<worn on head> a whisper-thin helm
<worn on face> a leather bag with two little eye holes
<worn around neck> a steel dog collar [superior]
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> a petrified fanged snake
<worn on arms> a pair of worn leather sleeves
<held as shield> an exquisite rubber shield
<worn around wrist> a patched glass bracelet
<held> a small bandage
<worn on legs> a set of loose fitting leggings
<worn on feet> a pair of rugged outdoors boots [superior]
The wide open space gives room to breathe in peace
and out all stress. Knee high grass is combed by a gentle
breeze. The hill slopes from the forest down to a small
pond. Crickets can be heard throughout in the field.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A cricket sits calmly until discovered.
< 27h/127H 63v/112V Pos: standing >
A Grassy Knoll
The wide open space gives room to breathe in peace
and out all stress. Knee high grass is combed by a gentle
breeze. The hill slopes from the forest down to a small
pond. Crickets can be heard throughout in the field.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A faded -warning- post lies here.
A majestic baldeagle soars overhead.
A slow snail shell creeps over here.
< 27h/127H 62v/112V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 28h/127H 64v/112V Pos: standing >
< 28h/127H 67v/112V Pos: standing >
a sign of cauTion
--- WARNING ---
This pond has blood sucking leeches
and an abundance of lily pads which
make it hard to tread water. It may
be easier to venture forward during
the day, when the leeches can't see
very well
< 28h/127H 69v/112V Pos: standing >
A Grassy Knoll
The wide open space gives room to breathe in peace
and out all stress. Knee high grass is combed by a gentle
breeze. The hill slopes from the forest down to a small
pond. Crickets can be heard throughout in the field.
Obvious exits: -North -East -West
The corpse of a Human is lying here.
< 30h/127H 75v/112V Pos: standing >
You get a petrified fanged snake from the corpse of Beefpasta.
You get a rugged adventurers satchel from the corpse of Beefpasta.
You get a leather bag with two little eye holes from the corpse of Beefpasta.
You get a small bandage from the corpse of Beefpasta.
You get a thin leather belt from the corpse of Beefpasta.
You get a hard leather cloak from the corpse of Beefpasta.
You get a patched glass bracelet from the corpse of Beefpasta.
You get an exquisite rubber shield from the corpse of Beefpasta.
You get a pair of worn leather sleeves from the corpse of Beefpasta.
You get a pair of vorhide fingers from the corpse of Beefpasta.
You get a pair of rugged outdoors boots [superior] from the corpse of Beefpasta.
You can't carry any more.
< 31h/127H 80v/112V Pos: standing >
A majestic baldeagle enters from the north.
< 31h/127H 82v/112V Pos: standing >
You cover your arms with a pair of worn leather sleeves.
You clasp a thin leather belt around your waist.
You pull a pair of vorhide fingers onto your hands.
You place a pair of rugged outdoors boots [superior] on your feet.
You strap an exquisite rubber shield to your arm.
You place a patched glass bracelet around your left wrist.
You cover your face with a leather bag with two little eye holes.
You wear a hard leather cloak about your body.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You attach a petrified fanged snake to your belt.
You hold a small bandage.
< 32h/127H 84v/112V Pos: standing >
You get a set of loose fitting leggings from the corpse of Beefpasta.
You get a whisper-thin helm from the corpse of Beefpasta.
You get some spiked leather armor bearing the insignia of Tharnadia [superior] from the corpse of Beefpasta.
You get a steel dog collar [superior] from the corpse of Beefpasta.
You get a few coins from the corpse of Beefpasta.
There were: 1 platinum coin, 12 gold coins, 6 silver coins, 6 copper coins.
You get a wooden shield from the corpse of Beefpasta.
You get a small leather bag from the corpse of Beefpasta.
You get a large wooden torch from the corpse of Beefpasta.
You get a large wooden torch from the corpse of Beefpasta.
< 37h/132H 93v/120V Pos: standing >
< 37h/132H 93v/120V Pos: standing >
You do not seem to have the 'lal'.
< 38h/132H 97v/120V Pos: standing >
You are carrying: (8/11)
[2] a large wooden torch
a small leather bag
a wooden shield
a steel dog collar [superior]
some spiked leather armor bearing the insignia of Tharnadia [superior]
a whisper-thin helm
a set of loose fitting leggings
< 38h/132H 97v/120V Pos: standing >
< 38h/132H 101v/120V Pos: standing >
You shrug into some spiked leather armor bearing the insignia of Tharnadia [superior].
You slide your legs into a set of loose fitting leggings.
You don a whisper-thin helm on your head.
You duck your head and place a steel dog collar [superior] around your neck.
< 38h/132H 102v/120V Pos: standing >
You are carrying: (4/11)
[2] a large wooden torch
a small leather bag
a wooden shield
< 39h/132H 106v/120V Pos: standing >
< 40h/132H 109v/120V Pos: standing >
A majestic baldeagle leaves north.
< 41h/132H 115v/120V Pos: standing >
Frag Level Cap: 25 - Good, 25 - Others, Top Frag Amount: 0.12
Timer: 00:00:00:00 Frags needed: 0.60
Frag Information for Everyone:
Top Fraggers
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Lowest Fraggers
Fatwa -0.12
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Frag Level Cap: 25 - Good, 25 - Others, Top Frag Amount: 0.12
Timer: 00:00:00:00 Frags needed: 0.60
Frag Information for Everyone:
Top Fraggers
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Lowest Fraggers
Fatwa -0.12
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
Nobody 0.00
< 42h/132H 120v/120V Pos: standing >
The sun vanishes behind the southern horizon.
< 43h/132H 120v/120V Pos: standing >
< 43h/132H 120v/120V Pos: standing >
A Grassy Knoll
Obvious exits: -North -East -West
The corpse of a Human is lying here.
< 43h/132H 120v/120V Pos: standing >
< 44h/132H 120v/120V Pos: standing >
A Grassy Knoll
Obvious exits: -North -East -West
The corpse of a Human is lying here.
< 44h/132H 120v/120V Pos: standing >
It appears to be the corpse of Beefpasta.
Nothing.
< 45h/132H 120v/120V Pos: standing >
A Grassy Knoll
The wide open space gives room to breathe in peace
and out all stress. Knee high grass is combed by a gentle
breeze. The hill slopes from the forest down to a small
pond. Crickets can be heard throughout in the field.
Obvious exits: -North -East -West
A slow snail shell creeps over here.
< 45h/132H 118v/120V Pos: standing >
A Grassy Knoll
The wide open space gives room to breathe in peace
and out all stress. Knee high grass is combed by a gentle
breeze. The hill slopes from the forest down to a small
pond. Crickets can be heard throughout in the field.
Obvious exits: -North -West
< 45h/132H 116v/120V Pos: standing >
A Grassy Knoll
The wide open space gives room to breathe in peace
and out all stress. Knee high grass is combed by a gentle
breeze. The hill slopes from the forest down to a small
pond. Crickets can be heard throughout in the field.
Obvious exits: -North -South -West -Southeast
Fresh blood splatters cover the area.
A slow snail shell creeps over here.
< 45h/132H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 45h/132H 115v/120V Pos: standing >
< 46h/132H 117v/120V Pos: standing >
Some Intersecting Paths
A narrow trail through a healthy forest has been beaten down
by frequent traffic. The trail staggers through the landscape
to a desired destination while puddles and brush snags make the
trip quite dodgy. Westward, through the thicket a grassy knoll
can be seen. Onward the elevation fluctuates.
Obvious exits: -South -Northwest -Northeast
Fresh blood covers everything in the area.
[2] The corpse of a vicious mole is lying here.
A slow snail shell creeps over here.
< 46h/132H 117v/120V Pos: standing >
Upon a Beaten Path
A narrow trail through a healthy forest has been beaten down
by frequent traffic. The trail staggers through the landscape
to a desired destination while puddles and brush snags make the
trip quite dodgy. Westward, through the thicket a grassy knoll
can be seen. Onward the elevation fluctuates.
Obvious exits: -North -South
< 46h/132H 116v/120V Pos: standing >
****
^****
*@****
**+****
****+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 47h/132H 116v/120V Pos: standing >
^****
*+****
**@****
****+****
****+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 47h/132H 116v/120V Pos: standing >
*+****
**+****
****@****
****+****
****+++++
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 47h/132H 116v/120V Pos: standing >
**+****
****+****
****@****
****+++++
******+**
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 47h/132H 115v/120V Pos: standing >
****+****
****+****
****@++++
******+**
...***+*.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 47h/132H 114v/120V Pos: standing >
**+++
**@*+
.***+
The Forest of Mistywood
Obvious exits: -North -East -South -West
< 47h/132H 113v/120V Pos: standing >
*++++
**@+*
***+M
The Forest of Mistywood
Obvious exits: -North -East -South -West
< 47h/132H 113v/120V Pos: standing >
**+*****
**++++++M
****@***
.***+*.M.
...*+*.^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 47h/132H 112v/120V Pos: standing >
**++++++M
****+***
.***@*.M.
...*+*.^.
.M..+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 47h/132H 112v/120V Pos: standing >
****+***
.***+*.M.
...*@*.^.
.M..+....
....+M.^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 47h/132H 111v/120V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!
< 48h/132H 111v/120V Pos: standing >
.***+*.M.
...*+*.^.
.M..@....
....+M.^^
....+.^.^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 48h/132H 111v/120V Pos: standing >
...*+*.^.
.M..+....
....@M.^^
....+.^.^
..^.+.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 48h/132H 110v/120V Pos: standing >
< 48h/132H 110v/120V Pos: standing >
.M..+....
....+M.^^
....@.^.^
..^.M.^^.
...M+..^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 48h/132H 110v/120V Pos: standing >
....+M.^^
....+.^.^
..^.@.^^.
...M+..^^
++++^.^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.
< 48h/132H 109v/120V Pos: standing >
....+.^.^
..^.M.^^.
...M@..^^
++++^.^^^
......^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 48h/132H 108v/120V Pos: standing >
.....M.^.
...^.+.^^
....@+..^
+++++^.^^
.......^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
(Q)A decorated watchman of the Tharnadian patrol scans the horizon.
< 48h/132H 109v/120V Pos: standing >
A decorated Tharnadian watchman leaves south.
< 48h/132H 109v/120V Pos: standing >
...^.+.^^
....++..^
++++@^.^^
.......^^
.....^^^^
An Immaculate Stone Highway
Obvious exits: -North -South -West
(Q)A decorated watchman of the Tharnadian patrol scans the horizon.
< 49h/132H 111v/120V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 49h/132H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 50h/132H 115v/120V Pos: standing >
.....+.^.
...^.+.^^
....@+..^
++++M^.^^
.......^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 50h/132H 114v/120V Pos: standing >
....+.^.^
..^.+.^^.
...+@..^^
+++M^.^^^
......^^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 50h/132H 114v/120V Pos: standing >
Jenna's Wayhouse
This cozy wayhouse is darn right country in decorations,
with a grand piano, long bar, and a dozen or so round
tables for relaxing at. The bar as well as the liquor
cabinet behind it are made from solid oak, and the long
cabinet has a large piece of stained glass set into its
center. The glass has printed at its center, in large
swirling letters, "Jenna's Wayhouse". The smells of lamp
oil and women's perfume fill the air, mixing in with the
smoke coming from the fireplace on the east wall. The room
continues south, where it looks like meals are served, and
has two doors leading outside to the north and west.
Obvious exits: -North -South -West #
A stable hand is here, tending to his duties about the barn.
An old ranger is sitting here at a table, relaxing.
A road weary traveller is resting here after a long journey
Jenna, owner of the wayhouse, is resting here.
< 50h/132H 113v/120V Pos: standing >
Dining Room in Jenna's Wayhouse
This large room is a bit more dimly lit than the one
north of here, and is filled with a dozen or more large
round tables. At the center of the room sits a large
walled fire pit, with a roasting apparatus above it. The
smells of cooked meat and vegetables fill the air, and
this looks like the ideal place for a fine meal and
relaxing evening. There is a small back room to the east,
and the main bar to the north.
Obvious exits: -North -East
A shady looking mercenary is here, regarding you with suspicion.
A female traveller is relaxing here after a long journey
A male traveller is sitting here, enjoying a drink.
A male traveller is sitting here, enjoying a drink.
The cook is standing here, preparing a large meal.
< 50h/132H 115v/120V Pos: standing >
Zone Name: Mini Zones
Average mob level in zone: 22
< 50h/132H 116v/120V Pos: standing >
< 51h/132H 119v/120V Pos: standing >
Do you feel lucky, punk?
< 51h/132H 120v/120V Pos: standing >
< 52h/132H 120v/120V Pos: standing >
< 52h/132H 120v/120V Pos: standing >
WHAP! For a moment, you feel just like a dragon must as you punch the mercenary.
< 52h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: mercenary sta EP: few wounds >
The mercenary misses you.
The mercenary misses you.
You dodge the mercenary's feeble leg sweep.
< 53h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: mercenary sta EP: few wounds >
< 53h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: mercenary sta EP: few wounds >
Your punch strikes the mercenary.
< 53h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: mercenary sta EP: few wounds >
You feel your skill in martial arts improving.
The mercenary misses you.
You whirl around, just avoiding the mercenary's vicious attack.
< 53h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: mercenary sta EP: few wounds >
You miss the mercenary.
< 53h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: mercenary sta EP: few wounds >
You feel your skill in dragon punch improving.
WHAP! For a moment, you feel just like a dragon must as you punch the mercenary.
< 53h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: mercenary sta EP: nasty wounds >
The mercenary misses you.
The mercenary misses you.
The mercenary tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 53h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC: nasty wounds E: mercenary sta EP: nasty wounds >
You miss the mercenary.
< 53h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC: nasty wounds E: mercenary sta EP: nasty wounds >
The mercenary misses you.
The mercenary misses you.
The mercenary misses you.
< 53h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC: nasty wounds E: mercenary sta EP: nasty wounds >
The mercenary dodges your futile attack.
< 53h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC: nasty wounds E: mercenary sta EP: nasty wounds >
Maybe you should get on your feet first?
< 53h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC: nasty wounds E: mercenary sta EP: nasty wounds >
Maybe you should get on your feet first?
< 53h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC: nasty wounds E: mercenary sta EP: nasty wounds >
The mercenary misses you.
The mercenary's powerful slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
You dodge the mercenary's feeble leg sweep.
You feel your skill in unarmed damage improving.
You miss the mercenary.
< 32h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC:pretty hurt E: mercenary sta EP: nasty wounds >
< 32h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC:pretty hurt E: mercenary sta EP: nasty wounds >
You miss the mercenary.
< 32h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC:pretty hurt E: mercenary sta EP: nasty wounds >
The mercenary misses you.
The mercenary misses you.
< 32h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC:pretty hurt E: mercenary sta EP: nasty wounds >
Maybe you should get on your feet first?
< 32h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC:pretty hurt E: mercenary sta EP: nasty wounds >
You miss the mercenary.
< 32h/132H 120v/120V Pos: sitting >
< T: Beefpasta TP: sit TC:pretty hurt E: mercenary sta EP: nasty wounds >
You tuck in your arms, roll away from the mercenary's blow, then leap to your feet!
The mercenary misses you.
You whirl around, just avoiding the mercenary's vicious attack.
You feel your skill in martial arts improving.
The mercenary misses you.
You block the mercenary's feeble kick with your arm.
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary sta EP: nasty wounds >
You are already standing.
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary sta EP: nasty wounds >
WHAP! For a moment, you feel just like a dragon must as you punch the mercenary.
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary sta EP: awful >
Your decent punch strikes the mercenary hard.
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary sta EP: awful >
You easily lean out of range of the mercenary's vicious attack.
You whirl around, just avoiding the mercenary's vicious attack.
You whirl around, just avoiding the mercenary's vicious attack.
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary sta EP: awful >
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary sta EP: awful >
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary sta EP: awful >
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary sta EP: awful >
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary sta EP: awful >
You miss the mercenary.
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary sta EP: awful >
You whirl around, just avoiding the mercenary's vicious attack.
You whirl around, just avoiding the mercenary's vicious attack.
You whirl around, just avoiding the mercenary's vicious attack.
The mercenary tries to tackle you and misses completely, making a nice dent in his forehead and the ground!
The mercenary is stunned!
< 32h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC:pretty hurt E: mercenary ass EP: awful >
WHAP! For a moment, you feel just like a dragon must as you punch the mercenary.
The mercenary is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the mercenary.
It appears you were able to salvage a piece of equipment from your enemy.
< 32h/132H 120v/120V Pos: standing >
< 32h/132H 120v/120V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 33h/132H 120v/120V Pos: standing >
You get a steel long sword from the corpse of the mercenary.
You get a few coins from the corpse of the mercenary.
There were: 3 gold coins, 7 silver coins, 10 copper coins.
You get a boreal ivory long sword from the corpse of the mercenary.
< 33h/132H 120v/120V Pos: standing >
< 34h/132H 120v/120V Pos: standing >
< 34h/132H 120v/120V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 34h/132H 120v/120V Pos: standing >
< 34h/132H 120v/120V Pos: standing >
Autosaving...
< 35h/132H 120v/120V Pos: standing >
Pardon?
< 35h/132H 120v/120V Pos: standing >
Dining Room in Jenna's Wayhouse
Obvious exits: -North -East
A few drops of fresh blood are scattered around the area.
The corpse of the mercenary is lying here.
A female traveller is relaxing here after a long journey
A male traveller is sitting here, enjoying a drink.
A male traveller is sitting here, enjoying a drink.
The cook is standing here, preparing a large meal.
< 36h/132H 120v/120V Pos: standing >
< 36h/132H 120v/120V Pos: standing >
< 38h/132H 120v/120V Pos: standing >
You fall asleep.
< 39h/132H 120v/120V Pos: standing >
< 42h/132H 120v/120V Pos: on your ass >
< 42h/132H 120v/120V Pos: on your ass >
< 43h/132H 120v/120V Pos: on your ass >
< 48h/132H 120v/120V Pos: on your ass >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[17 Warrior ] Sxt (Dwarf)
[ 5 Cleric ] Athena (Grey Elf)
[16 Illusionist ] Ixniz (Gnome)
[21 Sorcerer ] Xod (Minotaur)
[ 6 Warrior ] Xaldros (Barbarian) (HardCore)
[ 2 Sorcerer ] Laz (Gnome)
[ 1 Shaman ] Que (Barbarian)
[23 Druid ] Berolin (Halfling)
[ 6 Psionicist ] Yustro (Githzerai)
[23 Warrior ] Lepel (Thri-Kreen)
[ 5 Cleric ] Imeth (Grey Elf)
[ 1 Ranger ] Merci (Centaur)
[16 Monk ] Beefpasta (Human)
[15 Cleric ] Kale (Grey Elf)
[21 Summoner ] Sekoa (Grey Elf)
[16 Druid ] Condrin (Grey Elf)
[21 Ethermancer ] Nom (Grey Elf)
[25 Druid ] Morrigu (Halfling)
[22 Illusionist ] Morphos (Grey Elf)
[25 Monk ] Ka (Human)
[23 Sorcerer ] Tarf (Gnome)
[21 Necromancer ] Ezon (Githzerai)
[23 Psionicist ] Jixan (Githzerai)
[25 Paladin ] Dar (Human)
[21 Rogue ] Knik (Grey Elf)
[23 Paladin ] Wernt (Human)
[23 Sorcerer ] Sia (Grey Elf)
[15 BeRSeRKeR ] Tiu (Minotaur)
[23 Shaman ] Hazic (Minotaur)
[24 Shaman ] Tyu (Grey Elf)
[24 Mercenary ] Argo (Halfling)
[22 Cleric ] Kio (Grey Elf)
There are 32 mortal(s) on.
Total visible players: 32.
Record number of connections this boot: 66.
There are evil(s) online.
< 51h/132H 120v/120V Pos: on your ass >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 57h/132H 120v/120V Pos: on your ass >
< 58h/132H 120v/120V Pos: on your ass >
In your dreams, or what?
< 58h/132H 120v/120V Pos: on your ass >
In your dreams, or what?
< 59h/132H 120v/120V Pos: on your ass >
You wake up.
< 59h/132H 120v/120V Pos: on your ass >
You clamber to your feet.
< 59h/132H 120v/120V Pos: standing >
Dining Room in Jenna's Wayhouse
Obvious exits: -North -East
The corpse of the mercenary is lying here.
A female traveller is relaxing here after a long journey
A male traveller is sitting here, enjoying a drink.
A male traveller is sitting here, enjoying a drink.
The cook is standing here, preparing a large meal.
< 59h/132H 120v/120V Pos: standing >
You do not see that here.
< 60h/132H 120v/120V Pos: standing >
Easy.
< 61h/132H 120v/120V Pos: standing >
Fairly easy.
< 61h/132H 120v/120V Pos: standing >
Fairly easy.
< 62h/132H 120v/120V Pos: standing >
< 62h/132H 120v/120V Pos: standing >
WHAP! For a moment, you feel just like a dragon must as you punch the female traveller.
< 62h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: female sta EP: nasty wounds >
You whirl around, just avoiding the female traveller's vicious attack.
You whirl around, just avoiding the female traveller's vicious attack.
The female traveller's sweep catches you in the side and you almost stumble.
< 56h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: female sta EP: nasty wounds >
The female traveller dodges your futile attack.
< 56h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: female sta EP: nasty wounds >
The female traveller misses you.
The female traveller misses you.
The female traveller misses you.
< 56h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: female sta EP: nasty wounds >
You miss the female traveller.
< 56h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: female sta EP: nasty wounds >
< 56h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: female sta EP: nasty wounds >
WHAP! For a moment, you feel just like a dragon must as you punch the female traveller.
The female traveller is mortally wounded, and will die soon, if not aided.
< 56h/132H 120v/120V Pos: standing >
<Your decent punch hits the female traveller.
The female traveller is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the female traveller dies in agony.
< 56h/132H 120v/120V Pos: standing >
You get a few coins from the corpse of the female traveller.
There were: 1 gold coin, 4 silver coins, 7 copper coins.
< 57h/132H 120v/120V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 57h/132H 120v/120V Pos: standing >
WHAP! For a moment, you feel just like a dragon must as you punch the male traveller.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: few wounds >
You easily lean out of range of the male traveller's vicious attack.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: few wounds >
The male traveller dodges your futile attack.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: few wounds >
You easily lean out of range of the male traveller's vicious attack.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: few wounds >
A Drow Elf enters from the north.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: few wounds >
A Drow Elf leaves east.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: few wounds >
Your decent punch strikes the male traveller.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: nasty wounds >
WHAP! For a moment, you feel just like a dragon must as you punch the male traveller.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: bleeding, close to death >
You easily lean out of range of the male traveller's vicious attack.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: bleeding, close to death >
A Drow Elf enters from the east.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: bleeding, close to death >
A Drow Elf starts casting an offensive spell.
< 57h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: nasty wounds E: male sta EP: bleeding, close to death >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
YIKES! Another hit like that, and you've had it!!
< 18h/132H 120v/120V Pos: standing >
< T: Beefpasta TP: sta TC: awful E: male sta EP: bleeding, close to death >
You score a CRITICAL HIT!!!!!
Your impressive punch causes the male traveller to grimace in pain.
The male traveller is mortally wounded, and will die soon, if not aided.
< 18h/132H 120v/120V Pos: standing >
<A Drow Elf starts casting an offensive spell.
< 18h/132H 120v/120V Pos: standing >
<
< 18h/132H 120v/120V Pos: standing >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
Your pair of vorhide fingers exploded spreading charges of electrical energy!