<worn as a badge> the badge of the Raveners
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The sun hangs low on the southern sky.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
It's cool out here.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The sun starts to set in the south.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
The sun vanishes behind the southern horizon.
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
The night has begun.
< 276h/276H 118v/118V Pos: standing >
It's cool out here.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
It's cool out here.
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
Sorry, but there are no help topics that match your search.
< 276h/276H 118v/118V Pos: standing >
Anti-Paladin - Last Edited: 2017-01-09 14:47:38 by lohrr
========================================================
Anti-Paladins are knights that follow the dark powers of the world. Anti-Paladins like their good-aligned analogs the Paladins, are hearty warriors that possess limited spell-like powers, enhanced by excellent wisdom. These powers are granted to them by their evil deities and are used to further advance their vile causes. Anti-paladins are excellent tanks and horsemen.
When starting an Anti-Paladin relies heavily on his natural attributes. High Agility and Constitution will improve his tanking abilities, while high Dexterity and Strength will improve damage output. Anti-Paladins also benefit from heightened wisdom which will decrease the time it takes to pray for spells.
With their Paladin auras, they are able to bestow effects on all the members of their group, leading to an increase in the effectiveness of the entire group.
Note: Anti-Paladins take reduced heal amounts from Clerics.
The following epic skills are available to this class:
anatomy, advanced meditation, devotion, expert riposte, shield combat, toughness, improved endurance, fix, smelt, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control.
==Equipment Usage==
Like all classes on Duris, Anti-Paladins have their own set of equipment they can use. Anti-Paladins can use most weapons and armor, but are rather limited in their use of magic items.
==See also==
* Anti-Paladin Skills
* Paladin
==Allowed races==
* Orc
==Innate abilities==
summon mount (obtained at level 8)
*anti-good
*vampiric touch
drain life (obtained at level 36)
*decrepify
aura of protection
aura of precision (obtained at level 10)
aura of battlelust (obtained at level 45)
aura of endurance (obtained at level 15)
aura of vigor (obtained at level 30)
'*' Designates passive ability.
==Specializations==
* Dark Knight
* Demonic Rider
* Violator
The following help topics also matched your search:
Anti-paladin Skills
< 276h/276H 118v/118V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 276h/276H 118v/118V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 276h/276H 118v/118V Pos: standing >
Githyanki - Last Edited: 2014-10-07 22:40:47 by ashyel
======================================================
Coming from the Astral Plane, this race of evil humanoids were slaves of
the Illithid race millennia ago. The Githyanki broke away from their former
masters after learning many of their mental powers and became pure evil.
Githyanki HATE their former masters more then anything and will instantly
attack them on site! Giths will go out of their way to hunt down and
kill any Illithid they can find. Githyanki do not have a normal hometown
but must start on the Astral Plane in a Githyanki fortress. As a young
adult, Giths venture to the prime plane and make a name for themselves.
Githyanki look much like humans only slightly taller, thinner, and with
faces that resemble a decomposing corpse. They tend to be ruthless and
significantly smarter than humans. While their psychic abilities make them
formidable in battle, this class is especially suscepible to the power of holy Clerics.
One utterance of Holy word can banish Githyanki immediately back to the plane
from whence he came.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Psionicist : Pyrokinetic, Enslaver, Psycheporter
* Cleric : Zealot, Healer, Holyman
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief
* Bard : Disharmonist, Scoundrel, Minstrel
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner : Controller, Mentalist, Naturalist
==Racial Statistics==
Strength : 100
Agility : 100
Dexterity : 100
Constitution: 100
Power : 130
Intelligence: 120
Wisdom : 90
Charisma : 75
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : poor
Spell Pulse : good
==Innate abilities==
levitate (obtained at level 11)
*ultravision
shift astral
shift prime
*magic resistance
*dayblind
*vulnerable to sun
'*' Designates passive ability.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
It's a bit nippy here.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
Anti-paladin Skills - Last Edited: 2014-07-31 23:54:23 by lohrr
===============================================================
The following is a list of all the skills and spells available to the Anti-Paladin class:
==See also==
* Anti-Paladin
* Pray
==Innate abilities==
summon mount (obtained at level 8)
*anti-good
*vampiric touch
drain life (obtained at level 36)
*decrepify
aura of protection
aura of precision (obtained at level 10)
aura of battlelust (obtained at level 45)
aura of endurance (obtained at level 15)
aura of vigor (obtained at level 30)
'*' Designates passive ability.
==Skills==
1st Level: 2h bludgeon, 2h slashing, bandage, bash, blindfighting, carve, climb, double attack, fishing, kick, meditate, mount, parry, quick chant, retreat, riposte, salvage, swim, switch opponents, unarmed damage
10th Level: clerical spell knowledge, mounted combat, sorcerous spell knowledge
20th Level: guard
31st Level: rescue
36th Level: cleave
41st Level: skewer
56th Level: triple attack
==Spells==
3rd Circle: armor, cause light, protection from good
4th Circle: dispel good
5th Circle: cause serious, fear, invigorate
6th Circle: blindness, cause critical, curse
7th Circle: harm, soulshield
8th Circle: battle ecstasy, darkness, enervation, wither
9th Circle: unholy word
10th Circle: vortex of fear
11th Circle: apocalypse, energy drain, taint
12th Circle: bleak foeman
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
Yikes! You can't think of anything to say!
< 276h/276H 118v/118V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 276h/276H 118v/118V Pos: standing >
The sun rises over the northern horizon.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
You don't know how to guard!
< 276h/276H 118v/118V Pos: standing >
You are already standing.
< 276h/276H 118v/118V Pos: standing >
You don't know how to guard!
< 276h/276H 118v/118V Pos: standing >
Anti-paladin Skills - Last Edited: 2014-07-31 23:54:23 by lohrr
===============================================================
The following is a list of all the skills and spells available to the Anti-Paladin class:
==See also==
* Anti-Paladin
* Pray
==Innate abilities==
summon mount (obtained at level 8)
*anti-good
*vampiric touch
drain life (obtained at level 36)
*decrepify
aura of protection
aura of precision (obtained at level 10)
aura of battlelust (obtained at level 45)
aura of endurance (obtained at level 15)
aura of vigor (obtained at level 30)
'*' Designates passive ability.
==Skills==
1st Level: 2h bludgeon, 2h slashing, bandage, bash, blindfighting, carve, climb, double attack, fishing, kick, meditate, mount, parry, quick chant, retreat, riposte, salvage, swim, switch opponents, unarmed damage
10th Level: clerical spell knowledge, mounted combat, sorcerous spell knowledge
20th Level: guard
31st Level: rescue
36th Level: cleave
41st Level: skewer
56th Level: triple attack
==Spells==
3rd Circle: armor, cause light, protection from good
4th Circle: dispel good
5th Circle: cause serious, fear, invigorate
6th Circle: blindness, cause critical, curse
7th Circle: harm, soulshield
8th Circle: battle ecstasy, darkness, enervation, wither
9th Circle: unholy word
10th Circle: vortex of fear
11th Circle: apocalypse, energy drain, taint
12th Circle: bleak foeman
< 276h/276H 118v/118V Pos: standing >
Who do you want to rescue?
< 276h/276H 118v/118V Pos: standing >
Who do you want to rescue?
< 276h/276H 118v/118V Pos: standing >
Saving Pidd.
< 276h/276H 118v/118V Pos: standing >
The day has begun.
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
Taint - Last Edited: 2015-07-16 00:56:58 by ashyel
==================================================
* Area of effect: <victim>
* Aggressive: Yes
* Cumulative: No
* Duration: No
* Type of spell: Negative
This spell calls upon the raw power of the caster's mental affinity to smite down Angels or Celestial
beings. This spell is VERY powerful and wreaks awesome damage against Angelic Entities.
The following help topics also matched your search:
Tainted Blade
< 276h/276H 118v/118V Pos: standing >
It's cold!
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 276h/276H 118v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/276H 118v/118V Pos: standing >
The Roof of a Commoner's Dwelling
Small puddles of water clutter the corners and edges of this rooftop,
which connects with many other buildings all throughout the crowded areas
of southwestern Tharnadia. Most of the roofs are made from interlocking clay
tiles fastened down with iron nails, but this one is made of solid cement.
The rooftop is about forty to fifty above street level, and continues east and
south of here.
Obvious exits: -North -East -South -West
< 276h/276H 117v/118V Pos: standing >
The Community Outhouse's Rooftop
This rooftop is smoothed obsidian slate, secured to the building by nine
inch steel nails and grooved for rain run-off. Birdscat and trash covers the
entire grey surface of this building. The rooftop continues west, while the
side of the inn blocks egress to the east. To the north the Grand Tharnadian
Way opens beneath you, while a murky alley opens to the south.
Obvious exits: -North -South -West -Down #
< 276h/276H 116v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
The sun hangs low on the southern sky.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
It's a bit nippy here.
< 276h/276H 118v/118V Pos: standing >
The sun starts to set in the south.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
Dark knight - Last Edited: 2014-07-30 23:14:08 by lohrr
=======================================================
The Dark Knight's main focus is on damage, possessing the ability to
"Skewer" their enemies more effectively than their unspecialized brethren.
They are also able to innately sense who the weakest in the room is.
They get an enhanced version of Skewer at level 36.
==See also==
* Anti-Paladin
==Allowed races==
* Orc
==Innate abilities==
*sense weakness (obtained at level 30)
*improved skewer (obtained at level 36)
'*' Designates passive ability.
==Skills==
36th Level: skewer
==Spells==
9th Circle: dread blade
10th Circle: hellfire
< 276h/276H 118v/118V Pos: standing >
Slay whom?
< 276h/276H 118v/118V Pos: standing >
Saving Pidd.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The following help topics matched your search:
Anti-Good
Detect Good
Dispel Good
Protection From Good
< 276h/276H 118v/118V Pos: standing >
Races - Last Edited: 2014-08-08 05:25:52 by lohrr
=================================================
Your race is defined by the path you choose to take in the Land of Duris.
Each race has its own strengths and weaknesses and your race should be
chosen carefully.
Note: If you are new to Duris, it is recommended that you play a Good race
character, as the other sides are designed toward highly advanced players.
For more information on each race, type "help <racename>." This will give
you a brief description of each race, its strengths and weaknesses, the
bonus system that applies to it, and its innate abilities, if any. It will also tell
you which classes are available for that race. For information about the
general theme of Duris, with particular attention to the division between
good, evil and undead races, type "help racewars."
==Racial Stat Scale==
Atrociously Bad (Worst)
Very Bad
Bad
Poor
Below Average
Average
Above Average
Good
Very Good
Formidable
Excellent
Awesome
Incredible (Best)
==See also==
Commands
Innate
Newbie
Racewars
The following races are currently available on Duris DikuMUD:
==Good Races==
* Human
* Barbarian
* Grey Elf
* Dwarf
* Halfling
* Gnome
* Centaur
* Githzerai
* Firbolg
==Evil Races==
* Drow Elf
* Duergar
* Ogre
* Troll
* Orc
* Githyanki
* Goblin
* Drider
* Kobold
==Neutral Races==
* Thri-Kreen
* Minotaur
The following help topics also matched your search:
Embrace Death
Pass without trace
Races
Racewars
< 276h/276H 118v/118V Pos: standing >
Pardon?
< 276h/276H 118v/118V Pos: standing >
Slay whom?
< 276h/276H 118v/118V Pos: standing >
Slay whom?
< 276h/276H 118v/118V Pos: standing >
Pardon?
< 276h/276H 118v/118V Pos: standing >
Kick who?
< 276h/276H 118v/118V Pos: standing >
Kick who?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
Saving Pidd.
< 276h/276H 118v/118V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
The sun vanishes behind the southern horizon.
< 276h/276H 118v/118V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
The night has begun.
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
It's cool out here.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
It's cool out here.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 276h/276H 118v/118V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 276h/276H 118v/118V Pos: standing >
It's cool out here.
< 276h/276H 118v/118V Pos: standing >
Saving Pidd.
< 276h/276H 118v/118V Pos: standing >
Yes, but WHAT do you want to say?
< 276h/276H 118v/118V Pos: standing >
You say in halfling 'hi'
< 276h/276H 118v/118V Pos: standing >
Yes, but WHAT do you want to say?
< 276h/276H 118v/118V Pos: standing >
Saving Pidd.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
Saving Pidd.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
The sun rises over the northern horizon.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The day has begun.
< 276h/276H 118v/118V Pos: standing >
You sit down and relax.
< 276h/276H 118v/118V Pos: sitting >
The gods ignore you.
< 276h/276H 118v/118V Pos: sitting >
You don't know how to meditate.
< 276h/276H 118v/118V Pos: sitting >
You clamber to your feet.
< 276h/276H 118v/118V Pos: standing >
You kneel.
< 276h/276H 118v/118V Pos: kneeling >
You rise to your feet.
< 276h/276H 118v/118V Pos: standing >
You attempt to flee...
Above the Grand Tharnadian Road
From this height, about forty-five feet above street level, the crimson
cobblestones of the road resemble a river of blood. The great artery of
Tharnadia, with its ebon menhir walls, flows east to west through the city.
You can see the fountain to the east of here, its cool waters bubbling, before
the entrance to the Ogre's Foot Inn. To the north, the city bakery opens up
onto the Grand Tharnadian Way. To the south is the rooftop of the community
scathouse.
Obvious exits: -South -Down
You flee northward!
< 276h/276H 90v/118V Pos: standing >
Saving Pidd.
< 276h/276H 90v/118V Pos: standing >
Saving Pidd.
< 276h/276H 90v/118V Pos: standing >
The Community Outhouse's Rooftop
This rooftop is smoothed obsidian slate, secured to the building by nine
inch steel nails and grooved for rain run-off. Birdscat and trash covers the
entire grey surface of this building. The rooftop continues west, while the
side of the inn blocks egress to the east. To the north the Grand Tharnadian
Way opens beneath you, while a murky alley opens to the south.
Obvious exits: -North -South -West -Down #
< 276h/276H 91v/118V Pos: standing >
You quickly scan the area.
A cat burglar who is close by to your west.
< 276h/276H 93v/118V Pos: standing >
You quickly scan the area.
A cat burglar who is close by to your west.
< 276h/276H 93v/118V Pos: standing >
Assist whom?
< 276h/276H 94v/118V Pos: standing >
Assist whom?
< 276h/276H 95v/118V Pos: standing >
Autosaving...
You do not seem to have the 'stormbringer'.
< 276h/276H 101v/118V Pos: standing >
You are not using it.
< 276h/276H 102v/118V Pos: standing >
You sit down and relax.
< 276h/276H 107v/118V Pos: sitting >
You stop sitting around and lay down.
< 276h/276H 107v/118V Pos: on your ass >
You clamber to your feet.
< 276h/276H 113v/118V Pos: standing >
You say in halfling 'stone'
< 276h/276H 115v/118V Pos: standing >
You are using:
<worn as a badge> the badge of the Raveners
< 276h/276H 118v/118V Pos: standing >
You are carrying: (7/12)
[2] a tiny golden hoop [poor] made by Pidd (humming)
[2] a tiny golden hoop [superior] made by Pidd (humming)
a tiny golden hoop made by Pidd (humming)
[2] a tiny golden hoop [superior] made by Pidd (humming)
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
Saving Pidd.
< 276h/276H 118v/118V Pos: standing >
Saving Pidd.
< 276h/276H 118v/118V Pos: standing >
You are using:
<worn as a badge> the badge of the Raveners
< 276h/276H 118v/118V Pos: standing >
You are carrying: (7/12)
[2] a tiny golden hoop [poor] made by Pidd (humming)
[2] a tiny golden hoop [superior] made by Pidd (humming)
a tiny golden hoop made by Pidd (humming)
[2] a tiny golden hoop [superior] made by Pidd (humming)
< 276h/276H 118v/118V Pos: standing >
Slay whom?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
Bash who?
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
Saving Pidd.
< 276h/276H 118v/118V Pos: standing >
Githyanki - Last Edited: 2014-10-07 22:40:47 by ashyel
======================================================
Coming from the Astral Plane, this race of evil humanoids were slaves of
the Illithid race millennia ago. The Githyanki broke away from their former
masters after learning many of their mental powers and became pure evil.
Githyanki HATE their former masters more then anything and will instantly
attack them on site! Giths will go out of their way to hunt down and
kill any Illithid they can find. Githyanki do not have a normal hometown
but must start on the Astral Plane in a Githyanki fortress. As a young
adult, Giths venture to the prime plane and make a name for themselves.
Githyanki look much like humans only slightly taller, thinner, and with
faces that resemble a decomposing corpse. They tend to be ruthless and
significantly smarter than humans. While their psychic abilities make them
formidable in battle, this class is especially suscepible to the power of holy Clerics.
One utterance of Holy word can banish Githyanki immediately back to the plane
from whence he came.
==See also==
* Innate
* Races
==Class list==
* Warrior : Swordsman, Guardian
* Psionicist : Pyrokinetic, Enslaver, Psycheporter
* Cleric : Zealot, Healer, Holyman
* Sorcerer : Wildmage, Wizard, Shadowmage
* Necromancer : Diabolis, Necrolyte, Reaper
* Conjurer : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue : Assassin, Thief
* Bard : Disharmonist, Scoundrel, Minstrel
* Reaver : Ice Reaver, Flame Reaver, Shock Reaver, Earth Reaver
* Illusionist : Magician, Dark Dreamer
* Blighter : Storm Bringer, Scourge, Ruiner
* Ethermancer : Tempest Magus, Frost Magus, Star Magus
* Summoner : Controller, Mentalist, Naturalist
==Racial Statistics==
Strength : 100
Agility : 100
Dexterity : 100
Constitution: 100
Power : 130
Intelligence: 120
Wisdom : 90
Charisma : 75
Luck : 100
Karma : 100
==Racial Traits==
Combat Pulse : poor
Spell Pulse : good
==Innate abilities==
levitate (obtained at level 11)
*ultravision
shift astral
shift prime
*magic resistance
*dayblind
*vulnerable to sun
'*' Designates passive ability.
< 276h/276H 118v/118V Pos: standing >
You know no such ability!
< 276h/276H 118v/118V Pos: standing >
You know no such ability!
< 276h/276H 118v/118V Pos: standing >
Saving Pidd.
< 276h/276H 118v/118V Pos: standing >
You are using:
<worn as a badge> the badge of the Raveners
< 276h/276H 118v/118V Pos: standing >
You are carrying: (7/12)
[2] a tiny golden hoop [poor] made by Pidd (humming)
[2] a tiny golden hoop [superior] made by Pidd (humming)
a tiny golden hoop made by Pidd (humming)
[2] a tiny golden hoop [superior] made by Pidd (humming)
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 276h/276H 118v/118V Pos: standing >
It's cool out here.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
The sun hangs low on the southern sky.
< 276h/276H 118v/118V Pos: standing >
The sun starts to set in the south.
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
It's cool out here.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The sun vanishes behind the southern horizon.
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 276h/276H 118v/118V Pos: standing >
The night has begun.
< 276h/276H 118v/118V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 276h/276H 118v/118V Pos: standing >
The Community Outhouse's Rooftop
Obvious exits: -North -South -West -Down #
< 276h/276H 118v/118V Pos: standing >
Autosaving...
< 276h/276H 118v/118V Pos: standing >
It's cool out here.
< 276h/276H 118v/118V Pos: standing >
Someone demands your presence NOW!
The Main Ra.Room (for NightCrawler, Ghost, Illusion)
This is room without exits, it's a trap for mobs!
Obvious exits: None!
Liels (Barbarian)(large) stands here.
Coen (Halfling)(small) stands in mid-air here.
A Drow Elf (medium) stands in mid-air here.
A Kobold (small) Suicide Squad stands in mid-air here.
A Revenant (large) stands in mid-air here.
An impenetrable globe of darkness floats near a Revenant's head.
Ep (Grey Elf)(medium) stands in mid-air here.
Kestu (Githzerai)(medium) sits resting.
Condrin (Grey Elf)(medium) stands here.
Dack (Human)(medium) stands here.
Zloin stands in mid-air here.
The ghost of someone's enemy floating here barely visible.
< 276h/276H 118v/118V Pos: standing >
A Revenant jumps in surprise!! EEK!
< 276h/276H 118v/118V Pos: standing >
A Revenant suddenly attacks YOU!
-=[A Revenant's impressive slash strikes you hard.]=-
-=[Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!]=-
< 248h/276H 118v/118V Pos: standing >
< T: Pidd TP: sta TC: small wounds E: A Revenant sta EP: excellent >
Kestu clambers to his feet.
Someone suddenly attacks Kestu!
A nightcrawler from the negative plane snaps into visibility.
A nightcrawler from the negative plane's pierce wounds Kestu.
< 248h/276H 118v/118V Pos: standing >
< T: Pidd TP: sta TC: small wounds E: A Revenant sta EP: excellent >
-=[A Revenant's impressive slash strikes you very hard.]=-
OUCH! That really did HURT!
-=[Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!]=-
You dodge a Revenant's vicious attack.
-=[A Revenant's slash strikes you hard.]=-
-=[Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!]=-
-=[A Revenant's fine slash strikes you very hard.]=-
-=[Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!]=-
-=[A Revenant's impressive slash seriously wounds you.]=-
OUCH! That really did HURT!
-=[Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, striking you soundly!]=-
-=[A Revenant's impressive slash seriously wounds you.]=-
-=[Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!]=-
-=[A huge fist sent by a Revenant grabs you, and begins crushing your body.]=-