The death of [56 Enslaver] Tratten The Empire (Githzerai)

in Tharnadian Bank

from the perspective of [56 Swordsman] Zisil Suicide Squad (Thri-Kreen)

<worn as a badge>    the emblem of a MaDMaN
<worn on head>       the eladrin-bone crown of the obyriths (humming)
<worn on eyes>       some destruction holo-gogs (glowing)
<worn on face>       mask of the flayed mind (invis)
<worn around neck>   a necklace of halfling ears
<worn around neck>   a necklace of halfling ears
<worn about body>    an ethereal symbiote of the inner planes (invis) (humming)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   the mystical sash of the Netherworld (glowing) [60%]
<worn on arms>       a shoulder drape of emerald dragonscale
<worn on lower arms> a shoulder drape of emerald dragonscale
<held as shield>     a large, frozen slab of dust [superior]
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  the bracer of Uz's alliance
<worn on lower wrist>a spiked adamantite bracer of Khildarak Strongstone
<worn on lower wrist>a dracolich-bone bracelet (humming)
<worn on hands>      a pair of hazy green gloves (glowing)
<worn on lower hands>the sacred stone claws of Aan
<primary weapon>     the flaming axe of the Illithid lords
<secondary weapon>   the spiked mace of the Death Seekers
<third weapon>       Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute
<worn on legs>       the leggings of a MaDMaN of endurance

A homeless peasant who is close by to your north.
A parrot who is close by to your west.

< 1007h/1015H 226v/226V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A raccoon who is close by to your west.
A parrot who is close by to your west.

< 1007h/1015H 226v/226V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your west.

< 1008h/1015H 226v/226V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A homeless peasant who is close by to your north.
A parrot who is close by to your west.

< 1008h/1015H 226v/226V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A raccoon who is close by to your west.
A parrot who is close by to your west.

< 1008h/1015H 226v/226V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.

< 1009h/1015H 226v/226V Pos: standing >
Nil says in goblin 'pets dont aggro '

< 1009h/1015H 226v/226V Pos: standing >
Nil says in goblin 'ya'

< 1010h/1015H 226v/226V Pos: standing >
A Path Through a Verdant Forest
Obvious exits: -North -West 
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
Nil  Suicide Squad (Kobold)(small) stands in mid-air here.

< 1010h/1015H 226v/226V Pos: standing >
Kidd says 'k'

< 1010h/1015H 226v/226V Pos: standing >
An ice elemental leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Nil.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
An ice elemental is here chilling the room. (minion) 
Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.

< 1011h/1015H 224v/226V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A militia guard who is rather far off to your west.

< 1012h/1015H 224v/226V Pos: standing >
Nil says in goblin 'images do'

< 1012h/1015H 224v/226V Pos: standing >
You feel like a potion could do you good once again.

< 1013h/1015H 224v/226V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 1013h/1015H 224v/226V Pos: standing >
The mace of mentality hums loudly, and shatters Kidd's psyche!
Kidd sssppllliiitttsss into many images!

< 1013h/1015H 225v/226V Pos: standing >
Nil's skin seems to turn to stone.

< 1014h/1015H 226v/226V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
The corpse of a militia guard is lying here.
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.

< 1015h/1015H 226v/226V Pos: standing >
Kidd says 'say when'

< 1015h/1015H 226v/226V Pos: standing >
Nil says in goblin 'go'

< 1015h/1015H 226v/226V Pos: standing >
Kidd gives an order to his followers.
Kidd leaves west.
Kidd leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kidd leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Kidd leaves west.
Alarm bells sound, signalling an invasion!

< 1015h/1015H 226v/226V Pos: standing >
An ice elemental leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Nil.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here, fighting an elite guard.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here, fighting an elite guard.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here, fighting a tharnadian illusionist.
An elite guard stands in mid-air here, fighting Kidd.
An elite guard stands in mid-air here, fighting Kidd.
An elite guard stands in mid-air here, fighting Kidd.
An elite guard stands in mid-air here, fighting Kidd.
A tharnadian illusionist stands in mid-air here, fighting Kidd.
A controller crouches in mid-air here, fighting Kidd.
An elite guard stands in mid-air here, fighting Kidd.

< 1015h/1015H 224v/226V Pos: standing >
An ice elemental leaves west.
You follow Nil.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A stout cudgel carved from oak wood lies here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
An ice elemental stands here, fighting a militia guard. (Minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A militia guard stands here, fighting an ice elemental.
A militia guard stands here, fighting an ice elemental.
A stray tomcat is darting after rodents, here.
A militia guard stands here, fighting an ice elemental.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Kidd enters from the east.

< 1015h/1015H 222v/226V Pos: standing >
An elite guard suddenly attacks Kidd!
An elite guard's impressive punch seriously wounds Kidd.

< 1015h/1015H 223v/226V Pos: standing >
Nil sneaks north.
You follow Nil.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.
A shady looking mercenary stands here, eyeing you with open contempt.

< 1015h/1015H 225v/226V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
Kidd who is close by to your south.
An ice elemental who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A street sweeper who is not far off to your south.

< 1015h/1015H 225v/226V Pos: standing >
Nil starts casting a spell.

< 1015h/1015H 225v/226V Pos: standing >
Nil completes his spell...
Nil utters the words 'qaiyjcandus uqz'

< 1015h/1015H 225v/226V Pos: standing >
A shady mercenary leaves north.

< 1015h/1015H 225v/226V Pos: standing >
Sparkling magic surrounds Nil as he begins his chant.
Nil starts casting a spell.

< 1015h/1015H 225v/226V Pos: standing >
Nil completes his spell...
Nil utters the words 'qaiyjcandus uqz'

< 1015h/1015H 225v/226V Pos: standing >
A stray dog leaves north.

< 1015h/1015H 225v/226V Pos: standing >
Nil makes a magical gesture, sending an ice elemental back to the nether plane.

< 1015h/1015H 225v/226V Pos: standing >
Nil starts casting a spell.

< 1015h/1015H 225v/226V Pos: standing >
Nil completes his spell...
Nil utters the words 'qaiyjcandus uqz'
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, Nil!'
An ice elemental now follows Nil.

< 1015h/1015H 225v/226V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -North -South -West # -Up   
An ice elemental is here chilling the room. (minion) 
*Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A street sweeper is cleaning here, singing songs of labor.

< 1015h/1015H 225v/226V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.
An ice elemental leaves north.
You follow Nil.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
A large wandering dog is here, growling at you.
A shady looking mercenary stands here, eyeing you with open contempt.
A large wandering dog is here, growling at you.

< 1015h/1015H 224v/226V Pos: standing >
An ice elemental is now a member of Nil's group.

< 1015h/1015H 224v/226V Pos: standing >
A shady mercenary glares at you wondering why you are watching him.

< 1015h/1015H 226v/226V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Kidd.

< 1015h/1015H 226v/226V Pos: standing >

< 1015h/1015H 226v/226V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 1015h/1015H 226v/226V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Nil.

< 1015h/1015H 226v/226V Pos: standing >
A shady mercenary says in common 'What you got something to say?'

< 1015h/1015H 226v/226V Pos: standing >

< 1015h/1015H 226v/226V Pos: standing >

< 1015h/1015H 226v/226V Pos: standing >
Nil opens the door.

< 1015h/1015H 226v/226V Pos: standing >
An ice elemental leaves north.
You follow Nil.

Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A steel long sword has been left here.
A steel short sword lies discarded here.
A large wooden counter is here, with a sign posted on it.
An ice elemental is here chilling the room. (minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
*A Githzerai (medium) Allah The Empire stands in mid-air here.
A Thri-Kreen (medium) stands here.
An ice elemental is here chilling the room. (minion) 
A fire elemental is here blazing with heat! (minion) 
A greedy looking banker stands behind the counter, eyeing you curiously.

< 1015h/1015H 225v/226V Pos: standing >
Nil closes the door.

< 1015h/1015H 225v/226V Pos: standing >
You snap into visibility.
[Damage:  1 ] Your bash knocks a Thri-Kreen to the ground!
Sarn, the banker suddenly attacks YOU!
-=[Sarn, the banker's feeble punch grazes you.]=-

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP: few scratches >
 Kidd starts casting an offensive spell.
Kidd snaps into visibility.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP: few scratches >
 A member of the Storage Locker Safety Commission escorts a Githzerai to a private room.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP: few scratches >
 Kidd completes his spell...
Kidd utters the words 'abrauztg gpahhzfuio uqzbarr'
Kidd points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
Kidd's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP:  few wounds >
 You snap into visibility.
[Damage:  7 ] -=[You block a Thri-Kreen's lunge at you and immediately slam him with your shield!]=-
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
The globe around your body flares as it bears the brunt of a Thri-Kreen's assault!
You dodge a Thri-Kreen's vicious attack.
You block a Thri-Kreen's lunge at you.
Kidd starts casting an offensive spell.
Kidd snaps into visibility.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP:  few wounds >
 Kidd completes his spell...
Kidd utters the words 'abrauztg gpahhzfuio uqzbarr'
Kidd points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
Kidd's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 Kidd starts casting an offensive spell.
Kidd snaps into visibility.

< 1014h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: A Thri-Kreen sit EP:  awful >
 Kidd completes his spell...
Kidd utters the words 'abrauztg gpahhzfuio uqzbarr'
Kidd points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
Kidd's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
A Thri-Kreen's pair of aboleth leggings freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.33 frags!
Your guild gained prestige!
You have gained 132 epic points.
You feel the bloodlust in your heart as you hear the death cry of a Thri-Kreen.
A Thri-Kreen stops following a Githzerai.
You anticipate Sarn, the banker's maneuver and masterfully parry the attack.
You feel your skin soften and return to normal.
You snap into visibility.
-=[Sarn, the banker's feeble punch grazes you.]=-
You block Sarn, the banker's lunge at you.
You anticipate Sarn, the banker's maneuver and masterfully parry the attack.
-=[Sarn, the banker's kick hits you directly in the face.]=-
[Damage:  4 ] -=[Sarn, the banker ignites into black flames as he hits you!]=-

< 1005h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: sarn sta EP: few scratches >
 You snap into visibility.
[Damage: 15 ] -=[Your slash wounds Sarn, the banker.]=-
[Damage: 12 ] -=[Your fine slash wounds Sarn, the banker.]=-
Sarn, the banker dodges your futile attack.
[Damage: 14 ] -=[Your impressive slash wounds Sarn, the banker.]=-
[Damage: 12 ] -=[Your fine slash wounds Sarn, the banker.]=-
[Damage: 13 ] -=[Your slash wounds Sarn, the banker.]=-
[Damage: 13 ] -=[Your impressive bludgeon wounds Sarn, the banker.]=-
[Damage: 13 ] -=[Your impressive slash wounds Sarn, the banker.]=-
[Damage: 13 ] -=[Your slash wounds Sarn, the banker.]=-
[Damage: 14 ] -=[Your impressive slash wounds Sarn, the banker.]=-
[Damage: 12 ] -=[Your slash wounds Sarn, the banker.]=-

< 1005h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC:few scratches E: sarn sta EP:  small wounds >
 You feel your skin harden to stone.
A Githzerai sends out a wave of psionic death!
A Githzerai snaps into visibility.
Kidd snaps into visibility.
You snap into visibility.
-=[]=-
OUCH!  That really did HURT!
The sphere circling Nil's body darts in front of a Githzerai's assault!
An ice elemental's fine punch wounds a Githzerai.

< 899h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC: small wounds E: sarn sta EP:  few wounds >
 A Githzerai misses an ice elemental.
A Githzerai misses an ice elemental.

< 899h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC: small wounds E: sarn sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 899h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC: small wounds E: sarn sta EP:  few wounds >
 Tharnadian Bank
Obvious exits: -South#
A few drops of fresh blood are scattered around the area.
The corpse of a Thri-Kreen is lying here.
Shattered bits of ice are scattered about the area.
A steel long sword has been left here.
A steel short sword lies discarded here.
A large wooden counter is here, with a sign posted on it.
*A Githzerai (medium) Allah The Empire stands in mid-air here, fighting an ice elemental.
Kidd  Suicide Squad (Kobold)(small) stands in mid-air here.
An ice elemental stands here, fighting a Githzerai. (Minion) 
*Nil  Suicide Squad (Kobold)(small) stands in mid-air here.
An ice elemental is here chilling the room. (minion) 
A fire elemental is here blazing with heat! (minion) 
Sarn, the banker stands here, fighting YOU!

< 899h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC: small wounds E: sarn sta EP:  few wounds >
 You parry Sarn, the banker's lunge at you.
You deflect Sarn, the banker's blow and strike back at him!
You snap into visibility.
[Damage: 12 ] -=[Your slash wounds Sarn, the banker.]=-
-=[Sarn, the banker's feeble punch grazes you.]=-
Sarn, the banker misses you.

< 898h/1015H 225v/226V Pos: standing >
< T: Zisil TP: sta TC: small wounds E: sarn sta EP:  few wounds >
 You switch opponents!

< 898h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC: few wounds E: A Githzerai sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 14 ] -=[Your impressive slash wounds a Githzerai.]=-
[Damage: 16 ] -=[Your impressive slash wounds a Githzerai.]=-
[Damage: 15 ] -=[Your impressive slash wounds a Githzerai.]=-
[Damage: 14 ] -=[Your slash wounds a Githzerai.]=-
Your attack glances off of a Githzerai's stone hide!
[Damage:  1 ] -=[Your feeble bludgeon grazes a Githzerai.]=-
A Githzerai dodges your futile attack.
Sparkling magic surrounds Nil as he begins his chant.
Nil starts casting an offensive spell.
Nil snaps into visibility.
Sparkling magic surrounds Kidd as he begins his chant.
Kidd starts casting an offensive spell.

< 898h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC: few wounds E: A Githzerai sta EP: few scratches >
 Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a Githzerai.
A Githzerai snaps into visibility.
Nil's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
Kidd completes his spell...
Kidd utters the words 'abrauztg gpahhzfuio uqzbarr'
Kidd points at a Githzerai.
Kidd's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.

< 898h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC: few wounds E: A Githzerai sta EP:  few wounds >
 A Githzerai sends out a wave of psionic death!
Kidd snaps into visibility.
Kidd's earring of the Dragon Lords of greater wisdom cracks as the tortured body writhes!
You snap into visibility.
-=[]=-
OUCH!  That really did HURT!
The sphere circling Nil's body darts in front of a Githzerai's assault!
Nil suddenly attacks a Githzerai!
Nil snaps into visibility.
Nil misses a Githzerai.
Kidd starts casting an offensive spell.

< 793h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sta EP:  few wounds >
 A fire elemental suddenly attacks an ice elemental!
A fire elemental misses an ice elemental.
An ice elemental misses a Githzerai.

< 793h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sta EP:  few wounds >
 Kidd completes his spell...
Kidd utters the words 'abrauztg gpahhzfuio uqzbarr'
Kidd points at a Githzerai.
Kidd's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.

< 793h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sta EP:  nasty wounds >
 A Githzerai misses an ice elemental.
A Githzerai misses an ice elemental.

< 793h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sta EP:  nasty wounds >
 Kidd starts casting an offensive spell.
Kidd snaps into visibility.

< 793h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sta EP:  nasty wounds >
 Sarn, the banker suddenly appears a bit confused!
You watch in glee as Sarn, the banker looks dazzled.
You snap into visibility.
-=[Sarn, the banker's punch grazes you.]=-
You dodge Sarn, the banker's vicious attack.
[Damage: 19 ] -=[You block Sarn, the banker's lunge at you and immediately slam him with your shield!]=-
You dodge Sarn, the banker's vicious attack.
You anticipate Sarn, the banker's maneuver and masterfully parry the attack.

< 792h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sta EP:  nasty wounds >
 Kidd completes his spell...
Kidd utters the words 'abrauztg gpahhzfuio uqzbarr'
Kidd points at a Githzerai.
A Githzerai snaps into visibility.
Kidd's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.

< 792h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sta EP: pretty hurt >
 [Damage:  8 ] Your bash knocks a Githzerai to the ground!

< 792h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP: pretty hurt >
 A Githzerai's face flushes white for a moment.
Nil misses a Githzerai.
Nil misses a Githzerai.
Nil snaps into visibility.
A Githzerai snaps into visibility.
Your attack glances off of a Githzerai's stone hide!
You snap into visibility.
A Githzerai snaps into visibility.
[Damage:  1 ] -=[Your feeble slash grazes a Githzerai.]=-
[Damage: 21 ] -=[Your impressive slash strikes a Githzerai very hard.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Githzerai very hard.]=-
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage: 19 ] -=[Your impressive bludgeon seriously wounds a Githzerai.]=-
[Damage: 36 ] -=[Your powerful slash causes a Githzerai to grimace in pain.]=-
Your attack glances off of a Githzerai's stone hide!
[Damage:  1 ] -=[Your bludgeon wounds a Githzerai.]=-
[Damage: 16 ] -=[Your impressive bludgeon enshrouds a Githzerai in a mist of blood.]=-

< 792h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 Kidd starts casting a spell.

< 792h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 Kidd completes his spell...
Kidd utters the words 'zhpzfzar candusqpabraoz'
Kidd appears to gain strength from a cloud of ethereal matter.

< 792h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 A fire elemental's decent crush strikes an ice elemental.
An ice elemental's spell flows around a fire elemental, leaving it unharmed!
Sparkling magic surrounds Nil as he begins his chant.
Nil starts casting an offensive spell.
Nil snaps into visibility.

< 792h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 A Githzerai snaps into visibility.
An ice elemental's fine punch causes a Githzerai to grimace in pain.

< 792h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 Nil snaps into visibility.
Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a Githzerai.
Nil's spell flows around a Githzerai, leaving him unharmed!
Kidd starts casting a spell.

< 792h/1015H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 Your heroic urges slowly fade away.
You feel less vitalized.

< 652h/875H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 Kidd completes his spell...
Kidd utters the words 'zhpzfzar candusqpabraoz'
Kidd appears to gain strength from a cloud of ethereal matter.
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 652h/875H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 Nil starts casting an offensive spell.
Nil snaps into visibility.

< 652h/875H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 A Githzerai misses an ice elemental.
A Githzerai snaps into visibility.

< 652h/875H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 You parry Sarn, the banker's lunge at you.
You dodge Sarn, the banker's vicious attack.
You dodge Sarn, the banker's vicious attack.
You dodge Sarn, the banker's vicious attack.
You snap into visibility.

< 652h/875H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 Kidd starts casting an offensive spell.
Kidd snaps into visibility.

< 652h/875H 225v/226V Pos: standing >
< T: ice TP: sta TC:pretty hurt E: A Githzerai sit EP:  awful >
 Nil snaps into visibility.
Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a Githzerai.
A Githzerai snaps into visibility.
Nil's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's sleeves of gold dragonskin freezes and shatters into million pieces from the intense cold!
A Githzerai's the mage boots of the maelstrom freezes and shatters into million pieces from the intense cold!
A Githzerai's mask of stone form freezes and shatters into million pieces from the intense cold!
A Githzerai's enchanted earring of constitution freezes and shatters into million pieces from the intense cold!
A fire elemental stops following a Githzerai.
An ice elemental stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!