The Room of Diam
In this room of Diam, the master thief of Charing, many new
thieves come to seek their first training in their new life.
The room is exceptionally dim with very little light. The room
is lightly decorated with a few pieces of furniture. Along
the north wall, Diam has constructed a few objects which new
thieves practice their new found skills upon. There are a
few test locks which can be picked for practice. There is
only one exit out of this room.
Obvious exits: -West
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[15] A small bandage rests upon the ground here.
There is a small black hole in the ground here.
Diam, the master thief, is here hiding in the shadows.
< 307h/307H 121v/121V Pos: standing >
< 307h/307H 121v/121V Pos: standing >
The Rogues' Supply Depot
This room of the guild serves as a supply shoppe. Thieves
especially are a patron to this shop. There is a large table
along the south wall where a shady figure can usually be found
minding the store. There are two exits leading deeper into
the guild in opposite directions.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
a satchel used to hold various items lies here. (illuminating)
A tricky looking rogue is here, minding the guild store.
< 307h/307H 120v/121V Pos: standing >
The Practice Room
Many young apprentice rogues can usually be found within
these quarters. They come here to sharpen their skills by
learning from the masters of the guild. The room is very
dim. Many thieves and rogue move among the shadows. They
practice their attacks on testdummies and use a variety
of different practice daggers which lie scattered in the
room. There are two exits leaving this practice room
which lead deeper into the guild.
Obvious exits: -North -East
A sneaky weasel peers around cautiously, trying to avoid people.
< 307h/307H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 120v/121V Pos: standing >
The Bar of Rogues
This shady establishment here in the heart of the den is
where elves come to hear of jobs that need to be taken care of,
or to just sit and recover from a hard day's job or practice.
There is usually a bartender ready to serve all elves who
are patrons of the bar. Many drinks are pre-mixed and are
always ready to be purchased without the effort of bartender
troubles. There are two exits away from this bar.
Obvious exits: -East -South
A rogue bartender watches as you approach the bar.
< 307h/307H 120v/121V Pos: standing >
The Rogues' Den
This dark room is a large empty chamber of the guild
of thieves. There is no furniture in the room. The
walls and floors are bare. The only peculiar item of
the room is that there is a pool of blood in one corner
of the room. There are sounds of someone or something
moving in the shadows. It is wise to move quickly when
in the shadows in this part of town. There are two exits
leading away from this den.
Obvious exits: -East # -West
< 307h/307H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 119v/121V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Greater God ] Zloin Tell me '56', 'skills' or 'eq'l
There are 1 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[56 Shaman ] Condrin (Grey Elf)
[56 Necrolyte ] Kestu (Githzerai)
[30 Druid ] Ep (Grey Elf) (AFK)
[56 Swordsman ] Reco (Thri-Kreen)
[56 Forest Druid ] Coen Foot soldier The Empire (Halfling)
[52 Shaman ] Liels (Barbarian) (AFK)
[34 Bounty Hunter ] Pidd (Halfling)
There are 7 mortal(s) on.
Total visible players: 8.
Record number of connections this boot: 27.
< 307h/307H 121v/121V Pos: standing >
< 307h/307H 121v/121V Pos: standing >
The Rogues' Den
Obvious exits: -East # -West
< 307h/307H 121v/121V Pos: standing >
The door seems to be closed.
< 307h/307H 121v/121V Pos: standing >
Ok.
< 307h/307H 121v/121V Pos: standing >
The Bar of Rogues
This shady establishment here in the heart of the den is
where elves come to hear of jobs that need to be taken care of,
or to just sit and recover from a hard day's job or practice.
There is usually a bartender ready to serve all elves who
are patrons of the bar. Many drinks are pre-mixed and are
always ready to be purchased without the effort of bartender
troubles. There are two exits away from this bar.
Obvious exits: -East -South
A rogue bartender watches as you approach the bar.
< 307h/307H 120v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 120v/121V Pos: standing >
The Rogues' Den
This dark room is a large empty chamber of the guild
of thieves. There is no furniture in the room. The
walls and floors are bare. The only peculiar item of
the room is that there is a pool of blood in one corner
of the room. There are sounds of someone or something
moving in the shadows. It is wise to move quickly when
in the shadows in this part of town. There are two exits
leading away from this den.
Obvious exits: -East -West
< 307h/307H 119v/121V Pos: standing >
Before a Dark and Mysterious Building
There is a strange dark building which lies to the west.
This building, carved out of a strange looking tree, is unfit,
unlike most of the other buildings in the city. Made of maple
trees, this place has an odd smell to it, as it feels as if
there are eyes watching from everywhere. There are two
exits leading away from this part of the city.
Obvious exits: -North -West
A human visiting from Tharnadia is here on business, he seems to be lost.
A dark and mysterious looking elf rogue stands here, guarding the guild.
< 307h/307H 118v/121V Pos: standing >
The Trail of Enlightenment
This trail comes to an end here. To the east, there is a huge
tree which rises many feet up into the air. It has a little door
in the trunk. A strange yellow vine has begun growing against the
tree. Using the support, the strange yellow vine is growing
upwards toward a hole in the tree trunk. Along the palace wall
to the west, the trail of enlightment continues. This part of the
trail doesn't seem to be regularly traveled or taken care of by
the trail keepers.
Obvious exits: -East # -South -West
< 307h/307H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 119v/121V Pos: standing >
The tree seems to be closed.
< 307h/307H 120v/121V Pos: standing >
Ok.
< 307h/307H 121v/121V Pos: standing >
A Huge Storage Tree
This huge hollowed-out tree seems to have been set
up for storage, as it is far larger then the rest of the
buildings seen so far. Made of a huge oak tree, this
building seems most sturdy. There is only one exit
out of this storage tree.
Obvious exits: -West
< 307h/307H 120v/121V Pos: standing >
The Trail of Enlightenment
This trail comes to an end here. To the east, there is a huge
tree which rises many feet up into the air. It has a little door
in the trunk. A strange yellow vine has begun growing against the
tree. Using the support, the strange yellow vine is growing
upwards toward a hole in the tree trunk. Along the palace wall
to the west, the trail of enlightment continues. This part of the
trail doesn't seem to be regularly traveled or taken care of by
the trail keepers.
Obvious exits: -East -South -West
< 307h/307H 119v/121V Pos: standing >
The Trail of Enlightenment
The trail here splits to the west and keeps going to the east. This trail
continues on from the palace walls to the north. A feeling of peace and wisdom
comes over anyone going down this path.
Obvious exits: -East -South -West
A snake slithers through here, tongue flicking.
A robin is flying nearby.
A sneaky weasel peers around cautiously, trying to avoid people.
< 307h/307H 118v/121V Pos: standing >
A Split in the Pathways
This trail continues here in a east-west direction. To the
south, there is a huge tree which rises many feet up into the air.
It has a little door in the trunk which appears to have been
broken off its hinges. A peculiar red vine has begun growing
against the tree. Using the support, the strange red vine is
growing upwards toward a crack in the trunk. Along the palace
wall to the east and west, the trail of enlightment continues
in both directions.
Obvious exits: -East -South -West
A white rabbit hops around here, wiggling its nose.
< 307h/307H 119v/121V Pos: standing >
The Trail of Enlightenment
This trail running along the palace walls has a bit thinner tree cover
than others. Nonetheless, it still keeps out most foul weather from those
who travel along its path. Various buildings can be seen to the south, as
well as the palace walls to the north.
Obvious exits: -East -West
An elf commoner is standing here, going about his business.
< 307h/307H 120v/121V Pos: standing >
The Trail of Enlightenment
The mighty oakwood trees grow endlessly toward the sky
along this trail. Their overlapping branches form a natural
cover over the tail here, and the sounds of many birds can be
heard in the distance. The trail continues in two directions
from this advantage point.
Obvious exits: -East -West
An elf commoner is standing here, going about his business.
< 307h/307H 119v/121V Pos: standing >
The Trail of Enlightenment
The mighty oakwood trees grow endlessly toward the sky
along this trail. Their overlapping branches form a natural
cover over the tail here, and the sounds of many birds can be
heard in the distance. The trail continues in two directions
from this advantage point.
Obvious exits: -East -West
A sneaky weasel peers around cautiously, trying to avoid people.
< 307h/307H 118v/121V Pos: standing >
The Trail of Enlightenment
This trail running along the palace walls has a bit thinner tree cover
than others. Nonetheless, it still keeps out most foul weather from those
who travel along its path. Various buildings can be seen to the south, as
well as the palace walls to the north.
Obvious exits: -East -West
An elven cat is here mewing for attention, and rubbing your leg.
A kooshie dog is here barking loudly.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
< 307h/307H 118v/121V Pos: standing >
Shrine of Peace
This room feels like a safe place to rest. A huge oak tree grows in the
center of the room, its leaves creating a canopy that blocks out the
weather almost totally. The tree seems to look down at you with small
glowing eyes near its center. A feeling of peace and safety comes over
anyone who stays here for more then a few seconds.
Obvious exits: -North# -East -South -West
A white rabbit hops around here, wiggling its nose.
The great oak tree stands here providing safty to all.
< 307h/307H 120v/121V Pos: standing >
A white rabbit leaves west.
< 307h/307H 120v/121V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Greater God ] Zloin Tell me '56', 'skills' or 'eq'l
There are 1 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[56 Blademaster ] Dack (Human)
[56 Shaman ] Condrin (Grey Elf)
[56 Necrolyte ] Kestu (Githzerai)
[30 Druid ] Ep (Grey Elf) (AFK)
[56 Forest Druid ] Coen Foot soldier The Empire (Halfling)
[52 Shaman ] Liels (Barbarian) (AFK)
[34 Bounty Hunter ] Pidd (Halfling)
There are 7 mortal(s) on.
Total visible players: 8.
Record number of connections this boot: 27.
There are evil(s) online.
< 307h/307H 120v/121V Pos: standing >
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
< 307h/307H 120v/121V Pos: standing >
You are carrying: (26/11)
a little round wooden shield
[5] a small bandage
a large stone warhammer
a pair of fur boots
a suit of smelly animal furs
a smelly fur hat
a small ivory totem
a small limestone totem
a small pinewood raven totem
a soft skin cloak
an elfskin belt
[2] a large wooden torch
a small green cloth sack
a scroll made from treebark
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
You are carrying: (26/11)
a little round wooden shield
[5] a small bandage
a large stone warhammer
a pair of fur boots
a suit of smelly animal furs
a smelly fur hat
a small ivory totem
a small limestone totem
a small pinewood raven totem
a soft skin cloak
an elfskin belt
[2] a large wooden torch
a small green cloth sack
a scroll made from treebark
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
Someone demands your presence NOW!
The Main Ra.Room (for NightCrawler, Ghost, Illusion)
This is room without exits, it's a trap for mobs!
Obvious exits: None!
Dack (Human)(medium) stands here.
Zloin Tell me '56', 'skills' or 'eq'l stands in mid-air here.
The ghost of someone's enemy floating here barely visible.
Kestu arrives from a puff of smoke.
Ep arrives from a puff of smoke.
A Revenant arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Kobold arrives from a puff of smoke.
A Drow Elf arrives from a puff of smoke.
Coen arrives from a puff of smoke.
Liels arrives from a puff of smoke.
Pidd arrives from a puff of smoke.
A Revenant jumps in surprise!! EEK!
A Revenant suddenly attacks Pidd!
A Revenant's impressive slash strikes Pidd hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Pidd to scream in pain!
Kestu clambers to his feet.
Someone suddenly attacks Kestu!
A nightcrawler from the negative plane snaps into visibility.
A nightcrawler from the negative plane's pierce wounds Kestu.
A Revenant's impressive slash strikes Pidd very hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Pidd to scream in pain!
Pidd dodges a Revenant's attack.
A Revenant's slash strikes Pidd hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Pidd to scream in pain!
A Revenant's fine slash strikes Pidd very hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Pidd to scream in pain!
A Revenant's impressive slash seriously wounds Pidd.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Pidd to scream in pain!
A Revenant's impressive slash seriously wounds Pidd.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Pidd to scream in pain!
Pidd is encircled by a huge fist sent by a Revenant, which begins to crush his body.
Pidd is dead! R.I.P.
The last gasps of Pidd cause a sickening chill to run up your spine.
A Kobold is dead! R.I.P.
A Kobold's death cry reverberates in your head as he falls to the ground.
A Revenant suddenly attacks Kestu!
A Revenant's attack glances off of Kestu's stone hide!
A Revenant's slash grazes Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
A nightcrawler from the negative plane dodges Kestu's attack.
Kestu misses a nightcrawler from the negative plane.
A nightcrawler from the negative plane's pierce wounds Kestu.
A nightcrawler from the negative plane's mighty pierce strikes Kestu.
Kestu dodges a nightcrawler from the negative plane's attack.
A nightcrawler from the negative plane's pierce wounds Kestu.
A billowing cloud of darkness erupts from a nightcrawler from the negative plane's mouth!
Liels looks pale, as a nightcrawler from the negative plane breathes blackness.
Coen looks pale, as a nightcrawler from the negative plane breathes blackness.
A nightcrawler from the negative plane's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf snaps into visibility.
A Drow Elf looks pale, as a nightcrawler from the negative plane breathes blackness.
A Revenant looks pale, as a nightcrawler from the negative plane breathes blackness.
Ep looks pale, as a nightcrawler from the negative plane breathes blackness.
Kestu looks pale, as a nightcrawler from the negative plane breathes blackness.
A nightcrawler from the negative plane consumes you in blackness.
OUCH! That really did HURT!
Dack looks pale, as a nightcrawler from the negative plane breathes blackness.
Dack's punch grazes a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges Dack's attack.
A nightcrawler from the negative plane dodges Dack's attack.
Dack misses a nightcrawler from the negative plane.
You miss a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges Ep's attack.
A nightcrawler from the negative plane dodges Ep's attack.
A nightcrawler from the negative plane dodges a Drow Elf's attack.
A nightcrawler from the negative plane dodges a Drow Elf's attack.
Coen's weak bludgeon grazes a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges Coen's attack.
Coen misses a nightcrawler from the negative plane.
Zloin gets the corpse of Hex.
A Revenant's slash strikes Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
A Revenant's slash wounds Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
A Revenant's attack glances off of Kestu's stone hide!
A Revenant's slash grazes Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
A Revenant's slash strikes Kestu.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Kestu to scream in pain!
A Revenant's fine slash strikes Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
Kestu is encircled by a huge fist sent by a Revenant, which begins to crush his body.
A Revenant's slash strikes Kestu hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
A Revenant's attack glances off of Kestu's stone hide!
A Revenant's feeble slash grazes Kestu.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Kestu to scream in pain!
A Revenant's impressive slash seriously wounds Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
Kestu is encircled by a huge fist sent by a Revenant, which begins to crush his body.
Kestu's shoulder drape of emerald dragonscale was completely destroyed by the massive blow!
Kestu's gleaming platinum ring was completely destroyed by the massive blow!
Kestu is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Kestu.
Zloin gets some blood.
Zloin gets something.
Zloin gets the corpse of Kestu.
Zloin gets the corpse of Pidd.
Zloin disappears in a puff of smoke.
A nightcrawler from the negative plane dodges Dack's attack.
Dack slips beneath a nightcrawler from the negative plane's guard dealing a vicious attack!!
Dack misses a nightcrawler from the negative plane.
Dack's weak punch grazes a nightcrawler from the negative plane.
Dack's punch grazes a nightcrawler from the negative plane.
Dack's weak punch grazes a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges Coen's attack.
Coen misses a nightcrawler from the negative plane.
Coen misses a nightcrawler from the negative plane.
You miss a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges Ep's attack.
Ep misses a nightcrawler from the negative plane.
A Drow Elf's feeble pierce grazes a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges a Drow Elf's attack.
A nightcrawler from the negative plane dodges Liels's attack.
a steel long sword
a small wooden mace
< 206h/307H 121v/121V Pos: standing >
< T: Dack TP: sta TC: small wounds E: emissary sta EP: few scratches >
A Drow Elf misses a nightcrawler from the negative plane.
A Drow Elf misses a nightcrawler from the negative plane.
< 206h/307H 121v/121V Pos: standing >
< T: Dack TP: sta TC: small wounds E: emissary sta EP: few scratches >
Dack disappears in a mushroom cloud.
Someone demands your presence NOW!
Vella's Room of Seduction
This room has the biggest, most soft pillows of all around and several
arousing little toys lie about the room, showing much wear. There are
several mirrors about the walls, and inbetween each mirror, on the wood
different exotic pictures have been hung, even on the ceiling. There
are also several shelves were more sex toys are stored along with some
various types of food.
Obvious exits: -South
A ring is here projecting sorcerous power. (glowing)
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
A longsword is here.
A steel dagger has been tossed aside here.
Dack (Human)(medium) stands here, fighting someone who has already left.
Zloin Tell me '56', 'skills' or 'eq'l stands in mid-air here.
A well built prostitute is posing for you here.
Vella, the great slut, is here strutting her stuff.
Ep arrives from a puff of smoke.
A Revenant arrives from a puff of smoke.
A Drow Elf arrives from a puff of smoke.
A Kobold arrives from a puff of smoke.
A Drow Elf arrives from a puff of smoke.
Coen arrives from a puff of smoke.
Liels arrives from a puff of smoke.
< 206h/307H 121v/121V Pos: standing >
< 206h/307H 121v/121V Pos: standing >
A Revenant suddenly attacks Dack!
A Revenant's impressive slash strikes Dack.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
< 206h/307H 121v/121V Pos: standing >
Zloin drops the corpse of Pidd.
< 206h/307H 121v/121V Pos: standing >
Zloin drops the corpse of Kestu.
< 206h/307H 121v/121V Pos: standing >
Zloin drops the corpse of Hex.
< 206h/307H 121v/121V Pos: standing >
A well built prostitute bends down and stretches to touch her toes.
< 206h/307H 121v/121V Pos: standing >
A Revenant's fine slash strikes Dack.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
A Revenant's slash strikes Dack.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
Dack dodges a Revenant's attack.
A Revenant's fine slash strikes Dack.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Dack to scream in pain!
A Revenant's impressive slash strikes Dack hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
A Revenant's fine slash strikes Dack hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
A Revenant's slash strikes Dack hard.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Dack to scream in pain!
A Revenant's fine slash strikes Dack hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
Dack attempts to flee.
Dack leaves south.
< 206h/307H 121v/121V Pos: standing >
Zloin starts casting a spell.
< 206h/307H 121v/121V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'candusgjfcandusqh'
A Kobold howls in pain as his body crumbles to dust.
An aura of intense bitter darkness surrounds a Kobold for a moment.
A Kobold comes to life again! Taking a deep breath, a Kobold opens his eyes!
Zloin starts casting a spell.
< 206h/307H 121v/121V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A pair of dark black boots crumbles to dust and blows away.
A dark black robe crumbles to dust and blows away.
An evil looking helm crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A large moth-eaten leather sack crumbles to dust and blows away.
A reptile skin cloak crumbles to dust and blows away.
A belt of sewn ratskins crumbles to dust and blows away.
< 206h/307H 121v/121V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'candusgjfcandusqh'
< 206h/307H 121v/121V Pos: standing >
Zloin starts casting a spell.
< 206h/307H 121v/121V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'candusgjfcandusqh'
< 206h/307H 121v/121V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by a Revenant.
< 206h/307H 121v/121V Pos: standing >
A Revenant suddenly attacks YOU!
A Revenant's impressive slash strikes you very hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
< 178h/307H 121v/121V Pos: standing >
< T: Condrin TP: sta TC: few wounds E: A Revenant sta EP: excellent >
A Revenant's powerful slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
A Revenant's powerful slash causes you to grimace in pain.
OUCH! That really did HURT!
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
You dodge a Revenant's vicious attack.
A Revenant's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, striking you soundly!
You wish that your wounds would stop BLEEDING so much!
A Revenant misses you.
You dodge a Revenant's vicious attack.
A Revenant's fine slash grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Revenant's decent slash hits you.