The death of [56 Shock Reaver] Szaz Suicide Squad (Drow Elf)

in Chipane Street

from the perspective of [56 Shock Reaver] Szaz Suicide Squad (Drow Elf)

<floating about head>a mirrored ioun stone[234h 53m 24s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of endurance (magic) [66%]
<worn on head>       the helm of the dragonkind of endurance (magic) (glowing) [81%]
<worn on eyes>       some destruction holo-gogs (magic) (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn in ear>        a multi-phased fish bone earring (magic) (humming)
<worn on face>       the death-mask of Nakral (magic)
<worn around neck>   a necklace of halfling ears [85%]
<worn around neck>   the burning crowns and skulls of fallen kings (magic) (illuminating)
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a translucent cloak of the ancients of damage
<worn on back>       a large leather backpack [82%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating) [71%]
<worn about waist>   a strip of studded black pudding
<worn on belt buckle>the earthen hammer of Grumbar (electrified)
<attached to belt>   a dark bound tome (magic)
<attached to belt>   a net of endless currents [72%]
<worn on arms>       a pair of frost-rimed cold iron vambraces [poor] (magic)
<worn around wrist>  the bracer of Uz's alliance
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing)
<worn on finger>     a shiny crimson ring (invis) (magic)
<worn on finger>     a ring of regeneration (magic) (glowing)
<primary weapon>     'Mayhem', chaotic sword of the night (magic) (humming) (electrified)[234h 53m 24s]
<secondary weapon>   the mystical longsword of Volo the Traveler (magic) (electrified)[234h 53m 24s]
<worn on legs>       some flexible leggings of hellfire of power (magic) (glowing) [64%]
<worn on feet>       the boots of the war giant Torg of precision (magic) (humming) [82%]

        ..^D^^  
         ..^^   
        ^^.^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 783h/783H 174v/177V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 783h/783H 177v/177V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South

< 783h/783H 176v/177V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 783h/783H 175v/177V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 
An elite member of the city guard patrols the streets.

< 783h/783H 174v/177V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
There is a small black hole in the ground here.
The corpse of an elite guard is lying here.
A huge finely crafted fountain stands here.

< 783h/783H 176v/177V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 
A young girl runs around here carelessly.

< 783h/783H 175v/177V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South

< 783h/783H 174v/177V Pos: standing >
You quickly scan the area.
Riralin, the innkeeper who is close by to your east.
A young girl who is close by to your south.
An elite guard who is a brief walk away to your south.

< 783h/783H 177v/177V Pos: standing >

< 783h/783H 177v/177V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South

< 783h/783H 176v/177V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
The corpse of a retired sailor is lying here.

< 783h/783H 175v/177V Pos: standing >
It's hot out here.

< 783h/783H 177v/177V Pos: standing >
Autosaving...

< 783h/783H 177v/177V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 783h/783H 177v/177V Pos: standing >

< 783h/783H 177v/177V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A few coins lie scattered here.
[2] The corpse of a young guard is lying here.
The corpse of an elite guard is lying here.

< 783h/783H 176v/177V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East  -South
The corpse of a retired sailor is lying here.

< 783h/783H 175v/177V Pos: standing >
Thurdorf's Antiques
   Shelves upon shelves of various objects fill this room, shiny objects
stacked upon each one.  Brass, silver, even gold antiques, spoons, cups,
clocks, statues, and other little ornaments can be found here.  It creates
an almost blinding effect with the lighting of the room, especially when
the sun shines through the windows and reflects off their surfaces.  A
small wooden door to the west leads back onto the street.
Obvious exits: -West 

< 783h/783H 176v/177V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East  -South
The corpse of a retired sailor is lying here.

< 783h/783H 175v/177V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A few coins lie scattered here.
[2] The corpse of a young guard is lying here.
The corpse of an elite guard is lying here.

< 783h/783H 174v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 783h/783H 177v/177V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
The corpse of a retired sailor is lying here.

< 783h/783H 176v/177V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East  -West 
A young girl runs around here carelessly.

< 783h/783H 175v/177V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East  -South -West 
A raccoon scurries through the forest.

< 783h/783H 176v/177V Pos: standing >
A Lavish Home
   This home is filled with expensive furniture from faraway
places, antique ornaments on the tables and shelves.  Paintings
cover spaces on the walls, as well as intricite tapestries.
Whoever lives here must be quite wealthy.  A large door leads
out north.
Obvious exits: -North
A few drops of fresh blood are scattered around the area.
The corpse of a wealthy man is lying here.
A spoiled elf wastes away her day here.

< 783h/783H 175v/177V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East  -South -West 
A raccoon scurries through the forest.

< 783h/783H 176v/177V Pos: standing >
A House of Stone
   The walls of this house are made of thick gray stone, cracks
evident here and there.  A stone fireplace covers the east
wall, warming the house during the night.  Wooden chairs, tables
and other furniture rests in its places.  A wooden door leads
out onto the street south.
Obvious exits: -South
The corpse of a tiny gnome is lying here.

< 783h/783H 175v/177V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -North -East  -South -West 
A raccoon scurries through the forest.

< 783h/783H 176v/177V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North# -East  -West 
A young member of the city guard strolls by here.

< 783h/783H 175v/177V Pos: standing >
Ok.

< 783h/783H 177v/177V Pos: standing >
An Expensive Home
   This house is much larger than the others on the street,
made with blocks of deep maroon stone.  The furnishings are
quite expensive looking, a plush couch of brown fur is
pushed against a wall.  Shelves of books and ornaments can
be found.  A fireplace crackles with fine wood.  A large
wooden door leads out to the street.
Obvious exits: -South
A man of wealth stands about doing nothing.

< 783h/783H 176v/177V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
Obvious exits: -North -East  -West 
A young member of the city guard strolls by here.

< 783h/783H 175v/177V Pos: standing >
Chipane Street
   The houses lining the streets begin to look larger here and finely
kept, yet still far from royalty.  The roar of so many voices mixed
together from the market dies down here.  A ways to the west the street
intersects with Talerenn Way and to the east the road continues.
North of here is a small alley.
Obvious exits: -North -East  -West 
An old sailor looks uneasy on land here.

< 783h/783H 174v/177V Pos: standing >
Chipane Street
   The street comes to an end to the east here, leading into a forest
abrumpty.  The small homes begin to disappear here, replaced by thick,
towering trees.  It is much quieter here than towards the west of the
street, and sounds of animals scurrying and birds chirping can be heard
nearby.
Obvious exits: -East  -West 

< 783h/783H 176v/177V Pos: standing >
You quickly scan the area.
A raccoon who is not far off to your east.
A retired sailor who is close by to your west.
A young guard who is not far off to your west.
A raccoon who is a brief walk away to your west.
A young girl who is rather far off to your west.

< 783h/783H 176v/177V Pos: standing >
'Mayhem', chaotic sword of the night glows brightly for a moment.
The bands of magic armor glow as new!
You briefly glow.
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Chipane Street can be seen.
Obvious exits: -East  -West 

< 783h/783H 175v/177V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues to the east here.
Obvious exits: -East  -West 
A raccoon scurries through the forest.

< 783h/783H 173v/177V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves here, leading south and west.
Obvious exits: -South -West 

< 783h/783H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 783h/783H 175v/177V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South

< 783h/783H 173v/177V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south from here.  Towards the east the trees become
thinner.
Obvious exits: -North -East  -South

< 783h/783H 175v/177V Pos: standing >
End of the Path Through Rhanale Forest
   The path comes to an end here, leading deeper into the forest of
Rhanale.  Many stories and tales have been told of adventurers finding
great fortunes within this forest, or of discovering lands unknown to the
average man.  From here, though, this appears to be just another ordinary
forest, with great trees on every side and the sun creeping through the
dense canopy above, casting rays of light upon the ground.  The sounds of
birds and other animals scurrying through the underbrush fills the forest
with lively sounds.  The path leads back west, where the forest appears
to thin out, while the trees become thick to the east.
Obvious exits: -East  -West 

< 783h/783H 173v/177V Pos: standing >
Deep Within Rhanale Forest
   Although there is no path here, travel is fairly easy.  Light filters
through the canopy above, and as you walk a light crunching can be
heard from the heavy underbrush of fallen leaves.  The chitterings
and scurrying of animals is more evident here.  Travel is possible
towards the east and back west lies the forest path.
Obvious exits: -East  -West 
An elven woman shops around town here.(Gold Aura)

< 783h/783H 175v/177V Pos: standing >
Deep Within Rhanale Forest
    The trees seem to move in closer together here as travel
becomes more difficult but not impossible.  It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches.  Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -North -West 
A raccoon scurries through the forest.
A raccoon scurries through the forest.

< 783h/783H 173v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 783h/783H 173v/177V Pos: standing >
Deep Within Rhanale Forest
    The trees seem to move in closer together here as travel
becomes more difficult but not impossible.  It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches.  Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East  -South

< 783h/783H 175v/177V Pos: standing >
Deep Within Rhanale Forest
    The trees seem to move in closer together here as travel
becomes more difficult but not impossible.  It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches.  Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East  -West 

< 783h/783H 173v/177V Pos: standing >
Deep Within Rhanale Forest
    The trees seem to move in closer together here as travel
becomes more difficult but not impossible.  It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches.  Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East  -South -West 

< 783h/783H 171v/177V Pos: standing >
 
   **+  
  ^@*+  
  ++++  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 783h/783H 175v/177V Pos: standing >
 
  **+*  
 ^*@+.  
 ++++.  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 783h/783H 173v/177V Pos: standing >
 
    ..**+***    
     D**+*.*.   
 ^    **+*....  
 ^   ^**+.^.^.  
     ++@+....^  
     **....^^^  
      ..^D^^MM  
       ..^^^M   
      ^^.^MM    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 783h/783H 175v/177V Pos: standing >
 
   . ..**+**    
  .   D**+*.*   
 .^    **+*...  
 ^^   ^**+.^.^  
 ^    +@++....  
      **....^^  
       ..^D^^M  
        ..^^^   
       ^^.^M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 783h/783H 174v/177V Pos: standing >
 
   .. ..**+*    
  ..   D**+*.   
 ..^    **+*..  
 .^^   ^**+.^.  
 ^^    @+++...  
       **....^  
        ..^D^^  
         ..^^   
        ^^.^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 783h/783H 173v/177V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 783h/783H 176v/177V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South

< 783h/783H 176v/177V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 783h/783H 175v/177V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 
An elite member of the city guard patrols the streets.

< 783h/783H 176v/177V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
There is a small black hole in the ground here.
The corpse of an elite guard is lying here.
A huge finely crafted fountain stands here.
A young girl runs around here carelessly.

< 783h/783H 175v/177V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 783h/783H 177v/177V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 

< 783h/783H 176v/177V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
There is a small black hole in the ground here.
The corpse of an elite guard is lying here.
A huge finely crafted fountain stands here.
A young girl runs around here carelessly.

< 783h/783H 175v/177V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 

< 783h/783H 176v/177V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southwest.
An evil aura fills the area.
Obvious exits: -South -West 
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)

< 783h/783H 175v/177V Pos: standing >

< 783h/783H 177v/177V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 
A Thri-Kreen (medium) stands in mid-air here.(Gold Aura)
A Thri-Kreen sneaks north.

< 783h/783H 176v/177V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South

< 783h/783H 175v/177V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South

< 783h/783H 176v/177V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
The corpse of a retired sailor is lying here.

< 783h/783H 175v/177V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A few coins lie scattered here.
[2] The corpse of a young guard is lying here.
The corpse of an elite guard is lying here.

< 783h/783H 176v/177V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East  -South
The corpse of a retired sailor is lying here.

< 783h/783H 175v/177V Pos: standing >
Thurdorf's Antiques
   Shelves upon shelves of various objects fill this room, shiny objects
stacked upon each one.  Brass, silver, even gold antiques, spoons, cups,
clocks, statues, and other little ornaments can be found here.  It creates
an almost blinding effect with the lighting of the room, especially when
the sun shines through the windows and reflects off their surfaces.  A
small wooden door to the west leads back onto the street.
Obvious exits: -West 

< 783h/783H 176v/177V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.  A small shop lies to the east.
Obvious exits: -North -East  -South
The corpse of a retired sailor is lying here.

< 783h/783H 175v/177V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  Talerenn intersects just to
the south of here, while the tall towers of the palace are visible
to the north.
Obvious exits: -North -South
A few coins lie scattered here.
[2] The corpse of a young guard is lying here.
The corpse of an elite guard is lying here.

< 783h/783H 174v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 783h/783H 177v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 783h/783H 177v/177V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
The corpse of a retired sailor is lying here.

< 783h/783H 176v/177V Pos: standing >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the west
and the street continues eastward.
Obvious exits: -East  -West 
A Thri-Kreen (medium) stands in mid-air here.(Gold Aura)
A Thri-Kreen sneaks west.

< 783h/783H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 783h/783H 175v/177V Pos: standing >
Talerenn and Chipane Intersection
   Talerenn Way and Chipane Street intersect here.  The bustle at this
intersection is at an all time high compared to the rest of the city,
filled with people making their way from the palace, market, or from the
ajoining streets.  Chipane lies both east and west from here, a more
residential area, while Talerenn joins the palace gates with the entrance
to the city.
Obvious exits: -North -East  -South -West 
The corpse of a retired sailor is lying here.
A Thri-Kreen (medium) stands in mid-air here.(Gold Aura)

< 783h/783H 176v/177V Pos: standing >
A Thri-Kreen sneaks west.

< 783h/783H 176v/177V Pos: standing >
A Human sneaks in from the south.

< 783h/783H 176v/177V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.

< 783h/783H 176v/177V Pos: standing >
You kneel.

< 783h/783H 176v/177V Pos: kneeling >
Spring-leap at who?

< 783h/783H 176v/177V Pos: kneeling >
Chipane Street
   This street begins to look like a more residential area.  Small
middle-class houses line the street here although every few have been
turned into family-run small businesses.  Those who live here still
have to put up with the noises of the market being nearby and people
cutting through here to reach it.  An intersection is seen to the east
and the street continues westward.
Obvious exits: -East  -West 

< 783h/783H 172v/177V Pos: kneeling >
You are kneeling already.
A Human sneaks in from the east.

< 783h/783H 177v/177V Pos: kneeling >
You snap into visibility.
Your spring at a Human sends him slightly off balance...
A Human snaps into visibility.

< 783h/783H 177v/177V Pos: standing >
< T: Szaz TP: sta TC:excellent E: A Human sit EP: excellent >
 You snap into visibility.
[Damage:  1 ] [Damage:  1 ] A Human snaps into visibility.
[Damage:  1 ] A Human snaps into visibility.
[Damage:  1 ] [Damage: 10 ] A Human snaps into visibility.
[Damage:  1 ] You score a CRITICAL HIT!!!!!
[Damage: 19 ] A Human snaps into visibility.
[Damage:  1 ] [Damage: 11 ] A Human snaps into visibility.
[Damage:  1 ] -=[You attack a Human.]=- [5 Hits]

< 783h/783H 177v/177V Pos: standing >
< T: Szaz TP: sta TC:excellent E: A Human sit EP: few scratches >
 A Thri-Kreen suddenly attacks YOU!
You snap into visibility.
[Damage:  1 ] A Thri-Kreen gets zapped as he hits you!

< 779h/783H 177v/177V Pos: standing >
< T: Szaz TP: sta TC:few scratches E: A Human sit EP: few scratches >
 A Human snaps into visibility.
You snap into visibility.
-=[A Human attacks you.]=- [1 Hits]

< 773h/783H 177v/177V Pos: standing >
< T: Szaz TP: sta TC:few scratches E: A Human sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
A Human snaps into visibility.
[Damage: 10 ] A Human snaps into visibility.
[Damage:  1 ] [Damage: 10 ] A Human snaps into visibility.
[Damage:  1 ] [Damage: 11 ] A Human snaps into visibility.
[Damage:  1 ] [Damage: 10 ] A Human snaps into visibility.
[Damage:  2 ] -=[You attack a Human.]=- [4 Hits]

< 773h/783H 177v/177V Pos: standing >
< T: Szaz TP: sta TC:few scratches E: A Human sit EP: few scratches >
 You kneel.

< 773h/783H 177v/177V Pos: kneeling >
< T: Szaz TP: kne TC:few scratches E: A Human sit EP: few scratches >
 A Human snaps into visibility.
You snap into visibility.
A Human suddenly appears a bit confused!
You watch in glee as a Human looks dazzled.
-=[A Human attacks you.]=- [8 Hits]
Such skills take patience!

< 714h/783H 177v/177V Pos: kneeling >
< T: Szaz TP: kne TC:few scratches E: A Human sit EP: few scratches >
 You snap into visibility.
[Damage:  1 ] A Thri-Kreen gets zapped as he hits you!
[Damage:  1 ] A Thri-Kreen gets zapped as he hits you!
You feel your skin soften and return to normal.
You snap into visibility.
[Damage:  1 ] A Thri-Kreen gets zapped as he hits you!
[Damage:  3 ] A Thri-Kreen gets zapped as he hits you!
A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
[Damage:  3 ] A Thri-Kreen gets zapped as he hits you!
[Damage:  3 ] A Thri-Kreen gets zapped as he hits you!
[Damage:  3 ] A Thri-Kreen gets zapped as he hits you!
[Damage:  3 ] A Thri-Kreen gets zapped as he hits you!
[Damage:  3 ] A Thri-Kreen gets zapped as he hits you!
[Damage:  3 ] A Thri-Kreen gets zapped as he hits you!
[Damage:  3 ] A Thri-Kreen gets zapped as he hits you!
[Damage:  3 ] A Thri-Kreen gets zapped as he hits you!
-=[A Thri-Kreen attacks you.]=- [12 Hits]

< 513h/783H 177v/177V Pos: kneeling >
< T: Szaz TP: kne TC: few wounds E: A Human sit EP: few scratches >
 You feel your skin harden to stone.

< 513h/783H 177v/177V Pos: kneeling >
< T: Szaz TP: kne TC: few wounds E: A Human sit EP: few scratches >
 A Human clambers to his feet.

< 513h/783H 177v/177V Pos: kneeling >
< T: Szaz TP: kne TC: few wounds E: A Human sta EP: few scratches >
 A Human sits down.

< 513h/783H 177v/177V Pos: kneeling >
< T: Szaz TP: kne TC: few wounds E: A Human sit EP: few scratches >
 'Mayhem', chaotic sword of the night glows brightly for a moment.
Your spell is absorbed by a Human's hellfire!
A Human snaps into visibility.
You snap into visibility.
Your a mirrored ioun stone flashes brilliantly and suddenly darts in front of the spell, deflecting it to a Human!
[Damage: 135 ] A Human is grabbed by your giant fist, which begins crushing him.
A huge fist sent by a Human grabs you, and begins crushing your body.
OUCH!  That really did HURT!
-=[A Human attacks you.]=- [4 Hits]
Your improved dexterity grants you an additional attack!
Your attack glances off of a Human's stone hide!
You snap into visibility.
A Human snaps into visibility.
[Damage:  1 ] A Human snaps into visibility.
[Damage:  1 ] [Damage: 10 ] Sparks begin to arc and jump across your weapon.
A HUGE bolt of lightning flares forth from your weapon! ZAAAAP!
A Human snaps into visibility.
[Damage:  2 ] -=[You attack a Human.]=- [2 Hits]
You rise to your feet.
A Human's leap knocks into you, sending you slightly off balance...
However, you grab a Human's leg after his funny little maneuver and yank him to the ground!

< 262h/783H 177v/177V Pos: sitting >
< T: Szaz TP: sit TC: nasty wounds E: A Human sit EP: few scratches >
 A Human's skin seems to turn to stone.

< 262h/783H 177v/177V Pos: sitting >
< T: Szaz TP: sit TC: nasty wounds E: A Human sit EP: few scratches >
 A Human snaps into visibility.
You snap into visibility.
You feel your skin soften and return to normal.
You snap into visibility.
A huge fist sent by a Human grabs you, and begins crushing your body.