<worn as a badge> a royal badge of Arcium (illuminating)
<worn on head> a bark and leaf cap
<worn on face> mask of the iron bloodhounds (glowing)
<worn around neck> a sparkling necklace of seashells (magic)
<worn around neck> a token of air
<worn about body> a deerskin cloak
<worn about waist> a deerskin belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn around wrist> an ink-covered steel bracer
<worn on finger> a band of the winds
<primary weapon> a hardwood cudgel
Obvious exits: -N -W
A young man in leather armor seems to be patrolling outside the gates.
< 591h/596H 151v/158V Pos: standing >
Score information for Zel
Level: 51 Race: Halfling Class: Druid / Forest Druid Sex: Male
Hit points: 593(596) Moves: 152(158)
Coins carried: 0 platinum 7 gold 10 silver 15 copper
Coins in bank: 83 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 2 hours/ 25 minutes
Received data: 0.2064 MB this session.
Send data: 0.0012 MB this session.
Compression ratio: none
Send data: 0.0012 MB this session.
Status: Standing.
Epic points(total): 68(13393) Current task: find runestone of Githzerai Stronghold
Epic Bonus: Epic Points Bonus (37.00%)
Frags: +0.00 Deaths: 3
Detecting: Invisible Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments: Farsee Lightfooted
Stat pool timeout: none
Bartender Quests Remaining: 20
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 509
Active Spells:
--------------
aid (50 minutes)
animal vision (69 minutes)
regeneration (2 minutes)
endurance (8 minutes)
mielikki vitality (12 minutes)
pass without trace (6 minutes)
natures blessing (68 minutes)
well-rested bonus (145 minutes)
< 593h/596H 152v/158V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
< 596h/596H 154v/158V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
A large rat is scurrying about here.
< 596h/596H 153v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 596h/596H 154v/158V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
< 596h/596H 153v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 596h/596H 154v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 596h/596H 156v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 596h/596H 157v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 596h/596H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 596h/596H 158v/158V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
< 596h/596H 155v/158V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
< 596h/596H 153v/158V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
The Road Leading From Tharnadia
Obvious exits: -E -W
< 596h/596H 151v/158V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 596h/596H 150v/158V Pos: standing >
*****
*M+**^
^@M++
*D+*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An adult copper dragon sits here enjoying his stay.
An adult copper dragon breathes acid!
An adult copper dragon corrodes you.
OUCH! That really did HURT!
An adult copper dragon breathes acid!
An adult copper dragon corrodes you.
OUCH! That really did HURT!
< 468h/596H 150v/158V Pos: standing >
< T: Zel TP: sta TC: small wounds E: dragon sta EP: excellent >
You dodge an adult copper dragon's vicious attack.
You feel your skill in shield block improving.
You dodge an adult copper dragon's vicious attack.
< 468h/596H 151v/158V Pos: standing >
< T: Zel TP: sta TC: small wounds E: dragon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 469h/596H 151v/158V Pos: standing >
< T: Zel TP: sta TC: small wounds E: dragon sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 472h/596H 151v/158V Pos: standing >
< T: Zel TP: sta TC: small wounds E: dragon sta EP: excellent >
You miss an adult copper dragon.
< 473h/596H 151v/158V Pos: standing >
< T: Zel TP: sta TC: small wounds E: dragon sta EP: excellent >
You attempt to flee...
**^*D
*******
*M@**^
^DM++
*D+*^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
You flee northward!
< 477h/596H 129v/158V Pos: standing >
^**^*
******
*@+**
^DM+
*D+*
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 483h/596H 131v/158V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 484h/596H 131v/158V Pos: standing >
Saving Zel.
< 490h/596H 136v/158V Pos: standing >
You start chanting...
< 492h/596H 137v/158V Pos: standing >
Casting: natures touch
< 498h/596H 142v/158V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 499h/596H 143v/158V Pos: standing >
The Road Leadings Away From Tharnadia
Obvious exits: -N -S
< 598h/596H 147v/158V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -N -S
< 598h/596H 146v/158V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -N -S
< 598h/596H 145v/158V Pos: standing >
Score information for Zel
Level: 51 Race: Halfling Class: Druid / Forest Druid Sex: Male
Hit points: 598(596) Moves: 150(158)
Coins carried: 0 platinum 7 gold 10 silver 15 copper
Coins in bank: 83 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 2 hours/ 26 minutes
Received data: 0.2180 MB this session.
Send data: 0.0013 MB this session.
Compression ratio: none
Send data: 0.0013 MB this session.
Status: Standing.
Epic points(total): 68(13393) Current task: find runestone of Githzerai Stronghold
Epic Bonus: Epic Points Bonus (37.00%)
Frags: +0.00 Deaths: 3
Detecting: Invisible Magic Life
Protected from: Fire Cold Lightning Gas Acid
Enchantments: Farsee Aware Lightfooted
Stat pool timeout: none
Bartender Quests Remaining: 20
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 509
Active Spells:
--------------
aid (49 minutes)
animal vision (68 minutes)
regeneration (1 minute)
endurance (7 minutes)
mielikki vitality (11 minutes)
pass without trace (5 minutes)
natures blessing (67 minutes)
well-rested bonus (144 minutes)
< 598h/596H 150v/158V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 598h/596H 152v/158V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 598h/596H 155v/158V Pos: standing >
The Road Leading Away From Tharnadia
Obvious exits: -N -S
< 598h/596H 155v/158V Pos: standing >
^**^*
******
*@+**
^DM+
*D+*
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 598h/596H 155v/158V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
M^***
M^**^D.
**@**D
*M+**
^DM
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 598h/596H 155v/158V Pos: standing >
^***D
^**^D.^
***@*DD
*M+**^
^DM+
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 598h/596H 154v/158V Pos: standing >
< 598h/596H 155v/158V Pos: standing >
***D.
**^D.^^
***@DD.
*M+**^*
^DM++
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 598h/596H 154v/158V Pos: standing >
*^D.^
****DD.
*M+@*^*
^DM+++
D+*^*
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 598h/596H 152v/158V Pos: standing >
*****
*M+**^*
^D@+++
*D+*^*.
*****
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An elite Tharnadian warrior stands here, poised and ready for combat.
< 598h/596H 152v/158V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
M+**^
^DM+++
*D+@^*.
^**M*M*
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A small pile of coins lies here.
< 598h/596H 152v/158V Pos: standing >
^DM++
*D+*^*.
^**@*M*
M^***^.
M*^D.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
(Q)Rust Monster
< 598h/596H 151v/158V Pos: standing >
D+*^*
^**M*M*
M^*@*^.
MM*^D..
^^**.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 598h/596H 150v/158V Pos: standing >
*****
M^***^.
MM*@*..
M^^**..
M^**.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 598h/596H 149v/158V Pos: standing >
^***^
MM*^D..
M^^@*..
MM^**.^
M^**M
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 598h/596H 148v/158V Pos: standing >
M*^D.
M^^**..
MM^@*.^
MM^**M^
M^^**
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 598h/596H 147v/158V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
^***^
MM*^D..
M^^@*..
MM^**.^
M^**M
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 598h/596H 146v/158V Pos: standing >
*****
M^***^.
MM*@*..
M^^**..
M^**.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 598h/596H 145v/158V Pos: standing >
D+*^*
^**M*M*
M^*@*^.
MM*^D..
^^**.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 598h/596H 144v/158V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
^DM++
*D+*^*.
^**@*M*
M^***^.
M*^D.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
(Q)Rust Monster
< 598h/596H 142v/158V Pos: standing >
DM+++
D+*^*.*
**M@M*.
^***^..
*^D..
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 598h/596H 144v/158V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 598h/596H 146v/158V Pos: standing >
+**^*
^DM++++
D+*@*.*
******.
***^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 598h/596H 145v/158V Pos: standing >
M+**^
^DM+++
*MD@^*.
^**M*M*
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
A small pile of coins lies here.
< 598h/596H 144v/158V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 598h/596H 145v/158V Pos: standing >
An adult copper dragon lumbers in from the west.
< 598h/596H 149v/158V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 598h/596H 150v/158V Pos: standing >
You do not see that item here.
< 598h/596H 151v/158V Pos: standing >
An adult copper dragon lumbers in from the north.
< 598h/596H 153v/158V Pos: standing >
You get a small pile of coins.
There were: 4 platinum coins, 29 gold coins.
An adult copper dragon breathes gas!
You feel very sleepy ..... Zzzzzz
An adult copper dragon breathes acid!
An adult copper dragon corrodes you.
OUCH! That really did HURT!
An adult copper dragon breathes acid!
An adult copper dragon corrodes you.
OUCH! That really did HURT!
An adult copper dragon breathes gas!
You feel very sleepy ..... Zzzzzz
< 460h/596H 154v/158V Pos: sitting >
You wake up.
< 460h/596H 155v/158V Pos: sitting >
You feel nature's energy flow into your 1st circle of knowledge.
< 461h/596H 158v/158V Pos: sitting >
An adult copper dragon's impressive claw strikes you.
An adult copper dragon's impressive claw strikes you.
< 406h/596H 158v/158V Pos: sitting >
< T: Zel TP: sit TC: few wounds E: dragon sta EP: excellent >
An adult copper dragon dodges your futile attack.
< 422h/596H 158v/158V Pos: sitting >
< T: Zel TP: sit TC: few wounds E: dragon sta EP: excellent >
An adult copper dragon's impressive claw strikes you.
An adult copper dragon's impressive claw strikes you hard.
< 359h/596H 158v/158V Pos: sitting >
< T: Zel TP: sit TC: few wounds E: dragon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 360h/596H 158v/158V Pos: sitting >
< T: Zel TP: sit TC: few wounds E: dragon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 361h/596H 158v/158V Pos: sitting >
< T: Zel TP: sit TC: few wounds E: dragon sta EP: excellent >
M+**^
^+M+++
*M+@^*.
^****M*
^*M*^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
An adult copper dragon stands in mid-air here, fighting YOU!
An adult copper dragon sits here enjoying his stay.
< 363h/596H 158v/158V Pos: sitting >
< T: Zel TP: sit TC: few wounds E: dragon sta EP: excellent >
You scramble madly to your feet!
< 364h/596H 158v/158V Pos: standing >
< T: Zel TP: sta TC: few wounds E: dragon sta EP: excellent >
You attempt to flee...
*****
*M+**^*
^+@+++
*M+*^*.
*****
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
An elite Tharnadian warrior stands here, poised and ready for combat.
You flee northward!
< 365h/596H 134v/158V Pos: standing >
*****
*M+**^
^@M++
*M+*^*
^****
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 371h/596H 136v/158V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 372h/596H 136v/158V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 377h/596H 139v/158V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
< 378h/596H 138v/158V Pos: standing >
You start chanting...
< 380h/596H 139v/158V Pos: standing >
Casting: natures touch
< 386h/596H 144v/158V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 387h/596H 145v/158V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 519h/596H 147v/158V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 585h/596H 149v/158V Pos: standing >
A Kobold sneaks in from the east.
An ice elemental enters from the east.
A Troll enters from the east.
< 597h/596H 149v/158V Pos: standing >
You start chanting...
< 597h/596H 150v/158V Pos: standing >
A Kobold sneaks west.
An ice elemental leaves west.
A Troll leaves west.
A Kobold sneaks west.
< 597h/596H 151v/158V Pos: standing >
An ice elemental enters from the west.
A Troll enters from the west.
< 597h/596H 154v/158V Pos: standing >
Casting: natures touch
< 597h/596H 155v/158V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
A Kobold suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold's decent bludgeon grazes you.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 593h/596H 156v/158V Pos: standing >
< T: Zel TP: sta TC:few scratches E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
A Troll snaps into visibility.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!
< 542h/596H 157v/158V Pos: on your ass >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 595h/596H 157v/158V Pos: on your ass >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 462h/596H 157v/158V Pos: on your ass >
A Kobold's bludgeon wounds you.
A Kobold's fine bludgeon wounds you.
A Kobold's fine bludgeon wounds you.
< 450h/596H 157v/158V Pos: on your ass >
< T: Zel TP: ass TC: small wounds E: A Kobold sta EP: excellent >
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 451h/596H 157v/158V Pos: on your ass >
< T: Zel TP: ass TC: small wounds E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 346h/596H 157v/158V Pos: on your ass >
< T: Zel TP: ass TC: few wounds E: A Kobold sta EP: excellent >
A Troll's powerful slash strikes you.
A Troll's powerful slash strikes you.
A Troll's impressive slash strikes you.
A Troll's impressive slash strikes you.
A Troll's powerful slash strikes you hard.
< 228h/596H 157v/158V Pos: on your ass >
< T: Zel TP: ass TC: nasty wounds E: A Kobold sta EP: excellent >
The world stops spinning.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 231h/596H 157v/158V Pos: on your ass >
< T: Zel TP: ass TC: nasty wounds E: A Kobold sta EP: excellent >
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 233h/596H 157v/158V Pos: on your ass >
< T: Zel TP: ass TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 119h/596H 157v/158V Pos: on your ass >
< T: Zel TP: ass TC:pretty hurt E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
Your little round wooden shield was completely destroyed by the massive blow!
Your some spiked carapace armor was completely destroyed by the massive blow!
Your glowing stone was completely destroyed by the massive blow!