The death of [ 8 Mercenary] Ioklafk (Human)

in A Mountain Trail

from the perspective of [56 Dark Dreamer] Saif Suicide Squad (Kobold)

<floating about head>a dark ioun stone[234h 28m 52s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of agility (magic)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        an ancient dragon tooth earring [superior] (magic) [48%]
<worn on face>       the mask of the plague [superior]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing) [88%]
<worn around neck>   some kharma mind beads [superior] (magic)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming) [79%]
<worn on tail>       the ring of power [superior] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a belt of skulls [superior] (magic) [81%]
<worn on belt buckle>the tome of Strahd (magic) (glowing) [74%]
<attached to belt>   a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      a pair of shadowbeast talons [superior] (magic) [86%]
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of regeneration [superior] (magic) (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[215h 2m 9s]
<held>               the shadowy staff of damnation of greater power (magic) (glowing)
<worn on legs>       some leggings of red flames of constitution (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (very evil)     
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Grotar.

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Grotar.

< 879h/879H 225v/225V Pos: standing >
Autosaving...

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
A wall of bones crumbles to dust and blows away.

< 879h/879H 225v/225V Pos: standing >
A wall of bones crumbles to dust and blows away.

< 879h/879H 225v/225V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
A large wall of bones is here to the east. (Illusion) (magic)
A large wall of bones is here to the northwest. (Illusion) (magic)
A large wall of bones is here to the south. (Illusion) (magic)
A large wall of bones is here to the down. (Illusion) (magic)
A bulletin board stands here.
A water elemental is here, flowing like a living current. (minion) 
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Atral  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Rex  Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Reni  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.

< 879h/879H 225v/225V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your east.
A Human who is close by to your east.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
You feel your skin soften and return to normal.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
You don't see that here.

< 879h/879H 225v/225V Pos: standing >
Oof! You bump into a wall of bones...
Oof! Risil bumps into a wall of bones...

< 879h/879H 225v/225V Pos: standing >
You failed.

< 879h/879H 225v/225V Pos: standing >
You don't see that here.

< 879h/879H 225v/225V Pos: standing >
You start chanting...

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >
You feel your skin harden to stone.

< 879h/879H 225v/225V Pos: standing >
You complete your spell...
A wall of bones crumbles to dust and blows away.
Eilks leaves east.

< 879h/879H 225v/225V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Rex  Suicide Squad (Goblin)(small) stands in mid-air here, fighting a Gnome.(Red Aura)
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
A Gnome (small) is lying here (Newbie), fighting Rex. (Non-Fraggable)(Gold Aura)
A water elemental enters from the west.

< 879h/879H 224v/225V Pos: standing >
You failed.

< 879h/879H 224v/225V Pos: standing >
You don't see that here.
Atral enters from the west.
A shadow dracolich enters from the west.
Reni enters from the west.
A bronze dracolich enters from the west.

< 879h/879H 224v/225V Pos: standing >

< 879h/879H 224v/225V Pos: standing >
A Gnome is dead! R.I.P.
You receive your share of experience.
A Gnome's death cry reverberates in your head as he falls to the ground.
Risil starts casting a spell.

< 879h/879H 224v/225V Pos: standing >
It appears to be the corpse of Victom.
a quill
a spellbook
a little round wooden shield
[5] a small bandage
[2] a light blue scarf
an amber-colored rod
a shabby alligator skin jerkin
a pair of tight black slippers
a spellbook
a quill
a thin batwing cloak
a belt of thick cured leather
[2] a large wooden torch
a bag made from sewn rat skins
an intricately carved wooden tablet
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 879h/879H 224v/225V Pos: standing >
A bronze dracolich has an indifferent look.

< 879h/879H 224v/225V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Gnome is lying here.
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Reni  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil  Suicide Squad (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Atral  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
Eilks  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Rex  Suicide Squad (Goblin)(small) stands in mid-air here.(Red Aura)
*Grotar  Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.

< 879h/879H 224v/225V Pos: standing >
You don't see that here.

< 879h/879H 224v/225V Pos: standing >
Risil completes his spell...
Risil utters the words 'xarr ay baizg'
Risil's spell fizzles and dies.


< 879h/879H 224v/225V Pos: standing >
You quickly scan the area.
You see nothing.

< 879h/879H 224v/225V Pos: standing >
You feel your power of dispel magic returning to you.

< 879h/879H 224v/225V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of The Empire
</map>
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
A water elemental enters from the north.

< 879h/879H 223v/225V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 M+^MMMMMMM^MM  
 ^^^MMM@DMMMMM  
 ^^.^^MMMMM^^M  
 .^.^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^.    
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
A water elemental enters from elsewhere.

< 879h/879H 222v/225V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 M+^MMMMMMM^MM  
 ^^^MMM@DMMMMM  
 ^^.^^MMMMM^^M  
 .^.^^.^MM^^^M  
  ^...^^^^^^^   
   ^^^.^.^^.    
You quickly scan the area.
An elite guard who is a brief walk away to your north.
A saddled white drake who is close by to your east.
A mountaineer who is rather far off to your east.

< 879h/879H 222v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
A water elemental enters from the south.
Alarm bells sound, signalling an invasion!

< 879h/879H 223v/225V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
A water elemental enters from the south.

< 879h/879H 221v/225V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U
The corpse of a Human is lying here.
An elite dwarven guard of Kimordril is here.(Gold Aura)
A water elemental enters from the south.

< 879h/879H 219v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 879h/879H 219v/225V Pos: standing >
You quickly scan the area.
A Human who is rather far off to your east.
A stray cat who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 879h/879H 220v/225V Pos: standing >
You quickly scan the area.
A Human who is rather far off to your east.
A stray cat who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.

< 879h/879H 221v/225V Pos: standing >

< 879h/879H 222v/225V Pos: standing >

< 879h/879H 223v/225V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A water elemental enters from the west.

< 879h/879H 224v/225V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A water elemental enters from the west.

< 879h/879H 223v/225V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E# -W
A water elemental enters from the west.

< 879h/879H 222v/225V Pos: standing >

< 879h/879H 222v/225V Pos: standing >
The gate is closed.
The closed gate blocks your farsight.

< 879h/879H 223v/225V Pos: standing >
Ok.

< 879h/879H 225v/225V Pos: standing >
The gate is open.
You extend your sights eastward.
The East Gates of Kimordril
Obvious exits: -E -W
[4] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[6] The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
A Human (medium) stands here. (Non-Fraggable)(Red Aura)
A stray tomcat is darting after rodents, here.
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 879h/879H 225v/225V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
Obvious exits: -E -W
[4] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[6] The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
A Human (medium) stands here. (Non-Fraggable)(Red Aura)
A stray tomcat is darting after rodents, here.
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
A water elemental enters from the west.

< 879h/879H 224v/225V Pos: standing >

< 879h/879H 224v/225V Pos: standing >
You start chanting...

< 879h/879H 224v/225V Pos: standing >
A Human leaves west.

< 879h/879H 224v/225V Pos: standing >
You abort your spell before it's done!

< 879h/879H 224v/225V Pos: standing >

< 879h/879H 224v/225V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A Human (medium) stands here. (Non-Fraggable)(Red Aura)
A water elemental enters from the east.

< 879h/879H 223v/225V Pos: standing >

< 879h/879H 223v/225V Pos: standing >
A Human leaves east.

< 879h/879H 223v/225V Pos: standing >
The gate is open.
You extend your sights eastward.
The East Gates of Kimordril
Obvious exits: -E -W
[4] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[6] The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
A Human (medium) stands here. (Non-Fraggable)(Red Aura)
A stray tomcat is darting after rodents, here.
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 879h/879H 225v/225V Pos: standing >
You start chanting...

< 879h/879H 225v/225V Pos: standing >
You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Human.

< 879h/879H 225v/225V Pos: standing >
You start chanting...

< 879h/879H 225v/225V Pos: standing >
You abort your spell before it's done!

< 879h/879H 225v/225V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
A water elemental is here, flowing like a living current. (minion) 

< 879h/879H 225v/225V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A Human who is not far off to your east.
An elite guard who is a brief walk away to your west.

< 879h/879H 225v/225V Pos: standing >

< 879h/879H 225v/225V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
Obvious exits: -E -W
[4] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[6] The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
A Human (medium) stands here. (Non-Fraggable)(Red Aura)
A stray tomcat is darting after rodents, here.
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
A water elemental enters from the west.

< 879h/879H 224v/225V Pos: standing >
A Human closes the gate.

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
A Mountain Trail
Obvious exits: -E -W
A water elemental enters from the west.

< 879h/879H 223v/225V Pos: standing >
You failed.

< 879h/879H 223v/225V Pos: standing >
You start chanting...

< 879h/879H 225v/225V Pos: standing >
You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  5 ] You watch with self-pride as the magic missile hits a Human.

< 879h/879H 225v/225V Pos: standing >
You start chanting...

< 879h/879H 225v/225V Pos: standing >
You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Human.

< 879h/879H 225v/225V Pos: standing >
You start chanting...

< 879h/879H 225v/225V Pos: standing >
You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a Human.
[Damage:  4 ] You watch with self-pride as the magic missile hits a Human.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2491.
You have completed boon # 2491.
Your guild gained prestige!
You have gained 40 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You have killed 1 of 1 Human(s) for boon # 2494.