The death of [33 Conjurer] Fwip (Gnome)

in Tharnadian Bank

from the perspective of [50 Thief] Rex Suicide Squad (Goblin)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the diamond crown of Winduin of endurance (glowing)
<worn on eyes>       a human-made dragonscale eyepatch from The Astral Plane
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a pearl earring [superior]
<worn on face>       a mask called 'Frost' [poor] (magic)
<worn around neck>   a thin golden chain with a bluestone pendant (magic) [86%]
<worn around neck>   a sinister mithril pendant from Du'Maathe Castle
<worn on body>       a mysterious hooded white robe emitting black smoke (magic)
<worn about body>    a blood stained cloak [superior] [88%]
<worn as quiver>     a silken backsheath of flight (magic) [80%]
<worn about waist>   a red sash [superior]
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [71%]
<worn around wrist>  a rusty steel bracelet (glowing)
<worn on hands>      some razor-knuckled blood crystal gloves (magic)
<worn on finger>     ring of the dragons
<worn on finger>     a glowing black ring
<primary weapon>     the flaming dagger of the Council [poor] (magic) (glowing)
<secondary weapon>   'Disemboweler', the dagger of sin [superior] (magic) (glowing)
<worn on legs>       a pair of vapor leggings
<worn on feet>       some soldier boots with spurs [superior]

Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 231v/235V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A young cleric who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is close by to your west.
A stray cat who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.

< 640h/640H 232v/235V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A young cleric who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is close by to your west.
A stray cat who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.

< 640h/640H 233v/235V Pos: standing >
You follow a lich necromancer.


<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 640h/640H 234v/235V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 640h/640H 234v/235V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 640h/640H 234v/235V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 640h/640H 234v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 234v/235V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 640h/640H 234v/235V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 640h/640H 234v/235V Pos: standing >
A lich necromancer opens the door.

< 640h/640H 234v/235V Pos: standing >
You follow a lich necromancer.


<map>
Zone: Tharnadia - City of Humans.
Room: A Commoner's Dwelling
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Commoner's Dwelling
</map>
A Commoner's Dwelling
   This small, unremarkable dwelling would appear to be the home of a working
citizen from its furnishings and layout.  The couch is a little dirty, small
piles of dirty clothes lay scattered about here and there, and the place is
generally a mess.  Lit only by candles with little access to the sun from
within this alleyway, the dwelling is small, but livable.  A small doorway
leads out to the east.
Obvious exits: -East 
An iron wood-burning stove stands here. (glowing)
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A working commoner is stretched out, sound asleep.(Gold Aura)

< 640h/640H 233v/235V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.

< 640h/640H 233v/235V Pos: standing >
A lich necromancer closes the door.
You quickly scan the area.
You see nothing.

< 640h/640H 233v/235V Pos: standing >

< 640h/640H 234v/235V Pos: standing >

< 640h/640H 235v/235V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a lich necromancer.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >
A Commoner's Dwelling
Obvious exits: -East #
An iron wood-burning stove stands here. (glowing)
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A working commoner is stretched out, sound asleep.(Gold Aura)

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >

< 640h/640H 235v/235V Pos: standing >

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >

< 640h/640H 235v/235V Pos: standing >
A lich necromancer opens the door.

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.

< 640h/640H 235v/235V Pos: standing >
A Commoner's Dwelling
Obvious exits: -East 
An iron wood-burning stove stands here. (glowing)
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A working commoner is stretched out, sound asleep.(Gold Aura)

< 640h/640H 235v/235V Pos: standing >
A Commoner's Dwelling
Obvious exits: -East 
An iron wood-burning stove stands here. (glowing)
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A working commoner is stretched out, sound asleep.(Gold Aura)

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You follow a lich necromancer.


<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West  -Up   
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.

< 640h/640H 234v/235V Pos: standing >
You follow a lich necromancer.


<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.

< 640h/640H 233v/235V Pos: standing >
A lich necromancer opens the door.

< 640h/640H 233v/235V Pos: standing >
You follow a lich necromancer.


<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Saving Rex.

< 640h/640H 232v/235V Pos: standing >

< 640h/640H 233v/235V Pos: standing >
A lich necromancer closes the door.
Sarn, the banker suddenly attacks a lich necromancer!
A lich necromancer snaps into visibility.
Sarn, the banker's punch wounds a lich necromancer.

< 640h/640H 235v/235V Pos: standing >

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >
A lich necromancer snaps into visibility.
A lich necromancer places Tiamat's poison tail stinger in the back of Sarn, the banker, resulting in some strange noises and some blood.
A lich necromancer twists the blade causing Sarn, the banker to writhe in agony,
A lich necromancer places a green bladed dagger named 'Sepsis' [superior] in the back of Sarn, the banker, resulting in some strange noises and some blood.

< 640h/640H 235v/235V Pos: standing >
A lich necromancer snaps into visibility.
Sarn, the banker's feeble punch grazes a lich necromancer.
Sarn, the banker's punch grazes a lich necromancer.
Sarn, the banker's punch grazes a lich necromancer.
Sarn, the banker misses a lich necromancer.
PooF! a lich necromancer suddenly performs an evasive maneouver, quickling darting into the shadows!

< 640h/640H 235v/235V Pos: standing >
You snap into visibility.
You stealthily position yourself behind Sarn, the banker, circling him.

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Sarn, the banker dodges your futile attack.
You snap into visibility.
[Damage: 16 ] Sarn, the banker screams in pain as your pierce tears into his flesh
[Damage: 17 ] Sarn, the banker screams in pain as your pierce tears into his flesh
Sarn, the banker dodges your futile attack.
Sarn, the banker dodges your futile attack.

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn sta EP:  few wounds >
 Sarn, the banker dodges a lich necromancer's attack.
A lich necromancer snaps into visibility.
A lich necromancer's impressive pierce wounds Sarn, the banker.
A lich necromancer's impressive pierce wounds Sarn, the banker.
A lich necromancer's impressive pierce wounds Sarn, the banker.
A lich necromancer's Tiamat's poison tail stinger strikes out in a blur of speed at Sarn, the banker.

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn sta EP:  few wounds >
 You snap into visibility.
You do an amazing maneuver, tripping Sarn, the banker.

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn ass EP:  few wounds >
 A lich necromancer parries Sarn, the banker's lunge at him.
Sarn, the banker misses a lich necromancer.
A lich necromancer snaps into visibility.
A lich necromancer snaps into visibility.
A lich necromancer moves in the shadows, suddenly reappearing behind Sarn, the banker!

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn ass EP:  few wounds >
 A lich necromancer snaps into visibility.
A lich necromancer gets past Sarn, the banker's defenses and strikes with a mighty blow.
A lich necromancer sneaks up on Sarn, the banker driving their weapon deep into a vital organ!
...A lich necromancer then quickly fades into the shadow, re-appearing only to attack again!
A lich necromancer places Tiamat's poison tail stinger in the back of Sarn, the banker, resulting in some strange noises and some blood.

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn ass EP:  nasty wounds >
 A lich necromancer snaps into visibility.
Sarn, the banker screams in pain as a lich necromancer's pierce tears into his flesh.
Sarn, the banker screams in pain as a lich necromancer's pierce tears into his flesh.
Sarn, the banker screams in pain as a lich necromancer's pierce tears into his flesh.
Sarn, the banker screams in pain as a lich necromancer's pierce tears into his flesh.

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn ass EP:  nasty wounds >
 You snap into visibility.
[Damage: 21 ] Sarn, the banker screams in pain as your pierce tears into his flesh
[Damage: 20 ] Sarn, the banker screams in pain as your pierce tears into his flesh
[Damage: 21 ] Sarn, the banker screams in pain as your pierce tears into his flesh
[Damage: 19 ] Sarn, the banker screams in pain as your pierce tears into his flesh

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn ass EP: pretty hurt >
 A lich necromancer snaps into visibility.
A lich necromancer seems to dance with Sarn, the banker, but winds up flat on his ass.

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn ass EP: pretty hurt >
 A lich necromancer snaps into visibility.
A lich necromancer's pierce strikes Sarn, the banker hard.
A lich necromancer's impressive pierce strikes Sarn, the banker very hard.
A lich necromancer's impressive pierce strikes Sarn, the banker very hard.
A lich necromancer's impressive pierce strikes Sarn, the banker very hard.

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn ass EP:  awful >
 A lich necromancer snaps into visibility.
Sarn, the banker's blood splatters as it hits the ground.

< 640h/640H 235v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:few scratches E: sarn ass EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] Sarn, the banker screams in pain as your pierce tears into his flesh
[Damage: 17 ] Sarn, the banker screams in pain as your pierce tears into his flesh
[Damage: 18 ] Sarn, the banker screams in pain as your pierce tears into his flesh
[Damage: 20 ] Sarn, the banker screams in pain as your pierce tears into his flesh
[Damage: 21 ] Sarn, the banker screams in pain as your pierce tears into his flesh
[Damage: 13 ] Sarn, the banker screams in pain as your pierce tears into his flesh
Sarn, the banker is dead! R.I.P.
You receive your share of experience.
You have killed 1157 of 3000 Human(s) for boon # 2451.
You have killed 1 of 1 Human(s) for boon # 2465.
You have completed boon # 2465.
Your guild gained prestige!
You have gained 16 epic points.
You have killed 1 of 1 Human(s) for boon # 2466.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of Sarn, the banker cause a sickening chill to run up your spine.

< 640h/640H 235v/235V Pos: standing >
A lich necromancer flashes a wicked grin as the shadows slowly coalesce around them.

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 640h/640H 235v/235V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
*A lich necromancer sits in mid-air here.(Red Aura)
A globe of darkness floats near a lich necromancer's head.

< 640h/640H 235v/235V Pos: standing >
A lich necromancer clambers to his feet.

< 640h/640H 235v/235V Pos: standing >
A lich necromancer gets something from the corpse of Sarn, the banker.

< 640h/640H 235v/235V Pos: standing >

		Score information for Rex

Level: 50   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 640(640)  Moves: 235(235)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 8678 platinum     0 gold     0 silver     0 copper
Playing time: 2 days / 1 hours/ 0 minutes
Received data: 0.2010 MB this session.
Send data:     0.0031 MB this session.
Compression ratio: 87%
Title:  Suicide Squad
Group Leader: Nilats
Status:  Standing.
Epic points(total): 46341(46341) Current task: find runestone of Drustl's Yerdonia Enslaved
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   -0.25   Deaths:   10
Consenting: Nilats
Disguised as: a lich wizard (Excellent)
Detecting:      Invisible Evil Good Magic
Protected from: Evil Good Cold Low Circle spells
Enchantments:   Ultravision Fly Armor Haste Invisibility Levitation Listen Sneaking GlobeOfDarkness
Herbs:          Medicus
Bartender Quests Remaining: 20
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:  507 

Active Spells:
--------------
vitality (6 minutes)
pantherspeed (44 minutes)
lionrage (6 minutes)
hawkvision (5 minutes)
elephantstrength (4 minutes)
barkskin (1 minute)
rested bonus (88 minutes)
strength (22 minutes)
dexterity (22 minutes)


< 640h/640H 235v/235V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.

< 640h/640H 235v/235V Pos: standing >
Saving Rex.

< 640h/640H 235v/235V Pos: standing >
Experience till level: 4713883

< 640h/640H 235v/235V Pos: standing >

		Score information for Rex

Level: 50   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 640(640)  Moves: 235(235)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 8678 platinum     0 gold     0 silver     0 copper
Playing time: 2 days / 1 hours/ 0 minutes
Received data: 0.2022 MB this session.
Send data:     0.0032 MB this session.
Compression ratio: 87%
Title:  Suicide Squad
Group Leader: Nilats
Status:  Standing.
Epic points(total): 46341(46341) Current task: find runestone of Drustl's Yerdonia Enslaved
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   -0.25   Deaths:   10
Consenting: Nilats
Disguised as: a lich wizard (Excellent)
Detecting:      Invisible Evil Good Magic
Protected from: Evil Good Cold Low Circle spells
Enchantments:   Ultravision Fly Armor Haste Invisibility Levitation Listen Sneaking GlobeOfDarkness
Herbs:          Medicus
Bartender Quests Remaining: 20
Combat Pulse:   13 Spell Pulse:  0.70 
Leaderboard Points:  507 

Active Spells:
--------------
vitality (6 minutes)
pantherspeed (44 minutes)
lionrage (6 minutes)
hawkvision (5 minutes)
elephantstrength (4 minutes)
barkskin (1 minute)
rested bonus (88 minutes)
strength (22 minutes)
dexterity (22 minutes)


< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
You are carrying: (2/13)
a disguise kit
a bottomless bag of the shield dwarves

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 640h/640H 235v/235V Pos: standing >

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.

< 640h/640H 235v/235V Pos: standing >

< 640h/640H 235v/235V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 640h/640H 235v/235V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 640h/640H 235v/235V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 640h/640H 235v/235V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 640h/640H 235v/235V Pos: standing >
Tharnadian Bank
Obvious exits: -South#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 640h/640H 235v/235V Pos: standing >

< 640h/640H 235v/235V Pos: standing >
A Gnome rides in on a stray dog from the south.

< 640h/640H 235v/235V Pos: standing >
A lich necromancer closes the door.

< 640h/640H 235v/235V Pos: standing >
You snap into visibility.
A Gnome quickly slides off a stray dog's back.
You do an amazing maneuver, tripping a Gnome.

< 640h/640H 235v/235V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome ass EP: excellent >
 A lich necromancer snaps into visibility.
A lich necromancer places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
A lich necromancer places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a lich necromancer wrenches the weapon free, ramming it into a Gnome's spine!
A lich necromancer places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
A Gnome's angelic dragonscale shield was completely destroyed by the massive blow!
A Gnome's some unearthly gold talons was completely destroyed by the massive blow!
A Gnome's feathered leather eyepatch [superior] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.