<worn as a badge> a clump of glowing fuzz of health [70%]
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the eyes of the High Forest (glowing) [46%]
<worn in ear> an earring of frozen Styx water [superior] (magic) (glowing)
<worn in ear> the earring of the Dragon Lords of greater wisdom [80%]
<worn on face> a mask of white feathers [poor] [86%]
<worn around neck> the collar of Infinite Flames (magic) (glowing) [78%]
<worn around neck> a cloak of dragons (magic) (glowing)
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> the robes of the maelstrom of regeneration
<worn about waist> the translucent belt of anger
<worn on belt buckle>a soul sceptre of regeneration (magic) (glowing) [71%]
<worn on arms> the sleeves of the fallen (magic) (glowing)
<held as shield> the shield of the battle dragon (magic)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist> a sapphire bracelet [87%]
<worn on hands> Tempest, the swirling gauntlets of storms (magic)
<worn on finger> the ring of the void (magic)
<worn on finger> a ring of twisted gray mist
<held> a swirling staff of air conjuration (magic) (glowing)[239h 58m 28s]
<worn on legs> a pair of aboleth leggings (magic)
<worn on feet> a pair of clawed demon-hide moccasins [74%]
An ice elemental stands here, fighting a human bandit. (Minion)
A human bandit stands here, fighting an ice elemental.(Red Aura)
< 744h/744H 200v/201V Pos: standing >
You quickly scan the area.
A vicious giant rat who is not far off to your north.
< 744h/744H 200v/201V Pos: standing >
A human bandit misses an ice elemental.
A human bandit kicks an ice elemental in the side with a hefty roundhouse kick.
A human bandit shivers as he hits an ice elemental.
< 744h/744H 200v/201V Pos: standing >
An ice elemental's fine punch seriously wounds a human bandit.
An ice elemental's impressive punch causes a human bandit to grimace in pain.
< 744h/744H 200v/201V Pos: standing >
You start chanting...
< 744h/744H 200v/201V Pos: standing >
Casting: wall of ice *
< 744h/744H 200v/201V Pos: standing >
You complete your spell...
< 744h/744H 200v/201V Pos: standing >
< 744h/744H 200v/201V Pos: standing >
A human bandit misses an ice elemental.
< 744h/744H 200v/201V Pos: standing >
An ice elemental's fine punch causes a human bandit to grimace in pain.
An ice elemental's fine punch hits a human bandit.
A human bandit is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2520.
You have completed boon # 2520.
Your guild gained prestige!
You have gained 50 epic points.
You feel a light sense of satisfaction from somewhere...
You have killed 1 of 1 Human(s) for boon # 2521.
A human bandit's death cry reverberates in your head as he falls to the ground.
Along the Wall of a Bandit Camp
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a human bandit is lying here.
A huge block of solid ice is here to the south. (Illusion) (magic)
An ice elemental is here chilling the room. (minion)
< 744h/744H 200v/201V Pos: standing >
< 744h/744H 200v/201V Pos: standing >
< 744h/744H 200v/201V Pos: standing >
You sit down and relax.
< 744h/744H 200v/201V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 3 of 6 ( 3 seconds)
8th circle: 5 of 6 ( 1 seconds)
9th circle: 5 of 5
10th circle: 3 of 5 ( 2 seconds)
11th circle: 3 of 4 ( 1 seconds)
12th circle: 1 of 1
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 744h/744H 200v/201V Pos: sitting >
Ethereal essences flow into you, restoring your 11th circle powers!
< 744h/744H 201v/201V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.
< 744h/744H 201v/201V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
< 744h/744H 201v/201V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
< 744h/744H 201v/201V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
Along the Wall of a Bandit Camp
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a human bandit is lying here.
A huge block of solid ice is here to the south. (Illusion) (magic)
An ice elemental is here chilling the room. (minion)
< 744h/744H 201v/201V Pos: sitting >
< 744h/744H 201v/201V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 744h/744H 201v/201V Pos: sitting >
Maybe you should get on your feet first?
< 744h/744H 201v/201V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 744h/744H 201v/201V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 744h/744H 201v/201V Pos: sitting >
Score information for Kidd
Level: 56 Race: Kobold Class: Ethermancer / Frost Magus Sex: Male
Hit points: 744(744) Moves: 201(201)
Coins carried: 0 platinum 0 gold 6 silver 7 copper
Coins in bank: 21518 platinum 0 gold 0 silver 0 copper
Playing time: 1 days / 15 hours/ 8 minutes
Received data: 0.2828 MB this session.
Send data: 0.0042 MB this session.
Compression ratio: 86%
Title: Suicide Squad
Followers:
an ice elemental
Status: Sitting around, resting.
Negative Shielded Fireshielded
Epic points(total): 61883(154183) Current task: find runestone of The Keep of Evil
Epic Bonus: Movement Regen Bonus (100.00%)
Frags: +6.04 Deaths: 2
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 20
Combat Pulse: 11 Spell Pulse: 0.49
Leaderboard Points: 1385
Active Spells:
--------------
stone skin (less than a minute remaining)
windrage (13 minutes)
vapor armor (4 minutes)
vapor strike (4 minutes)
ethereal form (22 minutes)
fly (110 minutes)
rested bonus (46 minutes)
storm empathy (13 minutes)
faerie sight (6 minutes)
< 744h/744H 201v/201V Pos: sitting >
You clamber to your feet.
< 744h/744H 201v/201V Pos: standing >
< 744h/744H 201v/201V Pos: standing >
You start chanting...
< 744h/744H 201v/201V Pos: standing >
Casting: windrage
< 744h/744H 201v/201V Pos: standing >
You complete your spell...
You are already infused with the fury of the wind!
< 744h/744H 201v/201V Pos: standing >
You appear to be Kobold and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by a putrid aura!
He is surrounded by burning flames!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He does not wholly occupy this plane of existence.
< 744h/744H 201v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a human bandit is lying here.
A huge block of solid ice is here to the south. (Illusion) (magic)
An ice elemental is here chilling the room. (minion)
< 744h/744H 201v/201V Pos: standing >
You start chanting...
< 744h/744H 201v/201V Pos: standing >
Casting: ethereal form
< 744h/744H 201v/201V Pos: standing >
You complete your spell...
Your ethereal energy form is renewed
< 744h/744H 201v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a human bandit is lying here.
A huge block of solid ice is here to the south. (Illusion) (magic)
An ice elemental is here chilling the room. (minion)
< 744h/744H 201v/201V Pos: standing >
You sit down and relax.
< 744h/744H 201v/201V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 6 ( 1 seconds)
9th circle: 5 of 5
10th circle: 4 of 5 ( 1 seconds)
11th circle: 4 of 4
12th circle: 1 of 1
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 744h/744H 201v/201V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
< 744h/744H 201v/201V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 744h/744H 201v/201V Pos: sitting >
You clamber to your feet.
< 744h/744H 201v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a human bandit is lying here.
A huge block of solid ice is here to the south. (Illusion) (magic)
An ice elemental is here chilling the room. (minion)
< 744h/744H 201v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
An ice elemental enters from the south.
< 744h/744H 200v/201V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your north.
A vicious giant rat who is in the distance to your north.
A human bandit who is in the distance to your north.
< 744h/744H 200v/201V Pos: standing >
You feel your skin soften and return to normal.
< 744h/744H 200v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
A vicious giant rat is lying here, mortally wounded.
An ice elemental enters from the south.
< 744h/744H 199v/201V Pos: standing >
You quickly scan the area.
A vicious giant rat who is rather far off to your north.
A human bandit who is rather far off to your north.
< 744h/744H 201v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S
An ice elemental enters from the south.
< 744h/744H 200v/201V Pos: standing >
You quickly scan the area.
A vicious giant rat who is a brief walk away to your north.
A human bandit who is a brief walk away to your north.
A vicious giant rat who is close by to your south.
< 744h/744H 200v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S -W
An ice elemental enters from the south.
< 744h/744H 199v/201V Pos: standing >
You quickly scan the area.
A vicious giant rat who is not far off to your north.
A human bandit who is not far off to your north.
A vicious giant rat who is not far off to your south.
An auction guard who is not far off to your west.
The auctioneer who is rather far off to your west.
A rich merchant who is in the distance to your west.
A rich merchant who is in the distance to your west.
An auction guard who is in the distance to your west.
< 744h/744H 201v/201V Pos: standing >
A Path Leading to the Center of the Bandit Camp
Obvious exits: -N# -E -W
An ice elemental enters from the east.
< 744h/744H 200v/201V Pos: standing >
You feel your skin harden to stone.
< 744h/744H 200v/201V Pos: standing >
You quickly scan the area.
A troll slaver who is close by to your north.
An auction guard who is close by to your west.
The auctioneer who is a brief walk away to your west.
A rich merchant who is rather far off to your west.
A rich merchant who is rather far off to your west.
An auction guard who is rather far off to your west.
A merchant who is in the distance to your west.
An auction guard who is in the distance to your west.
An auction guard who is in the distance to your west.
An auction guard who is in the distance to your west.
< 744h/744H 200v/201V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A guild insignia lies here.
A powerful looking guard stands here watching the auction.(Red Aura)
An ice elemental enters from the east.
< 744h/744H 200v/201V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is a brief walk away to your north.
An experienced bandit warrior who is a brief walk away to your south.
The auctioneer who is not far off to your west.
A rich merchant who is a brief walk away to your west.
A rich merchant who is a brief walk away to your west.
An auction guard who is a brief walk away to your west.
A merchant who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
< 744h/744H 200v/201V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
The corpse of a rich merchant is lying here.
An ice elemental enters from the east.
< 744h/744H 199v/201V Pos: standing >
You quickly scan the area.
A group of emaciated slaves who is not far off to your north.
A group of emaciated slaves who is not far off to your north.
A bandit guard who is not far off to your north.
A huge cockroach who is a brief walk away to your north.
A huge cockroach who is a brief walk away to your north.
A bandit guard who is a brief walk away to your north.
An auction guard who is close by to your east.
An auction guard who is close by to your south.
The auctioneer who is close by to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
An auction guard who is not far off to your west.
A merchant who is a brief walk away to your west.
An auction guard who is a brief walk away to your west.
An auction guard who is a brief walk away to your west.
An auction guard who is a brief walk away to your west.
< 744h/744H 201v/201V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A powerful looking guard stands here watching the auction.(Red Aura)
An ice elemental enters from the north.
< 744h/744H 200v/201V Pos: standing >
You quickly scan the area.
A group of emaciated slaves who is a brief walk away to your north.
A group of emaciated slaves who is a brief walk away to your north.
A bandit guard who is a brief walk away to your north.
A huge cockroach who is rather far off to your north.
A huge cockroach who is rather far off to your north.
A bandit guard who is rather far off to your north.
A visiting slaver who is not far off to your east.
A visiting slaver who is not far off to your east.
A rich merchant who is close by to your west.
A half-orc slaver who is in the distance to your west.
< 744h/744H 200v/201V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A rich looking merchant stands here yelling out bids.(Red Aura)
An ice elemental enters from the east.
< 744h/744H 199v/201V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A LARGE ice elemental who is a brief walk away to your north.
A fire elemental who is in the distance to your north.
A Halfling who is in the distance to your north.
A human bandit who is in the distance to your north.
A vicious giant rat who is in the distance to your north.
A human bandit who is in the distance to your north.
A human bandit who is in the distance to your north.
An auction guard who is close by to your east.
A visiting slaver who is a brief walk away to your east.
A visiting slaver who is a brief walk away to your east.
A merchant who is close by to your south.
An auction guard who is close by to your south.
A half-orc slaver who is rather far off to your west.
< 744h/744H 201v/201V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A powerful looking guard stands here watching the auction.(Red Aura)
An ice elemental enters from the west.
< 744h/744H 200v/201V Pos: standing >
< 744h/744H 200v/201V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
The corpse of a rich merchant is lying here.
An ice elemental enters from the south.
< 744h/744H 199v/201V Pos: standing >
You quickly scan the area.
A group of emaciated slaves who is not far off to your north.
A group of emaciated slaves who is not far off to your north.
A bandit guard who is not far off to your north.
A huge cockroach who is a brief walk away to your north.
A huge cockroach who is a brief walk away to your north.
A bandit guard who is a brief walk away to your north.
An auction guard who is close by to your east.
An auction guard who is close by to your south.
A vicious giant rat who is in the distance to your south.
The auctioneer who is close by to your west.
A rich merchant who is not far off to your west.
A rich merchant who is not far off to your west.
An auction guard who is not far off to your west.
An auction guard who is a brief walk away to your west.
An auction guard who is a brief walk away to your west.
An auction guard who is a brief walk away to your west.
< 744h/744H 201v/201V Pos: standing >
A Path Near a Slave Pen
Obvious exits: -N# -E -S -W
An ice elemental enters from the south.
< 744h/744H 200v/201V Pos: standing >
You quickly scan the area.
A group of emaciated slaves who is close by to your north.
A group of emaciated slaves who is close by to your north.
A bandit guard who is close by to your north.
A huge cockroach who is not far off to your north.
A huge cockroach who is not far off to your north.
A bandit guard who is not far off to your north.
An auction guard who is not far off to your south.
A merchant who is a brief walk away to your west.
A merchant who is a brief walk away to your west.
< 744h/744H 200v/201V Pos: standing >
A path near the center of a bandit camp
You extend your sights westward.
The Center of the Bandit Camp
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a rich merchant is lying here.
< 744h/744H 200v/201V Pos: standing >
The Center of the Bandit Camp
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a rich merchant is lying here.
An ice elemental enters from the east.
< 744h/744H 199v/201V Pos: standing >
You quickly scan the area.
A LARGE ice elemental who is close by to your north.
A fire elemental who is a brief walk away to your north.
A Halfling who is a brief walk away to your north.
A vicious giant rat who is a brief walk away to your north.
The auctioneer who is close by to your south.
A rich merchant who is not far off to your south.
A merchant who is a brief walk away to your south.
An auction guard who is a brief walk away to your south.
A merchant who is not far off to your west.
A merchant who is not far off to your west.
< 744h/744H 201v/201V Pos: standing >
On a path outside of the center
You extend your sights northward.
A Path Near an Auction
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a merchant is lying here.
A LARGE ice elemental is here slowly freezing its surroundings. (minion)
< 744h/744H 201v/201V Pos: standing >
A Path Near an Auction
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a merchant is lying here.
A LARGE ice elemental is here slowly freezing its surroundings. (minion)
An ice elemental enters from the south.
< 744h/744H 200v/201V Pos: standing >
That's absurd.
< 744h/744H 200v/201V Pos: standing >
You start chanting...
< 744h/744H 200v/201V Pos: standing >
Casting: wall of ice *
< 744h/744H 200v/201V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
You complete your spell...
< 744h/744H 200v/201V Pos: standing >
A Path Leading to the Center of a Bandit Camp
Obvious exits: -N -S -W#
A wooden sign is tacked to the western door
An ice elemental enters from the south.
< 744h/744H 199v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a human bandit is lying here.
The corpse of a vicious giant rat is lying here.
A vicious giant rat is here sniffing the air and looking around for food.
A vicious giant rat is lying here, incapacitated.
An ice elemental enters from the south.
< 744h/744H 200v/201V Pos: standing >
A vicious giant rat suddenly attacks an ice elemental!
A vicious giant rat misses an ice elemental.
< 744h/744H 200v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 744h/744H 200v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -E -W
< 744h/744H 199v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a human bandit is lying here.
The corpse of a vicious giant rat is lying here.
An ice elemental stands here, fighting a vicious giant rat. (Minion)
A vicious giant rat stands here, fighting an ice elemental.
A vicious giant rat is lying here, incapacitated.
< 744h/744H 200v/201V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your east.
A vicious giant rat who is a brief walk away to your east.
A LARGE ice elemental who is not far off to your south.
The auctioneer who is rather far off to your south.
A rich merchant who is in the distance to your south.
A fire elemental who is not far off to your west.
A Halfling who is not far off to your west.
A human bandit who is not far off to your west.
A human bandit who is a brief walk away to your west.
A vicious giant rat who is rather far off to your west.
A vicious giant rat who is rather far off to your west.
A human bandit who is in the distance to your west.
A human bandit who is in the distance to your west.
< 744h/744H 200v/201V Pos: standing >
A vicious giant rat misses an ice elemental.
< 744h/744H 200v/201V Pos: standing >
An ice elemental's fine punch hits a vicious giant rat.
A vicious giant rat is mortally wounded, and will die soon, if not aided.
< 744h/744H 200v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a human bandit is lying here.
The corpse of a vicious giant rat is lying here.
An ice elemental is here chilling the room. (minion)
A vicious giant rat is lying here, mortally wounded.
A vicious giant rat is lying here, incapacitated.
< 744h/744H 200v/201V Pos: standing >
The sun vanishes behind the southern horizon.
You quickly scan the area.
A vicious giant rat who is not far off to your east.
A vicious giant rat who is a brief walk away to your east.
A LARGE ice elemental who is not far off to your south.
The auctioneer who is rather far off to your south.
A rich merchant who is in the distance to your south.
A fire elemental who is not far off to your west.
A Halfling who is not far off to your west.
A human bandit who is a brief walk away to your west.
A vicious giant rat who is rather far off to your west.
A vicious giant rat who is rather far off to your west.
A human bandit who is in the distance to your west.
A human bandit who is in the distance to your west.
< 744h/744H 200v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -E -W
An ice elemental enters from the east.
< 744h/744H 199v/201V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a human bandit is lying here.
The corpse of a vicious giant rat is lying here.
A fire elemental is here blazing with heat! (minion)
A Halfling (small) stands here.
An ice elemental enters from the east.
< 744h/744H 200v/201V Pos: standing >
You give an ice elemental an order.
You snap into visibility.
A Halfling spins out of the way and rolls back onto his feet as an ice elemental tries to knock him to the ground.
< 744h/744H 200v/201V Pos: standing >
You start chanting...
< 744h/744H 200v/201V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 123 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
< 744h/744H 200v/201V Pos: standing >
You start chanting...
You snap into visibility.
< 744h/744H 201v/201V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Halfling.
[Damage: 174 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
< 744h/744H 201v/201V Pos: standing >
You snap into visibility.
-=[A Halfling's feeble pierce grazes you.]=-
[Damage: 1 ] -=[A Halfling is burned severely as he hits you!]=-
You dodge a Halfling's vicious attack.
A Halfling misses you.
You block a Halfling's lunge at you.
-=[A Halfling's pierce grazes you.]=-
[Damage: 2 ] -=[A Halfling is burned severely as he hits you!]=-
< 739h/744H 201v/201V Pos: standing >
< T: Kidd TP: sta TC:few scratches E: A Halfling sta EP: nasty wounds >
You start chanting...
You snap into visibility.
< 739h/744H 201v/201V Pos: standing >
< T: Kidd TP: sta TC:few scratches E: A Halfling sta EP: nasty wounds >
You complete your spell...
You point at a Halfling.
[Damage: 131 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
< 739h/744H 201v/201V Pos: standing >
< T: Kidd TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
A Halfling dodges your futile attack.
You miss a Halfling.
You miss a Halfling.
You snap into visibility.
< 739h/744H 201v/201V Pos: standing >
< T: Kidd TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 739h/744H 201v/201V Pos: standing >
< T: Kidd TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
You complete your spell...
You point at a Halfling.
[Damage: 123 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
A Halfling's helm of the dragonlords freezes and shatters into million pieces from the intense cold!
A Halfling's collar of Infinite Flames freezes and shatters into million pieces from the intense cold!
A Halfling's the masters belt freezes and shatters into million pieces from the intense cold!
A Halfling's emblem of strength of endurance freezes and shatters into million pieces from the intense cold!
A fire elemental stops following a Halfling.
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!