The death of [35 Conjurer] Fwip (Gnome)

in The Entrance to a Human Outpost

from the perspective of [52 Thief] Rex Suicide Squad (Goblin)

<floating about head>a dark ioun stone[239h 47m 17s]
<worn as a badge>    an emblem of Shanatar royalty of regeneration [70%]
<worn on head>       the diamond crown of Winduin of endurance (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a lightning earring [poor] [83%]
<worn in ear>        a small nightstone earring of power
<worn on face>       an expression of pure madness [poor] (glowing) [86%]
<worn around neck>   a necklace of halfling ears [poor]
<worn around neck>   a glowing necklace of power (glowing)
<worn on body>       the platemail of the Dragon Horde (glowing)[239h 47m 17s]
<worn about body>    a translucent cloak of the ancients
<worn as quiver>     a silken backsheath of flight [80%]
<worn about waist>   the mystical sash of the Netherworld (glowing) [51%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (humming)
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor]
<worn around wrist>  an etched mithral bracer of damage (humming)
<worn around wrist>  a bracelet of dracolich hide (humming) [71%]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     an obsidian circle of dexterity
<worn on finger>     an obsidian circle of agility
<primary weapon>     a MaDMaNs stabber
<secondary weapon>   the ice dagger of Sevenoaks
<worn on legs>       a pair of vapor leggings of precision
<worn on feet>       some gnomish rocket boots (humming) [85%]


<map>
Zone: The Human Outpost.
Room: At the Bottom of a Set of Narrow Stairs
</map>
At the Bottom of a Set of Narrow Stairs
    This is the base of a very long staircase. Deep in the ground now, the
scarcity of torches has made it all but impossible for most races to see
clearly.  This room is very dark and dingy and a very odd smell seems to
be coming from some direction. Northwards and westwards lead to different
sections of the dungeon while upwards leads back to the stairs.
Obvious exits: -North -West  -Up   #
The corpse of the prison guard is lying here.
An orb lies here glowing with a powerful light. (illuminating)

< 641h/602H 343v/344V Pos: standing >
Trip who?

< 641h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Dark and Dingy Room
</map>
A Dark and Dingy Room
    Shackles can be seen on the floor and ceiling. This place is equipped
to hold many prisoners of various sizes. Near the center of the room are
vicious looking torture implements. Some of them look so cruel that even
some evil races might be loath to use them. There are no torches here and
the room is kept very dark. Soldiers guarding this section are required
to bring their own for security. Exits lead to the north and east.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
The corpse of the prison guard is lying here.
An orb lies here glowing with a powerful light. (illuminating)

< 641h/602H 342v/344V Pos: standing >

< 641h/602H 342v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: At the Bottom of a Set of Narrow Stairs
</map>
At the Bottom of a Set of Narrow Stairs
    This is the base of a very long staircase. Deep in the ground now, the
scarcity of torches has made it all but impossible for most races to see
clearly.  This room is very dark and dingy and a very odd smell seems to
be coming from some direction. Northwards and westwards lead to different
sections of the dungeon while upwards leads back to the stairs.
Obvious exits: -North -West  -Up   #
The corpse of the prison guard is lying here.
An orb lies here glowing with a powerful light. (illuminating)

< 641h/602H 343v/344V Pos: standing >

< 641h/602H 343v/344V Pos: standing >
Ok.

< 641h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: On a Narrow Staircase
</map>
On a Narrow Staircase
    This staircase is very long and extends deep into the ground. There
are barely any torches here which can make sight extremely difficult for
some races. Several ornate symbols of Tharnadia can be seen on the walls
of the staircase. It is only possible to exit here upwards and down.
Obvious exits: -Up    -Down 

< 641h/602H 342v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Dark Staircase
</map>
Before a Dark Staircase
    This room has a significantly less amount of torches which make the
room glow extremely dimly. The room is very small and crowded, and probably
doesn't face much traffic throughout the day. Southwards leads back to
the base of the staircase. Downwards leads through a very dark and small
set of stairs.
Obvious exits: -South -Down 
The corpse of the staircase guard is lying here.

< 641h/602H 341v/344V Pos: standing >
Alas, you cannot go that way. . . .

< 641h/602H 342v/344V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
    This area of the outpost often sees large amounts of traffic. Because
of this, it has been constructed extremely well to prevent the room from
collapsing. A massive shield bearing the emblem of Tharnadia can be seen
hanging from the western wall. Eastwards leads to the soldiers recreational
area while southwards leads to an eating area. Northwards leads to a much
darker hallway.
Obvious exits: -North -East  -South -Up   

< 640h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Eating Area
</map>
The Eating Area
    During certain periods of the day, this room can be extremely busy.
Most of the food is cooked in this room over an oven fixed to the southern
wall. A single massive oaken table rests in the center of the room with
chairs to seat about twenty people. The soldiers of the outpost must have
shift schedules extremely different from each other as to prevent this
room from becoming overly crowded. The only exit is northwards which leads
to the base of a staircase.
Obvious exits: -North
A massive wooden table which could probably seat twenty people is here.
Tisil sneaks in from the north.

< 640h/602H 342v/344V Pos: standing >

< 640h/602H 342v/344V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/602H 344v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
    This area of the outpost often sees large amounts of traffic. Because
of this, it has been constructed extremely well to prevent the room from
collapsing. A massive shield bearing the emblem of Tharnadia can be seen
hanging from the western wall. Eastwards leads to the soldiers recreational
area while southwards leads to an eating area. Northwards leads to a much
darker hallway.
Obvious exits: -North -East  -South -Up   

< 640h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
   Here the tunnel gradually heads downwards as workers failed to cut
through a massive boulder found on the ceiling. The staircase built instead
consists of wooden planks secured tightly to the floor. The planks are very
worn which shows this staircase must see lots of traffic throughout the
day. Westwards leads back to the main entrance of the outpost.
Obvious exits: -West  -Down 

< 640h/602H 342v/344V Pos: standing >

< 640h/602H 342v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
    This is the entrance to an underground outpost. Magical torches line
the walls filling the room with a dim blue glow. It is very evident that
this outpost was carved from tough rock as large chunks of boulders can
be seen jutting from the wall every so often. It is rather dusty here making
breathing an effort. Tunnels lead to the north, east, and west while the
entrance to the outpost is to the south.
Obvious exits: -North -East  -South -West 

< 640h/602H 342v/344V Pos: standing >

< 640h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 640h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Near the Entrance of an Outpost
</map>
Near the Entrance of an Outpost
    The dirt ground is very solid here as are the walls and ceiling. Light
seems to be coming from all directions with a strange magical glow. While
giving enough light to see, it is not a huge amount which leaves the area
very dim and hard to see for most people. The tunnel continues northwards
where the entrance to an underground entrance can be seen. It is possible
to exit this place upwards.
Obvious exits: -North -Up   

< 640h/602H 342v/344V Pos: standing >

< 640h/602H 342v/344V Pos: standing >
You quickly scan the area.
A massive guard who is close by to your north.
A massive guard who is close by to your north.
A young mage guard who is close by to your north.
A ruthless mercenary who is close by to your north.
A Tharnadian cleric who is close by to your north.
A young patrol guard who is a brief walk away to your north.

< 640h/602H 344v/344V Pos: standing >
You quickly scan the area.
A massive guard who is close by to your north.
A massive guard who is close by to your north.
A young mage guard who is close by to your north.
A ruthless mercenary who is close by to your north.
A Tharnadian cleric who is close by to your north.
A young patrol guard who is a brief walk away to your north.

< 640h/602H 344v/344V Pos: standing >

< 640h/602H 344v/344V Pos: standing >

< 640h/602H 344v/344V Pos: standing >
Saving Rex.

< 640h/602H 344v/344V Pos: standing >
Tisil sits down.

< 640h/602H 344v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 640h/602H 343v/344V Pos: standing >

< 640h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Guard Walk
</map>

<map>
Zone: The Human Outpost.
Room: The Guard Walk
</map>
The Guard Walk
    This is a small guard walk which can occupy a good crowd of humans.
It has been strategically placed so that archers can fire upon people
attempting to enter the outpost while remaining relatively protected.
It is rather dark in here so that the exact position of guards wouldn't
be easily detectable. The only exit is to the east.
Obvious exits: -East 
A large spiked mace has been dumped here.
An outpost guard patrols here making his rounds.

< 640h/602H 342v/344V Pos: standing >

< 640h/602H 342v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 640h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Guard Walk
</map>

<map>
Zone: The Human Outpost.
Room: The Guard Walk
</map>
The Guard Walk
    This is a small guard walk which can occupy a good crowd of humans.
It has been strategically placed so that archers can fire upon people
attempting to enter the outpost while remaining relatively protected.
It is rather dark in here so that the exact position of guards wouldn't
be easily detectable. The only exit is to the west.
Obvious exits: -West 
An outpost guard patrols here making his rounds.

< 640h/602H 342v/344V Pos: standing >

< 640h/602H 342v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 640h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
    This is the entrance to an underground outpost. Magical torches line
the walls filling the room with a dim blue glow. It is very evident that
this outpost was carved from tough rock as large chunks of boulders can
be seen jutting from the wall every so often. It is rather dusty here making
breathing an effort. Tunnels lead to the north, east, and west while the
entrance to the outpost is to the south.
Obvious exits: -North -East  -South -West 

< 640h/602H 342v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: In a Well-Lit Passage
</map>

<map>
Zone: The Human Outpost.
Room: In a Well-Lit Passage
</map>
In a Well-Lit Passage
    The ceiling of this tunnel is rather low, which would force most humans
to bend their head while moving through it. Like the rest of the outpost,
boulders jut from the walls occasionally showing how difficult it was to
create this underground structure. Magical torches line the walls making
sight possible for most any race. It is possible to exit this place to the
east and west.
Obvious exits: -East  -West 
A guard makes his rounds through the outpost.

< 640h/602H 341v/344V Pos: standing >

< 640h/602H 342v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
    This is the entrance to an underground outpost. Magical torches line
the walls filling the room with a dim blue glow. It is very evident that
this outpost was carved from tough rock as large chunks of boulders can
be seen jutting from the wall every so often. It is rather dusty here making
breathing an effort. Tunnels lead to the north, east, and west while the
entrance to the outpost is to the south.
Obvious exits: -North -East  -South -West 

< 640h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
   Here the tunnel gradually heads downwards as workers failed to cut
through a massive boulder found on the ceiling. The staircase built instead
consists of wooden planks secured tightly to the floor. The planks are very
worn which shows this staircase must see lots of traffic throughout the
day. Westwards leads back to the main entrance of the outpost.
Obvious exits: -West  -Down 

< 640h/602H 342v/344V Pos: standing >

< 640h/602H 342v/344V Pos: standing >
You quickly scan the area.
A young patrol guard who is not far off to your west.

< 640h/602H 344v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
    This area of the outpost often sees large amounts of traffic. Because
of this, it has been constructed extremely well to prevent the room from
collapsing. A massive shield bearing the emblem of Tharnadia can be seen
hanging from the western wall. Eastwards leads to the soldiers recreational
area while southwards leads to an eating area. Northwards leads to a much
darker hallway.
Obvious exits: -North -East  -South -Up   

< 640h/602H 343v/344V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/602H 343v/344V Pos: standing >
Alas, you cannot go that way. . . .

< 640h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Recreational Area
</map>

<map>
Zone: The Human Outpost.
Room: A Recreational Area
</map>
A Recreational Area
    This room is used by the soldiers for gambling, drinking, and dart
tossing during their short breaks. It has many tables set up for people
to relax in while several dart boards hang against the northern and
southern walls. Soldiers are required to keep all of their armor on in
case of an emergency so the wooden chairs are reinforced with steel in
many spots. Southwards leads to the training area while westwards leads
to the base of a staircase.
Obvious exits: -South -West 
An air elemental stands in mid-air here, fighting an aging warrior. (Minion) 
A water elemental stands here, fighting an aging warrior. (Minion) 
A Gnome (small) stands, floating here. (Non-Fraggable)
A man dressed in chain armor sits here gambling.
A man dressed in chain armor sits here gambling.
A man dressed in chain armor sits here gambling.
An aging warrior stands here, fighting an air elemental.

< 640h/602H 342v/344V Pos: standing >
An air elemental misses an aging warrior.
An air elemental misses an aging warrior.
An aging warrior dodges an air elemental's attack.
An air elemental's impressive crush strikes an aging warrior hard.
A Gnome sits down in a comfortable spot.
Alas, you cannot go that way. . . .

< 640h/602H 342v/344V Pos: standing >
A Gnome opens a spellbook and begins studying it intently.

< 640h/602H 343v/344V Pos: standing >
An air elemental dodges an aging warrior's attack.
An aging warrior's fine punch seriously wounds an air elemental.

< 640h/602H 344v/344V Pos: standing >
You snap into visibility.
A Gnome is disrupted from meditation.
A Gnome, looking very frustrated, packs up his book.
A Gnome is already on the ground!
But hey you try anyways and you fall on yer ass!

< 640h/602H 344v/344V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Gnome sit EP: excellent >
 An aging warrior dodges a water elemental's attack.

< 640h/602H 344v/344V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Gnome sit EP: excellent >
 A Gnome misses you.

< 640h/602H 344v/344V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Gnome sit EP: excellent >
 An air elemental misses an aging warrior.
An aging warrior dodges an air elemental's attack.
An aging warrior dodges an air elemental's attack.
An air elemental misses an aging warrior.

< 640h/602H 344v/344V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Gnome sit EP: excellent >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your powerful pierce strikes a Gnome.
[Damage: 16 ] Your powerful pierce strikes a Gnome hard.

< 640h/602H 344v/344V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Gnome sit EP:  small wounds >
 A Gnome clambers to his feet.

< 640h/602H 344v/344V Pos: sitting >
< T: Rex TP: sit TC:excellent E: A Gnome sta EP:  small wounds >
 A Gnome attempts to flee.
A Gnome leaves south.

< 640h/602H 344v/344V Pos: sitting >
An aging warrior's punch enshrouds an air elemental in a mist of blood.
An aging warrior's fine punch causes an air elemental to grimace in pain.

< 640h/602H 344v/344V Pos: sitting >
A water elemental misses an aging warrior.
An aging warrior dodges a water elemental's attack.
An aging warrior's eyes roll as a water elemental plants a foot in his face.

< 639h/602H 344v/344V Pos: sitting >
An air elemental misses an aging warrior.
An aging warrior dodges an air elemental's attack.
An air elemental misses an aging warrior.
An aging warrior dodges an air elemental's attack.

< 639h/602H 344v/344V Pos: sitting >
You clamber to your feet.

< 639h/602H 344v/344V Pos: standing >
You are already standing.

< 639h/602H 344v/344V Pos: standing >
An air elemental dodges an aging warrior's attack.
An aging warrior's punch grievously wounds an air elemental.
An air elemental is incapacitated and will slowly die, if not aided.

<map>
Zone: The Human Outpost.
Room: An L Shaped Passage
</map>

<map>
Zone: The Human Outpost.
Room: An L Shaped Passage
</map>
An L Shaped Passage
    This passage connects the recreational area to the training room. It
is very wide allowing passage for a large group of people at once. It
is very plain and nothing of value can be seen in the room. The only exits
are to the north and east.
Obvious exits: -North -East 
A Gnome (small) stands, floating here. (Non-Fraggable)

< 639h/602H 343v/344V Pos: standing >

< 639h/602H 343v/344V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Gnome.

< 639h/602H 343v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome ass EP:  small wounds >
 You parry a Gnome's lunge at you.
You snap into visibility.

< 639h/602H 343v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome ass EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] Your powerful pierce strikes a Gnome hard.
[Damage: 20 ] Your powerful pierce strikes a Gnome very hard.
[Damage: 17 ] Your powerful pierce strikes a Gnome very hard.
[Damage: 20 ] Your powerful pierce strikes a Gnome very hard.
[Damage: 20 ] Your powerful pierce seriously wounds a Gnome.

< 639h/602H 343v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome ass EP:  nasty wounds >
 Looking panicked, a Gnome scrambles madly to his feet!

< 639h/602H 343v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your impressive pierce strikes a Gnome very hard.
[Damage: 12 ] Your pierce strikes a Gnome very hard.
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
[Damage: 12 ] Your impressive pierce seriously wounds a Gnome.

< 639h/602H 343v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 You parry a Gnome's lunge at you.
You snap into visibility.

< 639h/602H 343v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 Lag sucks a Gnome into the eternal plane of nothingness.

< 639h/602H 343v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome leaves north.

< 639h/602H 343v/344V Pos: standing >
Trip who?

< 639h/602H 344v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Recreational Area
</map>

<map>
Zone: The Human Outpost.
Room: A Recreational Area
</map>
A Recreational Area
    This room is used by the soldiers for gambling, drinking, and dart
tossing during their short breaks. It has many tables set up for people
to relax in while several dart boards hang against the northern and
southern walls. Soldiers are required to keep all of their armor on in
case of an emergency so the wooden chairs are reinforced with steel in
many spots. Southwards leads to the training area while westwards leads
to the base of a staircase.
Obvious exits: -South -West 
Fresh blood splatters cover the area.
*An air elemental is lying here, incapacitated. (Minion) 
A water elemental stands here, fighting an aging warrior. (Minion) 
A man dressed in chain armor sits here gambling.
A man dressed in chain armor sits here gambling.
A man dressed in chain armor sits here gambling.
An aging warrior stands here, fighting a water elemental.

< 639h/602H 343v/344V Pos: standing >
Circle whom?

< 639h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
    This area of the outpost often sees large amounts of traffic. Because
of this, it has been constructed extremely well to prevent the room from
collapsing. A massive shield bearing the emblem of Tharnadia can be seen
hanging from the western wall. Eastwards leads to the soldiers recreational
area while southwards leads to an eating area. Northwards leads to a much
darker hallway.
Obvious exits: -North -East  -South -Up   
Fresh blood covers everything in the area.

< 639h/602H 342v/344V Pos: standing >

< 639h/602H 342v/344V Pos: standing >
Circle whom?

< 639h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
   Here the tunnel gradually heads downwards as workers failed to cut
through a massive boulder found on the ceiling. The staircase built instead
consists of wooden planks secured tightly to the floor. The planks are very
worn which shows this staircase must see lots of traffic throughout the
day. Westwards leads back to the main entrance of the outpost.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.

< 639h/602H 343v/344V Pos: standing >

< 639h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
    This is the entrance to an underground outpost. Magical torches line
the walls filling the room with a dim blue glow. It is very evident that
this outpost was carved from tough rock as large chunks of boulders can
be seen jutting from the wall every so often. It is rather dusty here making
breathing an effort. Tunnels lead to the north, east, and west while the
entrance to the outpost is to the south.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 639h/602H 342v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A Gnome (small) stands, floating here. (Non-Fraggable)
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 639h/602H 341v/344V Pos: standing >
A Gnome leaves north.

< 639h/602H 342v/344V Pos: standing >
The Entrance to a Human Outpost
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 639h/602H 344v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Near the Entrance of an Outpost
</map>

<map>
Zone: The Human Outpost.
Room: Near the Entrance of an Outpost
</map>
Near the Entrance of an Outpost
    The dirt ground is very solid here as are the walls and ceiling. Light
seems to be coming from all directions with a strange magical glow. While
giving enough light to see, it is not a huge amount which leaves the area
very dim and hard to see for most people. The tunnel continues northwards
where the entrance to an underground entrance can be seen. It is possible
to exit this place upwards.
Obvious exits: -North -Up   
*Tisil  Suicide Squad (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tisil's head.

< 639h/602H 343v/344V Pos: standing >

< 639h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 639h/602H 342v/344V Pos: standing >
A Gnome enters from the north.

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
    This is the entrance to an underground outpost. Magical torches line
the walls filling the room with a dim blue glow. It is very evident that
this outpost was carved from tough rock as large chunks of boulders can
be seen jutting from the wall every so often. It is rather dusty here making
breathing an effort. Tunnels lead to the north, east, and west while the
entrance to the outpost is to the south.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 639h/602H 341v/344V Pos: standing >
Trip who?

< 639h/602H 342v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: Before a Staircase
</map>
Before a Staircase
   Here the tunnel gradually heads downwards as workers failed to cut
through a massive boulder found on the ceiling. The staircase built instead
consists of wooden planks secured tightly to the floor. The planks are very
worn which shows this staircase must see lots of traffic throughout the
day. Westwards leads back to the main entrance of the outpost.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
Tisil sneaks in from the west.

< 639h/602H 343v/344V Pos: standing >

< 639h/602H 343v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: A Well-Lit Meeting Room
</map>
A Well-Lit Meeting Room
    This is the entrance to an underground outpost. Magical torches line
the walls filling the room with a dim blue glow. It is very evident that
this outpost was carved from tough rock as large chunks of boulders can
be seen jutting from the wall every so often. It is rather dusty here making
breathing an effort. Tunnels lead to the north, east, and west while the
entrance to the outpost is to the south.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 639h/602H 342v/344V Pos: standing >

< 639h/602H 342v/344V Pos: standing >

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>

<map>
Zone: The Human Outpost.
Room: The Entrance to a Human Outpost
</map>
The Entrance to a Human Outpost
    This is the entrance to an underground base. Wooden poles can be found
in the room which hold up the ceiling. This is a great structure and
probably took engineers many years to create. The air is rather stale here
from the dust in the air caused by the dirt floor. A finely structured
guard walk extends to the west and east from here. Northwards leads inside
the outpost.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A Gnome (small) stands, floating here. (Non-Fraggable)
A massive warrior dressed in platemail stands here guarding the entrance.
A massive warrior dressed in platemail stands here guarding the entrance.
A young man dressed in the robes of a sorcerer stands here in meditation.
A vicious looking mercenary stands here guarding the stronghold.
A man dressed in the holy robes of a priest stands here protecting the outpost entrance.

< 639h/602H 343v/344V Pos: standing >
Tisil suddenly attacks a Gnome!
Tisil snaps into visibility.
Tisil's weak crush strikes a Gnome.
In his haste to slam Tisil around, a massive guard slips and falls!
A ruthless mercenary suddenly attacks Tisil!
A ruthless mercenary's feeble punch grazes Tisil.
You snap into visibility.
You stealthily position yourself behind a Gnome, circling him.

< 639h/602H 343v/344V Pos: standing >
< T: Tisil TP: sta TC:few scratches E: A Gnome sta EP: pretty hurt >
 
< 639h/602H 343v/344V Pos: standing >
< T: Tisil TP: sta TC:few scratches E: A Gnome sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] A Gnome screams in pain as your pierce tears into his flesh
A Gnome dodges your futile attack.
[Damage: 23 ] A Gnome screams in pain as your pierce tears into his flesh
A Gnome is incapacitated and will slowly die, if not aided.
[Damage:  6 ] A Gnome screams in pain as your pierce tears into his flesh
A Gnome's cracked silver signet was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.