The death of [47 Storm Druid] Groper (Grey Elf)

in An Inclined Pathway

from the perspective of [56 Frost Magus] Nil Suicide Squad (Kobold)

<worn as a badge>    a clump of glowing fuzz of health [13%]
<worn on head>       the winged crown of the demon thieves of regeneration (magic) [80%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of a MaDMaN of strength (magic) [88%]
<worn in ear>        a diorite cross wrapped in skin (magic)
<worn on face>       a splintered dragon scale of dexterity [60%]
<worn around neck>   the amulet named "Flow" of regeneration (humming) [71%]
<worn around neck>   a carnelian and ruby inlaid gorget (magic) [72%]
<worn on body>       the armor of a MaDMaN of regeneration (magic) [48%]
<worn about body>    a tangle of magical vine [poor] (magic) (humming) [71%]
<worn on tail>       a superior reptile scale tail protector from Cloud Giant Kingdom
<worn about waist>   a vortex of air forming a sash bearing the soul of Nil
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [45%]
<worn on arms>       the sleeves of the fallen (magic) (glowing) [85%]
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[237h 25m 16s]
<worn around wrist>  a carved diorite bracer (magic) [87%]
<worn around wrist>  a wisp of total and utter blackness of regeneration (magic) (glowing) [64%]
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     a titanium ring [poor] (magic) (glowing)
<worn on finger>     the ring of the Netherworld (magic) (glowing)
<primary weapon>     Tsunami, the trident of storms (magic)[201h 9m 47s]
<worn on legs>       a pair of chromium dragonscale greaves (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [88%]

   MMMMM^M^M    
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1002h/1002H 235v/239V Pos: standing >
 
  *..******   
 ***********  
 .....******  
 ^^^..@....*  
 MM^^^^^....  
 MM^M^M.^^^^  
  MMMMM^M^M   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 1002h/1002H 234v/239V Pos: standing >
 
  ..*******   
 ***********  
 ....*******  
 ^^...@...**  
 M^^^^^.....  
 M^M^M.^^^^.  
  MMMM^M^M^   
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 1002h/1002H 237v/239V Pos: standing >
 
  *********   
 ....*******  
 ^^.......**  
 M^^^^@.....  
 M^M^M.^^^^.  
 MMMMM^M^M^.  
  MMMM^MMMM   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 1002h/1002H 235v/239V Pos: standing >
 
  ...******   
 ^^.......**  
 M^^^^^.....  
 M^M^M@^^^^.  
 MMMMM^M^M^.  
 MMMMM^MMMM^  
  ^^^M^MMMM   
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 1002h/1002H 233v/239V Pos: standing >
You start chanting...

< 1002h/1002H 239v/239V Pos: standing >
Casting: frost beacon *

< 1002h/1002H 239v/239V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1002h/1002H 239v/239V Pos: standing >
 
  ...******   
 ^^.......**  
 M^^^M^.....  
 M^M^^@^^^^.  
 MMMMM^M^M^.  
 MMMMM^MMMM^  
  ^^^M^MMMM   
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 1002h/1002H 239v/239V Pos: standing >
 
  ^.......*   
 M^^^M^.....  
 M^M^^.^^^^.  
 MMMMM@M^M^.  
 MMMMM^MMMM^  
 M^^^M^MMMMM  
  MMMM^MMMM   
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 1002h/1002H 237v/239V Pos: standing >
 
  ^^^M^....   
 M^M^^.^^^^.  
 MMMMM^M^M^.  
 MMMMM@MMMM^  
 M^^^M^MMMMM  
 MMMMM^MMMMM  
  GDMM^MMMM   
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 1002h/1002H 235v/239V Pos: standing >
 
  ^M^^.^^^^   
 MMMMM^M^M^.  
 MMMMM^MMMM^  
 M^^^M@MMMMM  
 MMMMM^MMMMM  
 MGDMM^MMMMM  
  MMMM^^MMM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1002h/1002H 233v/239V Pos: standing >
You quickly scan the area.
An elite guard specialist who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 1002h/1002H 236v/239V Pos: standing >
 
  M^M^^.^^^   
 MMMMMM^M^M^  
 MMMMMM^MMMM  
 MM^^^@^MMMM  
 MMMMMM^MMMM  
 MMGDMM^MMMM  
  MMMMM^^MM   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.(Gold Aura)

< 1002h/1002H 237v/239V Pos: standing >
 
  MM^M^^.^^   
 MMMMMMM^M^M  
 MMMMMMM^MMM  
 MMM^^@M^MMM  
 MMMMMMM^MMM  
 MMMGDMM^MMM  
  ^MMMMM^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1002h/1002H 235v/239V Pos: standing >
 
  MMM^M^^.^   
 MMMMMMMM^M^  
 MMMMMMMM^MM  
 MMMM^@^M^MM  
 ^MMMMMMM^MM  
 ^MMMGDMM^MM  
  ^^MMMMM^^   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1002h/1002H 234v/239V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 1002h/1002H 235v/239V Pos: standing >
You start chanting...

< 1002h/1002H 239v/239V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1002h/1002H 239v/239V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 1002h/1002H 239v/239V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
An elite guard specialist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is rather far off to your west.

< 1002h/1002H 239v/239V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 1002h/1002H 238v/239V Pos: standing >
Your body vibrates as you fan out your molecules.
An Inclined Pathway
Obvious exits: -E# -W

< 1002h/1002H 237v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1002h/1002H 236v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1002h/1002H 238v/239V Pos: standing >
You quickly scan the area.
An elite guard specialist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.

< 1002h/1002H 238v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 1002h/1002H 237v/239V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 1002h/1002H 238v/239V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 1002h/1002H 236v/239V Pos: standing >
You start chanting...

< 1002h/1002H 239v/239V Pos: standing >
Casting: frost beacon *

< 1002h/1002H 239v/239V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1002h/1002H 239v/239V Pos: standing >
Looks like an exit.
You extend your sights southward.
 
  MMMMMMMM^   
 MMMMM^^^M^M  
 +^MMMMMMM^M  
 ^^MMMGDMM^M  
 ^.^^MMMMM^^  
 ^.^^.^MM^^^  
  M..^^^^^^   
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.

< 1002h/1002H 239v/239V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S

< 1002h/1002H 237v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 1002h/1002H 235v/239V Pos: standing >
You start chanting...

< 1002h/1002H 239v/239V Pos: standing >
Casting: frost beacon *

< 1002h/1002H 239v/239V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1002h/1002H 239v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 1002h/1002H 238v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1002h/1002H 237v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1002h/1002H 237v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1002h/1002H 238v/239V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 1002h/1002H 237v/239V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A young male dwarf who is close by to your south.
A young female dwarf who is close by to your south.
An honor guard who is not far off to your south.
An honor guard who is not far off to your south.
General Kimordril who is not far off to your south.
A large pony who is not far off to your south.
A gully dwarf who is not far off to your south.
A patrolling guard who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A gully dwarf who is a brief walk away to your west.
A huge rat who is a brief walk away to your west.
A dwarven merchant who is in the distance to your west.
A gully dwarf who is in the distance to your west.
A dwarven commoner who is in the distance to your west.

< 1002h/1002H 237v/239V Pos: standing >
You start chanting...

< 1002h/1002H 239v/239V Pos: standing >
Casting: frost beacon *

< 1002h/1002H 239v/239V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1002h/1002H 239v/239V Pos: standing >
The sun hangs low on the southern sky.

< 1002h/1002H 239v/239V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 1002h/1002H 238v/239V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 1002h/1002H 237v/239V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1002H 238v/239V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your east.
A dwarven postal clerk who is close by to your east.
A patrolling guard who is close by to your south.
A young male dwarf who is a brief walk away to your south.
A young female dwarf who is a brief walk away to your south.
An honor guard who is rather far off to your south.
An honor guard who is rather far off to your south.
General Kimordril who is rather far off to your south.
A large pony who is rather far off to your south.
A gully dwarf who is rather far off to your south.
A shopping commoner who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 1002h/1002H 239v/239V Pos: standing >
You start chanting...

< 1002h/1002H 239v/239V Pos: standing >
Casting: frost beacon *

< 1002h/1002H 239v/239V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1002h/1002H 239v/239V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 1002h/1002H 238v/239V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 1002h/1002H 237v/239V Pos: standing >
You start chanting...

< 1002h/1002H 239v/239V Pos: standing >
Casting: frost beacon *

< 1002h/1002H 239v/239V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1002h/1002H 239v/239V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A young male dwarf is here, following his mother around the square.(Gold Aura)
A young female dwarf is here, watching her mother closely.(Gold Aura)

< 1002h/1002H 238v/239V Pos: standing >
You start chanting...

< 1002h/1002H 238v/239V Pos: standing >
Casting: frost beacon *

< 1002h/1002H 238v/239V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 1002h/1002H 238v/239V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
A large dwarf is here, keeping an eye on the area.(Gold Aura)
A large dwarf is here, keeping an eye on the area.(Gold Aura)
General Kimordril sits atop a large pony.(Gold Aura)
A gully dwarf wanders around, collecting garbage.

< 1002h/1002H 237v/239V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 1002h/1002H 239v/239V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A young male dwarf is here, following his mother around the square.(Gold Aura)
A young female dwarf is here, watching her mother closely.(Gold Aura)

< 1002h/1002H 238v/239V Pos: standing >
South Side of the Guild Square
Obvious exits: -N -E -S# -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)

< 1002h/1002H 237v/239V Pos: standing >
Your body vibrates as you fan out your molecules.
Entrance to the Guild Hall
Obvious exits: -N# -S

< 1002h/1002H 236v/239V Pos: standing >
You sit down and relax.

< 1002h/1002H 239v/239V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  0 of  7   (   8 seconds)
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  3 of  5   (   3 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 1002h/1002H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!

< 1002h/1002H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 9th circle powers!

< 1002h/1002H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1002h/1002H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1002h/1002H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1002h/1002H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1002h/1002H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1002h/1002H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 1002h/1002H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 1002h/1002H 239v/239V Pos: sitting >
You clamber to your feet.

< 1002h/1002H 239v/239V Pos: standing >
Entrance to the Guild Hall
Obvious exits: -N# -S

< 1002h/1002H 239v/239V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1002h/1002H 239v/239V Pos: standing >
You complete your spell...
Your mystic incantation bestows you with the speed and fury of the winds!

< 1002h/1002H 239v/239V Pos: standing >
You sit down and relax.
A stray dog has set off your frost beacon at A Mountain Trail!

< 1002h/1002H 239v/239V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  4 of  5   (   1 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 1002h/1002H 239v/239V Pos: sitting >

< 1002h/1002H 239v/239V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 1002h/1002H 239v/239V Pos: sitting >
You clamber to your feet.

< 1002h/1002H 239v/239V Pos: standing >
Entrance to the Guild Hall
Obvious exits: -N# -S

< 1002h/1002H 239v/239V Pos: standing >
A stray dog has set off your frost beacon at A Short, Narrow Trail!

< 1002h/1002H 239v/239V Pos: standing >
Looks like an exit.
You extend your sights northward.
South Side of the Guild Square
Obvious exits: -N -E -S# -W

< 1002h/1002H 239v/239V Pos: standing >
Your body vibrates as you fan out your molecules.
South Side of the Guild Square
Obvious exits: -N -E -S# -W

< 1002h/1002H 238v/239V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
A young male dwarf is here, following his mother around the square.(Gold Aura)
A young female dwarf is here, watching her mother closely.(Gold Aura)

< 1002h/1002H 237v/239V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 1002h/1002H 238v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1002h/1002H 237v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
A stray dog has set off your frost beacon at A Short, Narrow Trail!
A stray dog has set off your frost beacon at A Short, Narrow Trail!

< 1002h/1002H 238v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!

< 1002h/1002H 237v/239V Pos: standing >
Alas, you cannot go that way. . . .

< 1002h/1002H 239v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 1002h/1002H 238v/239V Pos: standing >
You start chanting...

< 1002h/1002H 238v/239V Pos: standing >
Casting: conjure ice 

< 1002h/1002H 238v/239V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 1002h/1002H 238v/239V Pos: standing >

< 1002h/1002H 238v/239V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
A large wandering dog is here, growling at you.
An ice elemental enters from above.
Alarm bells sound, signalling an invasion!

< 1002h/1002H 237v/239V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
[Damage:  5 ] A stray dog is knocked to the ground by an ice elemental's mighty bash!

< 1002h/1002H 237v/239V Pos: standing >
[Damage: 14 ] [Damage: 12 ] An ice elemental attacks a stray dog. [2 Hits]

< 1002h/1002H 238v/239V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.

< 1002h/1002H 239v/239V Pos: standing >
A stray dog attacks an ice elemental. [0 Hits]

< 1002h/1002H 239v/239V Pos: standing >
An ice elemental is now a member of your group.

< 1002h/1002H 239v/239V Pos: standing >
You give an ice elemental an order.
An ice elemental seems a bit busy at the moment, try later.

< 1002h/1002H 239v/239V Pos: standing >
[Damage: 25 ] [Damage: 29 ] An ice elemental attacks a stray dog. [2 Hits]

< 1002h/1002H 239v/239V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1002h/1002H 239v/239V Pos: standing >
You complete your spell...
You point at a stray dog.
[Damage: 100 ] Your iceball shatters upon impacting a stray dog, rending flesh and sending blood flying.

< 1002h/1002H 239v/239V Pos: standing >
You start chanting...
You snap into visibility.

< 1002h/1002H 239v/239V Pos: standing >
You complete your spell...
You point at a stray dog.
[Damage: 141 ] Your iceball shatters upon impacting a stray dog, rending flesh and sending blood flying.
A Grey Elf shifts back into their normal form!

< 1002h/1002H 239v/239V Pos: standing >
A Grey Elf attacks an ice elemental. [0 Hits]

< 1002h/1002H 239v/239V Pos: standing >
A Grey Elf clambers to his feet.

< 1002h/1002H 239v/239V Pos: standing >
You failed.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 1002h/1002H 239v/239V Pos: standing >
You failed.
A Grey Elf says 'hi'

< 1002h/1002H 239v/239V Pos: standing >
You failed.

< 1002h/1002H 239v/239V Pos: standing >
You give an ice elemental an order.

< 1002h/1002H 239v/239V Pos: standing >
[Damage: 24 ] A Grey Elf is mortally wounded, and will die soon, if not aided.
An ice elemental attacks a Grey Elf. [1 Hits]

< 1002h/1002H 239v/239V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1002h/1002H 239v/239V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage:  4 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's mask of leaves and bark freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.