The death of [47 Assassin] Anthony (Human)

in The Northern Wall Road

from the perspective of [47 Assassin] Anthony (Human)

<worn on face>       a black leather mask
<worn about waist>   a thin leather belt
<worn on arms>       a pair of tight black sleeves
<primary weapon>     a stout oaken cudgel
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of tight black pants

A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[2] A large stone warhammer has been dropped here.
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Endance (Human)(medium) sits resting.
The receptionist stands here behind the counter, waiting to help someone.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 65h/367H 124v/124V Pos: standing >
You are carrying: (1/11)
a thin steel dagger

< 65h/367H 124v/124V Pos: standing >
You are not using it.

< 68h/367H 124v/124V Pos: standing >
You are using:
<worn on face>       a black leather mask
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of tight black sleeves
<held as shield>     a little round wooden shield
<worn on hands>      a pair of tight black gloves
<primary weapon>     a stout oaken cudgel
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 71h/367H 124v/124V Pos: standing >
You stop using a little round wooden shield.

< 74h/367H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 75h/367H 124v/124V Pos: standing >
You wield a thin steel dagger.

< 76h/367H 124v/124V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[2] A large stone warhammer has been dropped here.
[19] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Endance (Human)(medium) sits resting.
The receptionist stands here behind the counter, waiting to help someone.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 77h/367H 124v/124V Pos: standing >
[Damage: 15 ] Endance makes a strange sound as you place a thin steel dagger in his back.

< 79h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC:pretty hurt E: Endance sit EP: few scratches >
 A tharnadian illusionist watches the area, making sure the battle does not get out of hand.

< 79h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC:pretty hurt E: Endance sit EP: few scratches >
 You parry Endance's lunge at you.
Endance's fine slash strikes you.

< 73h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC:pretty hurt E: Endance sit EP: few scratches >
 Sparks...  flashing lights...  you cannot concentrate!
You miss Endance.
[Damage:  3 ] Your decent pierce grazes Endance.
You miss Endance.

< 73h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC:pretty hurt E: Endance sit EP: few scratches >
 An elite guard watches the battle in amusement.
Endance clambers to his feet.

< 73h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC:pretty hurt E: Endance sta EP: few scratches >
 
< 73h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC:pretty hurt E: Endance sta EP: few scratches >
 Endance settles to his knees.

< 73h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC:pretty hurt E: Endance kne EP: few scratches >
 Endance's leap knocks into you, sending you slightly off balance...
However, you grab Endance's leg after his funny little maneuver and yank him to the ground!

< 73h/367H 124v/124V Pos: sitting >
< T: Anthony TP: sit TC:pretty hurt E: Endance sit EP: few scratches >
 Endance's impressive slash strikes you hard.
Endance's impressive slash strikes you hard.

< 58h/367H 124v/124V Pos: sitting >
< T: Anthony TP: sit TC:pretty hurt E: Endance sit EP: few scratches >
 You miss Endance.
You miss Endance.

< 58h/367H 124v/124V Pos: sitting >
< T: Anthony TP: sit TC:pretty hurt E: Endance sit EP: few scratches >
 Endance's impressive slash strikes you very hard.
Endance's impressive slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!

< 40h/367H 124v/124V Pos: sitting >
< T: Anthony TP: sit TC: awful E: Endance sit EP: few scratches >
 You miss Endance.
You miss Endance.

< 40h/367H 124v/124V Pos: sitting >
< T: Anthony TP: sit TC: awful E: Endance sit EP: few scratches >
 Endance clambers to his feet.
You scramble madly to your feet!

< 40h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC: awful E: Endance sta EP: few scratches >
 An elite guard watches the area, making sure the battle does not get out of hand.

< 40h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC: awful E: Endance sta EP: few scratches >
 Endance attempts to flee.
Endance tries to flee, but can't make it out of here!

< 40h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC: awful E: Endance sta EP: few scratches >
 You dodge Endance's vicious attack.
Endance's fine slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
Endance's fine slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
Endance's slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!

< 23h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC: awful E: Endance sta EP: few scratches >
 Endance attempts to flee.
Endance tries to flee, but can't make it out of here!

< 23h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC: awful E: Endance sta EP: few scratches >
 An elite guard evaluates the struggle, watching your battle tactics.

< 23h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC: awful E: Endance sta EP: few scratches >
 You no longer see spots.

< 23h/367H 124v/124V Pos: standing >
< T: Anthony TP: sta TC: awful E: Endance sta EP: few scratches >
 Endance parries your futile lunge at him.
You miss Endance.
Endance attempts to flee.
Endance leaves west.

< 23h/367H 124v/124V Pos: standing >
You attempt to flee...
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee downward!

< 23h/367H 117v/124V Pos: standing >

< 24h/367H 123v/124V Pos: standing >
You attempt to hide yourself.

< 24h/367H 124v/124V Pos: standing >

< 25h/367H 124v/124V Pos: standing >
Autosaving...

< 27h/367H 124v/124V Pos: standing >
Endance enters from above.

< 28h/367H 124v/124V Pos: standing >
Endance opens the door.

< 28h/367H 124v/124V Pos: standing >
Endance leaves north.

< 28h/367H 124v/124V Pos: standing >

< 28h/367H 124v/124V Pos: standing >
The door seems to be closed.

< 32h/367H 124v/124V Pos: standing >
Ok.

< 33h/367H 124v/124V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 34h/367H 123v/124V Pos: standing >
A militia guard enters from the west.

< 34h/367H 123v/124V Pos: standing >
A stray dog enters from the east.

< 34h/367H 123v/124V Pos: standing >
You attempt your skills at tracking.

< 35h/367H 123v/124V Pos: standing >
You find traces of tracks leading east.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 35h/367H 122v/124V Pos: standing >
You find traces of tracks leading south.
Keats Street
Obvious exits: -N -E -S

< 36h/367H 123v/124V Pos: standing >
You find traces of tracks leading east.
The Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.

< 36h/367H 122v/124V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 36h/367H 122v/124V Pos: standing >
You find traces of tracks leading east.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 37h/367H 123v/124V Pos: standing >
Endance enters from the east.

< 37h/367H 124v/124V Pos: standing >
Endance leaves west.

< 37h/367H 124v/124V Pos: standing >
The Great Bazaar
Obvious exits: -S -W
Fresh blood splatters cover the area.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A militia guard is posted here, keeping watch over the bazaar.
A working commoner is here, shopping in the bazaar.

< 37h/367H 123v/124V Pos: standing >
A militia guard leaves west.

< 37h/367H 123v/124V Pos: standing >
You find traces of tracks leading south.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 37h/367H 122v/124V Pos: standing >
You find traces of tracks leading west.
The Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A human merchant from another town stands here, perusing Tharnadia.
You feel your skill in track improving.

< 38h/367H 123v/124V Pos: standing >
The Great Bazaar
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A young woman is passing by here, shopping the bazaar.
Tall and mysterious, this cloaked merchant stands behind her stall.

< 38h/367H 122v/124V Pos: standing >
You find traces of tracks leading south.
The Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A human merchant from another town stands here, perusing Tharnadia.

< 39h/367H 123v/124V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.

< 39h/367H 122v/124V Pos: standing >
You find traces of tracks leading north.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
You feel your skill in track improving.

< 39h/367H 122v/124V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 40h/367H 122v/124V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.

< 40h/367H 123v/124V Pos: standing >
You find traces of tracks leading east.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 40h/367H 122v/124V Pos: standing >
The town crier says in common 'If you have anything and I mean anything for sale,'
The town crier says in common 'you now can auction it - though let's get real,'
The town crier says in common 'you'll just kill for it.'
The town crier snickers softly to himself.

< 41h/367H 123v/124V Pos: standing >
You find traces of tracks leading south.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
Fresh blood covers everything in the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You feel your skill in track improving.
Alas, you cannot go that way. . . .

< 41h/367H 123v/124V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Mountain Dwarf is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 42h/367H 122v/124V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Fresh blood splatters cover the area.
Jodnan, the blacksmith stands here working his metals.

< 42h/367H 123v/124V Pos: standing >

< 43h/367H 123v/124V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 44h/367H 122v/124V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 44h/367H 123v/124V Pos: standing >
The door seems to be closed.

< 45h/367H 123v/124V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 46h/367H 123v/124V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U

< 47h/367H 122v/124V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.

< 47h/367H 122v/124V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Fresh blood covers everything in the area.
A street sweeper is cleaning here, singing songs of labor.

< 48h/367H 123v/124V Pos: standing >
A militia guard enters from the west.

< 48h/367H 123v/124V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W#
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.
A stray tomcat is darting after rodents, here.

< 48h/367H 122v/124V Pos: standing >
The glass seems to be closed.

< 49h/367H 124v/124V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Fresh blood splatters cover the area.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.

< 49h/367H 123v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 50h/367H 123v/124V Pos: standing >
A stray cat enters from the west.

< 51h/367H 123v/124V Pos: standing >
A militia guard leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 51h/367H 123v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 51h/367H 123v/124V Pos: standing >
A street sweeper leaves east.

< 52h/367H 123v/124V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'

< 52h/367H 123v/124V Pos: standing >
A human merchant says in common 'This seems like a very good trading town.'
A human merchant begins to ponder on something.

< 53h/367H 124v/124V Pos: standing >
A street sweeper enters from the east.

< 54h/367H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 54h/367H 124v/124V Pos: standing >
A human merchant says in common 'excuse me, do you know where the bazaar is?'

< 55h/367H 124v/124V Pos: standing >
A street sweeper leaves east.

< 56h/367H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 57h/367H 124v/124V Pos: standing >
A stray cat leaves west.

< 57h/367H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 57h/367H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 57h/367H 124v/124V Pos: standing >
You attempt to flee...
Inside the Northern Gates
Obvious exits: -N# -S
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee northward!

< 58h/367H 111v/124V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Fresh blood covers everything in the area.
A human merchant from another town stands here, perusing Tharnadia.

< 58h/367H 110v/124V Pos: standing >
A militia guard enters from the west.
Backstab who?

< 58h/367H 110v/124V Pos: standing >
You attempt to flee...
Inside the Northern Gates
Obvious exits: -N# -S
Puddles of fresh blood cover the ground.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee northward!

< 58h/367H 99v/124V Pos: standing >
You attempt to hide yourself.

< 59h/367H 104v/124V Pos: standing >
A human merchant enters from the south.

< 59h/367H 105v/124V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 60h/367H 109v/124V Pos: standing >
A human merchant leaves south.

< 61h/367H 112v/124V Pos: standing >
Save your breath.

< 62h/367H 116v/124V Pos: standing >
A large rat enters from the south.

< 62h/367H 121v/124V Pos: standing >
You say in common 'run!!'

< 63h/367H 124v/124V Pos: standing >
Inside the Northern Gates
Obvious exits: -N# -S
Puddles of fresh blood cover the ground.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 64h/367H 124v/124V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Puddles of fresh blood cover the ground.

< 65h/367H 123v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 65h/367H 123v/124V Pos: standing >
A large rat enters from the north.

< 65h/367H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/367H 123v/124V Pos: standing >
Inside the Northern Gates
Obvious exits: -N# -S
Fresh blood covers everything in the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 66h/367H 122v/124V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A few drops of fresh blood are scattered around the area.
A large rat is scurrying about here.

< 66h/367H 123v/124V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -W#
Fresh blood splatters cover the area.
A young cleric is standing here, smiling at you warmly.

< 67h/367H 122v/124V Pos: standing >
A young cleric leaves north.

< 67h/367H 122v/124V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Fresh blood covers everything in the area.
A large rat is scurrying about here.

< 67h/367H 122v/124V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.

< 68h/367H 123v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 68h/367H 123v/124V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 69h/367H 123v/124V Pos: standing >
A large rat enters from the west.

< 69h/367H 123v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 70h/367H 123v/124V Pos: standing >
Backstab who?

< 70h/367H 123v/124V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'

< 70h/367H 123v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 70h/367H 123v/124V Pos: standing >
A street sweeper leaves east.

< 72h/367H 123v/124V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'

< 72h/367H 123v/124V Pos: standing >
A Kobold snaps into visibility.

< 73h/367H 123v/124V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'yrawz ghfutz'
You wish that your wounds would stop BLEEDING so much!
A Kobold calls down a roaring flamestrike which hits you dead on!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 3h/367H 123v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 3h/367H 123v/124V Pos: standing >
A Kobold snaps into visibility.

< 3h/367H 123v/124V Pos: standing >
A large rat leaves west.

< 3h/367H 123v/124V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yrawz ghfutz'
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold calls down a roaring flamestrike which hits you dead on!
Your pair of tight black gloves melted from the intense heat!
Your hard leather cloak melted from the intense heat!
Your pair of tight black slippers melted from the intense heat!