The death of [ 5 Mercenary] Victum (Dwarf)

in A Recently Rebuilt Stone Highway

from the perspective of [ 5 Mercenary] Victum (Dwarf)

<worn on body>       a suit of spiked leather armor
<worn about body>    a boar skin cloak
<worn about waist>   a duergar skin belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<secondary weapon>   a steel short sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A spellbook rests upon the gloomy ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 68h/68H 107v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A commoner is standing here, minding his own business.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 68h/68H 106v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
The corpse of a human merchant is lying here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.

< 68h/68H 106v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Kieta's Adventurer Supply Shoppe
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Kieta's Adventurer Supply Shoppe
</map>
Kieta's Adventurer Supply Shoppe
  This small shop serves as a supplier of goods for the adventurer.
Many sorts of items can be purchased frrom within this store. There
is a large supply rack against the eastern wall which displays
various goods.  There is only one exit out of this store which
leads back into Tharnadia.
Obvious exits: -West 
Kieta is stocking the shelves of her store.

< 68h/68H 106v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 106v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 107v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
The corpse of a human merchant is lying here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.

< 68h/68H 107v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 68h/68H 106v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.

< 68h/68H 106v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.

< 68h/68H 105v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 68h/68H 104v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 68h/68H 104v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 68h/68H 103v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 68h/68H 102v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 

< 68h/68H 101v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 68h/68H 99v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 68h/68H 97v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 98v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 99v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling outside the gates.

< 68h/68H 100v/109V Pos: standing >
A militia guard leaves east.

< 68h/68H 100v/109V Pos: standing >
You notice you just broke a thin string attached to a trap-like mechanism!

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 68h/68H 99v/109V Pos: standing >
A militia guard leaves west.

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 68h/68H 98v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 99v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/68H 99v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 68h/68H 98v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A tharnadian thief-hunter watches over the town streets intently.

< 68h/68H 97v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 68h/68H 96v/109V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A small elven woman traveler moves through the area.
A tough looking warrior is scanning the landscape beyond the walls.

< 68h/68H 96v/109V Pos: standing >
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 68h/68H 95v/109V Pos: standing >
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< 68h/68H 96v/109V Pos: standing >
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 95v/109V Pos: standing >
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 94v/109V Pos: standing >
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A small halfling man wanders around the area.

< 68h/68H 94v/109V Pos: standing >
   **..^M^..    
  *^*.^^.M^..   
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 93v/109V Pos: standing >
   *..^M^...    
  ^*.^^.M^..+   
 *****...MM.+.  
 M+**^**M^.^+.  
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A member of the Tharnadia highway patrol keeps the roads safe.

< 68h/68H 93v/109V Pos: standing >
   *..^M^...    
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< 68h/68H 93v/109V Pos: standing >
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< 68h/68H 95v/109V Pos: standing >
A tharnadian highway patrolman leaves east.
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< 68h/68H 95v/109V Pos: standing >
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< 68h/68H 96v/109V Pos: standing >
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 68h/68H 96v/109V Pos: standing >
An elite highwayman enters from the west.
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A small halfling man wanders around the area.

< 68h/68H 95v/109V Pos: standing >
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  **^*.^^.M^.   
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< 68h/68H 96v/109V Pos: standing >
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< 68h/68H 97v/109V Pos: standing >
   ***..^M^.    
  **^*.^^.M^.   
 *******...MM.  
  *M+**^**M^.^  
   ^M++@+M+M++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    

< 68h/68H 97v/109V Pos: standing >
   ***..^M^.    
  **^*.^^.M^.   
 *******...MM.  
  *M+**^**M^.^  
   ^M++@++MM++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    

< 68h/68H 98v/109V Pos: standing >
This little hafling has a rucksack on his back and seems to be moving
most of his belongings with him.
A halfling traveler appears to be Halfling and is in excellent condition.
He's tiny in size.


< 68h/68H 99v/109V Pos: standing >
   ***..^M^.    
  **^*.^^.M^.   
 *******...MM.  
  *M+**^**M^.^  
   ^M++@+++M++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    

< 68h/68H 99v/109V Pos: standing >
   ***..^M^.    
  **^*.^^.M^.   
 *******...MM.  
  *M+**^**M^.^  
   ^M++@+++MM+  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    

< 68h/68H 100v/109V Pos: standing >
A half-elf bard snaps into visibility.
A half-elf bard dances an acrobatic maneuver in battle, tripping you.

< 68h/68H 100v/109V Pos: sitting >
< T: Victum TP: sit TC:excellent E: a half-elf bard sta EP: excellent >
 A half-elf bard dodges your futile attack.

< 68h/68H 100v/109V Pos: sitting >
< T: Victum TP: sit TC:excellent E: a half-elf bard sta EP: excellent >
    ***..^M^.    
  **^*.^^.M^.   
 *******...MM.  
  *M+**^**M^.^  
   ^M++@++++M+  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    

< 68h/68H 100v/109V Pos: sitting >
< T: Victum TP: sit TC:excellent E: someone sta EP: excellent >
    ***..^M^.    
  **^*.^^.M^.   
 *******...MM.  
  *M+**^**M^.^  
   ^M++@++++MM  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    

< 68h/68H 100v/109V Pos: sitting >
< T: Victum TP: sit TC:excellent E: someone sta EP: excellent >
 A half-elf bard snaps into visibility.
A half-elf bard's impressive pierce seriously wounds you.
OUCH!  That really did HURT!
A half-elf bard's impressive pierce seriously wounds you.
OUCH!  That really did HURT!
A half-elf bard's pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A half-elf bard's mighty pierce critically injures you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A half-elf bard's pierce hits you.
Your bronze skull cap was completely destroyed by the massive blow!