The death of [56 Reaper] Risil Suicide Squad (Kobold)

in The Road Leading From Tharnadia

from the perspective of [56 Reaper] Risil Suicide Squad (Kobold)

<floating about head>a bright purple ioun stone[239h 58m 44s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of damage (magic) [82%]
<worn on head>       the great helm of mysticism of power (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a lightning earring [poor]
<worn in ear>        a tiny endurium earring (magic) [86%]
<worn on face>       a white hot mask of living flame [superior] (glowing) [74%]
<worn around neck>   a mithril amulet of the magi [67%]
<worn around neck>   a cloak of dragons of health (magic) (glowing) [38%]
<worn on body>       the armor of a MaDMaN of constitution (magic) [48%]
<worn about body>    the cloak of woven time of endurance (magic) (glowing) [84%]
<worn on tail>       a tail ring of nightmares (magic)
<worn as quiver>     a glorious white quiver of heavenly flight (magic) (glowing) [71%]
<worn about waist>   a belt of skulls of endurance (magic) [60%]
<worn on belt buckle>a soul sceptre of power (magic) (glowing) [69%]
<attached to belt>   a small book bound in red dragon hatchling hide (magic) [84%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [89%]
<held as shield>     the shield of the battle dragon (magic) [60%]
<worn around wrist>  a bracelet of influence [superior] (magic) [63%]
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a wisp of deadly mist
<worn on finger>     a diorite ring set with an opal (magic) (glowing) [86%]
<held>               the globe of shadows (invis) (magic)[239h 58m 44s]
<worn on legs>       the elven chainmail leggings of speed (magic) [75%]



< 870h/861H 166v/166V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Human (medium) The Bold  The Empire stands in mid-air here.(Gold Aura)
A Halfling (small) Foot soldier The Empire stands in mid-air here.
A Human (medium) The Bold  The Empire stands in mid-air here.(Gold Aura)
A Human (medium) The Bold  The Empire stands in mid-air here.(Gold Aura)
A Human (medium) The Bold  The Empire stands in mid-air here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 870h/861H 165v/166V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
A large wandering dog is here, growling at you.

< 870h/861H 164v/166V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A street sweeper's broom has been abandoned here.
A blacksmithing flux sits here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[6] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[3] A long steel sword is here in the dirt.
[15] A small bandage rests upon the ground here.

< 870h/861H 165v/166V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 870h/861H 164v/166V Pos: standing >
Your heroic urges slowly fade away.

< 841h/832H 166v/166V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
The corpse of a militia guard is lying here.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Nol  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 841h/832H 165v/166V Pos: standing >
A Halfling enters from the west.

< 841h/832H 165v/166V Pos: standing >
The bazaar continues east.
You extend your sights eastward.
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
A Halfling leaves east.

< 841h/832H 165v/166V Pos: standing >

< 841h/832H 165v/166V Pos: standing >
Nil sneaks east.
An ice elemental leaves east.
Alarm bells sound, signalling an invasion!
An ice elemental leaves east.
You follow Nil.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
An ice elemental is here chilling the room. (minion) 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Nol sneaks in from the west.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the west.

< 841h/832H 164v/166V Pos: standing >
Nil's skin seems to turn to stone.
A Halfling enters from the east.

< 841h/832H 164v/166V Pos: standing >
A Halfling leaves west.

< 841h/832H 166v/166V Pos: standing >
Nil sneaks east.
An ice elemental leaves east.
An ice elemental leaves east.
You follow Nil.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
An ice elemental is here chilling the room. (minion) 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A silver dracolich enters from the west.

< 841h/832H 165v/166V Pos: standing >
You failed.

< 841h/832H 165v/166V Pos: standing >
An ice elemental leaves east.
An ice elemental leaves east.
You follow Nil.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A street sweeper's broom has been abandoned here.
A small sword was abandoned here.
A suit of spiked leather armor lies here.
A small pile of coins lies here.
The corpse of a Halfling is lying here.
An ice elemental is here chilling the room. (minion) 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Nol sneaks in from the west.
A silver dracolich enters from the west.

< 841h/832H 164v/166V Pos: standing >
Nil sneaks east.
An ice elemental leaves east.
An ice elemental leaves east.
You follow Nil.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
[2] Some leggings made of chainmail and vorhide, have been abandoned here.
a fragment of a soul lies here. (humming) (illuminating)
A pair of blacksteel boots stand here.
A pair of vorhide armplates have been placed here.
A beautiful rose has been lain at Lady Tharnadia's feet.
A Tharnadian guard shield rests here.
[2] A double-bladed battle axe lies on the ground here.
[2] A padded chainmail coif, of fine admantite, has been left here.
[2] A steel breastplate emblazoned with Tharnadia's insignia, rests here.
[4] A polished steel dagger lies here.
A small pile of coins lies here.
A rather large leather backpack lies here.
The corpse of a Halfling is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An ice elemental is here chilling the room. (minion) 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A fire elemental is here blazing with heat! (minion) 
A fire elemental is here blazing with heat! (minion) 
Nol sneaks in from the west.
A silver dracolich enters from the west.

< 841h/832H 165v/166V Pos: standing >
Nil sneaks east.
Militia forces muster to bolster the town's defenses against the invaders!!!
An ice elemental leaves east.
An ice elemental leaves east.
You follow Nil.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
An ice elemental is here chilling the room. (minion) 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nol sneaks in from the west.
A silver dracolich enters from the west.

< 841h/832H 163v/166V Pos: standing >
Nil sneaks east.
An ice elemental leaves east.
Alarm bells sound, signalling an invasion!
An ice elemental leaves east.
You follow Nil.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A suit of spiked leather armor lies here.
A small sword was abandoned here.
An ice elemental is here chilling the room. (minion) 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Nol sneaks in from the west.
A silver dracolich enters from the west.

< 841h/832H 161v/166V Pos: standing >
Nil sneaks east.
An ice elemental leaves east.
An ice elemental leaves east.
You follow Nil.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
An ice elemental is here chilling the room. (minion) 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Nol sneaks in from the west.
A silver dracolich enters from the west.
Alarm bells sound, signalling an invasion!

< 841h/832H 161v/166V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Nol.

< 841h/832H 166v/166V Pos: standing >
A Halfling enters from the west.

< 841h/832H 166v/166V Pos: standing >
A Halfling leaves north.

< 841h/832H 166v/166V Pos: standing >
Nol gives an order to his followers.

< 841h/832H 166v/166V Pos: standing >
A Halfling enters from the north.

< 841h/832H 166v/166V Pos: standing >
A Halfling leaves west.

< 841h/832H 166v/166V Pos: standing >
Nol gives an order to his followers.

< 841h/832H 166v/166V Pos: standing >
Nol gives an order to his followers.

< 841h/832H 166v/166V Pos: standing >
A Halfling enters from the west.
Nol gives an order to his followers.
A silver dracolich suddenly attacks a Halfling!
A silver dracolich's slash wounds a Halfling.
A silver dracolich's longsword called 'Flame of the North' burns a Halfling with a godly fire!

< 841h/832H 166v/166V Pos: standing >
A Halfling sneaks in from the west.

< 841h/832H 166v/166V Pos: standing >
A Halfling sneaks north.

< 841h/832H 166v/166V Pos: standing >
An ice elemental leaves north.
An ice elemental leaves north.
You follow Nil.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
The corpse of a large rat is lying here.
An ice elemental is here chilling the room. (minion) 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A Halfling (small) Foot soldier The Empire stands in mid-air here.
A large rat is scurrying about here.

< 841h/832H 164v/166V Pos: standing >
A Halfling sneaks south.
You start chanting...

< 841h/832H 164v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
An ice elemental leaves south.
An ice elemental leaves south.

< 841h/832H 164v/166V Pos: standing >
Casting: wall of bones *

< 841h/832H 164v/166V Pos: standing >
Casting: wall of bones 

< 841h/832H 164v/166V Pos: standing >
You complete your spell...
You see no exit in that direction!

< 841h/832H 164v/166V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South
The corpse of a large rat is lying here.
A large rat is scurrying about here.

< 841h/832H 164v/166V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
Shattered bits of ice are scattered about the area.
A Halfling (small) Foot soldier The Empire stands in mid-air here.(Red Aura)
A Human (medium) The Bold  The Empire stands in mid-air here, fighting Nil.(Gold Aura)
An ice elemental is here chilling the room. (minion) 
An ice elemental is here chilling the room. (minion) 
Nil  Suicide Squad (Kobold)(small) sits in mid-air here, fighting a Halfling.
A Halfling (small) Foot soldier The Empire stands in mid-air here, fighting Nil.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Nol  Suicide Squad (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)

< 841h/832H 162v/166V Pos: standing >
Nil snaps into visibility.
A Halfling's weak crush grazes Nil.

< 841h/832H 162v/166V Pos: standing >
A large rat enters from the north.
Nol completes his spell...
Nol utters the words 'unsozfol efaui'
Nol drains a Human - what a waste of energy!
A Halfling starts casting an offensive spell.

< 841h/832H 164v/166V Pos: standing >
An ice elemental suddenly attacks a Halfling!
An ice elemental's feeble punch grazes a Halfling.
A Halfling tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 841h/832H 166v/166V Pos: sitting >
You snap into visibility.
-=[A Halfling's weak slash grazes you.]=-
-=[A Halfling's slash grazes you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!
-=[A Halfling's slash grazes you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
You snap into visibility.
-=[A Halfling's weak slash grazes you.]=-
-=[A Halfling's slash wounds you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!

< 821h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC:few scratches E: A Halfling sta EP: few scratches >
 Nol starts casting an offensive spell.

< 821h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC:few scratches E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You snap into visibility.
-=[A Halfling unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!

< 711h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
 A Halfling parries your futile lunge at him.
A Halfling deflects your blow and strikes back at YOU!
You snap into visibility.
-=[A Halfling's fine slash wounds you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!
Nil's shield of the earthwyrm [superior] blocks a Human's attack.
Nil snaps into visibility.
A Human's fine slash wounds Nil.
A Human's weak slash grazes Nil.
A Human's Illesarus, the Sword of Sharpness eminates a soft glow and a Human looks refreshed!
A torrent of divine energy flows from a Human into a Human's body, and her wounds begin to heal!
A Human's attack glances off of Nil's stone hide!
Nil snaps into visibility.
A Human's slash grazes Nil.

< 701h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
 Nol completes his spell...
Nol utters the words 'unsozfol efaui'
Nol drains a Human - what a waste of energy!

< 701h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 701h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
 You feel your skin harden to stone.
A Halfling blocks Nil's lunge at him.
A Halfling blocks Nil's lunge at him.
Nil snaps into visibility.

< 701h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
 Nol starts casting an offensive spell.

< 701h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You snap into visibility.
-=[A Halfling unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!
Nil blocks a Halfling's lunge at him.
Nil's shield of the earthwyrm [superior] blocks a Halfling's attack.
Nil snaps into visibility.

< 589h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 Nol completes his spell...
Nol utters the words 'unsozfol efaui'
Nol drains a Human - what a waste of energy!

< 589h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 You snap into visibility.
-=[A Halfling's weak slash grazes you.]=-
-=[A Halfling's weak slash grazes you.]=-
-=[A Halfling's weak slash grazes you.]=-
-=[A Halfling's weak slash grazes you.]=-
-=[A Halfling's weak slash grazes you.]=-
-=[A Halfling's weak slash grazes you.]=-

< 583h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling dodges an ice elemental's attack.
A Halfling dodges an ice elemental's attack.

< 583h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 583h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 Nol starts casting an offensive spell.

< 583h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling parries your futile lunge at him.
A Halfling parries your futile lunge at him.
You snap into visibility.
Nil clambers to his feet.

< 583h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 Nil dodges a Human's attack.
Nil dodges a Human's attack.
Nil dodges a Human's attack.
Nil dodges a Human's attack.
Nil snaps into visibility.
A Halfling blocks Nil's lunge at him.
A Halfling blocks Nil's lunge at him.
A Halfling blocks Nil's lunge at him.
Nil snaps into visibility.
Nil flips head over heels.

< 583h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You snap into visibility.
-=[A Halfling unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!
Nol completes his spell...
Nol utters the words 'izoahuzz qaijudigguai bragh'
Nol's concussion blast rips into a Human, shattering her soul!

< 467h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 Nil attempts to flee.
Nil leaves north.
An ice elemental leaves north.

< 467h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling starts casting a spell.
Nol starts casting an offensive spell called 'negative concussion blast'.

< 467h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 You snap into visibility.
-=[A Halfling's weak slash grazes you.]=-
-=[A Halfling's slash grazes you.]=-
-=[A Halfling's weak slash grazes you.]=-
-=[A Halfling's weak slash grazes you.]=-
-=[A Halfling's weak slash grazes you.]=-
You feel your skin soften and return to normal.
You snap into visibility.
-=[A Halfling's weak slash grazes you.]=-

< 461h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A Human sneaks north.

< 461h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A faint hum can be heard from the shadowy staff of damnation carried by Nol.
A Halfling completes his spell...
A Halfling utters the words 'iahjcandusg hajqp'
A Halfling gently touches a Halfling's body, and his wounds begin to heal!
Nol stops invoking abruptly!
You can't do this sitting!

< 461h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 You can't do this sitting!

< 461h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 You clamber to your feet.

< 461h/832H 166v/166V Pos: standing >
< T: Risil TP: sta TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling parries your futile lunge at him.
A Halfling parries your futile lunge at him.
A Halfling dodges your futile attack.
You snap into visibility.
A halo of white light descends upon a Human burning your soul.
The globe around a Human's body flares as it bears the brunt of your assault!
You are knocked to the ground by a Human's mighty bash!
Alarm bells sound, signalling an invasion!
Nol starts casting an offensive spell.

< 459h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling dodges an ice elemental's attack.
A Halfling dodges an ice elemental's attack.
An ice elemental kicks a Halfling in the stomach, rendering him breathless.
A Halfling starts casting an offensive spell.

< 459h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling attempted to headbutt you.

< 459h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 Your the globe of shadows throbs as an inky black darkness flows from it!
A Human seems unaffected by your attempt to wither.
A large rat is withered COMPLETELY by your touch!
A Halfling is withered and begins to DECREASE in size by your touch!
A Halfling is withered and begins to DECREASE in size by your touch!
Nol completes his spell...
Nol utters the words 'izoahuzz qaijudigguai bragh'
Nol's concussion blast rips into a Human, shattering her soul!

< 459h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: few wounds E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You snap into visibility.
-=[A Halfling unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!
A Halfling misses an ice elemental.

< 342h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
 You snap into visibility.
-=[A Halfling's slash wounds you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!
-=[A Halfling's fine slash wounds you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!
-=[A Halfling's fine slash wounds you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!
-=[A Halfling's fine slash wounds you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!
-=[A Halfling's fine slash strikes you.]=-
The globe around a Halfling's body flares as it bears the brunt of your assault!

< 297h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 297h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
 Nol gives an order to his followers.
A silver dracolich suddenly attacks a Human!
A silver dracolich's decent slash grazes a Human.
A silver dracolich's longsword called 'Flame of the North' burns a Human with a godly fire!

< 297h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: nasty wounds E: A Halfling sta EP: few scratches >
 You snap into visibility.
-=[A Human's impressive slash strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's impressive slash strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's impressive slash strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
-=[A Human's impressive slash strikes you.]=-
The globe around a Human's body flares as it bears the brunt of your assault!
A Halfling parries your futile lunge at him.
A Halfling parries your futile lunge at him.
You snap into visibility.

< 235h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC:pretty hurt E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the word 'gjifal'
-=[A Halfling unleashes light in a focused, searing ray at you!]=-
YIKES!  Another hit like that, and you've had it!!

< 110h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: awful E: A Halfling sta EP: few scratches >
 A Halfling dodges an ice elemental's attack.
An ice elemental's feeble punch grazes a Halfling.

< 110h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: awful E: A Halfling sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 110h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: awful E: A Halfling sta EP: few scratches >
 You snap into visibility.
-=[A Halfling's fine slash strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Halfling's body flares as it bears the brunt of your assault!
-=[A Halfling's fine slash strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Halfling's body flares as it bears the brunt of your assault!
-=[A Halfling's fine slash strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Halfling's body flares as it bears the brunt of your assault!
-=[A Halfling's fine slash strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Halfling's body flares as it bears the brunt of your assault!
-=[A Halfling's fine slash strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Halfling's body flares as it bears the brunt of your assault!

< 65h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: awful E: A Halfling sta EP: few scratches >
 Alarm bells sound, signalling an invasion!

< 65h/832H 166v/166V Pos: sitting >
< T: Risil TP: sit TC: awful E: A Halfling sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You snap into visibility.
-=[A Halfling unleashes light in a focused, searing ray at you!]=-
Your pair of clawed demon-hide moccasins melted from the intense heat!