The death of [55 Shaman] Condrin (Grey Elf)

in Snow Capped Hills of the Tundra

from the perspective of [55 Shaman] Condrin (Grey Elf)


The Room of Diam
   In this room of Diam, the master thief of Charing, many new
thieves come to seek their first training in their new life.
The room is exceptionally dim with very little light.  The room
is lightly decorated with a few pieces of furniture.  Along
the north wall, Diam has constructed a few objects which new
thieves practice their new found skills upon.  There are a
few test locks which can be picked for practice.  There is
only one exit out of this room.
Obvious exits: -West 
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[15] A small bandage rests upon the ground here.
There is a small black hole in the ground here.
Diam, the master thief, is here hiding in the shadows.

< 1h/303H 121v/121V Pos: standing >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                

9th CIRCLE:
arieks shattering iceball  
greater ravenflight        
greater spirit ward        

10th CIRCLE:
earthen rain               
etherportal                
gaseous cloud              

11th CIRCLE:
greater earthen grasp      
greater spirit sight       

12th CIRCLE:
greater spirit anguish     


1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                

9th CIRCLE:
arieks shattering iceball  
greater ravenflight        
greater spirit ward        

10th CIRCLE:
earthen rain               
etherportal                
gaseous cloud              

11th CIRCLE:
greater earthen grasp      
greater spirit sight       

12th CIRCLE:
greater spirit anguish     


< 2h/303H 121v/121V Pos: standing >

< 2h/303H 121v/121V Pos: standing >
Someone demands your presence NOW!
 
   ^MM^..^*       
  .^MM^..**       
 ***^M^^.***      
 ^**^^^^^.*****   
 .^***^^@.******  
 ...**^^.^..****  
 ++^***.^^^*****  
  +..*..^..****   
   +++^...^..M    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 
A Goblin (small) stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
Zloin Tell me '56', 'skills' or 'eq'l stands in mid-air here.
A small snow fox trots here, foraging the tundra.
Xodbolg arrives from a puff of smoke.
Bonger arrives from a puff of smoke.
Kesto arrives from a puff of smoke.
A Kobold arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Rexxxx arrives from a puff of smoke.
A Githyanki arrives from a puff of smoke.
A Revenant arrives from a puff of smoke.
A Drow Elf arrives from a puff of smoke.
Coen arrives from a puff of smoke.
Pidd arrives from a puff of smoke.
A Drow Elf leaves south.

< 2h/303H 121v/121V Pos: standing >
Xodbolg snickers softly.

< 3h/303H 121v/121V Pos: standing >
Xodbolg clambers to his feet.
Xodbolg snaps out of his trance, looking frustrated.

< 3h/303H 121v/121V Pos: standing >
Xodbolg leaves west.

< 3h/303H 121v/121V Pos: standing >
Coen is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Coen.

< 3h/303H 121v/121V Pos: standing >
Kesto clambers to his feet.
Kesto snaps out of his trance, looking frustrated.

< 3h/303H 121v/121V Pos: standing >
Bonger closes his book and smiles broadly.
Pidd leaves north.

< 3h/303H 121v/121V Pos: standing >
A Revenant's pupils dialate and return to normal.

< 3h/303H 121v/121V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 
Bonger clambers to his feet.

< 3h/303H 121v/121V Pos: standing >
A Githyanki's face flushes white for a moment.

< 3h/303H 121v/121V Pos: standing >
Kesto starts casting a spell.

< 3h/303H 121v/121V Pos: standing >
A Kobold clambers to his feet.

< 4h/303H 121v/121V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by a Revenant.
Kesto completes his spell...
Kesto utters the word 'candusghafahuai'
Kesto takes on a much healthier countenance as Kesto completes his incantation.
A Kobold starts casting a spell.

< 4h/303H 121v/121V Pos: standing >
A Drow Elf enters from the south.

< 4h/303H 121v/121V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Zloin.

< 4h/303H 121v/121V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'pzar jioculoae'

< 4h/303H 121v/121V Pos: standing >
A Drow Elf leaves east.

< 4h/303H 121v/121V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 5h/303H 121v/121V Pos: standing >
A Kobold starts casting an offensive spell.

< 5h/303H 121v/121V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.