.. ....+....M..
^^^ ....+.......M
^^.^ .M..+.........
^^^. ....M.........
^^^. .M..M***......
^^^. ....@****.M...
M^. ...*+******...
.^. ....*+*******..
^^. ....*+*******..
. ....*+********
^....*+*******
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 327h/327H 67v/101V Pos: standing >
... ....+....M.
M^^^ ....+.......
M^^.^ .M..+........
^^^^. ....M........
^^^^. .M..M***.....
^^^^. ...@M****.M..
^M^. ...*+******..
^.^. ....*+*******.
.^^. ....*+*******.
^. ....*+*******
. ^....*+******
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 327h/327H 66v/101V Pos: standing >
M..M*
....M**
...@+**
...*+**
..*+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 65v/101V Pos: standing >
...M*
...*+**
...@+**
...*+**
..*+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 63v/101V Pos: standing >
..*+*
...*+**
...@+**
...*+**
..*+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 62v/101V Pos: standing >
..*+*
...*+**
...@+**
...*+**
..*+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 60v/101V Pos: standing >
..*+*
...*+**
...@+**
...*+**
***+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 58v/101V Pos: standing >
..*+*
...*+**
...@+**
.***+**
***+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 57v/101V Pos: standing >
..*+*
...*+**
.**@+**
.***+**
++M+*
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 55v/101V Pos: standing >
..*+*
.***+**
.**@+**
.+M++**
+****
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 54v/101V Pos: standing >
. ....*+******
.. ^....*+*******
^.. .....*+********
... ...***+*******.
.^. ...***+*******.
... ...+M@+******.M
.. ..*+*******.*..
.. ****+******....^
.. ****+*****.^..^^
. ..**+*****...^^
D**+*.*..^.^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 327h/327H 52v/101V Pos: standing >
***+*
.+M++**
*+*@***
*+*****
+***M
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 52v/101V Pos: standing >
+M++*
*+*****
*+*@***
*+***M*
+****
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 50v/101V Pos: standing >
+****
*+*****
*+*@*M*
*+*****
+*.*.
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 49v/101V Pos: standing >
+****
*+***M*
*+*@***
*+*.*..
+*...
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 47v/101V Pos: standing >
. ...M+++******
. ..*+*******.*.
.. ****+******....^
.. ****+*****.^..^^
.. ..**+*****...^^M
. D**+*@*..^.^^MM
^ **+*....^^^^MM
^ ^**+.^.^.^^MMMM
++++....^^MMM^^
**..M.^^^MMM^^
..^D^^MMMM^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 327h/327H 45v/101V Pos: standing >
*+***
**+****
**+@.*.
**+*...
*+.^.
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 327h/327H 44v/101V Pos: standing >
... ...M+++****
... ..*+*******.
.... ****+******...
.... ****+*****.^..
.... ..**+*****...^
... D**@*.*..^.^^
..^ **+*....^^^^
.^^ ^**+.^.^.^^MM
^^ ++++....^^MMM
**..M.^^^MMM
..^D^^MMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 327h/327H 42v/101V Pos: standing >
.. ..*M*******
... ****+******..
.... ****+*****.^..
.... ..**+*****...^
... D**+*.*..^.^^
..^ **@*....^^^^
.^^ ^**+.^.^.^^MM
^^ ++++....^^MMM
**..M.^^^MMM^
..^D^^MMMM^
..^^^MMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 327h/327H 43v/101V Pos: standing >
.. ****+******.
... ****+*****.^.
.... ..**+*****...^
... D**+*.*..^.^^
..^ **+*....^^^^
.^^ ^**@.^.^.^^MM
^^ ++++....^^MMM
**..M.^^^MMM^
..^D^^MMMM^^
..^^^MMMM^
M^.^MMMMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 327h/327H 42v/101V Pos: standing >
.. ****+*****.^
... ..**+*****...
... D**+*.*..^.^^
..^ **+*....^^^^
.^^ ^**+.^.^.^^MM
^^ +++@....^^MMM
**..M.^^^MMM^
..^D^^MMMM^^
..^^^MMMM^^
M^.^MMMMMM^
^^MMMMMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 327h/327H 43v/101V Pos: standing >
... ****+*****.
.... ..**+*****..
.... D**+*.*..^.^
...^ **+*....^^^
..^^ ^**+.^.^.^^M
^^^ ++@+....^^MM
^ **..M.^^^MMM
M ..^D^^MMMM^
M ..^^^MMMM^
M^.^MMMMMM
^^MMMMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 327h/327H 42v/101V Pos: standing >
.... ****+*****
..... ..**+*****.
..... D**+*.*..^.
....^ **+*....^^
...^^ ^**+.^.^.^^
.^^^ +@++....^^M
^^ **..M.^^^MM
^M ..^D^^MMMM
^M ..^^^MMMM
M^.^MMMMM
^^MMMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 327h/327H 41v/101V Pos: standing >
^.... ****+****
...... ..**+*****
...... D**+*.*..^
M....^ **+*....^
....^^ ^**+.^.^.^
..^^^ @+++....^^
.^^ **..M.^^^M
.^M ..^D^^MMM
^^M ..^^^MMM
^ M^.^MMMM
^^MMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 327h/327H 41v/101V Pos: standing >
A Smooth Pathway
The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky. The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
An old sailor looks uneasy on land here.
< 327h/327H 41v/101V Pos: standing >
The Massive Gates Before The City of Torrhan
The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed. Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here. Far ahead the great palace of the King
are visible, its tall towers extending towards the sky. Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here. The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
< 327h/327H 41v/101V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
< 327h/327H 40v/101V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
A young member of the city guard strolls by here.
< 327h/327H 40v/101V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
An old sailor looks uneasy on land here.
< 327h/327H 39v/101V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
< 327h/327H 38v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/327H 39v/101V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
< 327h/327H 39v/101V Pos: standing >
The doors seems to be closed.
< 327h/327H 40v/101V Pos: standing >
The doors seems to be closed.
< 327h/327H 40v/101V Pos: standing >
Ok.
< 327h/327H 42v/101V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 327h/327H 42v/101V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A blue dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
A black dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.
< 327h/327H 43v/101V Pos: standing >
Obvious exits:
North- A Short Hallway
East - The Room of Paladins
South- (open doors) Shaiennar Road
West - The Room of Rangers
Up - A Short Hallway
< 327h/327H 45v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 327h/327H 46v/101V Pos: standing >
Obvious exits:
North- The Room of Warriors
East - The Room of Mercenaries
South- The Torrhan School of Knowledge
West - The Room of Anti-Paladins
< 327h/327H 48v/101V Pos: standing >
The Room of Warriors
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
Draloth flexes his bulging muscles, trying to impress someone.
< 327h/327H 49v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 327h/327H 50v/101V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 327h/327H 50v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 327h/327H 49v/101V Pos: standing >
Obvious exits:
North- A Short Hallway
East - The Room of Shamans
West - The Room of Druids
Up - A Short Hallway
Down - The Torrhan School of Knowledge
< 327h/327H 50v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
< 327h/327H 52v/101V Pos: standing >
Obvious exits:
North- The Room of Psionicists
East - The Room of Bards
South- A Short Hallway
West - The Room of Rogues
< 327h/327H 53v/101V Pos: standing >
The Room of Psionicists
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
A tower guard keeps a close eye on the area.
A tower guard keeps a close eye on the area.
Twyglyroo, psionicist master, paces the room back and forth.
< 327h/327H 53v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
< 327h/327H 55v/101V Pos: standing >
Obvious exits:
North- The Room of Psionicists
East - The Room of Bards
South- A Short Hallway
West - The Room of Rogues
< 327h/327H 56v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 327h/327H 58v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 327h/327H 58v/101V Pos: standing >
Obvious exits:
North- The Room of Clerics
East - The Room of Sorcerers
West - The Room of Conjurers
Up - The Room of Necromancers
Down - A Short Hallway
< 327h/327H 58v/101V Pos: standing >
The Room of Clerics
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
The great cleric, Tibbe, makes up for his size with his powers.
< 327h/327H 60v/101V Pos: standing >
Obvious exits:
South- A Short Hallway
< 327h/327H 61v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 327h/327H 60v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 327h/327H 60v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
< 327h/327H 59v/101V Pos: standing >
Obvious exits:
North- The Room of Psionicists
East - The Room of Bards
South- A Short Hallway
West - The Room of Rogues
< 327h/327H 60v/101V Pos: standing >
The Room of Psionicists
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
A tower guard keeps a close eye on the area.
A tower guard keeps a close eye on the area.
Twyglyroo, psionicist master, paces the room back and forth.
< 327h/327H 62v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East -South -West
< 327h/327H 62v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/327H 62v/101V Pos: standing >
Obvious exits:
North- The Room of Psionicists
East - The Room of Bards
South- A Short Hallway
West - The Room of Rogues
< 327h/327H 64v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 327h/327H 64v/101V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 327h/327H 64v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 327h/327H 64v/101V Pos: standing >
Obvious exits:
North- The Room of Warriors
East - The Room of Mercenaries
South- The Torrhan School of Knowledge
West - The Room of Anti-Paladins
< 327h/327H 65v/101V Pos: standing >
The Room of Warriors
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
Draloth flexes his bulging muscles, trying to impress someone.
< 327h/327H 65v/101V Pos: standing >
Obvious exits:
South- A Short Hallway
< 327h/327H 66v/101V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 327h/327H 66v/101V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 327h/327H 65v/101V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
< 327h/327H 66v/101V Pos: standing >
The Shop of Enchantment
Potions, scrolls, and other arcane magic fill this small shop. A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here. A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
An elderly woman watches over the shop here.
< 327h/327H 66v/101V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
You can choose from the following specializations:
Tempest Magus
Frost Magus
Star Magus
< 327h/327H 69v/101V Pos: standing >
You can choose from the following specializations:
Tempest Magus
Frost Magus
Star Magus
< 327h/327H 73v/101V Pos: standing >
The following help topics matched your search:
Tempest Magus
Tempest Terrain
< 327h/327H 76v/101V Pos: standing >
Frost magus - Last Edited: 2014-07-31 02:22:19 by lohrr
=======================================================
The Frost Magus aligns itself with the offensive nature of the storms.
They are able to call upon the rage of the wind to aid them in their
regeneration of magic and summon a furious squall to smite their victims.
==See also==
* Ethermancer Skills
* Ethermancer
==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold
==Innate abilities==
None.
==Skills==
None.
==Spells==
7th Circle: conjure ice, cyclone, ice spikes, wall of ice
8th Circle: iceflow armor
9th Circle: arctic blast, lightning ring
10th Circle: arieks shattering iceball, windrage
11th Circle: squall
12th Circle: polar vortex
< 327h/327H 79v/101V Pos: standing >
< 327h/327H 83v/101V Pos: standing >
You have ranked up to Serf.
You have ranked up to Commoner.
< 327h/327H 92v/101V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 327h/327H 101v/101V Pos: standing >
Tirila starts casting a spell.
< 327h/327H 101v/101V Pos: standing >
Tirila completes her spell...
Tirila utters the word 'paghz'
Tirila starts to move with uncanny speed!
< 327h/327H 101v/101V Pos: standing >
An ice elemental enters from the north.
< 327h/327H 101v/101V Pos: standing >
Hint: Type "score" to get some information about your character.
< 327h/327H 101v/101V Pos: standing >
Someone gives an ice elemental an order.
A Kobold snaps into visibility.
You are knocked to the ground by an ice elemental's mighty bash!
< 321h/327H 101v/101V Pos: sitting >
< T: Juuuuuuuuuub TP: sit TC:few scratches E: ice sta EP: excellent >
An ice elemental dodges your futile attack.
An ice elemental's fine punch strikes you.
< 305h/327H 101v/101V Pos: sitting >
< T: Juuuuuuuuuub TP: sit TC:few scratches E: ice sta EP: excellent >
You miss an ice elemental.
< 305h/327H 101v/101V Pos: sitting >
< T: Juuuuuuuuuub TP: sit TC:few scratches E: ice sta EP: excellent >
An ice elemental's impressive punch strikes you hard.
OUCH! That really did HURT!
An ice elemental's punch strikes you.
< 254h/327H 101v/101V Pos: sitting >
< T: Juuuuuuuuuub TP: sit TC: small wounds E: ice sta EP: excellent >
You miss an ice elemental.
< 254h/327H 101v/101V Pos: sitting >
< T: Juuuuuuuuuub TP: sit TC: small wounds E: ice sta EP: excellent >
You clamber to your feet.
< 254h/327H 101v/101V Pos: standing >
< T: Juuuuuuuuuub TP: sta TC: small wounds E: ice sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 254h/327H 101v/101V Pos: standing >
< T: Juuuuuuuuuub TP: sta TC: small wounds E: ice sta EP: excellent >
You attempt to flee...
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
A huge block of solid ice is here to the east.
A huge block of solid ice is here to the west.
You flee northward!
A Kobold snaps into visibility.
< 254h/327H 80v/101V Pos: standing >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 135h/327H 80v/101V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 115h/327H 81v/101V Pos: standing >
Sparkling magic surrounds someone as he begins his chant.
A Kobold snaps into visibility.
< 115h/327H 82v/101V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 95h/327H 83v/101V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.