The death of [31 Warrior] Xaldrin (Thri-Kreen)

in Tharnadian Bank

from the perspective of [56 Thief] Rex Suicide Squad (Goblin)

<worn on head>       the diamond crown of Winduin of endurance (glowing) [85%]
<worn on eyes>       the eyes of the High Forest (glowing) [79%]
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        an enchanted earring of dexterity
<worn on face>       a mask called 'Frost' [poor] (magic) [86%]
<worn around neck>   a glowing necklace of power of damage (glowing)
<worn around neck>   a glowing necklace of power [poor] (glowing)
<worn on body>       a mysterious hooded white robe emitting black smoke (magic)
<worn about body>    a cloak of rhemoraz scales [poor] (magic) [89%]
<worn as quiver>     a fringed quiver (illuminating)
<worn about waist>   a black leather belt with a crimson coral buckle [27%]
<worn on belt buckle>a royal dagger of platinum
<worn on arms>       a shoulder drape of emerald dragonscale (magic) [77%]
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming)
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist of dexterity (magic)
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     a death ring of Tezcatlipoca (magic)[228h 51m 25s]
<worn on finger>     an ancient ring of liquid rock
<primary weapon>     a MaDMaNs stabber (magic)
<secondary weapon>   an otherworldly stiletto of soul-taking [poor]
<worn on legs>       a pair of vapor leggings of precision
<worn on feet>       the boots of the war giant Torg of health (magic) (humming)

A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
A militia guard leaves west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
Sarn, the banker who is in the distance to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
Sarn, the banker who is in the distance to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A Thri-Kreen who is in the distance to your north.
Sarn, the banker who is in the distance to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A stray dog who is close by to your north.
A militia guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A street sweeper who is rather far off to your north.
A Thri-Kreen who is in the distance to your north.
Sarn, the banker who is in the distance to your north.
A militia guard who is close by to your west.
A stray dog who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.

< 574h/574H 151v/151V Pos: standing >

< 574h/574H 151v/151V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A large wandering dog is here, growling at you.

< 574h/574H 150v/151V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 574h/574H 149v/151V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.

< 574h/574H 148v/151V Pos: standing >

< 574h/574H 149v/151V Pos: standing >
A militia guard leaves south.

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 574h/574H 150v/151V Pos: standing >

< 574h/574H 150v/151V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 574h/574H 150v/151V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
Sarn, the banker who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is close by to your south.
A stray cat who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A shady mercenary who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A street sweeper who is rather far off to your south.
A militia guard who is close by to your west.
A peasant farmer who is not far off to your west.
A militia guard who is not far off to your west.

< 574h/574H 150v/151V Pos: standing >
A swarm of insects's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 574h/574H 150v/151V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[6] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
[3] A steel short sword lies discarded here.
[3] A steel long sword has been left here.
A large wooden counter is here, with a sign posted on it.
A Thri-Kreen (medium) (HardCore) stands here. (Non-Fraggable)(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A swarm of insects starts casting an offensive spell.

< 605h/605H 150v/151V Pos: standing >

< 605h/605H 150v/151V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Thri-Kreen!
A swarm of insects misses a Thri-Kreen.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Thri-Kreen!
A swarm of insects's decent sting wounds a Thri-Kreen.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Thri-Kreen!
A swarm of insects's decent sting wounds a Thri-Kreen.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Thri-Kreen!
A swarm of insects's sting wounds a Thri-Kreen.

< 605h/605H 150v/151V Pos: standing >
A Thri-Kreen stops using a light iron amulet.

< 605h/605H 150v/151V Pos: standing >
You snap into visibility.
You do a fancy maneuver, tripping a Thri-Kreen.

< 605h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
 A swarm of insects starts casting an offensive spell.

< 605h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
 
< 605h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
 [Damage: 12 ] Your impressive pierce wounds a Thri-Kreen.
[Damage: 13 ] Your pierce wounds a Thri-Kreen.
[Damage: 13 ] Your pierce wounds a Thri-Kreen.

< 605h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'uigzqhg'

< 605h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
 A swarm of insects starts casting an offensive spell.

< 605h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
 Sarn, the banker suddenly attacks YOU!
You snap into visibility.
Sarn, the banker's weak punch grazes you.
[Damage:  1 ] Sarn, the banker suffers from contact with the aura about you.
A Thri-Kreen's body appears to recover from the affects of the potion.

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP: few scratches >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'uigzqhg'
A swarm of insects's fine sting wounds a Thri-Kreen.
A swarm of insects's fine sting wounds a Thri-Kreen.
A swarm of insects's decent sting wounds a Thri-Kreen.
A swarm of insects's sting wounds a Thri-Kreen.
A swarm of insects's fine sting wounds a Thri-Kreen.
A swarm of insects's fine sting wounds a Thri-Kreen.
A swarm of insects's fine sting wounds a Thri-Kreen.
A swarm of insects's fine sting wounds a Thri-Kreen.
A swarm of insects's fine sting wounds a Thri-Kreen.
A swarm of insects leaps towards a Thri-Kreen and sinks its jaws dripping with venom deep in his flesh.
A Thri-Kreen shivers slightly.
A swarm of insects's fine sting wounds a Thri-Kreen.
A swarm of insects's fine sting wounds a Thri-Kreen.
A swarm of insects's fine sting wounds a Thri-Kreen.

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A swarm of insects starts casting an offensive spell.

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A swarm of insects dodges a Thri-Kreen's attack.
A swarm of insects dodges a Thri-Kreen's attack.

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your pierce wounds a Thri-Kreen.
[Damage: 15 ] Your pierce strikes a Thri-Kreen.
[Damage: 12 ] Your impressive pierce wounds a Thri-Kreen.
[Damage: 13 ] Your impressive pierce strikes a Thri-Kreen.
[Damage: 12 ] Your impressive pierce strikes a Thri-Kreen.
[Damage: 13 ] Your impressive pierce strikes a Thri-Kreen.

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'uigzqhg'

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP:  few wounds >
 A swarm of insects's fine sting strikes a Thri-Kreen.
A swarm of insects's fine sting wounds a Thri-Kreen.
A swarm of insects's fine sting strikes a Thri-Kreen.
A swarm of insects's sting strikes a Thri-Kreen.
A swarm of insects's sting strikes a Thri-Kreen hard.
A swarm of insects's fine sting strikes a Thri-Kreen.
A swarm of insects's fine sting strikes a Thri-Kreen.
A swarm of insects's impressive sting strikes a Thri-Kreen hard.
A swarm of insects's fine sting strikes a Thri-Kreen.
A swarm of insects's fine sting strikes a Thri-Kreen.
A swarm of insects's sting strikes a Thri-Kreen.
A swarm of insects misses a Thri-Kreen.

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 A swarm of insects closes the door.

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 A swarm of insects starts casting an offensive spell.

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sit EP: pretty hurt >
 Looking panicked, a Thri-Kreen scrambles madly to his feet!

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen attempts to flee.
A Thri-Kreen tries to flee, but can't make it out of here!

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 602h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 Sarn, the banker misses you.
You parry Sarn, the banker's lunge at you.
Sarn, the banker misses you.
You snap into visibility.
Sarn, the banker's punch grazes you.
[Damage:  1 ] Sarn, the banker suffers from contact with the aura about you.
[Damage:  1 ] You get the best of Sarn, the banker as he headbutts you.

< 600h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!

< 600h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!

< 600h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!

< 600h/605H 150v/151V Pos: standing >
< T: insects TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] Your impressive pierce seriously wounds a Thri-Kreen.
A Thri-Kreen dodges your futile attack.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.
[Damage:  9 ] Your impressive pierce enshrouds a Thri-Kreen in a mist of blood.
A Thri-Kreen deflects a swarm of insects's blow and strikes back at it!
A Thri-Kreen misses a swarm of insects.
A swarm of insects's sting enshrouds a Thri-Kreen in a mist of blood.
A Thri-Kreen dodges a swarm of insects's attack.
A Thri-Kreen parries a swarm of insects's lunge at him.
A Thri-Kreen dodges a swarm of insects's attack.
A swarm of insects's decent sting grievously wounds a Thri-Kreen.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
A Thri-Kreen slumps to the ground.

< 600h/605H 150v/151V Pos: standing >
<A swarm of insects starts casting an offensive spell.

< 600h/605H 150v/151V Pos: standing >
<PooF! You perform an evasive maneouver, quickling darting into the shadows!

< 600h/605H 150v/151V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!
A Thri-Kreen's ebony bodycloak was completely destroyed by the massive blow!
A Thri-Kreen's diabolical obsidian bracer from the Surface Realm of Duris was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.