  Occasionally a structure can be glimpsed
through the branches far above, branches which are larger than most trees
themselves.  Small patches of rot can be glimpsed on some of the treetrunks,
and there is a definite sense of foreboding here.
Obvious exits: -North -South
Grotar sneaks in from the south.

< 684h/684H 298v/300V Pos: standing >
Inside the Forest Undercity
   Here the path leading north nears the limits of the Aravne Forest Guards
longbow range, evident by the large amount of spent arrows sticking in the
forest floor here.  Splashes of a dark, sticky dried gook stain many of the
fallen leaves which cover the ground here.  A few bones, gnawed and picked
clean by scavengers lie scattered about here.  To the north, the trunk of one
of the giant trees blocks any view of deeper into the forest.
Obvious exits: -North -South
Grotar sneaks in from the south.

< 684h/684H 296v/300V Pos: standing >
Forest Undercity South of Battle Tree
   Here the path through the forest undercity splits at the base of an
aptly named Aravne tree that has been scarred by a recent skirmish which
must have been fought here.  The ground is covered with gnawed bones, both
humanoid and beast.  Several broken weapons, dented suits of armor, and
shredded leather garmets also litter the forest floor here.  The large amount
of blood spilled on this spot seems to have permanently discolored the
forest floor here, and the tree seems to have taken on a slightly more twisted,
wicked appearance.  Perhaps blood in the soil is not the preferred diet of
this giant tree.
Obvious exits: -South -Northwest -Northeast
Grotar sneaks in from the south.

< 684h/684H 298v/300V Pos: standing >
Western Path Around Battle Tree
   Here the path up around Battle Tree curves slowly to the north
as it followes the massive arc of the aravne tree.  High above in the branches
marking the under canopy, glimpses of wooden structures can be seen.  Just
ahead to the north this path comes to an intersection.
Obvious exits: -North -Southeast
A severed insect leg lies here leaking ooze.

< 684h/684H 296v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
Path Intersection South of the Dump Landing
   Here the path leading north from Battle Tree intersects with a second
path leading in from the east.  Continuing north, the main path seems to end
just ahead where two of the aravne trees grow only a wagons width apart from
each other.  The stench of rot and garbage wafts in from that direction,
evidence that the dump landing probably lies just beyond.
Obvious exits: -North -East  -South
An old, weathered sign marks the intersection here.
Grotar sneaks in from the south.

< 684h/684H 298v/300V Pos: standing >
You quickly scan the area.
A customs guard who is not far off to your north.
A customs guard who is not far off to your north.
A volunteer guard who is in the distance to your north.
A treant who is not far off to your east.

< 684h/684H 298v/300V Pos: standing >
Twin Tree Gateway to the Dump Landing
   Here the path leads between two towering aravne trees, leaving barely
enough room for a wagon to pass between.  A makeshift wooden gate spans the
slight distance between the trunks, making this passage an easily defensible
position.  Beyond the gate to the north lies one of the most massive garbage
dumping site in all the realms, and a heaven for the thri-kreen tribe
which has claimed it as their property and home.
Obvious exits: -North# -South

< 684h/684H 296v/300V Pos: standing >

< 684h/684H 299v/300V Pos: standing >
You start chanting...

< 684h/684H 300v/300V Pos: standing >
Casting: conjure void 

< 684h/684H 300v/300V Pos: standing >
You complete your spell...
Negative energies coalesce and form a Void Elemental!
A void elemental sulkily says 'Your wish is my command, master!'
A void elemental starts following you.

< 684h/684H 300v/300V Pos: standing >
A void elemental is now a member of your group.

< 684h/684H 300v/300V Pos: standing >
You wink seductively.

< 684h/684H 300v/300V Pos: standing >
Ok.

< 684h/684H 300v/300V Pos: standing >
Southern Entry of the Dump Landing
   Just north of the southern gate and the twin trees which frame it, the
dump spans the entire northern arc of view.  Busy looking thri-kreen sift
through the garbage for usefull or possibly valueable items, garbage which
is replenished weekly when it is dumped from the city of Aravne above.  It
appears that, while most of the trash is allowed to pile up, the main pathways
through the dump are kept clear to aid travel.  It seems as though one
persons trash really is another persons treasure.
Obvious exits: -North -East  -South -West 
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Grotar sneaks in from the south.

< 684h/684H 298v/300V Pos: standing >
Ok.

< 684h/684H 298v/300V Pos: standing >

< 684h/684H 298v/300V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your north.
A customs guard who is not far off to your east.
A customs guard who is not far off to your east.
A poor human who is not far off to your west.
Arckk who is not far off to your west.
A trader who is not far off to your west.

< 684h/684H 298v/300V Pos: standing >
Cental Path Through the Dump
   This is the central path through the dump landing, leading to all areas
which are open to the public.  Large heaps of garbage block any passage
east or west, while the southern intersection lies to the north.  The giant
twin trees can be seen to the south, marking the southern gate of the dump.
Obvious exits: -North -South
A void elemental sneaks in from the south.
Grotar sneaks in from the south.

< 684h/684H 296v/300V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A customs guard who is close by to your south.
A customs guard who is close by to your south.
Trasaaak who is close by to your south.

< 684h/684H 299v/300V Pos: standing >
The Southern Intersection
   This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen.  To the west leads Commerce Way, while east
of here runs Tired Trader Way.  Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East  -South -West 
A void elemental sneaks in from the south.

< 684h/684H 298v/300V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
A volunteer guard who is in the distance to your north.
Babedo who is a brief walk away to your east.
A dwarf alcoholic who is a brief walk away to your east.
Bakchasa who is a brief walk away to your east.
A customs guard who is not far off to your south.
Trasaaak who is not far off to your south.
A volunteer guard who is not far off to your west.

< 684h/684H 298v/300V Pos: standing >
Western Half of Tired Traveler Way
   This section of the side path is remarkably clear of debris, perhaps due
to the fact that the structures facing it both north and south are constucted
completely from garbage.  The smell of cooking meat wafts in from the north
building, mingling with the stench of the dump with a rather nauseating
effect.
Obvious exits: -North# -East  -South# -West 

< 684h/684H 296v/300V Pos: standing >
Looks like an exit.
You extend your sights southward.
Tired Trader Inn
   This room is dark and well sheltered from the rest of the dump, making
it actually seem possible to hole up and sleep here.  This building almost
looks as though it wasnt made of garbage, but doesnt quite pull off the
illusion completely.
Obvious exits: -North#
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 299v/300V Pos: standing >
Ok.

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
   This room is dark and well sheltered from the rest of the dump, making
it actually seem possible to hole up and sleep here.  This building almost
looks as though it wasnt made of garbage, but doesnt quite pull off the
illusion completely.
Obvious exits: -North
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 298v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 298v/300V Pos: standing >
You detach from reality for a moment, pondering.

< 684h/684H 298v/300V Pos: standing >
Ok.

< 684h/684H 298v/300V Pos: standing >
Unseen things vanish from your sight.

< 684h/684H 298v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Grotar.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >
Looks like an exit.
You extend your sights northward.
Western Half of Tired Traveler Way
   This section of the side path is remarkably clear of debris, perhaps due
to the fact that the structures facing it both north and south are constucted
completely from garbage.  The smell of cooking meat wafts in from the north
building, mingling with the stench of the dump with a rather nauseating
effect.
Obvious exits: -North# -East  -South# -West 

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 684h/684H 300v/300V Pos: standing >
You say in minotaur 'hide'
Your armor of a MaDMaN hums briefly.

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >
Grotar says 'hide'
Grotar's black hooded cloak of Isha the Wanderer hums briefly.

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by someone.

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >
Eikels has entered the game.

< 684h/684H 300v/300V Pos: standing >
Looks like an exit.
You extend your sights northward.
Western Half of Tired Traveler Way
   This section of the side path is remarkably clear of debris, perhaps due
to the fact that the structures facing it both north and south are constucted
completely from garbage.  The smell of cooking meat wafts in from the north
building, mingling with the stench of the dump with a rather nauseating
effect.
Obvious exits: -North# -East  -South# -West 

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
Eikels (Kobold)(small) stands, floating here.(Red Aura)
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by someone.

< 684h/684H 300v/300V Pos: standing >
Autosaving...

< 684h/684H 300v/300V Pos: standing >
Ok.
A void elemental touches Eikels. Interesting.

< 684h/684H 300v/300V Pos: standing >
Eikels tips his hat.

< 684h/684H 300v/300V Pos: standing >
Eikels says in goblin 'I don't have DI'

< 684h/684H 300v/300V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is surrounded by a putrid aura!
He is surrounded by burning flames!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He does not wholly occupy this plane of existence.
He appears to be encased in a swirling barrier of gravitational energy!


< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
Eikels (Kobold)(small) stands, floating here.(Red Aura)
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.

< 684h/684H 300v/300V Pos: standing >
You say in minotaur 'can't di you either lol'

< 684h/684H 300v/300V Pos: standing >
Eikels snickers softly.

< 684h/684H 300v/300V Pos: standing >
You say in minotaur 'was human grey grey here a min ago'

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
Eikels (Kobold)(small) stands, floating here.(Red Aura)
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >
Eikels nods.

< 684h/684H 300v/300V Pos: standing >
You say in minotaur 'in this very inn'

< 684h/684H 300v/300V Pos: standing >
You see nothing special about him.
Eikels appears to be Kobold and is in excellent condition.
He's small in size.
His body seems to be made of stone!
He is glowing with malevolent power!

<worn as a badge>    a patched adamantium badge
<worn on head>       a fragile ruby coif from The Forest City of Aravne
<worn on eyes>       a troll-skin eyepatch
<worn in ear>        a boreal dragonscale earring
<worn in ear>        a crucifix marbled earring [78%]
<worn on face>       an assassins mask [poor] (magic) [80%]
<worn around neck>   a string of disembodied hands [42%]
<worn on body>       a stylish crystal breastplate from The Forest City of Aravne
<worn about body>    an icy sapphire bodycloak from The Forest City of Aravne
<worn about waist>   a billowing yellow sash [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       some gladiators vambraces [poor] (magic)
<worn around wrist>  a bracelet of purple mist [poor]
<worn on hands>      a pair of thick hydra-hide gloves [superior]
<worn on finger>     an unique granite band from The Forest City of Aravne
<worn on finger>     a boreal flesh signet from The Forest City of Aravne
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' (magic)
<secondary weapon>   a royal dagger of platinum
<worn on feet>       some gleaming obsidian shoes from The Forest City of Aravne

< 684h/684H 300v/300V Pos: standing >
Eikels nods.

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.

< 684h/684H 300v/300V Pos: standing >
Eikels says in goblin 'I'll log Eilks'

< 684h/684H 300v/300V Pos: standing >
The innkeeper stores Eikels's stuff in the safe and shows him to his room.

< 684h/684H 300v/300V Pos: standing >
You say in minotaur 'hide'
Your armor of a MaDMaN hums briefly.

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by someone.

< 684h/684H 300v/300V Pos: standing >
The negative field encasing you fades away...

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
Eilks enters from the north.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
Eilks closes the door.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
Eilks says 'your both hidden'

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
Eilks starts to chant in a deep voice.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
Eilks's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 684h/684H 300v/300V Pos: standing >
Tired Trader Inn
Obvious exits: -North#
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >
Eilks says 'unhide?'

< 684h/684H 300v/300V Pos: standing >
Ok.
A void elemental touches Eilks. Interesting.

< 684h/684H 300v/300V Pos: standing >
Eilks has just given you his consent.
Tired Trader Inn
Obvious exits: -North#
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.

< 684h/684H 300v/300V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by someone.

< 684h/684H 300v/300V Pos: standing >
A Human has entered the game.

< 684h/684H 300v/300V Pos: standing >
The innkeeper stores a Human's stuff in the safe and shows him to his room.

< 684h/684H 300v/300V Pos: standing >
Eilks is now a member of your group.

< 684h/684H 300v/300V Pos: standing >
A Grey Elf has entered the game.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
Eilks suddenly attacks a Grey Elf!

< 684h/684H 300v/300V Pos: standing >
A Grey Elf starts casting an offensive spell.
Grotar suddenly attacks a Grey Elf!
Grotar snaps into visibility.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
A Grey Elf has entered the game.

< 684h/684H 300v/300V Pos: standing >
Ok.
You snap into visibility.
A void elemental's mass slams into a Grey Elf, knocking her to the ground!

< 684h/684H 300v/300V Pos: standing >
A Grey Elf attacks a void elemental. [0 Hits]
A void elemental attacks a Grey Elf. [2 Hits]

< 684h/684H 300v/300V Pos: standing >
Eilks pokes a Grey Elf really hard, making you wince.
Eilks pokes a Grey Elf really hard, making you wince.
Eilks attacks a Grey Elf. [7 Hits]

< 684h/684H 300v/300V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the words 'yrawz ghfutz'
A Grey Elf calls down a roaring flamestrike at Eilks who starts to melt!
A Grey Elf attacks Eilks. [0 Hits]

< 684h/684H 300v/300V Pos: standing >
Eilks settles to his knees.

< 684h/684H 300v/300V Pos: standing >
Eilks's leap knocks into a Grey Elf, sending her slightly off balance...

< 684h/684H 300v/300V Pos: standing >
A Grey Elf's body quivers as Grotar's hit strikes deep!
A Grey Elf's pentagram was completely destroyed by the massive blow!
A Grey Elf's feathered leather eyepatch was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Grey Elf dies in agony.

< 684h/684H 300v/300V Pos: standing >

< 684h/684H 300v/300V Pos: standing >
A void elemental attacks a Grey Elf. [2 Hits]

< 684h/684H 300v/300V Pos: standing >
A Grey Elf attacks a void elemental. [0 Hits]

< 684h/684H 300v/300V Pos: standing >
Grotar suddenly attacks a Grey Elf!
Grotar snaps into visibility.

< 684h/684H 300v/300V Pos: standing >
A void elemental attacks a Grey Elf. [2 Hits]

< 684h/684H 300v/300V Pos: standing >
Looking panicked, a Grey Elf scrambles madly to her feet!

< 684h/684H 300v/300V Pos: standing >
A Grey Elf attacks a void elemental. [0 Hits]

< 684h/684H 300v/300V Pos: standing >
Grotar snaps into visibility.
A Grey Elf's soft skin cloak was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.