<floating about head>a dark ioun stone[234h 18m 8s]
<worn on head> the diamond crown of Winduin of endurance (glowing)
<worn on face> an expression of pure madness [poor] (magic) (glowing) [86%]
<worn around neck> a necklace of halfling ears [poor]
<worn around neck> a glowing necklace of power (glowing)
<worn on body> the platemail of the Dragon Horde (magic) (glowing)[234h 18m 8s]
<worn about body> a translucent cloak of the ancients
<worn about waist> the mystical sash of the Netherworld (magic) (glowing) [51%]
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming)
<worn on arms> a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist> an etched mithral bracer of damage (magic) (humming)
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [44%]
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> an obsidian circle of dexterity (magic)
<worn on finger> an obsidian circle of agility (magic)
<primary weapon> a MaDMaNs stabber (magic)
<secondary weapon> the ice dagger of Sevenoaks (magic)
<worn on legs> a pair of vapor leggings of precision
Obvious exits: -North -West
A burly half-orc gate guard stands here.(Red Aura)
Kathoey enters from the north.
< 760h/718H 343v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 343v/344V Pos: standing >
You quickly scan the area.
A commoner who is close by to your west.
A half-orc shaman who is in the distance to your west.
A retired soldier who is in the distance to your west.
< 760h/718H 343v/344V Pos: standing >
A burly half-orc gate guard leaves west.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
A burly half-orc gate guard stands here.(Red Aura)
A male commoner stands here.
Kathoey enters from the east.
< 760h/718H 342v/344V Pos: standing >
< 760h/718H 342v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 344v/344V Pos: standing >
A burly half-orc gate guard leaves north.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
A burly half-orc gate guard stands here.(Red Aura)
Kathoey enters from the south.
You quickly scan the area.
A commoner who is close by to your south.
A sleeping commoner who is close by to your west.
< 760h/718H 343v/344V Pos: standing >
A burly half-orc gate guard leaves north.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South
A burly half-orc gate guard stands here.(Red Aura)
Kathoey enters from the south.
< 760h/718H 342v/344V Pos: standing >
< 760h/718H 342v/344V Pos: standing >
A burly half-orc gate guard leaves east.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -South -West
A burly half-orc gate guard stands here.(Red Aura)
Kathoey enters from the west.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 343v/344V Pos: standing >
A burly half-orc gate guard plays a song to lift his spirit off the ground.
You quickly scan the area.
You see nothing.
< 760h/718H 343v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 343v/344V Pos: standing >
A burly half-orc gate guard leaves south.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -South -West
A burly half-orc gate guard stands here.(Red Aura)
Kathoey enters from the north.
< 760h/718H 342v/344V Pos: standing >
You quickly scan the area.
A sleeping commoner who is not far off to your west.
< 760h/718H 342v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 344v/344V Pos: standing >
You quickly scan the area.
A sleeping commoner who is not far off to your west.
< 760h/718H 344v/344V Pos: standing >
A burly half-orc gate guard leaves south.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -West
A burly half-orc gate guard stands here.(Red Aura)
Kathoey enters from the north.
< 760h/718H 343v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 343v/344V Pos: standing >
You quickly scan the area.
A commoner who is close by to your west.
A half-orc shaman who is in the distance to your west.
A retired soldier who is in the distance to your west.
< 760h/718H 343v/344V Pos: standing >
A burly half-orc gate guard leaves north.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -South -West
A burly half-orc gate guard stands here.(Red Aura)
Kathoey enters from the south.
< 760h/718H 342v/344V Pos: standing >
A burly half-orc gate guard leaves north.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -South -West
A burly half-orc gate guard stands here.(Red Aura)
Kathoey enters from the south.
< 760h/718H 341v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 343v/344V Pos: standing >
You quickly scan the area.
You see nothing.
< 760h/718H 344v/344V Pos: standing >
A burly half-orc gate guard leaves east.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls. This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East -West
A burly half-orc gate guard stands here.(Red Aura)
Kathoey enters from the west.
< 760h/718H 343v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 343v/344V Pos: standing >
You quickly scan the area.
You see nothing.
< 760h/718H 343v/344V Pos: standing >
A burly half-orc gate guard leaves east.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South -West
A burly half-orc gate guard stands here.(Red Aura)
Kathoey enters from the west.
< 760h/718H 342v/344V Pos: standing >
A burly half-orc gate guard plays a song to lift his spirit off the ground.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 342v/344V Pos: standing >
You quickly scan the area.
A half-orc warrior who is close by to your north.
A wild horse who is a brief walk away to your north.
A thick-haired buffalo who is a brief walk away to your north.
A wild horse who is a brief walk away to your north.
A half-orc shaman who is a brief walk away to your north.
A commoner who is a brief walk away to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
An ice elemental who is close by to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
< 760h/718H 344v/344V Pos: standing >
A burly half-orc gate guard leaves south.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
A burly half-orc gate guard stands here.(Red Aura)
An ice elemental is here chilling the room. (minion)
Kathoey enters from the north.
< 760h/718H 343v/344V Pos: standing >
< 760h/718H 343v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 343v/344V Pos: standing >
You quickly scan the area.
A half-orc warrior who is not far off to your north.
A wild horse who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
A wild horse who is rather far off to your north.
A half-orc shaman who is rather far off to your north.
A commoner who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
< 760h/718H 343v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 343v/344V Pos: standing >
You quickly scan the area.
A wild horse who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
A wild horse who is rather far off to your north.
A half-orc shaman who is rather far off to your north.
A commoner who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
< 760h/718H 343v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 343v/344V Pos: standing >
You quickly scan the area.
A wild horse who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
A wild horse who is rather far off to your north.
A half-orc shaman who is rather far off to your north.
A commoner who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
< 760h/718H 343v/344V Pos: standing >
A burly half-orc gate guard plays a song to lift his spirit off the ground.
An ice elemental flies through the air, free as a bird!
< 760h/718H 343v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 760h/718H 343v/344V Pos: standing >
You quickly scan the area.
A wild horse who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
A wild horse who is rather far off to your north.
A half-orc shaman who is rather far off to your north.
A commoner who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
< 760h/718H 343v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/718H 343v/344V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A wild horse who is in the distance to your north.
A thick-haired buffalo who is in the distance to your north.
A wild horse who is in the distance to your north.
A half-orc shaman who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
< 759h/718H 343v/344V Pos: standing >
A burly half-orc gate guard opens the door.
< 759h/718H 343v/344V Pos: standing >
A Paved Obsidian Road
Obvious exits: -North -East -South -West #
Kathoey Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
A burly half-orc gate guard stands here.(Red Aura)
An ice elemental is here chilling the room. (minion)
< 759h/718H 343v/344V Pos: standing >
A burly half-orc gate guard opens the door.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/718H 343v/344V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A wild horse who is in the distance to your north.
A thick-haired buffalo who is in the distance to your north.
A wild horse who is in the distance to your north.
A half-orc shaman who is in the distance to your north.
A member of the regular guard who is close by to your east.
A lich wizard who is close by to your east.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
An officer of the regular guard who is close by to your west.
< 759h/718H 343v/344V Pos: standing >
A burly half-orc gate guard plays a song to lift his spirit off the ground.
< 759h/718H 343v/344V Pos: standing >
< 759h/718H 343v/344V Pos: standing >
A burly half-orc gate guard leaves east.
You follow a burly half-orc gate guard.
<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
Guards Barracks
This room is small, clean, and very spartan. The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance. The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -East -West
A burly half-orc gate guard stands here.(Red Aura)
A member of the city's regular guard stands here.
You sense a lifeform nearby.
*A lich wizard is standing here, busy with his own matters.(Red Aura)
Kathoey enters from the west.
You snap into visibility.
A lich wizard snaps into visibility.
You do an amazing maneuver, tripping a lich wizard.
< 759h/718H 342v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: a lich wizard ass EP: excellent >
< 759h/718H 342v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: a lich wizard ass EP: excellent >
A member of the regular guard frowns in boredom at the obviously one-sided struggle.
< 759h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: a lich wizard ass EP: excellent >
A lich wizard misses you.
You parry a lich wizard's lunge at you.
You parry a lich wizard's lunge at you.
< 759h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: a lich wizard ass EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A lich wizard snaps into visibility.
[Damage: 1 ] Your pierce grazes a lich wizard.
You score a CRITICAL HIT!!!!!
[Damage: 6 ] Your fine pierce grazes a lich wizard.
The globe around your body flares as it bears the brunt of a lich wizard's assault!
The globe around your body flares as it bears the brunt of a lich wizard's assault!
[Damage: 1 ] Your pierce grazes a lich wizard.
Sparks... flashing lights... you cannot concentrate!
[Damage: 1 ] Your weak pierce grazes a lich wizard.
[Damage: 1 ] Your weak pierce grazes a lich wizard.
The globe around your body flares as it bears the brunt of a lich wizard's assault!
The globe around your body flares as it bears the brunt of a lich wizard's assault!
Sparkling magic surrounds a burly half-orc gate guard as he begins his chant.
A burly half-orc gate guard starts casting an offensive spell.
< 759h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: a lich wizard ass EP: few scratches >
A burly half-orc gate guard plays a song to lift his spirit off the ground.
A member of the regular guard flies through the air, free as a bird!
< 759h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: a lich wizard ass EP: few scratches >
A burly half-orc gate guard completes his spell...
A burly half-orc gate guard utters the word 'agsplnuahz'
Ghostly hands appear before a lich wizard, close around her neck and begin to squeeze!
A lich wizard snaps into visibility.
A lich wizard gasps for air as a pair of ghostly hands tighten around her throat!
< 759h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: a lich wizard ass EP: few scratches >
A lich wizard snaps into visibility.
A lich wizard gasps for air as a pair of ghostly hands tighten around her throat!
An officer of the regular guard starts casting an offensive spell.
An officer of the regular guard snaps into visibility.
< 759h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: a lich wizard ass EP: small wounds >
A lich wizard gasps for air as a pair of ghostly hands tighten around her throat!
A lich wizard misses you.
A lich wizard misses you.
A lich wizard misses you.
A lich wizard snaps into visibility.
You snap into visibility.
< 759h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC:excellent E: a lich wizard ass EP: small wounds >
An officer of the regular guard completes his spell...
An officer of the regular guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 689h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC:few scratches E: a lich wizard ass EP: small wounds >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 649h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC:few scratches E: a lich wizard ass EP: small wounds >
You gasp for air as a pair of ghostly hands tighten around your throat!
Your disguise falls apart!
A lich wizard clambers to her feet.
A burly half-orc gate guard starts casting an offensive spell.
< 603h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC: small wounds E: a lich wizard sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A lich wizard parries your futile lunge at her.
A lich wizard parries your futile lunge at her.
A lich wizard parries your futile lunge at her.
A lich wizard dodges your futile attack.
A lich wizard dodges your futile attack.
A lich wizard dodges your futile attack.
You snap into visibility.
A lich wizard snaps into visibility.
< 603h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC: small wounds E: a lich wizard sta EP: small wounds >
PooF! a lich wizard suddenly performs an evasive maneouver, quickling darting into the shadows!
< 603h/718H 344v/344V Pos: standing >
A Halfling's disguise falls apart!
A Halfling attempts to flee.
A Halfling leaves east.
< 603h/718H 344v/344V Pos: standing >
A burly half-orc gate guard stops invoking abruptly!
< 603h/718H 344v/344V Pos: standing >
Trip who?
< 603h/718H 344v/344V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
<map>
Zone: Sarmiz'Duul.
Room: Guards Barracks
</map>
Guards Barracks
This room is small, clean, and very spartan. The floor is made from hard
packed earth with a light coating of obsidian powder that keeps the ground
smoothed over with a minumum of maintenance. The walls are made from wooden
planks treated with some sticky brownish substance that appears to protect it
from rot, and acts as a water and air sealant.
Obvious exits: -East -South -West
An officer of the city's regular guard stands here.(Gold Aura)
You sense a lifeform nearby.
< 603h/718H 343v/344V Pos: standing >
An officer of the regular guard starts casting an offensive spell.
Trip who?
< 603h/718H 343v/344V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 603h/718H 344v/344V Pos: standing >
An officer of the regular guard completes his spell...
An officer of the regular guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 559h/718H 344v/344V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!
Sorry, you aren't allowed to do that in combat.
< 518h/718H 344v/344V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!
< 469h/718H 344v/344V Pos: standing >
<An officer of the regular guard starts casting an offensive spell.
A burly half-orc gate guard enters from the west.
Kathoey enters from the west.
< 469h/718H 344v/344V Pos: standing >
<
< 469h/718H 344v/344V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] Your pierce grazes an officer of the regular guard.
[Damage: 1 ] Your weak pierce grazes an officer of the regular guard.
[Damage: 1 ] Your pierce grazes an officer of the regular guard.
An officer of the regular guard dodges your futile attack.
[Damage: 1 ] Your weak pierce grazes an officer of the regular guard.
An officer of the regular guard dodges your futile attack.
< 469h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC: few wounds E: an officer of the regular guard sta EP: few scratches >
An officer of the regular guard completes his spell...
An officer of the regular guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
An officer of the regular guard misses you.
You dodge an officer of the regular guard's vicious attack.
You snap into visibility.
< 423h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC: few wounds E: an officer of the regular guard sta EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 382h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC: few wounds E: an officer of the regular guard sta EP: few scratches >
An officer of the regular guard enters from the south.
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 341h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: an officer of the regular guard sta EP: few scratches >
You no longer see spots.
< 341h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: an officer of the regular guard sta EP: few scratches >
An officer of the regular guard starts casting an offensive spell.
< 341h/718H 344v/344V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: an officer of the regular guard sta EP: few scratches >
A Halfling snaps into visibility.
A Halfling dances an amazing maneuver in battle, tripping you.
< 341h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC: nasty wounds E: an officer of the regular guard sta EP: few scratches >
A burly half-orc gate guard starts casting an offensive spell.
< 341h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC: nasty wounds E: an officer of the regular guard sta EP: few scratches >
A burly half-orc gate guard plays a song to lift his spirit off the ground.
An officer of the regular guard flies through the air, free as a bird!
An officer of the regular guard completes his spell...
An officer of the regular guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 297h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC: nasty wounds E: an officer of the regular guard sta EP: few scratches >
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 255h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC: nasty wounds E: an officer of the regular guard sta EP: few scratches >
A Halfling flashes a wicked grin as the shadows slowly coalesce around them.
You gasp for air as a pair of ghostly hands tighten around your throat!
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's slash wounds you.
A Halfling's decent pierce strikes you.
A Halfling's fine pierce strikes you.
A Halfling's decent slash strikes you.
A Halfling's decent slash strikes you.
You feel your skin soften and return to normal.
You snap into visibility.
A Halfling's slash strikes you.
< 165h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC:pretty hurt E: an officer of the regular guard sta EP: few scratches >
An officer of the regular guard misses you.
An officer of the regular guard misses you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An officer of the regular guard dodges your futile attack.
You snap into visibility.
[Damage: 1 ] Your weak pierce grazes an officer of the regular guard.
You miss an officer of the regular guard.
< 165h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC:pretty hurt E: an officer of the regular guard sta EP: few scratches >
An officer of the regular guard starts casting an offensive spell.
< 165h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC:pretty hurt E: an officer of the regular guard sta EP: few scratches >
A burly half-orc gate guard completes his spell...
A burly half-orc gate guard utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around her neck and begin to squeeze!
A Halfling snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around her throat!
< 165h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC:pretty hurt E: an officer of the regular guard sta EP: few scratches >
A Halfling gasps for air as a pair of ghostly hands tighten around her throat!
< 165h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC:pretty hurt E: an officer of the regular guard sta EP: few scratches >
A faint hum can be heard from the gauntlets of a Living Legend carried by an officer of the regular guard.
A member of the regular guard enters from the south.
A Halfling gasps for air as a pair of ghostly hands tighten around her throat!
< 165h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC:pretty hurt E: an officer of the regular guard sta EP: few scratches >
An officer of the regular guard completes his spell...
An officer of the regular guard utters the word 'pawwzf'
You snap into visibility.
An officer of the regular guard creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 50h/718H 344v/344V Pos: on your ass >
< T: Rex TP: ass TC: awful E: an officer of the regular guard sta EP: few scratches >
A Halfling snaps into visibility.
You snap into visibility.
A Halfling's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Halfling's impressive slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Halfling's impressive slash hits you.
Your some gnomish rocket boots was completely destroyed by the massive blow!
Your eyes of the High Forest was completely destroyed by the massive blow!
Your lightning earring [poor] was completely destroyed by the massive blow!
Your small nightstone earring of power was completely destroyed by the massive blow!
Your silken backsheath of flight was completely destroyed by the massive blow!
Your emblem of Shanatar royalty of regeneration was completely destroyed by the massive blow!