<floating about head>a mirrored ioun stone[237h 43m 25s]
<worn as a badge> a clump of glowing fuzz
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the sapphire eye of a beholder guardian (magic) (humming)
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn in ear> a tiny endurium earring (magic)
<worn on face> a splintered dragon scale [poor]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> the platemail of the DragonLord (magic)[237h 43m 25s]
<worn about body> a long cape of shabilly-stitched dwarf scalps [superior]
<worn as quiver> a cracked granite quiver from Plane of Air [83%]
<worn about waist> a waistband of rock and stone [poor] (magic) [87%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming) [89%]
<worn on arms> a pair of chromium dragonscale vambraces (magic) [57%]
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn around wrist> a sapphire bracelet
<worn on hands> the gloves of placation [85%]
<worn on finger> a death ring of Tezcatlipoca (magic)[237h 43m 25s]
<worn on finger> a ring of twisted gray mist [85%]
<primary weapon> the sphere of wind (magic) (glowing)[237h 43m 25s]
<worn on legs> some tattered leggings
<worn on feet> a pair of dusty boots of intelligence (glowing)
At The Base of a Mountain
The mountain here comes down to meet the lake at the village.
To the east and to the west are some small trails that seem to
lead up into the mountain. To the south is the center of the
small town and the lake.
Obvious exits: -North -East -South -West -Up
< 592h/592H 263v/265V Pos: standing >
< 592h/592H 263v/265V Pos: standing >
Ok.
< 592h/592H 265v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: On A Small Lake
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: On A Small Lake
</map>
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
< 592h/592H 260v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: On A Small Lake
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: On A Small Lake
</map>
On A Small Lake
This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East -South -West
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
Groso sneaks in from the north.
< 592h/592H 258v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: Town Square
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: Town Square
</map>
Town Square
This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East -South -West
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)
< 592h/592H 256v/265V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
< 592h/592H 256v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
< 592h/592H 257v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
Sza sneaks in from the north.
< 592h/592H 258v/265V Pos: standing >
< 592h/592H 259v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Brick Road
</map>
A Brick Road
This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
Sza sneaks in from the north.
< 592h/592H 264v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East -South
Groso sneaks in from the north.
< 592h/592H 263v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A chicken pecks at the seed on the floor around here.
Sza sneaks in from the north.
< 592h/592H 262v/265V Pos: standing >
< 592h/592H 263v/265V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation of endurance carried by Groso.
< 592h/592H 265v/265V Pos: standing >
A chicken leaves south.
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East -West
A chicken pecks at the seed on the floor around here.
A village guard scans the horizon for signs of trouble.
< 592h/592H 264v/265V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 264v/265V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 264v/265V Pos: standing >
A village guard leaves west.
< 592h/592H 264v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West
Sza sneaks in from the west.
< 592h/592H 263v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A piglet plops around the barn here.(Gold Aura)
A village guard patrols the area for signs of trouble.
< 592h/592H 262v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West
Groso sneaks in from the north.
< 592h/592H 262v/265V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/592H 264v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East -South -West
A piglet plops around the barn here.(Gold Aura)
< 592h/592H 264v/265V Pos: standing >
< 592h/592H 264v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
< 592h/592H 263v/265V Pos: standing >
< 592h/592H 263v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Quiet Cottage
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Quiet Cottage
</map>
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South# -West
A rooster hops about here.(Gold Aura)
A village guard scans the horizon for signs of trouble.
A sturdy looking mount is here, all saddled up and ready to ride.
The quiet farmer sits here meditating.(Gold Aura)
Sza sneaks in from the west.
< 592h/592H 263v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
A Quiet Cottage
Obvious exits: -South# -West
*Sza Suicide Squad (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Groso Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A rooster hops about here.(Gold Aura)
A village guard scans the horizon for signs of trouble.
A sturdy looking mount is here, all saddled up and ready to ride.
The quiet farmer sits here meditating.(Gold Aura)
< 592h/592H 265v/265V Pos: standing >
Ok.
< 592h/592H 265v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Stuffy Barn
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Stuffy Barn
</map>
A Stuffy Barn
This barn is very large and fits many small animals in it.
The farmer's kids can often be seen working in here, milking
the cows and sheering the goats. There is a large stack of straw
at the top of the barn that acts like a silo. Often in one of
the corner's of the barn lies a pile of fertilizer that adds
a certain smell to the room.
Obvious exits: -North
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
< 592h/592H 264v/265V Pos: standing >
< 592h/592H 264v/265V Pos: standing >
Ok.
< 592h/592H 264v/265V Pos: standing >
< 592h/592H 264v/265V Pos: standing >
A Stuffy Barn
Obvious exits: -North#
*Sza Suicide Squad (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Groso Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
< 592h/592H 264v/265V Pos: standing >
< 592h/592H 264v/265V Pos: standing >
A Stuffy Barn
Obvious exits: -North#
*Sza Suicide Squad (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Groso Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
< 592h/592H 264v/265V Pos: standing >
Experience till level: 1005732
< 592h/592H 264v/265V Pos: standing >
A Stuffy Barn
Obvious exits: -North#
*Sza Suicide Squad (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Groso Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
A chicken pecks at the seed on the floor around here.
A piglet plops around the barn here.(Gold Aura)
A rooster hops about here.(Gold Aura)
< 592h/592H 264v/265V Pos: standing >
< 592h/592H 264v/265V Pos: standing >
Pardon?
< 592h/592H 264v/265V Pos: standing >
The barn seems to be closed.
< 592h/592H 264v/265V Pos: standing >
Ok.
< 592h/592H 265v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Quiet Cottage
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: A Quiet Cottage
</map>
A Quiet Cottage
This cottage is surrounded by fields of animals and fields of
produce. There are many barrels of freshly picked vegetables lined
up against the house, and there is a barn at the back of the house.
The village's main pathway is close by outside the farmer's property.
A ways off to the east there is a huge mountain that soars high
up into the clouds.
An unnatural silence fills this area.
Obvious exits: -South -West
A rooster hops about here.(Gold Aura)
A village guard scans the horizon for signs of trouble.
A sturdy looking mount is here, all saddled up and ready to ride.
The quiet farmer sits here meditating.(Gold Aura)
Groso sneaks in from the south.
< 592h/592H 264v/265V Pos: standing >
< 592h/592H 264v/265V Pos: standing >
The world is deathly silent, and no noise forms...
If you can't 'say', 'shout', or 'emote', what makes you think you can 'gcc'?
< 592h/592H 264v/265V Pos: standing >
Ok.
< 592h/592H 264v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: A Pleasant Village Path
</map>
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
< 592h/592H 263v/265V Pos: standing >
< 592h/592H 263v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
<map>
Zone: Cloud Giant Kingdom.
Room: Inside The Tall Wooden Gates
</map>
<map>
Zone: Cloud Giant Kingdom.
Room: Inside The Tall Wooden Gates
</map>
Inside The Tall Wooden Gates
Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition. Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South#
A rooster hops about here.(Gold Aura)
< 592h/592H 264v/265V Pos: standing >
< 592h/592H 264v/265V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -North -South#
*Sza Suicide Squad (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Groso Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A rooster hops about here.(Gold Aura)
< 592h/592H 264v/265V Pos: standing >
You nod at Sza.
< 592h/592H 264v/265V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -North -South#
*Sza Suicide Squad (Drow Elf)(small) stands in mid-air here.(Red Aura)
*Groso Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A rooster hops about here.(Gold Aura)
< 592h/592H 264v/265V Pos: standing >
As Sza claps his hands, the gauntlets of a Living Legend begin to tremble with power.
Darkness creeps up and begins to surround you.
Sza shimmers in and out of view as Sza's illusion starts to cover him.
Sza slowly fades out of existence.
Groso shimmers in and out of view as Sza's illusion starts to cover him.
Groso slowly fades out of existence.
You shimmer in and out of existence as Sza's illusion starts to cover you.
You vanish.
A rooster shimmers in and out of view as Sza's illusion starts to cover it.
A rooster slowly fades out of existence.
< 592h/592H 264v/265V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -North -South#
You sense a lifeform nearby.
You sense a lifeform nearby.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by someone.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.
< 592h/592H 265v/265V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -North -South#
You sense a lifeform nearby.
< 592h/592H 265v/265V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by someone.
< 592h/592H 265v/265V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by someone.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
A rooster who is close by to your north.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
A rooster who is close by to your north.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
A rooster who is close by to your north.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
A rooster who is close by to your north.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
A rooster who is close by to your north.
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
A rooster who is close by to your north.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
A rooster who is close by to your north.
< 592h/592H 265v/265V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -North -South#
You sense a lifeform nearby.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
A faint hum can be heard from the legplates of the Storm carried by someone.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
The sun rises over the northern horizon.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
A rooster who is close by to your north.
< 592h/592H 265v/265V Pos: standing >
< 592h/592H 265v/265V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by someone.
< 592h/592H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Pleasant Village Path
This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East -South -West #
A few drops of fresh blood are scattered around the area.
A Dwarf (medium) stands, floating here. (Non-Fraggable)(Gold Aura)
A rooster hops about here.(Gold Aura)
< 592h/592H 265v/265V Pos: standing >
A Dwarf enters from the north.
< 592h/592H 265v/265V Pos: standing >
You start chanting...
You snap into visibility.
< 592h/592H 265v/265V Pos: standing >
A Dwarf opens the gates.
< 592h/592H 265v/265V Pos: standing >
You snap into visibility.
Casting: horrid wilting
< 592h/592H 265v/265V Pos: standing >
You complete your spell...
A Dwarf seems to be blinded!
[Damage: 108 ] -=[A Dwarf begins to dry and wilt.]=-
A Dwarf's diseased rat's tooth melted corroded by the acid.
A Dwarf's amulet made from rotting plants melted corroded by the acid.
A Dwarf's crystalline ring melted corroded by the acid.
A Dwarf's some black spiked steel leg plates melted corroded by the acid.
A Dwarf's diamond earring of intelligence melted corroded by the acid.
A Dwarf is dead! R.I.P.
You receive your share of experience.