The Room of Diam
In this room of Diam, the master thief of Charing, many new
thieves come to seek their first training in their new life.
The room is exceptionally dim with very little light. The room
is lightly decorated with a few pieces of furniture. Along
the north wall, Diam has constructed a few objects which new
thieves practice their new found skills upon. There are a
few test locks which can be picked for practice. There is
only one exit out of this room.
Obvious exits: -West
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
[3] An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[15] A small bandage rests upon the ground here.
There is a small black hole in the ground here.
Diam, the master thief, is here hiding in the shadows.
< 1h/303H 121v/121V Pos: standing >
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
< 2h/303H 121v/121V Pos: standing >
< 2h/303H 121v/121V Pos: standing >
Someone demands your presence NOW!
^MM^..^*
.^MM^..**
***^M^^.***
^**^^^^^.*****
.^***^^@.******
...**^^.^..****
++^***.^^^*****
+..*..^..****
+++^...^..M
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
A Goblin (small) stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
Zloin Tell me '56', 'skills' or 'eq'l stands in mid-air here.
A small snow fox trots here, foraging the tundra.
Xodbolg arrives from a puff of smoke.
Bonger arrives from a puff of smoke.
Kesto arrives from a puff of smoke.
A Kobold arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Rexxxx arrives from a puff of smoke.
A Githyanki arrives from a puff of smoke.
A Revenant arrives from a puff of smoke.
A Drow Elf arrives from a puff of smoke.
Coen arrives from a puff of smoke.
Pidd arrives from a puff of smoke.
A Drow Elf leaves south.
< 2h/303H 121v/121V Pos: standing >
Xodbolg snickers softly.
< 3h/303H 121v/121V Pos: standing >
Xodbolg clambers to his feet.
Xodbolg snaps out of his trance, looking frustrated.
< 3h/303H 121v/121V Pos: standing >
Xodbolg leaves west.
< 3h/303H 121v/121V Pos: standing >
Coen is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Coen.
< 3h/303H 121v/121V Pos: standing >
Kesto clambers to his feet.
Kesto snaps out of his trance, looking frustrated.
< 3h/303H 121v/121V Pos: standing >
Bonger closes his book and smiles broadly.
Pidd leaves north.
< 3h/303H 121v/121V Pos: standing >
A Revenant's pupils dialate and return to normal.
< 3h/303H 121v/121V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
Bonger clambers to his feet.
< 3h/303H 121v/121V Pos: standing >
A Githyanki's face flushes white for a moment.
< 3h/303H 121v/121V Pos: standing >
Kesto starts casting a spell.
< 3h/303H 121v/121V Pos: standing >
A Kobold clambers to his feet.
< 4h/303H 121v/121V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by a Revenant.
Kesto completes his spell...
Kesto utters the word 'candusghafahuai'
Kesto takes on a much healthier countenance as Kesto completes his incantation.
A Kobold starts casting a spell.
< 4h/303H 121v/121V Pos: standing >
A Drow Elf enters from the south.
< 4h/303H 121v/121V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Zloin.
< 4h/303H 121v/121V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'pzar jioculoae'
< 4h/303H 121v/121V Pos: standing >
A Drow Elf leaves east.
< 4h/303H 121v/121V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)
< 5h/303H 121v/121V Pos: standing >
A Kobold starts casting an offensive spell.
< 5h/303H 121v/121V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.