<worn on head> the diamond crown of Winduin of endurance (glowing) [85%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an enchanted earring of dexterity [81%]
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn on face> a mask called 'Frost' [poor] (magic) [77%]
<worn around neck> a glowing necklace of power of regeneration (glowing)
<worn around neck> a glowing necklace of power of damage (glowing)
<worn on body> Lobos' leather coat [superior] (magic)
<worn as quiver> the quiver of holding (magic) [85%]
<worn about waist> a thin black belt of accuracy (magic) [83%]
<worn on belt buckle>a royal dagger of platinum [83%]
<worn on arms> a shoulder drape of emerald dragonscale of wisdom (magic) [87%]
<worn around wrist> a duergar-made adamantine bracelet
<worn around wrist> a lightbringer bracelet of Pelor (magic)
<worn on hands> a pair of silverish githyanki gauntlets [superior] (magic)
<worn on finger> a death ring of Tezcatlipoca (magic)[239h 31m 39s]
<worn on finger> a finely crafted brass ring (magic)
<primary weapon> a MaDMaNs stabber (magic)
<secondary weapon> an otherworldly stiletto of soul-taking [poor]
<worn on legs> a pair of vapor leggings of dexterity [86%]
<worn on feet> the boots of the war giant Torg of health (magic) (humming)
< 747h/747H 162v/162V Pos: standing >
< 747h/747H 162v/162V Pos: standing >
< 747h/747H 162v/162V Pos: standing >
< 747h/747H 162v/162V Pos: standing >
< 747h/747H 162v/162V Pos: standing >
< 747h/747H 162v/162V Pos: standing >
Reni enters from the northwest.
< 747h/747H 162v/162V Pos: standing >
< 747h/747H 162v/162V Pos: standing >
< 747h/747H 162v/162V Pos: standing >
< 747h/747H 162v/162V Pos: standing >
Reni leaves south.
< 747h/747H 162v/162V Pos: standing >
Your heroic urges slowly fade away.
A Cozy Sleeping Chamber
Obvious exits: -North -East -South -Up -Down -Northwest
A bulletin board stands here.
*A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Atral Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Eilks Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 715h/715H 162v/162V Pos: standing >
Saving Rex.
< 715h/715H 162v/162V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
Reni enters from the south.
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
< 715h/715H 162v/162V Pos: standing >
Risil sneaks east.
Reni leaves east.
Grotar sneaks east.
You follow Grotar.
<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large fragment of gold has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Reni Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Eilks enters from the west.
Atral enters from the west.
A shadow dracolich enters from the west.
A bronze dracolich enters from the west.
< 715h/715H 161v/162V Pos: standing >
You follow Grotar.
<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of The Empire
</map>
<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of The Empire
</map>
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
Eilks enters from the north.
Reni enters from the north.
Atral enters from the north.
A shadow dracolich enters from the north.
A bronze dracolich enters from the north.
< 715h/715H 160v/162V Pos: standing >
< 715h/715H 160v/162V Pos: standing >
Risil sneaks south.
Reni leaves south.
You follow Grotar.
MM^^^
MMMMMMM
MMM@DMM
^^MMMMM
^.^MM
A Rocky Trail Before a Clearing
Obvious exits: -North -East -South -West
The guildhall of The Empire is here.
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Reni Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Eilks enters from elsewhere.
Atral enters from elsewhere.
A shadow dracolich enters from elsewhere.
A bronze dracolich enters from elsewhere.
< 715h/715H 159v/162V Pos: standing >
MM^^^
MMMMMMM
MMM@DMM
^^MMMMM
^.^MM
< 715h/715H 160v/162V Pos: standing >
Risil sneaks north.
Reni leaves north.
Grotar sneaks north.
You follow Grotar.
<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Reni Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Eilks enters from the south.
Atral enters from the south.
A shadow dracolich enters from the south.
A bronze dracolich enters from the south.
< 715h/715H 159v/162V Pos: standing >
Risil sneaks north.
Reni leaves north.
Grotar sneaks north.
You follow Grotar.
<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Reni Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Eilks enters from the south.
Atral enters from the south.
A shadow dracolich enters from the south.
A bronze dracolich enters from the south.
< 715h/715H 157v/162V Pos: standing >
Risil sneaks north.
Reni leaves north.
Grotar sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Grotar.
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
[2] A steel dagger has been tossed aside here.
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Reni Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Eilks enters from the south.
Atral enters from the south.
A shadow dracolich enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A bronze dracolich enters from the south.
< 715h/715H 155v/162V Pos: standing >
< 715h/715H 156v/162V Pos: standing >
Risil sneaks east.
Reni leaves east.
You follow Grotar.
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Reni Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Eilks enters from the west.
Atral enters from the west.
A shadow dracolich enters from the west.
Alarm bells sound, signalling an invasion!
A bronze dracolich enters from the west.
< 715h/715H 156v/162V Pos: standing >
Risil sneaks east.
Reni leaves east.
Grotar sneaks east.
You follow Grotar.
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Reni Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Eilks enters from the west.
Atral enters from the west.
Alarm bells sound, signalling an invasion!
A shadow dracolich enters from the west.
A bronze dracolich enters from the west.
< 715h/715H 155v/162V Pos: standing >
< 715h/715H 156v/162V Pos: standing >
Risil sneaks east.
Reni leaves east.
You follow Grotar.
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East # -West
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Reni Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
Eilks enters from the west.
Atral enters from the west.
A shadow dracolich enters from the west.
A bronze dracolich enters from the west.
Alarm bells sound, signalling an invasion!
< 715h/715H 155v/162V Pos: standing >
< 715h/715H 156v/162V Pos: standing >
< 715h/715H 156v/162V Pos: standing >
< 715h/715H 157v/162V Pos: standing >
Risil opens the gate.
< 715h/715H 158v/162V Pos: standing >
Reni leaves east.
Grotar sneaks east.
You follow Grotar.
<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[9] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[3] A large wooden torch has been discarded here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
The corpse of a Kobold is lying here.
The corpse of a Human is lying here.
[6] The corpse of an elite guard is lying here.
The corpse of an elite guard specialist is lying here.
*Grotar Suicide Squad (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Grotar's head.
*Reni Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Risil Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Risil's head.
An elite dwarven guard of Kimordril is here.(Gold Aura)
A Dwarf (medium) stands here. (Non-Fraggable)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Eilks enters from the west.
Atral enters from the west.
A shadow dracolich enters from the west.
A bronze dracolich enters from the west.
An elite guard suddenly attacks a bronze dracolich!
An elite guard's fine punch grazes a bronze dracolich.
< 715h/715H 157v/162V Pos: standing >
An elite guard suddenly attacks Eilks!
An elite guard's punch wounds Eilks.
< 715h/715H 158v/162V Pos: standing >
Eilks is knocked to the ground by an elite guard's mighty bash!
< 715h/715H 158v/162V Pos: standing >
An elite guard suddenly attacks Risil!
Risil snaps into visibility.
An elite guard's decent punch wounds Risil.
An elite guard ignites into black flames as he hits Risil!
An elite guard suddenly attacks Reni!
Grotar bravely steps in front of Reni, shielding her from harm!
An elite guard suddenly appears a bit confused!
Grotar snaps into visibility.
An elite guard's feeble punch grazes Grotar.
Atral avoids being bashed by an elite guard, who loses his balance and falls.
< 715h/715H 159v/162V Pos: standing >
Atral avoids being bashed by an elite guard, who loses his balance and falls.
An elite guard's fine punch wounds Eilks.
The green cloud encasing Eilks suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of an elite guard who shudders from the cold. Moments later he
lets out an agonized scream as the warmth is drained from his body.
An elite guard's fine punch wounds Eilks.
An elite guard's fine punch wounds Eilks.
< 715h/715H 159v/162V Pos: standing >
Atral misses an elite guard.
Atral misses an elite guard.
< 715h/715H 162v/162V Pos: standing >
A Dwarf drops a long steel sword.
A Dwarf drops a duergar skin belt.
A Dwarf drops a boar skin cloak.
A Dwarf drops a little round wooden shield.
A Dwarf drops a pair of studded leather sleeves.
A Dwarf drops some thick leather gloves.
A Dwarf drops a pair of studded leather boots.
A Dwarf drops a pair of studded leather leggings.
A Dwarf drops a bronze skull cap.
A Dwarf drops a suit of spiked leather armor.
< 715h/715H 162v/162V Pos: standing >
A duergar skin belt crumbles to dust and blows away.
A boar skin cloak crumbles to dust and blows away.
A little round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A suit of spiked leather armor crumbles to dust and blows away.
< 715h/715H 162v/162V Pos: standing >
Grotar turns to focus his attack on you!
Grotar snaps into visibility.
< 715h/715H 162v/162V Pos: standing >
You dodge Grotar's vicious attack.
You dodge Grotar's vicious attack.
You dodge Grotar's vicious attack.
You dodge Grotar's vicious attack.
You stop following Grotar.
Grotar's powerful slash strikes you.
You dodge Grotar's vicious attack.
Grotar misses you.
Eilks's fine punch wounds an elite guard.
Eilks misses an elite guard.
Eilks's fine punch wounds an elite guard.
Eilks's punch wounds an elite guard.
< 664h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC:few scratches E: Grotar sta EP: excellent >
An elite guard dodges Risil's attack.
Risil misses an elite guard.
< 664h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC:few scratches E: Grotar sta EP: excellent >
A bronze dracolich's impressive claw wounds an elite guard.
A bronze dracolich's claw wounds an elite guard.
A bronze dracolich's powerful claw strikes an elite guard.
< 664h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC:few scratches E: Grotar sta EP: excellent >
Eilks tucks in his arms, rolls quickly away, then thrust his feet skywards, leaping back to his feet!
An elite guard's punch wounds Eilks.
An elite guard's fine punch wounds Eilks.
Eilks sidesteps an elite guard's lunge only to slam his face with an elbow!
An elite guard's punch wounds Eilks.
An elite guard kicks Eilks in the stomach, rendering him breathless.
An elite guard's fine punch grazes a bronze dracolich.
An elite guard's fine punch grazes a bronze dracolich.
An elite guard misses a bronze dracolich.
An elite guard suddenly looks stronger!
< 664h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC:few scratches E: Grotar sta EP: excellent >
Atral starts casting an offensive spell.
You are locked in combat with someone else and unable to trip an elite guard.
< 664h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC:few scratches E: Grotar sta EP: excellent >
Grotar snaps into visibility.
An elite guard's punch grazes Grotar.
Grotar parries an elite guard's lunge at him.
An elite guard's punch grazes Grotar.
An elite guard almost sweeps Grotar off of his feet with a well placed leg sweep.
Risil snaps into visibility.
An elite guard's feeble punch grazes Risil.
An elite guard ignites into black flames as he hits Risil!
Risil dodges an elite guard's attack.
Risil dodges an elite guard's attack.
Risil avoids being bashed by an elite guard, who loses his balance and falls.
Risil starts casting an offensive spell.
< 664h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC:few scratches E: Grotar sta EP: excellent >
Atral completes his spell...
Atral utters the words 'unsozfol efaui'
You feel less energetic as Atral drains you.
OUCH! That really did HURT!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Grotar snaps into visibility.
[Damage: 1 ] Your weak pierce grazes Grotar.
Sparks... flashing lights... you cannot concentrate!
[Damage: 1 ] Your weak pierce grazes Grotar.
[Damage: 1 ] Your pierce grazes Grotar.
[Damage: 1 ] Your weak pierce grazes Grotar.
[Damage: 1 ] Your pierce grazes Grotar.
[Damage: 1 ] Your pierce grazes Grotar.
Grotar dodges your futile attack.
Eilks gracefully whirls around an elite guard's attack.
An elite guard's decent punch wounds Eilks.
Eilks gracefully whirls around an elite guard's attack.
< 547h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC: small wounds E: Grotar sta EP: excellent >
Risil snaps into visibility.
Risil completes his spell...
Risil utters the words 'unsozfol efaui'
You feel less energetic as Risil drains you.
OUCH! That really did HURT!
< 437h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC: few wounds E: Grotar sta EP: excellent >
Atral misses an elite guard.
Atral misses an elite guard.
< 437h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC: few wounds E: Grotar sta EP: excellent >
A Dwarf gets a dark ioun stone from the corpse of Saif.
A Dwarf gets the ring of power [superior] from the corpse of Saif.
A Dwarf gets a large tome engulfed in blue flames from the corpse of Saif.
A Dwarf gets the tome of Strahd from the corpse of Saif.
A Dwarf gets the bronze Zarbonesti seal of Kryz'Kyssik of agility from the corpse of Saif.
A Dwarf gets the ancient sheath of *-* Clan BloodLust *-* of endurance from the corpse of Saif.
A Dwarf gets an ancient dragon tooth earring [superior] from the corpse of Saif.
A Dwarf gets the earring of the Dragon Lords from the corpse of Saif.
A Dwarf gets the mask of the plague [superior] from the corpse of Saif.
A Dwarf gets the eyes of the High Forest from the corpse of Saif.
A Dwarf gets a bunch of stuff from the corpse of Saif.
< 437h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC: few wounds E: Grotar sta EP: excellent >
Atral starts casting an offensive spell.
< 437h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC: few wounds E: Grotar sta EP: excellent >
Risil starts casting an offensive spell.
Risil snaps into visibility.
< 437h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC: few wounds E: Grotar sta EP: excellent >
Grotar snaps into visibility.
Grotar's decent slash wounds you.
Your disguise falls apart!
Grotar's fine slash strikes you.
Grotar's decent slash wounds you.
Grotar's fine slash strikes you.
You feel your skin soften and return to normal.
Grotar's fine slash strikes you.
Grotar's impressive slash strikes you hard.
Grotar's slash strikes you hard.
< 307h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: Grotar sta EP: excellent >
Eilks's impressive punch wounds an elite guard.
Eilks's punch wounds an elite guard.
Eilks's punch wounds an elite guard.
Eilks's punch wounds an elite guard.
Eilks's decent punch wounds an elite guard.
Eilks's punch wounds an elite guard.
Eilks's punch wounds an elite guard.
Eilks's decent punch wounds an elite guard.
< 307h/715H 162v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: Grotar sta EP: excellent >
You attempt to flee...
<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
A Mountain Trail
This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee eastward!
< 307h/715H 147v/162V Pos: standing >
< 307h/715H 147v/162V Pos: standing >
< 307h/715H 147v/162V Pos: standing >
< 309h/715H 149v/162V Pos: standing >
< 310h/715H 150v/162V Pos: standing >
< 311h/715H 151v/162V Pos: standing >
You feel your skin harden to stone.
< 311h/715H 151v/162V Pos: standing >
A Dwarf enters from the west.
< 312h/715H 152v/162V Pos: standing >
You do an amazing maneuver, tripping a Dwarf.
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: few wounds >
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: few wounds >
Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your powerful pierce strikes a Dwarf.
[Damage: 17 ] Your powerful pierce strikes a Dwarf.
[Damage: 18 ] Your powerful pierce strikes a Dwarf hard.
[Damage: 21 ] Your pierce strikes a Dwarf hard.
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: nasty wounds >
Reni enters from the west.
Alarm bells sound, signalling an invasion!
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: nasty wounds >
Reni starts casting an offensive spell.
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: nasty wounds >
You parry a Dwarf's lunge at you.
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: nasty wounds >
Reni completes her spell...
Reni utters the words 'yrawz ghfutz'
Reni calls down a roaring flamestrike at a Dwarf who starts to melt!
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: nasty wounds >
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: nasty wounds >
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: nasty wounds >
Grotar suddenly attacks a Dwarf!
Grotar's powerful slash enshrouds a Dwarf in a mist of blood.
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: pretty hurt >
Reni starts casting an offensive spell.
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: pretty hurt >
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: pretty hurt >
< 313h/715H 153v/162V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Dwarf ass EP: pretty hurt >
Reni completes her spell...
Reni utters the words 'yrawz ghfutz'
Reni calls down a roaring flamestrike at a Dwarf who starts to melt!
A Dwarf is incapacitated and will slowly die, if not aided.
Risil sneaks in from the west.
< 313h/715H 153v/162V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 6 ] Your fine pierce hits a Dwarf.
A Dwarf is dead! R.I.P.
You receive your share of experience.