The death of [55 Blademaster] Zk (Halfling)

in The Center of Market Square

from the perspective of [56 Dark Dreamer] Morphos (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [89%]
<worn on head>       the helm of the dragonlords (magic)
<worn in ear>        the earring of the Dragon Lords
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing)
<worn on face>       the mask of stone form (humming)
<worn around neck>   a necklace of wildmage scalps (humming)
<worn around neck>   a necklace of dangling bones and relics (magic) (humming)
<worn on body>       the robes of wizardry (magic) [80%]
<worn about body>    the severed wings of a turkey named 'Dinner' (humming)
<worn on back>       a large leather backpack
<worn on tail>       a frost-rimed gem tail protector
<worn as quiver>     a glorious white quiver of heavenly flight (magic) (glowing) (illuminating)
<worn about waist>   Jadem's magical device of protection (glowing)
<worn on belt buckle>a small circular shield of blue flames of regeneration (illuminating) [86%]
<attached to belt>   the codex of the muse of dreams [superior] (magic) [69%]
<attached to belt>   the tome of Strahd (magic) (glowing)
<worn on arms>       the armplates of the Cosmos (magic)
<held as shield>     the shield of the battle dragon (magic)
<worn around wrist>  a bracelet of blue flames (magic)
<worn around wrist>  the bracelet of emeralds
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a two-fingered gold band of focusing (magic) (glowing)
<worn on finger>     a ring of regeneration (magic) (glowing)
<primary weapon>     a soul sceptre (magic) (glowing)
<worn on legs>       some slime-covered aboleth skin [poor] (magic) (glowing)
<worn on feet>       the boots of the dreamer of endurance (magic) [87%]


< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP: excellent >
 You attempt to flee...
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
You flee northward!

< 798h/798H 199v/227V Pos: standing >
You feel your skin harden to stone.

< 798h/798H 227v/227V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W

< 798h/798H 226v/227V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
A tremendous honey bee hovers here collecting nectar.
A small bright red salamander does his best to hide in the flowers.

< 798h/798H 226v/227V Pos: standing >
In a Large Park
Obvious exits: -N -W
A small box turtle ambles by.
A happy halfling woman stands here watching the animals.(Gold Aura)

< 798h/798H 225v/227V Pos: standing >

		Score information for Morphos

Level: 56   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 798(798)  Moves: 227(227)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 140118 platinum  1509 gold     0 silver     0 copper
Playing time: 17 days / 0 hours/ 57 minutes
Received data: 0.3478 MB this session.
Send data:     0.0148 MB this session.
Compression ratio: 82%
82%
Status:  Standing.
Epic points(total): 4846(36521) Current task: find runestone of The Desert City of Venan'Trut
Epic Bonus: Epic Points Bonus (60.00%)
Frags:   +1.91   Deaths:   34
In the illusion of: Pok (fair)
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals
Enchantments:   Ultravision Farsee Fly Aware Haste Levitation Waterbreathing Sneaking Fearless Lightfooted
Herbs:          Medicus
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse:   10 Spell Pulse:  0.68 
Leaderboard Points:  890 

Active Spells:
--------------
stone skin (4 minutes)
vitality (4 minutes)
detect invisibility (25 minutes)
detect illusion (11 minutes)


< 798h/798H 227v/227V Pos: standing >
You sit down and relax.

< 798h/798H 227v/227V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - dragon
(11th circle)  2 - titan
               2 - flicker
(10th circle)  2 - clone form
               2 - imprisonment
               1 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  2 - mask
               2 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               5 - reflection
( 5th circle)  5 - illusionary wall
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               6 - insects
( 3rd circle)  2 - blindness
               2 - mirror image
               6 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - detect magic
               1 - phantom armor

You can memorize no more spells.

< 798h/798H 227v/227V Pos: sitting >
A dwarf mercenary tracker and punisher enters from the west.

< 798h/798H 227v/227V Pos: sitting >
You clamber to your feet.

< 798h/798H 227v/227V Pos: standing >
A dwarf mercenary tracker and punisher attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a dwarf mercenary tracker and punisher stabs you in the back.

< 797h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:few scratches E: dwarf sta EP: excellent >
 You feel your skin harden to stone.

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP: excellent >
 [Damage:  2 ] You attack a dwarf mercenary tracker and punisher. [1 Hits]

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP: few scratches >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP: few scratches >
 You complete your spell...
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a dwarf mercenary tracker and punisher!
[Damage: 15 ] 
< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP: few scratches >
 A dwarf mercenary tracker and punisher suddenly looks stronger!
A dwarf mercenary tracker and punisher attacks you. [0 Hits]

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP: few scratches >
 You attack a dwarf mercenary tracker and punisher. [0 Hits]
You start chanting...

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP: few scratches >
 You complete your spell...
A pair of Ghostly Hands appear before a dwarf mercenary tracker and punisher, close around her neck and begin to squeeze!
[Damage: 63 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 [Damage: 41 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 [Damage: 43 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 [Damage: 13 ] [Damage: 14 ] A shadow monster attacks a dwarf mercenary tracker and punisher. [2 Hits]

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 You start chanting...

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 Casting: dragon 

< 798h/798H 227v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  small wounds >
 A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves west.
A dwarf mercenary tracker and punisher attacks you. [1 Hits]

< 797h/798H 227v/227V Pos: standing >
You abort your spell before it's done!

< 797h/798H 227v/227V Pos: standing >
A shadow monster quickly fades into the thin air!
A shadow monster disappears as quickly as it came!
Your group has been disbanded.

< 798h/798H 227v/227V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
A dwarf mercenary stands guard over the halflings
A small bright red salamander does his best to hide in the flowers.
A tiny hummingbird zips by, sucking nectar from the flowers.
A small bright red salamander does his best to hide in the flowers.

< 798h/798H 226v/227V Pos: standing >
You start chanting...

< 798h/798H 226v/227V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 796h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:few scratches E: dwarf sta EP:  small wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a dwarf mercenary tracker and punisher, close around her neck and begin to squeeze!
[Damage: 61 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 797h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:few scratches E: dwarf sta EP:  few wounds >
 [Damage: 43 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!
You score a CRITICAL HIT!!!!!
[Damage:  5 ] [Damage:  3 ] You attack a dwarf mercenary tracker and punisher. [2 Hits]

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 [Damage: 43 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 You start chanting...

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a dwarf mercenary tracker and punisher, close around her neck and begin to squeeze!
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  few wounds >
 [Damage: 36 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 [Damage: 61 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!
You score a CRITICAL HIT!!!!!
[Damage:  4 ] [Damage:  2 ] You attack a dwarf mercenary tracker and punisher. [2 Hits]

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 A tiny humming bird leaves east.

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  nasty wounds >
 A dwarf mercenary tracker and punisher's attack glances off of your stone hide!
A dwarf mercenary tracker and punisher attacks you. [2 Hits]
You start chanting...

< 796h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:few scratches E: dwarf sta EP:  nasty wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a dwarf mercenary tracker and punisher, close around her neck and begin to squeeze!
[Damage: 59 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 797h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:few scratches E: dwarf sta EP: pretty hurt >
 [Damage: 61 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP: pretty hurt >
 The happy woman enters from the east.
[Damage: 59 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  awful >
 [Damage:  3 ] You attack a dwarf mercenary tracker and punisher. [1 Hits]

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  awful >
 You start chanting...

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  awful >
 You complete your spell...
A pair of Ghostly Hands appear before a dwarf mercenary tracker and punisher, close around her neck and begin to squeeze!
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  awful >
 [Damage: 59 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!

< 798h/798H 226v/227V Pos: standing >
< T: Morphos TP: sta TC:excellent E: dwarf sta EP:  awful >
 [Damage: 17 ] You smirk as a pair of ghostly hands tighten around a dwarf mercenary tracker and punisher's throat!
A dwarf mercenary tracker and punisher is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a dwarf mercenary tracker and punisher dies in agony.

< 798h/798H 226v/227V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by to your north.
A tiny humming bird who is close by to your east.
A box turtle who is close by to your east.
The halfling warrior who is not far off to your south.
A fuzzy duckling who is a brief walk away to your south.
The waiter who is a brief walk away to your south.
The elven woman who is a brief walk away to your south.
The farmer's wife who is a brief walk away to your south.
The maitre d' who is a brief walk away to your south.
The wealthy woodcarver who is a brief walk away to your south.
The simple farmer who is a brief walk away to your south.
A halfling child who is close by to your west.
A giant bee who is close by to your west.
A giant bee who is close by to your west.
A giant bee who is close by to your west.
An ugly frog who is close by to your west.
A tiny humming bird who is close by to your west.
A salamander who is not far off to your west.
A giant bee who is not far off to your west.
A fuzzy duckling who is not far off to your west.

< 798h/798H 226v/227V Pos: standing >
In a Large Park
Obvious exits: -N -W
A tiny hummingbird zips by, sucking nectar from the flowers.
A small box turtle ambles by.

< 798h/798H 225v/227V Pos: standing >
You sit down and relax.

< 798h/798H 227v/227V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - dragon
(11th circle)  2 - titan
               2 - flicker
(10th circle)  2 - clone form
               2 - imprisonment
               1 - gate to ardgral
( 8th circle)  2 - mask
               2 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               5 - reflection
( 5th circle)  5 - illusionary wall
               3 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               6 - insects
( 3rd circle)  2 - blindness
               2 - mirror image
               5 - shadow monster
( 2nd circle)  7 - burning hands
               2 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    0 seconds:  ( 3rd) shadow monster
    1 seconds:  ( 9th) asphyxiate
    2 seconds:  ( 9th) asphyxiate
    3 seconds:  ( 9th) asphyxiate
    4 seconds:  ( 9th) asphyxiate
    5 seconds:  ( 9th) asphyxiate

You can memorize no more spells.
You continue your study.

< 798h/798H 227v/227V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 798h/798H 227v/227V Pos: sitting >
You have finished memorizing shadow monster.

< 798h/798H 227v/227V Pos: sitting >
You have finished memorizing asphyxiate.

< 798h/798H 227v/227V Pos: sitting >
You have finished memorizing asphyxiate.

< 798h/798H 227v/227V Pos: sitting >
You have finished memorizing asphyxiate.

< 798h/798H 227v/227V Pos: sitting >
You have finished memorizing asphyxiate.

< 798h/798H 227v/227V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.

< 798h/798H 227v/227V Pos: sitting >
You clamber to your feet.

< 798h/798H 227v/227V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a dwarf mercenary tracker and punisher is lying here.
A tremendous honey bee hovers here collecting nectar.
A happy halfling woman stands here watching the animals.(Gold Aura)
A small bright red salamander does his best to hide in the flowers.
A small bright red salamander does his best to hide in the flowers.

< 798h/798H 226v/227V Pos: standing >
You quickly scan the area.
A giant bee who is close by to your north.
A salamander who is close by to your north.
A fuzzy duckling who is close by to your north.
A tiny humming bird who is close by to your east.
A box turtle who is close by to your east.
The halfling warrior who is not far off to your south.
A fuzzy duckling who is a brief walk away to your south.
The waiter who is a brief walk away to your south.
The elven woman who is a brief walk away to your south.
The farmer's wife who is a brief walk away to your south.
The maitre d' who is a brief walk away to your south.
The wealthy woodcarver who is a brief walk away to your south.
The simple farmer who is a brief walk away to your south.
A giant bee who is close by to your west.
A giant bee who is close by to your west.
A tiny humming bird who is close by to your west.
An ugly frog who is not far off to your west.
A salamander who is not far off to your west.
A salamander who is not far off to your west.
A fuzzy duckling who is not far off to your west.

< 798h/798H 226v/227V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -N -S -W

< 798h/798H 225v/227V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 798h/798H 226v/227V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A handsome halfling waiter in a tuxedo serves his customers.
An elven merchant has come here to try the food.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
A simple farmer is here for a special meal.(Gold Aura)

< 798h/798H 225v/227V Pos: standing >
You quickly scan the area.
The halfling warrior who is close by to your north.
A giant bee who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A fuzzy duckling who is rather far off to your north.
A fuzzy duckling who is close by above you.
The receptionist who is close by above you.
The bartender who is close by below you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.

< 798h/798H 225v/227V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
A fuzzy white duckling wanders here searching for food.
A beautiful receptionist stands here ready to rent out rooms.

< 798h/798H 226v/227V Pos: standing >
You quickly scan the area.
A young duck who is close by to your west.
The halfling mailman who is close by to your west.
A postal clerk who is close by to your west.
The waiter who is close by below you.
The elven woman who is close by below you.
The farmer's wife who is close by below you.
The maitre d' who is close by below you.
The wealthy woodcarver who is close by below you.
The simple farmer who is close by below you.
The bartender who is not far off below you.
The logger who is not far off below you.
The impatient patron who is not far off below you.
The impatient patron who is not far off below you.
The merchant's wife who is not far off below you.
The rich drunk who is not far off below you.

< 798h/798H 226v/227V Pos: standing >
Quivering Leaf Restaurant
Obvious exits: -N -U -D
A handsome halfling waiter in a tuxedo serves his customers.
An elven merchant has come here to try the food.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
A simple farmer is here for a special meal.(Gold Aura)

< 798h/798H 225v/227V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling warrior wanders through the town seeking adventure.(Gold Aura)

< 798h/798H 226v/227V Pos: standing >
You quickly scan the area.
A giant bee who is not far off to your north.
The happy woman who is not far off to your north.
A salamander who is not far off to your north.
A salamander who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A fuzzy duckling who is close by to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
The waiter who is close by to your south.
The elven woman who is close by to your south.
The farmer's wife who is close by to your south.
The maitre d' who is close by to your south.
The wealthy woodcarver who is close by to your south.
The simple farmer who is close by to your south.
The small woman who is not far off to your west.
The small woman who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
The small woman who is rather far off to your west.
A father duck who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.

< 798h/798H 226v/227V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S -W

< 798h/798H 225v/227V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 798h/798H 226v/227V Pos: standing >
Petalrich Lane
Obvious exits: -N# -E -S -W
A small halfling woman wanders here, humming to herself.(Gold Aura)
A young halfling woman is here seeking adventure.(Gold Aura)

< 798h/798H 225v/227V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 798h/798H 224v/227V Pos: standing >
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A father duck with a bright green head watches the ducklings.
The Woodseer Quartermaster stands here.(Gold Aura)

< 798h/798H 226v/227V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
The small woman who is close by to your east.
The small woman who is not far off to your east.
The young adventurer who is not far off to your east.
The small woman who is a brief walk away to your east.
The halfling warrior who is in the distance to your east.
A giant dragonfly who is close by to your south.
A box turtle who is not far off to your south.
A halfling woman who is not far off to your south.
The small woman who is not far off to your south.
A giant dragonfly who is a brief walk away to your south.
A fuzzy duckling who is a brief walk away to your west.
The fisherman who is a brief walk away to your west.

< 798h/798H 226v/227V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S

< 798h/798H 225v/227V Pos: standing >
Fernwalk Lane
Obvious exits: -N -S -W
A small bright red salamander does his best to hide in the flowers.

< 798h/798H 224v/227V Pos: standing >
Before a Long Stairway
Obvious exits: -S -U
Fresh blood splatters cover the area.
The corpse of a halfling guard is lying here.

< 798h/798H 226v/227V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
A kitten jumps here playing with leaves tossed by the wind.

< 798h/798H 225v/227V Pos: standing >
In Front of Ctenmir's
Obvious exits: -E -U -D
A halfling adventurer wanders here humming to himself.(Gold Aura)

< 798h/798H 226v/227V Pos: standing >
On a Long Stairway
Obvious exits: -U -D
A speckled mother duck protects her young.

< 798h/798H 225v/227V Pos: standing >
Fernwalk Lane
Obvious exits: -N -D
A kitten jumps here playing with leaves tossed by the wind.

< 798h/798H 226v/227V Pos: standing >
You quickly scan the area.
The wealthy merchant who is not far off to your north.
The halfling boy who is a brief walk away to your north.
The muscular farmer who is rather far off to your north.
A Halfling who is in the distance to your north.
A speckled duck who is close by below you.
The halfling adventurer who is not far off below you.
A playful kitten who is a brief walk away below you.

< 798h/798H 226v/227V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E# -S

< 798h/798H 225v/227V Pos: standing >
Try becoming part of a guild first!  DUH!

< 798h/798H 225v/227V Pos: standing >
You quickly scan the area.
The wealthy merchant who is close by to your north.
The halfling boy who is a brief walk away to your north.
The muscular farmer who is a brief walk away to your north.
A Halfling who is rather far off to your north.
A playful kitten who is close by to your south.

< 798h/798H 227v/227V Pos: standing >
Try becoming part of a guild first!  DUH!

< 798h/798H 227v/227V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W

< 798h/798H 226v/227V Pos: standing >
Fernwalk Lane
Obvious exits: -N -E -S -W
A wealthy human merchant walks through town.

< 798h/798H 225v/227V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
The muscular farmer who is close by to your north.
A Halfling who is not far off to your north.
A halfling woman who is rather far off to your north.
The elderly auctioneer who is close by to your east.
A playful kitten who is a brief walk away to your south.

< 798h/798H 227v/227V Pos: standing >
Try becoming part of a guild first!  DUH!

< 798h/798H 227v/227V Pos: standing >
The Halfling Market
Obvious exits: -N -E -S -W
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
A well-muscled farmer walks through the market to deliver goods.(Gold Aura)

< 798h/798H 226v/227V Pos: standing >
The Center of Market Square
Obvious exits: -N -E -S -W
[2] A silver crown lies here, carelessly tossed aside. (magic)
[3] This ethereal crown hovers above the ground. (magic) (glowing)
The corpse of weth is lying here.
The corpse of a Halfling is lying here.
A fine pair of drow-skin sleeves lay here. (glowing)
A suit of wickedly-barbed devil hide lies here. (magic) (humming)
[2] A obsidian circle blends into the ground here. (magic)
[2] A majestic platemail lay on the ground here, just begging to be worn. (magic)
An ancient suit of platemail lies in a pile on the ground. (magic)
A swirling suit of platemail has been left here. (magic) (humming)
A suit of fine armor has been left here. (humming)
[2] A bright, legendary axe floats several inches over the ground. (magic)
This pair of boots awaits a deathdealer.
A black pair of boots has been left here. (magic)
A pair of boots as dark as the night has been left here. (magic) (glowing) [68%]
[2] A pair of boots as dark as the night has been left here. (magic) (glowing)
[2] A long steel sword is here in the dirt.
The scale of a mighty Dragon lies here. (invis) (magic) (glowing)
Lolth has left her jaws here. (humming)
A bard's spellbook appears to have been discarded here. (magic)
[3] Lying here is a bracer signifying an interplanar alliance.
An earring of fish bone seems to phase in and out of several realities. (magic) (humming)
[3] An amazing earring lies here.
A suit of fine armor has been left here. (humming)
[2] Some spectral gauntlets of the battleragers have been left here. (magic) (humming)
[2] A pair of polished holy gauntlets glow on the ground here. (magic) (glowing) (humming) (illuminating)
[2] A pair of stone gauntlets have been left here (glowing)
A longsword of twisted green metal lies here. (magic) [89%]
A small steel cap has been tossed here, abandoned due to the heat.
A pair of thin leather gloves has been discarded here.
A collar lies here, chilling the air. (magic) (glowing)
[2] A dark and shadwy crown lies here. (magic)
The boots of thundering might have been left here, forgotten. (magic) (humming)
[6] A steel short sword lies discarded here.
[8] A steel dagger has been tossed aside here.
[6] A warhammer with a sturdy-looking steel head lies here.
[12] A large wooden torch has been discarded here.
[30] A small bandage rests upon the ground here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel long sword has been left here.
[7] A two-handed sword, nearly six feet in length, lies here.
[7] A stout cudgel carved from oak wood lies here.
[5] An amber-colored metallic rod lies here.
[5] There is a small black hole in the ground here.
An ornate fountain stands here shooting water into the air.
A Halfling (small) stands here.(Gold Aura)

< 798h/798H 225v/227V Pos: standing >
You start chanting...

< 798h/798H 225v/227V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 15 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!