The death of [53 Psionicist] Leede (Githzerai)

in Shaiennar Road

from the perspective of [53 Psionicist] Leede (Githzerai)

<worn on head>       the eladrin-bone crown of the obyriths (magic) (humming)
<worn on eyes>       the eyepatch of Inner Vision
<worn in ear>        a multi-phased fish bone earring (magic) (humming)
<worn on face>       the death-mask of Nakral (magic)
<worn around neck>   a necklace of dangling bones and relics (magic) (humming)
<worn on body>       the robe of the mind (invis) (magic)
<worn about body>    an ethereal symbiote of the inner planes (invis) (magic) (humming)
<worn as quiver>     a glorious white quiver of heavenly flight (magic) (glowing) (illuminating)
<worn about waist>   a black leather belt bearing the insignia of Jera
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<worn on arms>       some stretched drow-skin sleeves (glowing)
<worn around wrist>  a bracelet of blue flames (magic)
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a gleaming platinum ring (magic)
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       boots of brain golem skin (magic)

    ++++....^   
    **....^^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 564h/564H 152v/152V Pos: standing >
 
   ****+****    
   ****+*****   
 . ..**M*****.  
    D**+*.*..^  
     **@*...M^  
    ^**+.^.^.^  
    ++++....^^  
    **....^^^   
     ..^D^^M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 564h/564H 152v/152V Pos: standing >
 
   ****+****    
   ..**M*****   
    D**+*.*..^  
     **+*...M^  
    ^**@.^.^.^  
    ++++....^^  
    **....^^^M  
     ..^D^^MM   
      ..^^^M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 564h/564H 152v/152V Pos: standing >
Pardon?

< 564h/564H 152v/152V Pos: standing >
Pardon?

< 564h/564H 152v/152V Pos: standing >
 
  **+*  
 ^*@+.  
 ++++.  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 564h/564H 152v/152V Pos: standing >
 
   **+  
  ^@*+  
  ++++  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 564h/564H 152v/152V Pos: standing >
Deep Within Rhanale Forest
    The trees seem to move in closer together here as travel
becomes more difficult but not impossible.  It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches.  Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East  -South -West 
A painted blue staff lies discarded here. (magic)
A bloody head is lying here on the ground buzzing with flies.

< 564h/564H 152v/152V Pos: standing >
Deep Within Rhanale Forest
    The trees seem to move in closer together here as travel
becomes more difficult but not impossible.  It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches.  Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.

< 564h/564H 152v/152V Pos: standing >
Deep Within Rhanale Forest
    The trees seem to move in closer together here as travel
becomes more difficult but not impossible.  It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches.  Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East  -South
A raccoon scurries through the forest.
A small brown bear wanders through the forest.

< 564h/564H 152v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 564h/564H 152v/152V Pos: standing >
Deep Within Rhanale Forest
    The trees seem to move in closer together here as travel
becomes more difficult but not impossible.  It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches.  Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -North -West 

< 564h/564H 152v/152V Pos: standing >
Deep Within Rhanale Forest
   Although there is no path here, travel is fairly easy.  Light filters
through the canopy above, and as you walk a light crunching can be
heard from the heavy underbrush of fallen leaves.  The chitterings
and scurrying of animals is more evident here.  Travel is possible
towards the east and back west lies the forest path.
Obvious exits: -East  -West 

< 564h/564H 152v/152V Pos: standing >
End of the Path Through Rhanale Forest
   The path comes to an end here, leading deeper into the forest of
Rhanale.  Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man.  From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground.  The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds.  The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East  -West 

< 564h/564H 152v/152V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south from here.  Towards the east the trees become
thinner.
Obvious exits: -North -East  -South

< 564h/564H 152v/152V Pos: standing >
You feel like a potion could do you good once again.
Your virtual fortress crumbles.

< 564h/564H 152v/152V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 564h/564H 152v/152V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South

< 564h/564H 152v/152V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves here, leading south and west.
Obvious exits: -South -West 

< 564h/564H 152v/152V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues to the east here.
Obvious exits: -East  -West 

< 564h/564H 152v/152V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Chipane Street can be seen.
Obvious exits: -East  -West 
An elven woman shops around town here.(Gold Aura)
An elven woman shops around town here.(Gold Aura)

< 564h/564H 152v/152V Pos: standing >
You begin to focus your will...

< 564h/564H 152v/152V Pos: standing >
Casting: ether warp *

< 564h/564H 152v/152V Pos: standing >
Casting: ether warp 

< 564h/564H 152v/152V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Chipane Street can be seen.
Obvious exits: -East  -West 
An elven woman shops around town here.(Gold Aura)
An elven woman shops around town here.(Gold Aura)
Your body reforms from the light.

< 564h/564H 152v/152V Pos: standing >
Chipane Street
   The street comes to an end to the east here, leading into a forest
abrumpty.  The small homes begin to disappear here, replaced by thick,
towering trees.  It is much quieter here than towards the west of the
street, and sounds of animals scurrying and birds chirping can be heard
nearby.
Obvious exits: -East  -West 

< 564h/564H 152v/152V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East  -West 

< 564h/564H 152v/152V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East  -West 

< 564h/564H 152v/152V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East  -South# -West 
An old sailor looks uneasy on land here.

< 564h/564H 152v/152V Pos: standing >
Your body vibrates as you fan out your molecules.
A House of Stone
   The walls of this house are made of thick gray stone, cracks
evident here and there.  A stone fireplace covers the east
wall, warming the house during the night.  Wooden chairs, tables
and other furniture rests in its places.  A wooden door leads
out onto the street south.
Obvious exits: -South#
A tiny gnome is stretched out, sound asleep.

< 564h/564H 152v/152V Pos: standing >
Your body vibrates as you fan out your molecules.
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East  -South# -West 
An old sailor looks uneasy on land here.

< 564h/564H 152v/152V Pos: standing >
Your body vibrates as you fan out your molecules.
A Lavish Home
   This home is filled with expensive furniture from faraway
places, antique ornaments on the tables and shelves.  Paintings
cover spaces on the walls, as well as intricite tapestries.
Whoever lives here must be quite wealthy.  A large door leads
out north.
Obvious exits: -North#
A man of wealth stands about doing nothing.
A spoiled elf wastes away her day here.

< 564h/564H 152v/152V Pos: standing >
Your body vibrates as you fan out your molecules.
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North# -East  -South# -West 
An old sailor looks uneasy on land here.

< 564h/564H 152v/152V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East  -West 

< 564h/564H 152v/152V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.

< 564h/564H 152v/152V Pos: standing >
A young guard leaves west.

< 564h/564H 152v/152V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.(Gold Aura)

< 564h/564H 152v/152V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South

< 564h/564H 152v/152V Pos: standing >
Inn of Oceans
   Large glass windows take up the whole western wall, allowing
you to look out at the street.  The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real.  A receptionist shows merchants and visitors to
their rooms.  A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West 
There is a small black hole in the ground here.
A young member of the city guard strolls by here.
Riralin, the innkeeper, shows people to their rooms.

< 564h/564H 152v/152V Pos: standing >
A portable hole contains:

some destruction holo-gogs (magic) (glowing)
A caution sign

< 564h/564H 152v/152V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South

< 564h/564H 152v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.

< 564h/564H 152v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southwest.
An evil aura fills the area.
Obvious exits: -South -West 
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)

< 564h/564H 152v/152V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 564h/564H 152v/152V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.

< 564h/564H 152v/152V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 

< 564h/564H 152v/152V Pos: standing >
Your body vibrates as you fan out your molecules.
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 564h/564H 152v/152V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
Tirila who is not far off to your south.
A tower guard who is close by to your west.
Shahala who is close by to your west.
An elven woman who is close by above you.
A tower guard who is close by above you.
A red dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 564h/564H 152v/152V Pos: standing >
The green mist around your body fades.
You just lost your tower of iron will!

< 564h/564H 152v/152V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 564h/564H 152v/152V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
An elven woman shops around town here.(Gold Aura)

< 564h/564H 152v/152V Pos: standing >
You feel your skin harden to stone.

< 564h/564H 152v/152V Pos: standing >
The Room of Druids
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East 
A tower guard keeps a close eye on the area.
The famous druid, Durgen, practices his spells here.

< 564h/564H 152v/152V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
An elven woman shops around town here.(Gold Aura)

< 564h/564H 152v/152V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East  -South -West 

< 564h/564H 152v/152V Pos: standing >
The Room of Psionicists
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
Twyglyroo, psionicist master, paces the room back and forth.

< 564h/564H 152v/152V Pos: standing >
You can choose from the following specializations:
Pyrokinetic
Enslaver
Psycheporter

< 564h/564H 152v/152V Pos: standing >
An ice elemental enters from the south.

< 564h/564H 152v/152V Pos: standing >
A Drow Elf gives an ice elemental an order.
A Drow Elf snaps into visibility.
You withstand a bash from an ice elemental, who bounces back and falls.
I'm afraid you aren't quite up to mounted combat.
You stop riding a sturdy mountain horse.

< 564h/564H 152v/152V Pos: standing >
< T: Leede TP: sta TC:excellent E: ice kne EP: excellent >
 You score a CRITICAL HIT!!!!!
-=[Your fine pierce wounds an ice elemental.]=-
The globe around your body flares as it bears the brunt of an ice elemental's assault!
You miss an ice elemental.

< 564h/564H 152v/152V Pos: standing >
< T: Leede TP: sta TC:excellent E: ice kne EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 564h/564H 152v/152V Pos: standing >
< T: Leede TP: sta TC:excellent E: ice kne EP: few scratches >
 You attempt to flee...
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East  -South -West 
You flee southward!

< 564h/564H 124v/152V Pos: standing >
You attempt to flee...
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
A tower guard keeps a close eye on the area.
You flee southward!

< 564h/564H 97v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 564h/564H 97v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 564h/564H 98v/152V Pos: standing >
A Drow Elf sneaks down.

< 564h/564H 98v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 564h/564H 98v/152V Pos: standing >
The Room of Druids
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East 
The famous druid, Durgen, practices his spells here.

< 564h/564H 98v/152V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
A tower guard keeps a close eye on the area.

< 564h/564H 99v/152V Pos: standing >
The Room of Shamans
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West 
Ona, the shaman master, teaches others her nature twisting magic.(Red Aura)

< 564h/564H 98v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 564h/564H 99v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 564h/564H 99v/152V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
A tower guard keeps a close eye on the area.

< 564h/564H 99v/152V Pos: standing >
You begin to focus your will...

< 564h/564H 103v/152V Pos: standing >
Casting: ether warp *

< 564h/564H 104v/152V Pos: standing >
A tower guard leaves north.
Casting: ether warp 

< 564h/564H 105v/152V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 
Your body reforms from the light.

< 564h/564H 105v/152V Pos: standing >
A Drow Elf sneaks in from below.

< 564h/564H 108v/152V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 564h/564H 108v/152V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
-=[You reel in pain as a Drow Elf's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!

< 475h/564H 109v/152V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 476h/564H 110v/152V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
A Drow Elf's spell is absorbed by your shield of the battle dragon!

< 477h/564H 112v/152V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South# -West  -Up   

< 478h/564H 112v/152V Pos: standing >
Your body vibrates as you fan out your molecules.
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 
A huge block of solid ice is here to the east. (magic)
A huge block of solid ice is here to the west. (magic)

< 478h/564H 111v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 478h/564H 111v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 479h/564H 112v/152V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
An elderly woman watches over the shop here.(Gold Aura)

< 479h/564H 111v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 481h/564H 113v/152V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North# -East  -South -West 
A huge block of solid ice is here to the east. (magic)
A huge block of solid ice is here to the west. (magic)

< 483h/564H 114v/152V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 485h/564H 116v/152V Pos: standing >
You sit down and relax.

< 485h/564H 117v/152V Pos: sitting >
Nah... You feel too relaxed to do that...

< 486h/564H 118v/152V Pos: sitting >
A Drow Elf completes his spell...
A Drow Elf points at you.
-=[You reel in pain as a Drow Elf's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!

< 399h/564H 119v/152V Pos: sitting >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 400h/564H 122v/152V Pos: sitting >
Pardon?

< 401h/564H 124v/152V Pos: sitting >
Nah... You feel too relaxed to do that...

< 401h/564H 125v/152V Pos: sitting >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf points at you.
-=[You reel in pain as a Drow Elf's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
Nah... You feel too relaxed to do that...

< 317h/564H 126v/152V Pos: sitting >
Nah... You feel too relaxed to do that...

< 317h/564H 127v/152V Pos: sitting >
Nah... You feel too relaxed to do that...

< 317h/564H 128v/152V Pos: sitting >
Nah... You feel too relaxed to do that...

< 318h/564H 129v/152V Pos: sitting >
Nah... You feel too relaxed to do that...
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 318h/564H 130v/152V Pos: sitting >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf points at you.
You resist the effects of a Drow Elf's spell!

< 319h/564H 134v/152V Pos: sitting >
You clamber to your feet.

< 320h/564H 135v/152V Pos: standing >
Pardon?

< 321h/564H 137v/152V Pos: standing >
Pardon?

< 321h/564H 137v/152V Pos: standing >
Pardon?

< 321h/564H 138v/152V Pos: standing >
Pardon?

< 322h/564H 138v/152V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 302h/564H 138v/152V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 282h/564H 138v/152V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 262h/564H 139v/152V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.

< 243h/564H 139v/152V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 224h/564H 140v/152V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 204h/564H 140v/152V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 184h/564H 140v/152V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'uqz gsutzg'
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
You resist the effects of a Drow Elf's spell!
Your shield of the battle dragon begins to crackle around the edges, as it siphons the magic of a Drow Elf's spell!
Your shield of the battle dragon lashes out with the stored magical energies, blasting a Drow Elf with pure eldritch power!
You have been blinded!
Ugh, maybe that wasn't so great after all...

< 155h/564H 141v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 155h/564H 141v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 -=[Someone's weak bludgeon grazes you.]=-
-=[Someone's bludgeon grazes you.]=-
-=[Someone's bludgeon grazes you.]=-

< 152h/564H 141v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 Someone blocks your futile lunge at him.
You miss someone.
Sorry, you aren't allowed to do that in combat.

< 152h/564H 141v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 152h/564H 141v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 Someone completes his spell...
Someone utters the words 'uqz gsutzg'
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-

< 99h/564H 141v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee southward!

< 99h/564H 120v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 99h/564H 121v/152V Pos: standing >
You can't see a damn thing, you're blinded!

< 100h/564H 121v/152V Pos: standing >
Oof! You bump into something...
You shiver from the freezing cold of the ice!

< 81h/564H 122v/152V Pos: standing >
Oof! You bump into something...
You shiver from the freezing cold of the ice!

< 61h/564H 122v/152V Pos: standing >
Oof! You bump into something...
You shiver from the freezing cold of the ice!

< 41h/564H 123v/152V Pos: standing >
Oof! You bump into something...
You shiver from the freezing cold of the ice!

< 22h/564H 123v/152V Pos: standing >
Pardon?

< 22h/564H 124v/152V Pos: standing >
Someone completes his spell...
Someone utters the words 'uqz gsutzg'
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[Giant Spikes of ice hit you square in the chest, impaling you!]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[