Autosaving...
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< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
A plump barbarian woman leaves south.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 866h/866H 166v/166V Pos: standing >
A barbarian warrior leaves south.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
A barbarian warrior enters from the south.
< 866h/866H 166v/166V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Autosaving...
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
A barbarian warrior leaves south.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
A barbarian warrior enters from the south.
< 866h/866H 166v/166V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
A barbarian warrior leaves south.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Autosaving...
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Autosaving...
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 866h/866H 166v/166V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 866h/866H 166v/166V Pos: standing >
A barbarian warrior enters from the south.
< 866h/866H 166v/166V Pos: standing >
A barbarian warrior leaves south.
< 866h/866H 166v/166V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 866h/866H 166v/166V Pos: standing >
Autosaving...
< 866h/866H 166v/166V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 866h/866H 166v/166V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 866h/866H 166v/166V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 866h/866H 166v/166V Pos: standing >
A barbarian warrior enters from the south.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
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Autosaving...
< 866h/866H 166v/166V Pos: standing >
A barbarian warrior leaves south.
< 866h/866H 166v/166V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 866h/866H 166v/166V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 866h/866H 166v/166V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
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< 866h/866H 166v/166V Pos: standing >
Autosaving...
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Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 866h/866H 166v/166V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
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Autosaving...
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
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< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
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Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
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Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
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Autosaving...
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Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 866h/866H 166v/166V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 866h/866H 166v/166V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
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Autosaving...
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 866h/866H 166v/166V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
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< 866h/866H 166v/166V Pos: standing >
Hint: Been to the website yet? Point your browser to http://www.durismud.com.
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< 866h/866H 166v/166V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
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Autosaving...
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You sigh as you start to feel a bit tired.
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Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
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Hint: Some mobs will hunt you down if you attack them and flee.
< 866h/866H 166v/166V Pos: standing >
Autosaving...
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Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 866h/866H 166v/166V Pos: standing >
Duris News
Duris News
---=== Tentative Wipe Date: Sept 15th at 12:00 EDT per the time command. ===---
September 15th, 2018
* Load percentage minimum raised from 50% to 67%.
-After a failed load, the next item is guaranteed to load.
-The exception is artifacts which have 1/2 chance to load (max 50%).
* Typo in the spell 'aid' fixed.
* Groundfighting now significantly reduces bonus damage while not standing, but does not eliminate it entirely.
-You take 1/3 of the normal bonus damage.
* Immobile mobs (para/sleep/bound) no longer auto-stand.
* Teleport items should now give better messages.
* The innate 'Spirit of the Rrakkma' now gives more ac and more shrug (almost the same cap on shrug) per Githzerai in group.
* The Chasm of the Misty Vale has gotten an update and is now The Chasm of the Misty Vale.
-The old zone is not entirely removed from the game, but should be unreachable.
-The new zone is bigger and has three exits from the zone that are player accessible.
-The new zone has an epic stone awarded upon quest completion.
* The unique, the wailing face of a drow banshee, got a facelift to become the wailing face of a pygmie banshee.
* Hybrid herbs now give less benefits when smoked.
* Outposts are disabled for this wipe.
* The Conjurer spec spells 'electrical execution', 'dread wave', 'magma burst', and 'acidimmolate' now all stack rather than extend.
* The messages for 'magma burst' now show properly.
* The spell 'dread wave' now has 4 waves for the Water Magus spec, and 2-3 for others.
* The "& - L" ansi on the website no longer shows, although it doesn't do anything either atm.
* All the shield spells (fireshield, coldshield, etc) no longer show messages if terse is toggled.
* The Holyman soulshield procs have been slightly nerfed.
* The spell 'firebrand' no longer shows a shrug message and continues 50% of the time.
* The spell 'psychic crush' now casts 30% faster.
-Its damage has been reduced by about 10%.
* The spell 'detonate' does about 30 more damage.
* The spell 'pyrokinesis' got an overhaul:
-Damage decreased slightly, but not applies both fire and psionic damage to PCs as well as NPCs.
-The additional damage Pyrokinetics do now increases with power.
-Damage from a failed save was increased to match similar spells.
-There is now a chance to reduce combat speed when it hits hard.
-When cast on a fire-based character, the caster now uses their understanding of fire to try to slow or stun the target and applies only psionic damage.
-Some of the energy is also diverted to increased psionic damage on fire-based targets.
* Summoned mounts now are 2 levels lower (can no longer be above the level of the summoner).
* Summoned mounts now have 20% less hitpoints.
* Cavaliers' mounts now get accelerated healing perm, instead of regeneration, at level 51+.
* Paladin and Anti-Paladin mounts now have a higher base ac and gain less ac per level.
* Mounted characters no longer receive damage reduction from having armor class below 0.
* Races that lost 50 moves: Quadruped, Dracolich, Wraith, Shadow, Asura, Titan, Avatar, Bralani, Incubus, Sucubbus, Deva.
* Beholderkin lost 25 moves, and Spectre lost 40.
* Increased Disharmonist Song of Harming damage by 20%.
* Songs of Harmony, Discord, and Storms all have slightly increased damage.
* Rapier and dirk chance to work doubled.
* Horns, spears, and tridents are now considered dirks, if they are one-handed.
* Rapier and dirk damage reduction increased 5%, and damage bonus increased 5%.
* Failed leg sweeps now move you to kneeling instead of prone.
* Whirlwind movement drain down 20%.
* Moved movement drain property into dam_factor array.
* Changed ansi on the wear-off message for whirlwind.
* Whirlwind now lasts between 5 and 20 sec based on level.
* Whirlwind now reduces the current combat pulse when activated.
* Whirlwind now reduces the combat pulse even more.
* Whirlwind now shows the wear-off message when running out of moves.
* Whirlwind now stops when you have less than 2x the amount of drain, instead of dropping you below 0 moves.
* Blade barrage now verifies that nobody fled inbetween attacks.
* Blade barrrage now sends a message to the Ranger when it finishes.
* The delay for blade barrage is now skill based instead of level based.
* The cooldown for blade barrage has been reduced.
* The spell 'asphyxiate' does slightly less damage per wave.
* After using 'innate shift astral', you will be granted a 4 second hide.
-This hide is removed if you move before the 4 seconds are up, but you can save to rehide (until the 4 secs are up).
* Minotaur rage now procs slightly more often and can have 2 stacks.
-A second stack is slightly less effective than a first stack.
-It is possible to have two lesser stacks if you get a third second stack between when the first wears off and when the second wears off.
* Minotaur rage now gives some max strength as well.
* The rage skill now reduces combat pulse, counts as a stack of Minotaur rage, and the damage bonus from rage is decreased slightly.
September 13th, 2018
* Gnomes, Kobolds, and Monks all have innate calming removed.
* The 'auction info' command now properly tells you if you don't have the appropriate body part to wear an item.
< 866h/866H 166v/166V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 866h/866H 166v/166V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Autosaving...
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< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 866h/866H 166v/166V Pos: standing >
< 866h/866H 166v/166V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 866h/866H 166v/166V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 866h/866H 166v/166V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 866h/866H 166v/166V Pos: standing >
Autosaving...
< 866h/866H 166v/166V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 866h/866H 166v/166V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 866h/866H 166v/166V Pos: standing >
Someone demands your presence NOW!
The Main Ra.Room (for NightCrawler, Ghost, Illusion)
This is room without exits, it's a trap for mobs!
Obvious exits: None!
Coen Foot soldier The Empire (Halfling)(small) stands in mid-air here.
A Drow Elf (medium) stands in mid-air here.
A Kobold (small) Suicide Squad stands in mid-air here.
A Revenant (large) stands in mid-air here.
An impenetrable globe of darkness floats near a Revenant's head.
Ep (Grey Elf)(medium) stands in mid-air here.
Kestu (Githzerai)(medium) sits resting.
Condrin (Grey Elf)(medium) stands here.
Dack (Human)(medium) stands here.
Zloin Tell me '56', 'skills' or 'eq'l stands in mid-air here.
The ghost of someone's enemy floating here barely visible.
Pidd arrives from a puff of smoke.
< 866h/866H 166v/166V Pos: standing >
A Revenant jumps in surprise!! EEK!
< 866h/866H 166v/166V Pos: standing >
A Revenant suddenly attacks Pidd!
A Revenant's impressive slash strikes Pidd hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Pidd to scream in pain!
< 866h/866H 166v/166V Pos: standing >
Kestu clambers to his feet.
Someone suddenly attacks Kestu!
A nightcrawler from the negative plane snaps into visibility.
A nightcrawler from the negative plane's pierce wounds Kestu.
< 866h/866H 166v/166V Pos: standing >
A Revenant's impressive slash strikes Pidd very hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Pidd to scream in pain!
Pidd dodges a Revenant's attack.
A Revenant's slash strikes Pidd hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Pidd to scream in pain!
A Revenant's fine slash strikes Pidd very hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Pidd to scream in pain!
A Revenant's impressive slash seriously wounds Pidd.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Pidd to scream in pain!
A Revenant's impressive slash seriously wounds Pidd.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Pidd to scream in pain!
Pidd is encircled by a huge fist sent by a Revenant, which begins to crush his body.
Pidd is dead! R.I.P.
The last gasps of Pidd cause a sickening chill to run up your spine.
< 866h/866H 166v/166V Pos: standing >
A Kobold is dead! R.I.P.
A Kobold's death cry reverberates in your head as he falls to the ground.
< 866h/866H 166v/166V Pos: standing >
A Revenant suddenly attacks Kestu!
A Revenant's attack glances off of Kestu's stone hide!
A Revenant's slash grazes Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
< 866h/866H 166v/166V Pos: standing >
A nightcrawler from the negative plane dodges Kestu's attack.
Kestu misses a nightcrawler from the negative plane.
< 866h/866H 166v/166V Pos: standing >
A nightcrawler from the negative plane's pierce wounds Kestu.
A nightcrawler from the negative plane's mighty pierce strikes Kestu.
Kestu dodges a nightcrawler from the negative plane's attack.
A nightcrawler from the negative plane's pierce wounds Kestu.
A billowing cloud of darkness erupts from a nightcrawler from the negative plane's mouth!
A nightcrawler from the negative plane consumes you in blackness.
OUCH! That really did HURT!
Coen looks pale, as a nightcrawler from the negative plane breathes blackness.
A nightcrawler from the negative plane's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf snaps into visibility.
A Drow Elf looks pale, as a nightcrawler from the negative plane breathes blackness.
A Revenant looks pale, as a nightcrawler from the negative plane breathes blackness.
Ep looks pale, as a nightcrawler from the negative plane breathes blackness.
Kestu looks pale, as a nightcrawler from the negative plane breathes blackness.
Condrin looks pale, as a nightcrawler from the negative plane breathes blackness.
Dack looks pale, as a nightcrawler from the negative plane breathes blackness.
< 757h/866H 166v/166V Pos: standing >
< T: Kestu TP: sta TC: few wounds E: emissary sta EP: excellent >
Dack's punch grazes a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges Dack's attack.
A nightcrawler from the negative plane dodges Dack's attack.
Dack misses a nightcrawler from the negative plane.
Condrin misses a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges Ep's attack.
A nightcrawler from the negative plane dodges Ep's attack.
A nightcrawler from the negative plane dodges a Drow Elf's attack.
A nightcrawler from the negative plane dodges a Drow Elf's attack.
Coen's weak bludgeon grazes a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges Coen's attack.
Coen misses a nightcrawler from the negative plane.
< 757h/866H 166v/166V Pos: standing >
< T: Kestu TP: sta TC: few wounds E: emissary sta EP: few scratches >
Zloin gets the corpse of Hex.
< 757h/866H 166v/166V Pos: standing >
< T: Kestu TP: sta TC: few wounds E: emissary sta EP: few scratches >
A Revenant's slash strikes Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
A Revenant's slash wounds Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
A Revenant's attack glances off of Kestu's stone hide!
A Revenant's slash grazes Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
A Revenant's slash strikes Kestu.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Kestu to scream in pain!
A Revenant's fine slash strikes Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
Kestu is encircled by a huge fist sent by a Revenant, which begins to crush his body.
A Revenant's slash strikes Kestu hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
A Revenant's attack glances off of Kestu's stone hide!
A Revenant's feeble slash grazes Kestu.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Kestu to scream in pain!
A Revenant's impressive slash seriously wounds Kestu.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Kestu to scream in pain!
Kestu is encircled by a huge fist sent by a Revenant, which begins to crush his body.
Kestu's shoulder drape of emerald dragonscale was completely destroyed by the massive blow!
Kestu's gleaming platinum ring was completely destroyed by the massive blow!
Kestu is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Kestu.
< 757h/866H 166v/166V Pos: standing >
<Zloin gets some blood.
Zloin gets something.
Zloin gets the corpse of Kestu.
Zloin gets the corpse of Pidd.
< 757h/866H 166v/166V Pos: standing >
<Zloin disappears in a puff of smoke.
< 757h/866H 166v/166V Pos: standing >
<A nightcrawler from the negative plane dodges Dack's attack.
Dack slips beneath a nightcrawler from the negative plane's guard dealing a vicious attack!!
Dack misses a nightcrawler from the negative plane.
Dack's weak punch grazes a nightcrawler from the negative plane.
Dack's punch grazes a nightcrawler from the negative plane.
Dack's weak punch grazes a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges Coen's attack.
Coen misses a nightcrawler from the negative plane.
Coen misses a nightcrawler from the negative plane.
< 757h/866H 166v/166V Pos: standing >
< T: Dack TP: sta TC: small wounds E: emissary sta EP: few scratches >
Condrin misses a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges Ep's attack.
Ep misses a nightcrawler from the negative plane.
A Drow Elf's feeble pierce grazes a nightcrawler from the negative plane.
A nightcrawler from the negative plane dodges a Drow Elf's attack.
A nightcrawler from the negative plane dodges your futile attack.
< 757h/866H 166v/166V Pos: standing >
< T: Dack TP: sta TC: small wounds E: emissary sta EP: few scratches >
A Drow Elf misses a nightcrawler from the negative plane.
A Drow Elf misses a nightcrawler from the negative plane.
< 757h/866H 166v/166V Pos: standing >
< T: Dack TP: sta TC: small wounds E: emissary sta EP: few scratches >
Dack disappears in a mushroom cloud.
Condrin disappears in a mushroom cloud.
Ep disappears in a mushroom cloud.
A Revenant disappears in a mushroom cloud.
A Drow Elf disappears in a mushroom cloud.
A Drow Elf disappears in a mushroom cloud.
Coen disappears in a mushroom cloud.
Someone demands your presence NOW!
Vella's Room of Seduction
This room has the biggest, most soft pillows of all around and several
arousing little toys lie about the room, showing much wear. There are
several mirrors about the walls, and inbetween each mirror, on the wood
different exotic pictures have been hung, even on the ceiling. There
are also several shelves were more sex toys are stored along with some
various types of food.
Obvious exits: -South
A ring is here projecting sorcerous power. (glowing)
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A small bandage rests upon the ground here.
A longsword is here.
A steel dagger has been tossed aside here.
Coen Foot soldier The Empire (Halfling)(small) stands in mid-air here, fighting someone who has already left.
A Drow Elf (medium) stands in mid-air here, fighting someone who has already left.
A Kobold (small) Suicide Squad stands here.
A Drow Elf (medium) stands here, fighting someone who has already left.
A Revenant (large) stands in mid-air here.
An impenetrable globe of darkness floats near a Revenant's head.
Ep (Grey Elf)(medium) stands in mid-air here, fighting someone who has already left.
Condrin (Grey Elf)(medium) stands here, fighting someone who has already left.
Dack (Human)(medium) stands here, fighting someone who has already left.
Zloin Tell me '56', 'skills' or 'eq'l stands in mid-air here.
A well built prostitute is posing for you here.
Vella, the great slut, is here strutting her stuff.
< 757h/866H 166v/166V Pos: standing >
A Revenant suddenly attacks Dack!
A Revenant's impressive slash strikes Dack.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
< 757h/866H 166v/166V Pos: standing >
Zloin drops the corpse of Pidd.
< 757h/866H 166v/166V Pos: standing >
Zloin drops the corpse of Kestu.
< 757h/866H 166v/166V Pos: standing >
Zloin drops the corpse of Hex.
< 757h/866H 166v/166V Pos: standing >
A well built prostitute bends down and stretches to touch her toes.
< 757h/866H 166v/166V Pos: standing >
A Revenant's fine slash strikes Dack.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
A Revenant's slash strikes Dack.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
Dack dodges a Revenant's attack.
A Revenant's fine slash strikes Dack.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Dack to scream in pain!
A Revenant's impressive slash strikes Dack hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
A Revenant's fine slash strikes Dack hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
A Revenant's slash strikes Dack hard.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Dack to scream in pain!
A Revenant's fine slash strikes Dack hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Dack to scream in pain!
Dack attempts to flee.
Dack leaves south.
< 757h/866H 166v/166V Pos: standing >
Zloin starts casting a spell.
< 757h/866H 166v/166V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'candusgjfcandusqh'
A Kobold howls in pain as his body crumbles to dust.
An aura of intense bitter darkness surrounds a Kobold for a moment.
A Kobold comes to life again! Taking a deep breath, a Kobold opens his eyes!
Zloin starts casting a spell.
< 757h/866H 166v/166V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A pair of dark black boots crumbles to dust and blows away.
A dark black robe crumbles to dust and blows away.
An evil looking helm crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A large moth-eaten leather sack crumbles to dust and blows away.
A reptile skin cloak crumbles to dust and blows away.
A belt of sewn ratskins crumbles to dust and blows away.
< 757h/866H 166v/166V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'candusgjfcandusqh'
< 757h/866H 166v/166V Pos: standing >
Zloin starts casting a spell.
< 757h/866H 166v/166V Pos: standing >
Zloin completes his spell...
Zloin utters the word 'candusgjfcandusqh'
< 757h/866H 166v/166V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by a Revenant.
< 757h/866H 166v/166V Pos: standing >
A Revenant suddenly attacks Condrin!
A Revenant's impressive slash strikes Condrin very hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Condrin to scream in pain!
< 757h/866H 166v/166V Pos: standing >
A Revenant's powerful slash enshrouds Condrin in a mist of blood.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Condrin to scream in pain!
A Revenant's powerful slash causes Condrin to grimace in pain.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Condrin to scream in pain!
Condrin dodges a Revenant's attack.
A Revenant's impressive slash enshrouds Condrin in a mist of blood.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, causing Condrin to scream in pain!
A Revenant misses Condrin.
Condrin dodges a Revenant's attack.
A Revenant's fine slash grievously wounds Condrin.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, causing Condrin to scream in pain!
Condrin is stunned!
A Revenant's decent slash hits Condrin.
Condrin is dead! R.I.P.
A look of horror and a silent scream are Condrin's last actions in this world.
< 757h/866H 166v/166V Pos: standing >
A Kobold is dead! R.I.P.
A look of horror and a silent scream are a Kobold's last actions in this world.
< 757h/866H 166v/166V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
A well built prostitute suddenly attacks Zloin!
A well built prostitute misses Zloin.
< 757h/866H 166v/166V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'qraat ay yzabra'
Zloin assumes a terrifying visage of death!
A well built prostitute attempts to flee.
A well built prostitute leaves south.
< 757h/866H 166v/166V Pos: standing >
Zloin starts casting an offensive spell.
< 757h/866H 166v/166V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'qraat ay yzabra'
Zloin assumes a terrifying visage of death!
You are simply fearless!
< 757h/866H 166v/166V Pos: standing >
Vella, the great slut says 'I'm not for sale get out!'
< 757h/866H 166v/166V Pos: standing >
A Revenant suddenly attacks YOU!
A Revenant's impressive slash strikes you.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
< 729h/866H 166v/166V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Revenant sta EP: excellent >
Zloin completes his spell...
Zloin utters the words 'qraat ay yzabra'
Zloin assumes a terrifying visage of death!
You are simply fearless!
Ep attempts to flee.
Ep leaves south.
Zloin starts casting an offensive spell.
< 729h/866H 166v/166V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Revenant sta EP: excellent >
Zloin completes his spell...
Zloin utters the words 'qraat ay yzabra'
Zloin assumes a terrifying visage of death!
You are simply fearless!
A Drow Elf attempts to flee.
A Drow Elf leaves south.
Vella, the great slut attempts to flee.
Vella, the great slut leaves south.
< 729h/866H 166v/166V Pos: standing >
< T: Liels TP: sta TC: small wounds E: A Revenant sta EP: excellent >
A Revenant's impressive slash strikes you.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
A Revenant's fine slash strikes you.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
A Revenant's impressive slash strikes you.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
A Revenant's slash strikes you.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, striking you soundly!
A Revenant's slash strikes you.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
A huge fist sent by a Revenant grabs you, and begins crushing your body.
YIKES! Another hit like that, and you've had it!!
A Revenant's fine slash strikes you hard.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
A Revenant's impressive slash strikes you very hard.
Searing bolts of black lightning flow forth from a Revenant's flaming axe of the Illithid lords, striking you soundly!
A Revenant's impressive slash seriously wounds you.
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
A Revenant's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
You wish that your wounds would stop BLEEDING so much!
< 104h/866H 166v/166V Pos: standing >
< T: Liels TP: sta TC: awful E: A Revenant sta EP: excellent >
Zloin starts casting an offensive spell.
Zloin completes his spell...
Zloin utters the words 'qraat ay yzabra'
Zloin assumes a terrifying visage of death!
You are simply fearless!
< 104h/866H 166v/166V Pos: standing >
< T: Liels TP: sta TC: awful E: A Revenant sta EP: excellent >
Zloin starts casting an offensive spell.
Zloin completes his spell...
Zloin utters the words 'qraat ay yzabra'
Zloin assumes a terrifying visage of death!
You are simply fearless!
< 104h/866H 166v/166V Pos: standing >
< T: Liels TP: sta TC: awful E: A Revenant sta EP: excellent >
A Revenant's slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
You wish that your wounds would stop BLEEDING so much!
A Revenant's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
Searing bolts of black lightning flow forth from a Revenant's twisted longsword, striking you soundly!
You wish that your wounds would stop BLEEDING so much!
A huge fist sent by a Revenant grabs you, and begins crushing your body.