<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the diamond crown of Winduin of endurance (glowing) [80%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an enchanted earring of dexterity [81%]
<worn in ear> the earring of the Dragon Lords of damage
<worn on face> mask of the flayed mind of endurance (magic)
<worn around neck> a glowing necklace of power of regeneration (glowing)
<worn around neck> a glowing necklace of power of damage (glowing)
<worn on body> a suit of wickedly-barbed devil hide of greater dexterity (magic) (humming)
<worn about body> A swirling mass of black smoke and hot ash of health (magic) (humming)
<worn as quiver> the quiver of holding (magic) [85%]
<worn about waist> the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>a glowing white pearl of health (glowing) [77%]
<worn on arms> a shoulder drape of emerald dragonscale of wisdom (magic) [86%]
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [85%]
<worn around wrist> a duergar-made adamantine bracelet
<worn on hands> a pair of silverish githyanki gauntlets [superior] (magic)
<worn on finger> Zorobabi's circular stone ring of regeneration [89%]
<worn on finger> a death ring of Tezcatlipoca (magic)[238h 58m 47s]
<primary weapon> the granite dagger 'BloodFeast' (magic)[238h 58m 47s]
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> a pair of vapor leggings of dexterity [86%]
<worn on feet> the boots of the war giant Torg of health (magic) (humming)
..^+....^..
M.+.^^...
< 820h/771H 196v/197V Pos: standing >
..+... M
...+... .
M^..+........
..M.M..^...^^
.^.^+.@^.....
+++++.....^..
***.+......^.
..^+....^..
M.+.^^...
< 820h/771H 197v/197V Pos: standing >
..+... M
...+... .
M^..M........
..M.+..^...^^
.^.^+.@^.....
+++++.....^..
***.+......^.
..^+....^..
M.+.^^...
< 820h/771H 197v/197V Pos: standing >
..+... M
...M... .
M^..+........
..M.+..^...^^
.^.^+.@^.....
+++++.....^..
***.+......^.
..^+....^..
M.+.^^...
< 819h/771H 197v/197V Pos: standing >
..M... M
...+... .
M^..+........
..M.+..^...^^
.^.^+.@^.....
+++++.....^..
***.+......^.
..^+....^..
M.+.^^...
< 819h/771H 197v/197V Pos: standing >
< 819h/771H 197v/197V Pos: standing >
..M... M
...+... .
M^..+........
..M.+..^...^^
.^.^+.@^.....
+++++.....^..
***.+......^.
..^+....^..
M.+.^^...
< 819h/771H 197v/197V Pos: standing >
..+... M
...+... .
M^..+........
..M.+..^...^^
.^.^+.@^.....
+++++.....^..
***.+......^.
..^+....^..
M.+.^^...
< 819h/771H 197v/197V Pos: standing >
...+... M
^...+...
.M^..+.......
...M.+..^...^
*.^.^+@.^....
++++++.....^.
****.+......^
...^+....^.
MM.+.^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 819h/771H 195v/197V Pos: standing >
< 819h/771H 195v/197V Pos: standing >
....+...
M^...+...
^.M^..+......
....M.+..^...
**.^.^@..^...
+++++++.....^
.****.+......
....^+....^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 819h/771H 193v/197V Pos: standing >
M....+...
^M^...+...
^^.M^..+.....
*....M.+..^..
^**.^.@+..^..
++++++++.....
*.****.+.....
*....^+....
.^MM.+.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 819h/771H 192v/197V Pos: standing >
MM....+..
.^M^...+...
.^^.M^..+....
**....M.+..^.
*^**.^@^+..^.
+++++++++....
^*.****.+....
**....^+...
..^MM.+.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 819h/771H 191v/197V Pos: standing >
MM....+..
.^M^...+...
.^^.M^..+....
**....M.+..^.
*^**.^@^+..^.
+++++++++....
^*.****.+....
**....^+...
..^MM.+.^
^MM....+.
..^M^...+..
*.^^.M^..+...
***....M.+..^
**^**.@.^+..^
++++++++++...
*^*.****.+...
***....^+..
^..^MM.+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 819h/771H 191v/197V Pos: standing >
.^MM....+
*..^M^...+.
^*.^^.M^..+..
****....M.+..
+**^**@^.^+..
M++++++++++..
+*^*.****.+..
****....^+.
*^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 819h/771H 190v/197V Pos: standing >
< 819h/771H 192v/197V Pos: standing >
.^MM....+
*..^M^...+.
^*.^^.M^..+..
****....M.+..
+**^**@^.^+..
M++++++++++..
+*^*.****.+..
****....^+.
*^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 819h/771H 197v/197V Pos: standing >
^.^MM....
**..^M^...+
*^*.^^.M^..+.
*****....M.+.
M+**^*@.^.^+.
^M++++++++++.
M+*^*.****.+.
*****....^+
**^..^MM.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 819h/771H 195v/197V Pos: standing >
*^.^MM...
***..^M^...
**^*.^^.M^..+
******....M.+
*M+**^@*.^.^+
^M++++++++++
*M+*^*.****.+
******....^
***^..^MM
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 819h/771H 193v/197V Pos: standing >
**^.^MM..
^***..^M^..
^**^*.^^.M^..
*******....M.
*M+**@**.^.^
^M+++++++++
*M+*^*.****.
^******....
^***^..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 819h/771H 191v/197V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M++@++++++
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 819h/771H 190v/197V Pos: standing >
< 819h/771H 192v/197V Pos: standing >
*^*.^^.M^
******....M
*M+**^**.^.^
^M+++++++++
*M+*^@.****.
M^******....^
MM^***^..^MM.
MM*^*..^M^.
^^**..^M.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 819h/771H 194v/197V Pos: standing >
**^*.^^.M
*******....
*M+**^**.^.
^M++++++++
*M+*@*.****
M^******....
MMM^***^..^MM
MMM*^*..^M^
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 819h/771H 194v/197V Pos: standing >
< 819h/771H 195v/197V Pos: standing >
^**^*.^^.
*******...
*M+**^**.^
^M+++++++
*M+@^*.***
M^******...
MMMM^***^..^M
MMMM*^*..^M
MM^^**..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 819h/771H 195v/197V Pos: standing >
You feel like a potion could do you good once again.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 819h/771H 195v/197V Pos: standing >
< 819h/771H 195v/197V Pos: standing >
M^**^*.^^
*******..
*M+**^**.
^M++++++
*M@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 819h/771H 194v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 819h/771H 196v/197V Pos: standing >
^**^*.^^.
*******...
*M+**^**.^
^M+++++++
*M+@^*.***
M^******...
MMMM^***^..^M
MMMM*^*..^M
MM^^**..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 819h/771H 196v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 819h/771H 196v/197V Pos: standing >
M^**^*.^^
*******..
*M+**^**.
^M++++++
*M@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 819h/771H 194v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 819h/771H 194v/197V Pos: standing >
M^**^*.^
*******.
*M+**^**
^M+++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 819h/771H 194v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 819h/771H 196v/197V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 818h/771H 196v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 818h/771H 196v/197V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the east and west.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 818h/771H 195v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 818h/771H 195v/197V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A tharnadian illusionist who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.
< 818h/771H 196v/197V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
This enclosed intersection is where the southern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
< 818h/771H 196v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 818h/771H 196v/197V Pos: standing >
Alas, you cannot go that way. . . .
< 818h/771H 196v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 818h/771H 196v/197V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 818h/771H 195v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 818h/771H 195v/197V Pos: standing >
You quickly scan the area.
A large rat who is rather far off to your north.
A shady mercenary who is not far off to your south.
< 818h/771H 196v/197V Pos: standing >
< 818h/771H 197v/197V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
< 818h/771H 196v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 818h/771H 196v/197V Pos: standing >
You quickly scan the area.
A large rat who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A shady mercenary who is a brief walk away to your south.
< 818h/771H 196v/197V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 818h/771H 195v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 818h/771H 195v/197V Pos: standing >
You quickly scan the area.
A large rat who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A street sweeper who is in the distance to your east.
A stray dog who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A shady mercenary who is rather far off to your south.
< 818h/771H 196v/197V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. For a price.'
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
< 818h/771H 196v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 818h/771H 196v/197V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A shady mercenary who is in the distance to your south.
A tharnadian thief-hunter who is close by to your west.
A Dwarf who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A woman who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.
< 818h/771H 196v/197V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A Dwarf (medium) stands here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 818h/771H 195v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 818h/771H 195v/197V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 818h/771H 196v/197V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Dwarf, circling him.
< 818h/771H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 18 ] A Dwarf screams in pain as your pierce tears into his flesh
A Dwarf dodges your futile attack.
[Damage: 21 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 20 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 21 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 22 ] A Dwarf screams in pain as your pierce tears into his flesh
< 818h/771H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
A tharnadian thief-hunter's fine slash grazes you.
< 815h/771H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf sta EP: small wounds >
You do an amazing maneuver, tripping a Dwarf.
< 815h/771H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf ass EP: small wounds >
The Tharnadian Quartermaster assists a tharnadian thief-hunter heroically.
The Tharnadian Quartermaster suddenly attacks YOU!
The Tharnadian Quartermaster attempts to powerfully strike you down, but you cunningly side step and escape the attack.
You snap into visibility.
The Tharnadian Quartermaster's weak punch grazes you.
< 813h/771H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf ass EP: small wounds >
You parry a Dwarf's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 26 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 23 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 21 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 26 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 27 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 24 ] A Dwarf screams in pain as your pierce tears into his flesh
< 813h/771H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf ass EP: nasty wounds >
You dodge a tharnadian thief-hunter's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
You snap into visibility.
A tharnadian thief-hunter's slash grazes you.
You suddenly see a tharnadian thief-hunter's foot in your chest.
< 805h/771H 197v/197V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Dwarf ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You slip beneath a Dwarf's guard dealing a vicious attack!
You snap into visibility.
[Damage: 26 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 27 ] A Dwarf screams in pain as your pierce tears into his flesh
You score a CRITICAL HIT!!!!!
[Damage: 48 ] A Dwarf screams in pain as your pierce tears into his flesh
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 100 ] You feel energy flowing from a Dwarf into you!
You slip beneath a Dwarf's guard dealing a vicious attack!
[Damage: 26 ] A Dwarf screams in pain as your pierce tears into his flesh
[Damage: 26 ] A Dwarf screams in pain as your pierce tears into his flesh
A Dwarf's pair of ruby encrusted sleeves was completely destroyed by the massive blow!
A Dwarf's pitted adamantium mask from the Motte and Bailey of Duke Delwyn was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.