The death of [19 Monk] Tofur (Human)

in The Ogre's Foot Inn

from the perspective of [56 Holyman] Lielz Suicide Squad (Kobold)

<worn as a badge>    an ever-watching eye [superior] (glowing) (humming) [56%]
<worn on head>       the shadowy crown of damnation (magic) [50%]
<worn on eyes>       the eyes of the High Forest (glowing) [27%]
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing) [73%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior] [63%]
<worn around neck>   the amulet named "Flow" of endurance (humming) [88%]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing) [60%]
<worn on body>       the armor of a MaDMaN (magic) [69%]
<worn about body>    the severed wings of a turkey named 'Dinner' (humming)
<worn on back>       a black rucksack with a gale crest [66%]
<worn on tail>       a fragment of the tail of Quturac [superior] (magic) [89%]
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>an intricate hourglass running in reverse [superior] (invis) (magic)
<attached to belt>   a metal flask marked "molecular control" (glowing) [60%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [82%]
<held as shield>     a well-polished mithril body shield [superior] [80%]
<worn around wrist>  a bracelet of living water (magic) [87%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [76%]
<worn on hands>      the gloves of placation [77%]
<worn on finger>     a ring called 'Soulcatcher' (invis) [84%]
<worn on finger>     the ring of the void [poor] (magic) [68%]
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[240h 0m 0s]
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic) [79%]
<worn on feet>       the boots of the dreamer (magic) [87%]

*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Rex sneaks in from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 971h/971H 163v/165V Pos: standing >

< 971h/971H 163v/165V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. Who is close by to your south.

< 971h/971H 165v/165V Pos: standing >
Nil sneaks up.
An ice elemental leaves up.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -S -W -D
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Rex sneaks in from below.

< 971h/971H 164v/165V Pos: standing >

< 971h/971H 164v/165V Pos: standing >
Nil sneaks west.
An ice elemental leaves west.
Alarm bells sound, signalling an invasion!
Rani sneaks west.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Rex sneaks in from the east.

< 971h/971H 163v/165V Pos: standing >

< 971h/971H 163v/165V Pos: standing >
Nil sneaks west.
An ice elemental leaves west.
Rani sneaks west.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Rex sneaks in from the east.

< 971h/971H 164v/165V Pos: standing >

< 971h/971H 164v/165V Pos: standing >
An ice elemental leaves west.
Lurt sneaks west.
Rani sneaks west.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Rex sneaks in from the east.

< 971h/971H 163v/165V Pos: standing >

< 971h/971H 163v/165V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.

< 971h/971H 165v/165V Pos: standing >
An ice elemental leaves west.
Lurt sneaks west.
Rani sneaks west.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 971h/971H 164v/165V Pos: standing >

< 971h/971H 164v/165V Pos: standing >

< 971h/971H 164v/165V Pos: standing >
Nil sneaks east.
An ice elemental leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Lurt sneaks east.
Rani sneaks east.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 971h/971H 163v/165V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.

< 971h/971H 163v/165V Pos: standing >
Nil sneaks east.
An ice elemental leaves east.
Rani sneaks east.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Rex sneaks in from the west.

< 971h/971H 164v/165V Pos: standing >

< 971h/971H 164v/165V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.

< 971h/971H 164v/165V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
An ice elemental leaves south.
Rani sneaks south.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: Room #15
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Room #15
</map>
Room #15
Obvious exits: -N
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
(Q)A thin gnome covered in thick blue robes sits here peering at a book.

< 971h/971H 163v/165V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is not far off to your north.
Sturdy barbarian bodyguard who is not far off to your north.
Rich human merchant who is not far off to your north.

< 971h/971H 163v/165V Pos: standing >
Nil sneaks north.
An ice elemental leaves north.
Rani sneaks north.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 971h/971H 164v/165V Pos: standing >
Alarm bells sound, signalling an invasion!
An ice elemental leaves east.
Lurt sneaks east.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E -S -W
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 971h/971H 163v/165V Pos: standing >

< 971h/971H 163v/165V Pos: standing >
Nil sneaks east.
An ice elemental leaves east.
Lurt sneaks east.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -S -W -D
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Rex sneaks in from the west.

< 971h/971H 164v/165V Pos: standing >

< 971h/971H 164v/165V Pos: standing >
An ice elemental leaves down.
Lurt sneaks down.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Corridor
</map>
A Corridor
Obvious exits: -N -E# -S -W -U
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 971h/971H 163v/165V Pos: standing >

< 971h/971H 163v/165V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Nil.

< 971h/971H 165v/165V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. Who is close by to your south.

< 971h/971H 165v/165V Pos: standing >
Nil opens the door.

< 971h/971H 165v/165V Pos: standing >
You are using:
<worn as a badge>    an ever-watching eye [superior] (glowing) (humming) [56%]
<worn on head>       the shadowy crown of damnation (magic) [50%]
<worn on eyes>       the eyes of the High Forest (glowing) [27%]
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing) [73%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior] [63%]
<worn around neck>   the amulet named "Flow" of endurance (humming) [88%]
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing) [60%]
<worn on body>       the armor of a MaDMaN (magic) [69%]
<worn about body>    the severed wings of a turkey named 'Dinner' (humming)
<worn on back>       a black rucksack with a gale crest [66%]
<worn on tail>       a fragment of the tail of Quturac [superior] (magic) [89%]
<worn about waist>   a waistband of rock and stone [poor] (magic)
<worn on belt buckle>an intricate hourglass running in reverse [superior] (invis) (magic)
<attached to belt>   a metal flask marked "molecular control" (glowing) [60%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [82%]
<held as shield>     a well-polished mithril body shield [superior] [80%]
<worn around wrist>  a bracelet of living water (magic) [87%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [76%]
<worn on hands>      the gloves of placation [77%]
<worn on finger>     a ring called 'Soulcatcher' (invis) [84%]
<worn on finger>     the ring of the void [poor] (magic) [68%]
<primary weapon>     the holy mace of the efreeti (magic) (glowing)[239h 58m 37s]
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic) [79%]
<worn on feet>       the boots of the dreamer (magic) [87%]
An ice elemental leaves east.
Lurt sneaks east.
Rani sneaks east.
You follow Nil.


<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a tharnadian illusionist is lying here.
Shattered bits of ice are scattered about the area.
A huge block of solid ice is here to the down. (Illusion) (magic)
A large sign hangs from the front of the counter here.
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 971h/971H 164v/165V Pos: standing >

< 971h/971H 164v/165V Pos: standing >
Nil closes the door.

< 971h/971H 164v/165V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lurt.

< 971h/971H 164v/165V Pos: standing >
Nil sits down in a comfortable spot.

< 971h/971H 164v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
Nil clambers to his feet.

< 971h/971H 164v/165V Pos: standing >

< 971h/971H 164v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 164v/165V Pos: standing >
Nil begins to ponder on something.

< 971h/971H 164v/165V Pos: standing >
A faint hum can be heard from a skull headed staff of power carried by Nil.

< 971h/971H 164v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 164v/165V Pos: standing >

< 971h/971H 164v/165V Pos: standing >
A faint hum can be heard from a skull headed staff of power carried by Nil.

< 971h/971H 164v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 164v/165V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 971h/971H 164v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 165v/165V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Rani.

< 971h/971H 165v/165V Pos: standing >

< 971h/971H 165v/165V Pos: standing >
Nil's skin seems to turn to stone.

< 971h/971H 165v/165V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of greater wisdom carried by Lurt.

< 971h/971H 165v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 165v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 165v/165V Pos: standing >

< 971h/971H 165v/165V Pos: standing >
The town crier shouts 'Bars are open all night boys!'

< 971h/971H 165v/165V Pos: standing >

< 971h/971H 165v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 165v/165V Pos: standing >
Nil sits down in a comfortable spot.

< 971h/971H 165v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 165v/165V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (evil)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (pure evil)     
  *Pits of Cerberus                              (extremely evil)
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (evil)          
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (extremely good)
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 971h/971H 165v/165V Pos: standing >
Nil clambers to his feet.

< 971h/971H 165v/165V Pos: standing >

< 971h/971H 165v/165V Pos: standing >

< 971h/971H 165v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 165v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 165v/165V Pos: standing >
You suddenly feel the urge for TURKEY! and take a nice bite out of your the severed wings of a turkey named 'Dinner'!
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!

< 971h/971H 165v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 165v/165V Pos: standing >

< 971h/971H 165v/165V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lurt.

< 971h/971H 165v/165V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Rani.

< 971h/971H 165v/165V Pos: standing >

< 971h/971H 165v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 165v/165V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W# -D
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a tharnadian illusionist is lying here.
Shattered bits of ice are scattered about the area.
A huge block of solid ice is here to the down. (Illusion) (magic)
A large sign hangs from the front of the counter here.
You sense a lifeform nearby.
*Rani  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 971h/971H 165v/165V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 971h/971H 165v/165V Pos: standing >

< 971h/971H 165v/165V Pos: standing >
A Human has entered the game.

< 971h/971H 165v/165V Pos: standing >
You snap into visibility.

< 971h/971H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: A Human sta EP: excellent >
 Nil suddenly attacks a Human!
Nil snaps into visibility.

< 971h/971H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: A Human sta EP: excellent >
 Shattered bits of broken ice melt into nothingness.

< 971h/971H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: A Human sta EP: excellent >
 Rani starts casting an offensive spell called 'energy drain'.
Rani snaps into visibility.

< 971h/971H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: A Human sta EP: excellent >
 Rani completes her spell...
Rani utters the words 'unsozfol efaui'
Rani drains a Human - what a waste of energy!

< 971h/971H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: A Human sta EP:  awful >
 Nil attacks a Human. [0 Hits]
You score a CRITICAL HIT!!!!!
[Damage: 14 ] You attack a Human. [1 Hits]
Rex snaps into visibility.
Rex dances an acrobatic maneuver in battle, and trips up a Human!

< 971h/971H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: A Human sit EP:  awful >
 You snap into visibility.
A Human attacks you. [0 Hits]

< 971h/971H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: A Human sit EP:  awful >
 Rani looks at a Human.

< 971h/971H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: A Human sit EP:  awful >
 Sparkling magic surrounds Rani as she begins her chant.
Rani starts casting an offensive spell called 'energy drain'.
Rani snaps into visibility.

< 971h/971H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: A Human sit EP:  awful >
 The Ogre's Foot Inn
Obvious exits: -W# -D
The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a tharnadian illusionist is lying here.
A huge block of solid ice is here to the down. (Illusion) (magic)
A large sign hangs from the front of the counter here.
A Human (medium) sits here, fighting YOU! (Non-Fraggable)(Gold Aura)
Rex  Suicide Squad (Goblin)(small) stands in mid-air here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Rex's head.
Rani  Suicide Squad (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)
*Lurt  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here, fighting a Human.

< 971h/971H 165v/165V Pos: standing >
< T: Lielz TP: sta TC:excellent E: A Human sit EP:  awful >
 Rani completes her spell...
Rani utters the words 'unsozfol efaui'
Rani drains a Human - what a waste of energy!
A Human's small wooden mace was disintegrated by the negative energy!
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2520.
You have completed boon # 2520.
Your guild gained prestige!
You have gained 72 epic points.
You feel a light sense of satisfaction from somewhere...
You have killed 1 of 1 Human(s) for boon # 2521.