The death of [35 Assassin] Iokl (Halfling)

in An Inclined Pathway

from the perspective of [35 Assassin] Iokl (Halfling)

<worn on face>       a black leather mask
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

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   ^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 96v/106V Pos: standing >
 
   ^M^^.^^^^    
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 MMGDMMMMMMMMM  
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   ^^^^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 94v/106V Pos: standing >
 
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   ^.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
A mountaineer walks through here, poised for combat.

< 255h/255H 92v/106V Pos: standing >
 
   MMMM^MMMM    
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 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 89v/106V Pos: standing >
 
   ^^^^^MMMM    
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 MMGDMMMMMMMMM  
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 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 86v/106V Pos: standing >
 
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  ^...^....^^   
   ^^.^...^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 84v/106V Pos: standing >
 
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 ^^.^MM^^^MMMM  
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 ^^.^.^^.^^MMM  
 .^^^.^^^.^^^M  
  ^^...^....^   
   ^^^.^...^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 81v/106V Pos: standing >
 
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 ^.^^^.^^^.^^^  
  ^^^...^....   
   .^^^.^...    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 79v/106V Pos: standing >
 
   MMMMMMM^M    
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 .^^^.^.^^.^^M  
 ^^.^^^.^^^.^^  
  ^^^^...^...   
   ..^^^.^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 76v/106V Pos: standing >
 
   ^MMMMMMM^    
  ^^MMMGDMMMM   
 ^M.^^MMMMM^^M  
 .^.^^.^MM^^^M  
 ^^...^@^^^^^M  
 ..^^^.^.^^.^^  
 ^^^.^^^.^^^.^  
  .^^^^...^..   
   ...^^^.^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 73v/106V Pos: standing >
 
   +^MMMMMMM    
  ^^^MMMGDMMM   
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 +^^...@^^^^^^  
 +..^^^.^.^^.^  
 +^^^.^^^.^^^.  
  ..^^^^...^.   
   ....^^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 71v/106V Pos: standing >
 
   ++^MMMMMM    
  +^^^MMMGDMM   
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 ^+^^..@^^^^^^  
 .+..^^^.^.^^.  
 .+^^^.^^^.^^^  
  +..^^^^...^   
   ^....^^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 69v/106V Pos: standing >
 
   +++^MMMMM    
  ^+^^^MMMGDM   
 .^M^M.^^MMMMM  
 ^^+.^.^^.^MM^  
 .^+^^.@.^^^^^  
 ..+..^^^.^.^^  
 ..+^^^.^^^.^^  
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   +^....^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 67v/106V Pos: standing >
 
   ^MMMMMM^^    
  ^+++^MMMMMM   
 ^^+^^^MMMGDMM  
 .^M^M.^^MMMMM  
 ^^+.^.@^.^MM^  
 .^+^^...^^^^^  
 ..+..^^^.^.^^  
  .+^^^.^^^.^   
   +..^^^^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 65v/106V Pos: standing >
 
   ^^MMMMMM^    
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 .^^+^^^MMMGDM  
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 ^.^+^^...^^^^  
 ...+..^^^.^.^  
  ..+^^^.^^^.   
   M+..^^^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 64v/106V Pos: standing >
 
   ^^^MMMMMM    
  ^^^+++^MMMM   
 ..^^+^^^MMMGD  
 ^^.^M^M.^^MMM  
 .^^^+.@.^^.^M  
 .^.^+^^...^^^  
 ....+..^^^.^.  
  ...+^^^.^^^   
   .M+..^^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 62v/106V Pos: standing >
 
   ^^^^MMMMM    
  ^^^^+++^MMM   
 ^..^^+^^^MMMG  
 .^^.^M^M.^^MM  
 ..^^^+@^.^^.^  
 ..^.^+^^...^^  
 .....+..^^^.^  
  ....+^^^.^^   
   ..M+..^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 60v/106V Pos: standing >
 
   ^MMMMMMMM    
  ^^^^^MMMMMM   
 ^^^^^+++^MMMM  
 ^..^^+^^^MMMG  
 .^^.^M@M.^^MM  
 ..^^^M.^.^^.^  
 ..^.^+^^...^^  
  ....+..^^^.   
   ...+^^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 59v/106V Pos: standing >
 
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  ^^MMMMMMMMM   
 .^^^^^MMMMMM^  
 ^^^^^+++^MMMM  
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 .^^.^+^M.^^MM  
 ..^^^M.^.^^.^  
  .^.^+^^...^   
   ...+..^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 255h/255H 56v/106V Pos: standing >
 
   MMMMMMMMM    
  MMMMMMMMMMM   
 ^^^MMMMMMMMMM  
 .^^^^^MMMMMM^  
 ^^^^^+@+^MMMM  
 ^..^^M^^^MMMG  
 .^^.^+^M.^^MM  
  .^^^M.^.^^.   
   ^.^+^^...    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 255h/255H 55v/106V Pos: standing >
 
   MMMMMMMMM    
  MMMMMMMMMMM   
 ^^MMMMMMMMMMM  
 ^^^^^MMMMMM^^  
 ^^^^++@^MMMMM  
 ..^^M^^^MMMGD  
 ^^.^+^M.^^MMM  
  ^^^M.^.^^.^   
   .^+^^...^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 255h/255H 54v/106V Pos: standing >
Slight Turn on a Cliffside Trail
   Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -North -East  -West 

< 255h/255H 54v/106V Pos: standing >
Steep Trail on a Cliffside
   Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -East  -West 

< 255h/255H 51v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 51v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 51v/106V Pos: standing >
Steep Trail on a Cliffside
   Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -North -West 

< 255h/255H 49v/106V Pos: standing >
Winding Trail on a Cliffside
   Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough.
Obvious exits: -East  -South

< 255h/255H 46v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 46v/106V Pos: standing >
Winding Trail on a Cliffside
   Just wide enough for three grown human men to walk side-by-side, this
trail is treacherous and almost at a forty-five degree angle, steeply
running along the side of a high cliff. Below the cold ground can be seen,
dotted by evergreen trees and large rocks. A thin wisp winds its way along
the ground, the road which led to this cliffside trail, looking like just
a thin line from up here. The air is colder and thinner, making the travel
tough. The trail ends here to the north, stopping at a wall of rubble.
Obvious exits: -West  -Up   

< 255h/255H 44v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 44v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 44v/106V Pos: standing >
Edge of a Plateau
   Here a plateau has been carved out of the stone of the cliffside,
creating a wide open space. The ground is perfectly level here, and
shows only slight wear from the weather or other travellers and wildlife.
To the east the plateau spreads out even further. This area is surrounded
by walls on the west, north and east sides. It looks as though there is
some sort of structure set into the eastern wall.
Obvious exits: -East  -Down 

< 255h/255H 41v/106V Pos: standing >
On a Small Plateau
   A small plateau has been carved from the stone of this cliff, forming
a perfectly level surface, right up to the edge, which drops far down
to the ground. The whole valley to the south can be seen, spreading out
far below, dotted with evergreen trees, hills and fields. This area is
surrounded by rugged stone walls to the west, north and east.
Obvious exits: -East  -South -West 

< 255h/255H 39v/106V Pos: standing >
On a Small Plateau
   A small plateau has been carved from the stone of this cliff, forming
a perfectly level surface, right up to the edge, which drops far down
to the ground. The whole valley to the south can be seen, spreading out
far below, dotted with evergreen trees, hills and fields. This area is
surrounded by rugged stone walls to the west, north and east.
Obvious exits: -South -West 

< 255h/255H 37v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 38v/106V Pos: standing >
Before the Gates of Kimordril
   Huge, stone gates and two stone towers are here, cut from the very
stone of the mountains. The majestic workmanship can only be dwarven,
for it is awe inspiring and magnificent. The ground is a perfectly level
stone surface. To the south, a cliffside continues, but the plateau stops,
dropping down to the base of the mountain. This small area has been made,
just like the stone towers and gates. Dwarven runes depicting the history
of the stronghold cover the gates, made perfectly with hammer and chisel.
Obvious exits: -North -East  -West 

< 255h/255H 36v/106V Pos: standing >
Inside the Gates of Kimordril
   Massive stone arches are high overhead, running to and from each of
the inner and outer gate towers. Solid stone bricks have been laid here
in brilliant designs, and set perfectly and evenly, creating a level
surface. The bricks are the color of gold and black, with the hammer and
mountain insignia of Kimordril. Huge gates lie to the west and east,
made of stone and set in with great skill, making them open and close
easily, but able to withstand an attack from an army of giants when
closed and blocked. To the north and south are two small rooms for
the guards to stay in for shelter.
Obvious exits: -North -East  -South -West 
A large dog wanders around here, looking for food.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 255h/255H 35v/106V Pos: standing >
Above an Enclosed Valley
   Just outside of the stronghold walls, a vast, completely enclosed valley
can be seen below, to the east. Using the naturally formed walls of the
mountains here, the stronghold is relatively safe from danger, and is
hidden well. To the north a flat plain can been seen where animals are
grazing. Below, buildings and streets fill the area of the valley, where
dwarves live, work, play and sleep. Above to the west, walls carved from
the stone of the mountains lie, rising high above Kimordril.
Obvious exits: -West  -Down 

< 255h/255H 34v/106V Pos: standing >
A shopping commoner enters from the west.
A young female dwarf enters from the west.
A young male dwarf enters from the west.
Alas, you cannot go that way. . . .

< 255h/255H 35v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
A gully dwarf wanders around, collecting garbage.

< 255h/255H 36v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -West 
An elite dwarven guard of Kimordril is here.
A dwarven guard wanders around the area, watching for trouble.

< 255h/255H 34v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 

< 255h/255H 33v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 33v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 34v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -Up    -Down 
A stray tomcat is darting after rodents, here.

< 255h/255H 33v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 33v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 33v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 255h/255H 34v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -Up   
A huge rat scurries along here, whiskers wiggling.

< 255h/255H 33v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East  -South# -West 
A huge rat scurries along here, whiskers wiggling.
An elite dwarven guard of Kimordril is here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 255h/255H 32v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 255h/255H 30v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East  -West 

< 255h/255H 28v/106V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 255h/255H 27v/106V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A large dog wanders around here, looking for food.

< 255h/255H 26v/106V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
A patrolling guard who is close by to your east.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
A dwarven commoner who is not far off to your east.
Dorfgon who is not far off to your south.
A huge rat who is rather far off to your west.
An elite guard who is rather far off to your west.
A huge rat who is in the distance to your west.

< 255h/255H 27v/106V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A dwarven guard wanders around the area, watching for trouble.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 255h/255H 26v/106V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A gully dwarf who is close by to your north.
A large dog who is close by to your north.
A large pony who is close by to your north.
An honor guard who is close by to your north.
An honor guard who is close by to your north.
General Kimordril who is close by to your north.
A dwarven merchant who is a brief walk away to your north.
A large dog who is rather far off to your north.
A dwarven commoner who is close by to your east.
A gully dwarf who is close by to your south.
A large dog who is close by to your west.
A huge rat who is in the distance to your west.
An elite guard who is in the distance to your west.

< 255h/255H 27v/106V Pos: standing >
A large dog enters from the north.
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven commoner is here, shopping around the square.

< 255h/255H 28v/106V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
A huge rat who is not far off to your south.
A large dog who is close by to your west.
A patrolling guard who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is not far off to your west.

< 255h/255H 29v/106V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 255h/255H 29v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 255h/255H 29v/106V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your west.
A large dog who is not far off to your west.
A patrolling guard who is not far off to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A large dog who is a brief walk away to your west.

< 255h/255H 30v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 255h/255H 30v/106V Pos: standing >
You quickly scan the area.
A dwarven commoner who is not far off to your west.
A large dog who is a brief walk away to your west.
A patrolling guard who is a brief walk away to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
A large dog who is rather far off to your west.

< 255h/255H 30v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 255h/255H 30v/106V Pos: standing >
You quickly scan the area.
A dwarven commoner who is a brief walk away to your west.
A large dog who is rather far off to your west.
A patrolling guard who is rather far off to your west.
The Kimordril Quartermaster who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
A large dog who is in the distance to your west.

< 255h/255H 30v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West  -Down 

< 255h/255H 30v/106V Pos: standing >
You quickly scan the area.
A dwarven commoner who is rather far off to your west.
A large dog who is in the distance to your west.
A patrolling guard who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
A bronze dracolich who is close by below you.
An Orc who is close by below you.

< 255h/255H 31v/106V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   
Fresh blood covers everything in the area.
A large wall of bones is here to the east.
The corpse of a Human is lying here.
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) 
An Orc (medium)  Suicide Squad stands in mid-air here.
A duergar brigand snaps into visibility.
A duergar brigand dances an amazing maneuver in battle, tripping you.

< 255h/255H 31v/106V Pos: on your ass >
< T: Iokl TP: ass TC:excellent E: a duergar brigand sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A duergar brigand parries your futile lunge at him.
You lash out with a powerful strike, but a duergar brigand cunningly sidesteps and escapes the attack.
You miss a duergar brigand.

< 255h/255H 31v/106V Pos: on your ass >
< T: Iokl TP: ass TC:excellent E: a duergar brigand sta EP: excellent >
 An Orc suddenly attacks YOU!
An Orc's impressive punch strikes you hard.
OUCH!  That really did HURT!

< 229h/255H 31v/106V Pos: on your ass >
< T: Iokl TP: ass TC: small wounds E: a duergar brigand sta EP: excellent >
 Someone suddenly attacks YOU!
An Ogre snaps into visibility.
An Ogre's slash seriously wounds you.
OUCH!  That really did HURT!

< 172h/255H 31v/106V Pos: on your ass >
< T: Iokl TP: ass TC: few wounds E: a duergar brigand sta EP: excellent >
 A water elemental starts casting an offensive spell.

< 172h/255H 31v/106V Pos: on your ass >
< T: Iokl TP: ass TC: few wounds E: a duergar brigand sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss a duergar brigand.
A duergar brigand dodges your futile attack.
A Kobold snaps into visibility.

< 172h/255H 31v/106V Pos: on your ass >
< T: Iokl TP: ass TC: few wounds E: a duergar brigand sta EP: excellent >
 A water elemental completes his spell...
A water elemental utters the word 'grzzs'
You feel very sleepy ..... Zzzzzz
Your rest is violently disturbed!
Your life energy is tapped.
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.

< 18h/255H 15v/106V Pos: on your ass >
<Someone completes his spell...
Someone utters the words 'xarr ay baizg'

< 18h/255H 15v/106V Pos: on your ass >
<An Ogre's impressive slash hits you.