<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the diamond crown of Winduin of endurance (glowing)
<worn on eyes> a human-made dragonscale eyepatch from The Astral Plane
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn in ear> a pearl earring [superior]
<worn on face> a mask called 'Frost' [poor] (magic)
<worn around neck> a thin golden chain with a bluestone pendant (magic) [86%]
<worn around neck> a sinister mithril pendant from Du'Maathe Castle
<worn on body> a mysterious hooded white robe emitting black smoke (magic)
<worn about body> a blood stained cloak [superior] [88%]
<worn as quiver> a silken backsheath of flight (magic) [80%]
<worn about waist> a red sash [superior]
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [71%]
<worn around wrist> a rusty steel bracelet (glowing)
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> ring of the dragons
<worn on finger> a glowing black ring
<primary weapon> the flaming dagger of the Council [poor] (magic) (glowing)
<secondary weapon> 'Disemboweler', the dagger of sin [superior] (magic) (glowing)
<worn on legs> a pair of vapor leggings
<worn on feet> some soldier boots with spurs [superior]
^M++++@+++++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^MM..
< 640h/640H 231v/235V Pos: standing >
You follow a lich necromancer.
++M++
*.@**
**...
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
< 640h/640H 231v/235V Pos: standing >
You follow a lich necromancer.
^*.^^.M^.
*****....M.
*M+**^**.^.^+
^M++++++++++
*M+*^*@****.+
^******....^+
M^***^..^MM.+
M*^*..^MM..
^**..^M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
You quickly scan the area.
A Town Guardian who is in the distance to your west.
A Town Guardian who is in the distance to your west.
< 640h/640H 230v/235V Pos: standing >
You follow a lich necromancer.
+++++
*^@M*
****.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
You quickly scan the area.
A Town Guardian who is rather far off to your west.
< 640h/640H 229v/235V Pos: standing >
You follow a lich necromancer.
**^*.^^.M
*******....
*MM**^**.^.
^M++++++++
*M+*@*.****
M^******....
MMM^***^..^MM
MMM*^*..^MM
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
Saving Rex.
< 640h/640H 228v/235V Pos: standing >
You follow a lich necromancer.
^M+++
M+@M*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
< 640h/640H 227v/235V Pos: standing >
You follow a lich necromancer.
M^***..^M
M^**^*.^^.M
*******....
*MM**^**.^
^M@++++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
You quickly scan the area.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
An elite guard who is not far off to your west.
< 640h/640H 226v/235V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
An elite guard who is not far off to your west.
< 640h/640H 227v/235V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@++++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
You follow a lich necromancer.
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@M+++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
You quickly scan the area.
An elite guard who is close by to your west.
< 640h/640H 227v/235V Pos: standing >
You follow a lich necromancer.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A tough looking warrior is scanning the landscape beyond the walls.
You quickly scan the area.
A highwayman who is close by to your east.
A Town Guardian who is close by to your east.
A Town Guardian who is close by to your east.
< 640h/640H 227v/235V Pos: standing >
You follow a lich necromancer.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
You quickly scan the area.
An elite guard who is close by to your east.
A highwayman who is not far off to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
< 640h/640H 227v/235V Pos: standing >
You follow a lich necromancer.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
You quickly scan the area.
An elite guard who is not far off to your east.
A highwayman who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.
< 640h/640H 225v/235V Pos: standing >
You follow a lich necromancer.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
You quickly scan the area.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.
A large rat who is close by below you.
< 640h/640H 224v/235V Pos: standing >
< 640h/640H 225v/235V Pos: standing >
You follow a lich necromancer.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A large rat is scurrying about here.
You quickly scan the area.
A homeless peasant who is close by to your west.
A militia guard who is not far off to your west.
A Gnome who is not far off to your west.
< 640h/640H 225v/235V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your west.
A militia guard who is not far off to your west.
A Gnome who is not far off to your west.
< 640h/640H 226v/235V Pos: standing >
You follow a lich necromancer.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 640h/640H 225v/235V Pos: standing >
< 640h/640H 226v/235V Pos: standing >
Trip who?
< 640h/640H 228v/235V Pos: standing >
Trip who?
< 640h/640H 229v/235V Pos: standing >
You follow a lich necromancer.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
A young man in leather armor seems to be patrolling outside the gates.
Trip who?
< 640h/640H 228v/235V Pos: standing >
< 640h/640H 229v/235V Pos: standing >
Trip who?
< 640h/640H 231v/235V Pos: standing >
You follow a lich necromancer.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near a lich necromancer's head.
*A Gnome (small) Foot soldier The Empire stands in mid-air here.(Gold Aura)
You snap into visibility.
A Gnome snaps into visibility.
You do a fancy maneuver, tripping a Gnome.
< 640h/640H 230v/235V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP: excellent >
< 640h/640H 231v/235V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP: excellent >
You dodge a Gnome's vicious attack.
< 640h/640H 231v/235V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP: excellent >
< 640h/640H 231v/235V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sit EP: excellent >
A lich necromancer attempts to stab a Gnome in the back, but a Gnome's stone skin quickly absorbs the impact before fading away!
A lich necromancer snaps into visibility.
A Gnome snaps into visibility.
A lich necromancer places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a lich necromancer wrenches the weapon free, ramming it into a Gnome's spine!
A lich necromancer places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
A lich necromancer's Tiamat's poison tail stinger strikes out in a blur of speed at a Gnome.
A Gnome shivers slightly.
A lich necromancer places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a lich necromancer wrenches the weapon free, ramming it into a Gnome's spine!
A lich necromancer places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
< 640h/640H 231v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome sit EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 11 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 11 ] Your pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 11 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 12 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 11 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
< 618h/640H 231v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome sit EP: few wounds >
A lich necromancer parries a Gnome's lunge at him.
A Gnome snaps into visibility.
A lich necromancer snaps into visibility.
PooF! a lich necromancer suddenly performs an evasive maneouver, quickling darting into the shadows!
< 618h/640H 231v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome sit EP: few wounds >
A lich necromancer snaps into visibility.
A lich necromancer trips over a Gnome, in a futile attempt to slam her down even further.
< 618h/640H 231v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 11 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 11 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
You miss a Gnome.
You miss a Gnome.
[Damage: 11 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 12 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
A lich necromancer attempts to flee.
A lich necromancer leaves north.
< 599h/640H 231v/235V Pos: standing >
<
< 599h/640H 231v/235V Pos: standing >
<A Gnome's totem of Mox glows and a Gnome is bathed in a healing aura.
A Gnome is surrounded by a glowing green aura!
< 599h/640H 231v/235V Pos: standing >
<A Gnome clambers to her feet.
< 599h/640H 231v/235V Pos: standing >
<A Gnome attempts to flee.
A Gnome leaves west.
< 599h/640H 231v/235V Pos: standing >
Trip who?
< 599h/640H 231v/235V Pos: standing >
Trip who?
< 599h/640H 231v/235V Pos: standing >
Trip who?
< 599h/640H 231v/235V Pos: standing >
Trip who?
< 599h/640H 231v/235V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A lich necromancer who is close by to your west.
A Gnome who is close by to your west.
A religious zealot who is close by to your west.
A large rat who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A young cleric who is rather far off to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 599h/640H 231v/235V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*A lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
A Gnome (small) Foot soldier The Empire stands in mid-air here, fighting a lich necromancer. (Casting) (Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 599h/640H 229v/235V Pos: standing >
A Gnome snaps into visibility.
A Gnome completes her spell...
A Gnome utters the words 'warhunso gsfal'
A Gnome points at a lich necromancer.
You snap into visibility.
You do an amazing maneuver, tripping a Gnome.
< 599h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome ass EP: few scratches >
A Gnome points the totem of Mox at a lich necromancer.
A Gnome points at a lich necromancer.
< 599h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome ass EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 13 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your mighty pierce strikes a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 14 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your powerful pierce strikes a Gnome.
You ignite into black flames as you hit a Gnome!
You miss a Gnome.
[Damage: 13 ] Your impressive pierce wounds a Gnome.
You ignite into black flames as you hit a Gnome!
A lich necromancer snaps into visibility.
A Gnome snaps into visibility.
A lich necromancer's impressive pierce wounds a Gnome.
A lich necromancer's pierce strikes a Gnome.
A lich necromancer's powerful pierce strikes a Gnome.
A lich necromancer's impressive pierce strikes a Gnome.
A lich necromancer attempts to flee.
A lich necromancer leaves west.
< 561h/640H 229v/235V Pos: standing >
<A lich necromancer snaps into visibility.
A Gnome snaps into visibility.
A lich necromancer places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
A lich necromancer places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
With a swift tug a lich necromancer wrenches the weapon free, ramming it into a Gnome's spine!
A lich necromancer places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
< 561h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome ass EP: nasty wounds >
< 561h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome ass EP: nasty wounds >
A faint hum can be heard from Tiamat's poison tail stinger carried by a lich necromancer.
< 561h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome ass EP: nasty wounds >
A lich necromancer dodges a Gnome's attack.
A Gnome snaps into visibility.
A lich necromancer snaps into visibility.
A lich necromancer attempts to flee.
A lich necromancer leaves west.
< 561h/640H 229v/235V Pos: standing >
<A lich necromancer snaps into visibility.
A Gnome snaps into visibility.
A lich necromancer places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
A lich necromancer places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
< 561h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 14 ] Your impressive pierce strikes a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 13 ] Your impressive pierce strikes a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 13 ] Your impressive pierce strikes a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 14 ] Your impressive pierce strikes a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 12 ] Your impressive pierce strikes a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 13 ] Your pierce strikes a Gnome.
You ignite into black flames as you hit a Gnome!
< 530h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
A lich necromancer snaps into visibility.
A lich necromancer seems to dance with a Gnome, but winds up flat on his ass.
< 530h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
A Gnome snaps into visibility.
A lich necromancer's pierce strikes a Gnome.
A lich necromancer ignites into black flames as he hits a Gnome!
A lich necromancer's impressive pierce strikes a Gnome.
A lich necromancer ignites into black flames as he hits a Gnome!
A lich necromancer attempts to flee.
A lich necromancer tries to flee, but can't make it out of here!
< 530h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome ass EP: pretty hurt >
A Gnome clambers to her feet.
< 530h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
A lich necromancer attempts to flee.
A lich necromancer leaves east.
< 530h/640H 229v/235V Pos: standing >
<A Gnome starts casting a spell.
< 530h/640H 229v/235V Pos: standing >
<A lich necromancer tries to backstab a Gnome but simply falls through her.
A lich necromancer snaps into visibility.
< 530h/640H 229v/235V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 9 ] Your impressive pierce strikes a Gnome.
You ignite into black flames as you hit a Gnome!
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
< 527h/640H 229v/235V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Gnome sta EP: pretty hurt >
You snap into visibility.
You do a fancy maneuver, tripping a Gnome.
< 527h/640H 229v/235V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Gnome sit EP: pretty hurt >
A Gnome stops invoking abruptly!
A lich necromancer attempts to flee.
A lich necromancer leaves west.
< 527h/640H 229v/235V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Gnome sit EP: pretty hurt >
You parry a Gnome's lunge at you.
A Gnome snaps into visibility.
You snap into visibility.
< 527h/640H 229v/235V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Gnome sit EP: pretty hurt >
A lich necromancer snaps into visibility.
A Gnome snaps into visibility.
A lich necromancer's powerful pierce seriously wounds a Gnome.
A lich necromancer places a green bladed dagger named 'Sepsis' [superior] in the back of a Gnome, resulting in some strange noises and some blood.
< 527h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome sit EP: awful >
A lich necromancer snaps into visibility.
A Gnome snaps into visibility.
A lich necromancer's impressive pierce strikes a Gnome very hard.
A lich necromancer ignites into black flames as he hits a Gnome!
A lich necromancer's impressive pierce strikes a Gnome very hard.
A lich necromancer ignites into black flames as he hits a Gnome!
< 527h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome sit EP: awful >
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 12 ] Your impressive pierce strikes a Gnome very hard.
You ignite into black flames as you hit a Gnome!
You miss a Gnome.
[Damage: 11 ] Your impressive pierce seriously wounds a Gnome.
You ignite into black flames as you hit a Gnome!
[Damage: 11 ] Your pierce seriously wounds a Gnome.
You ignite into black flames as you hit a Gnome!
< 514h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Gnome sit EP: awful >
A lich necromancer attempts to flee.
A lich necromancer leaves east.
< 514h/640H 229v/235V Pos: standing >
<A lich necromancer enters from the east.
< 514h/640H 229v/235V Pos: standing >
<A lich necromancer tries to backstab a Gnome but simply falls through her.
A lich necromancer snaps into visibility.
< 514h/640H 229v/235V Pos: standing >
<A lich necromancer clambers to his feet.
< 514h/640H 229v/235V Pos: standing >
<A lich necromancer snaps into visibility.
A Gnome snaps into visibility.
A lich necromancer seems to dance with a Gnome, but winds up flat on his ass.
A lich necromancer attempts to flee.
A lich necromancer leaves west.
< 514h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sit TC:excellent E: A Gnome sit EP: awful >
A Gnome points the totem of Mox at a lich necromancer.
A Gnome points at a lich necromancer.
A lich necromancer blinks rapidly, seemingly trying to clear his vision.
A lich necromancer enters from the west.
< 514h/640H 229v/235V Pos: standing >
< T: a lich necromancer TP: sit TC:excellent E: A Gnome sit EP: awful >
A lich necromancer snaps into visibility.
A lich necromancer places Tiamat's poison tail stinger in the back of a Gnome, resulting in some strange noises and some blood.
A Gnome's ring of twisted gray mist of endurance was completely destroyed by the massive blow!
A Gnome's some stitched leggings of the Knights of the Raven [poor] was completely destroyed by the massive blow!
A Gnome's ancient sheath of *-* Clan BloodLust *-* was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!