<worn on head> an exquisite clay tiara
<held> a spellbook
<held> a quill
You clamber to your feet.
< 118h/140H 120v/120V Pos: standing >
You quickly scan the area.
A boat inspector who is close by to your north.
A young sailor who is not far off to your north.
An old seaman who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
An old seaman who is rather far off to your south.
A young sailor who is rather far off to your south.
A young sailor who is in the distance to your south.
< 119h/140H 120v/120V Pos: standing >
The Western Docks
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a boat inspector is lying here.
A burly seaman walks by here, enjoying some time off.
< 119h/140H 120v/120V Pos: standing >
< 122h/140H 120v/120V Pos: standing >
< 122h/140H 120v/120V Pos: standing >
< 123h/140H 120v/120V Pos: standing >
You quickly scan the area.
A boat inspector who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is not far off to your south.
An old seaman who is a brief walk away to your south.
A young sailor who is rather far off to your south.
An old seaman who is rather far off to your south.
A young sailor who is rather far off to your south.
< 123h/140H 120v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
Hurrying along, a boat inspector makes sure things are in order.
< 123h/140H 119v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Northwest Corner of The Docks
</map>
<map>
Zone: City of Torrhan.
Room: Northwest Corner of The Docks
</map>
Northwest Corner of The Docks
Obvious exits: -E -S
A young sailor moves about doing his duties.
< 123h/140H 118v/120V Pos: standing >
You quickly scan the area.
A boat inspector who is close by to your south.
An old seaman who is not far off to your south.
A young sailor who is rather far off to your south.
An old seaman who is in the distance to your south.
< 123h/140H 118v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
Hurrying along, a boat inspector makes sure things are in order.
< 123h/140H 117v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a boat inspector is lying here.
A burly seaman walks by here, enjoying some time off.
< 123h/140H 117v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
The corpse of a boat inspector is lying here.
< 123h/140H 116v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
< 124h/140H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 124h/140H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 124h/140H 117v/120V Pos: standing >
It is 3pm, on the Day of the Deception
The 30th Day of the Month of Decay, Year 1827.
Time elapsed since boot-up: 6:01:57
Current time is: Sat Sep 15 22:57:58 2018 (GMT)
Sat Sep 15 18:57:58 2018 (EDT)
< 124h/140H 117v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
The corpse of a boat inspector is lying here.
< 124h/140H 118v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a boat inspector is lying here.
A burly seaman walks by here, enjoying some time off.
< 124h/140H 118v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
Hurrying along, a boat inspector makes sure things are in order.
< 124h/140H 117v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Northwest Corner of The Docks
</map>
<map>
Zone: City of Torrhan.
Room: Northwest Corner of The Docks
</map>
Northwest Corner of The Docks
Obvious exits: -E -S
A young sailor moves about doing his duties.
< 124h/140H 116v/120V Pos: standing >
You quickly scan the area.
A boat inspector who is close by to your south.
An old seaman who is not far off to your south.
An old seaman who is rather far off to your south.
A young sailor who is rather far off to your south.
A young sailor who is in the distance to your south.
< 124h/140H 116v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
Hurrying along, a boat inspector makes sure things are in order.
< 125h/140H 117v/120V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
An old seaman who is close by to your south.
An old seaman who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is rather far off to your south.
A young sailor who is in the distance to your south.
An old seaman who is in the distance to your south.
< 125h/140H 117v/120V Pos: standing >
You start chanting...
< 125h/140H 118v/120V Pos: standing >
< 125h/140H 119v/120V Pos: standing >
Casting: magic missile
< 125h/140H 119v/120V Pos: standing >
You complete your spell...
[Damage: 4 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 4 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 4 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 4 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 4 ] You watch with self-pride as the magic missile hits a boat inspector.
A boat inspector's fine punch strikes you.
A boat inspector's sweep catches you in the side and you almost stumble.
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: small wounds >
[Damage: 2 ] Your decent punch wounds a boat inspector.
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: small wounds >
You start chanting...
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: small wounds >
Casting: magic missile
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: small wounds >
You complete your spell...
[Damage: 4 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 4 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 4 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 4 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 4 ] You watch with self-pride as the magic missile hits a boat inspector.
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: few wounds >
You start chanting...
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: few wounds >
You dodge a boat inspector's vicious attack.
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: few wounds >
You complete your spell...
[Damage: 9 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 9 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 9 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 9 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 9 ] You watch with self-pride as the magic missile hits a boat inspector.
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: nasty wounds >
You start chanting...
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: nasty wounds >
Casting: magic missile
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: nasty wounds >
You complete your spell...
[Damage: 3 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 3 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 3 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 3 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 3 ] You watch with self-pride as the magic missile hits a boat inspector.
< 107h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: small wounds E: boat sta EP: pretty hurt >
A boat inspector misses you.
You dodge a boat inspector's vicious attack.
You are knocked to the ground by a boat inspector's mighty bash!
< 105h/140H 120v/120V Pos: sitting >
< T: Teru TP: sit TC: small wounds E: boat sta EP: pretty hurt >
You miss a boat inspector.
< 105h/140H 120v/120V Pos: sitting >
< T: Teru TP: sit TC: small wounds E: boat sta EP: pretty hurt >
< 105h/140H 120v/120V Pos: sitting >
< T: Teru TP: sit TC: small wounds E: boat sta EP: pretty hurt >
A boat inspector's fine punch strikes you very hard.
A boat inspector's punch strikes you hard.
< 82h/140H 120v/120V Pos: sitting >
< T: Teru TP: sit TC: few wounds E: boat sta EP: pretty hurt >
You miss a boat inspector.
< 82h/140H 120v/120V Pos: sitting >
< T: Teru TP: sit TC: few wounds E: boat sta EP: pretty hurt >
You can't do this sitting!
< 82h/140H 120v/120V Pos: sitting >
< T: Teru TP: sit TC: few wounds E: boat sta EP: pretty hurt >
You clamber to your feet.
< 82h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: few wounds E: boat sta EP: pretty hurt >
You start chanting...
< 82h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: few wounds E: boat sta EP: pretty hurt >
You dodge a boat inspector's vicious attack.
You dodge a boat inspector's vicious attack.
You duck under a boat inspector's lame kick.
< 82h/140H 120v/120V Pos: standing >
< T: Teru TP: sta TC: few wounds E: boat sta EP: pretty hurt >
You complete your spell...
[Damage: 9 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 9 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 9 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 9 ] You watch with self-pride as the magic missile hits a boat inspector.
[Damage: 9 ] You watch with self-pride as the magic missile hits a boat inspector.
A boat inspector is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A boat inspector's death cry reverberates in your head as he falls to the ground.
< 82h/140H 120v/120V Pos: standing >
< 82h/140H 120v/120V Pos: standing >
The Western Docks
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a boat inspector is lying here.
< 82h/140H 120v/120V Pos: standing >
You get a small pile of coins from the corpse of a boat inspector.
There were: 1 platinum coin, 6 gold coins, 11 silver coins, 16 copper coins.
< 82h/140H 120v/120V Pos: standing >
Ok.
You put 1 platinum, 6 gold, 11 silver, and 16 copper coins into a large leather backpack.
< 82h/140H 120v/120V Pos: standing >
You sit down and relax.
< 82h/140H 120v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - minor globe of invulnerability
2 - dimension door
1 - coldshield
( 4th circle) 4 - lightning bolt
1 - infravision
( 3rd circle) 1 - concealment
5 - shocking grasp
( 2nd circle) 6 - chill touch
1 - strength
( 1st circle) 1 - minor creation
2 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 1st) magic missile
11 seconds: ( 1st) magic missile
16 seconds: ( 1st) magic missile
22 seconds: ( 1st) magic missile
27 seconds: ( 1st) magic missile
You can memorize no more spells.
You continue your study.
< 82h/140H 120v/120V Pos: sitting >
You start meditating...
< 82h/140H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 84h/140H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 85h/140H 120v/120V Pos: sitting >
The sun starts to set in the south.
< 85h/140H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 86h/140H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 87h/140H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 88h/140H 120v/120V Pos: sitting >
You clamber to your feet.
< 88h/140H 120v/120V Pos: standing >
The Western Docks
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a boat inspector is lying here.
< 91h/140H 120v/120V Pos: standing >
You feel heavier and stop levitating.
<map>
Zone: City of Torrhan.
Room: Northwest Corner of The Docks
</map>
Northwest Corner of The Docks
Obvious exits: -E -S
< 91h/140H 119v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
< 91h/140H 118v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
< 91h/140H 117v/120V Pos: standing >
You quickly scan the area.
An old seaman who is not far off to your east.
A young sailor who is close by to your west.
< 91h/140H 117v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
< 91h/140H 116v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Northeast Corner of The Docks
</map>
<map>
Zone: City of Torrhan.
Room: Northeast Corner of The Docks
</map>
Northeast Corner of The Docks
Obvious exits: -S -W
A burly seaman walks by here, enjoying some time off.
< 91h/140H 116v/120V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your south.
A Grey Elf who is a brief walk away to your south.
A Gnome who is a brief walk away to your south.
A Halfling who is a brief walk away to your south.
A raccoon who is rather far off to your south.
A deer who is rather far off to your south.
A young sailor who is in the distance to your south.
A young sailor who is a brief walk away to your west.
< 91h/140H 116v/120V Pos: standing >
You can't use the GCC channel!
< 91h/140H 116v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
< 91h/140H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 92h/140H 118v/120V Pos: standing >
The Northern Docks
Obvious exits: -E -W
< 92h/140H 119v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: Northeast Corner of The Docks
</map>
<map>
Zone: City of Torrhan.
Room: Northeast Corner of The Docks
</map>
Northeast Corner of The Docks
Obvious exits: -S -W
A burly seaman walks by here, enjoying some time off.
< 92h/140H 119v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
< 92h/140H 118v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
< 93h/140H 117v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a young sailor is lying here.
[5] Shattered bits of ice are scattered about the area.
A deer stands here, grazing on some grass.
A Grey Elf (medium) stands here.
A Gnome (small) sits resting.
A Halfling (small) sits resting.
< 93h/140H 116v/120V Pos: standing >
You start chanting...
< 93h/140H 116v/120V Pos: standing >
You complete your spell...
[Damage: 35 ] The lightning bolt hits a Gnome with full impact.
< 93h/140H 117v/120V Pos: standing >
Autosaving...
< 93h/140H 118v/120V Pos: standing >
You start chanting...
< 93h/140H 118v/120V Pos: standing >
Casting: lightning bolt *
< 93h/140H 120v/120V Pos: standing >
A Halfling clambers to his feet.
A Halfling shrieks in shock from the severed tupor link.
< 93h/140H 120v/120V Pos: standing >
A Grey Elf starts casting a spell.
< 93h/140H 120v/120V Pos: standing >
You complete your spell...
[Damage: 26 ] The lightning bolt hits a Gnome with full impact.
A Gnome clambers to her feet.
A Gnome, looking very frustrated, packs up her book.
< 94h/140H 120v/120V Pos: standing >
A Gnome leaves north.
< 94h/140H 120v/120V Pos: standing >
A Grey Elf stops chanting abruptly!
You failed.
< 94h/140H 120v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
A Gnome (small) stands here.
A young sailor moves about doing his duties.
A Gnome leaves south.
< 94h/140H 119v/120V Pos: standing >
You failed.
< 94h/140H 119v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a young sailor is lying here.
[5] Shattered bits of ice are scattered about the area.
A Gnome (small) stands here.
A deer stands here, grazing on some grass.
A Grey Elf (medium) stands here.
A Halfling (small) stands in mid-air here.
A Gnome starts casting an offensive spell called 'magic missile'.
< 94h/140H 118v/120V Pos: standing >
You start chanting...
< 94h/140H 118v/120V Pos: standing >
A Halfling leaves north.
< 94h/140H 119v/120V Pos: standing >
A Gnome completes her spell...
A Gnome utters the words 'magic missile'
The globe around your body flares as it bears the brunt of a Gnome's assault!
The globe around your body flares as it bears the brunt of a Gnome's assault!
The globe around your body flares as it bears the brunt of a Gnome's assault!
The globe around your body flares as it bears the brunt of a Gnome's assault!
The globe around your body flares as it bears the brunt of a Gnome's assault!
< 94h/140H 119v/120V Pos: standing >
<A Grey Elf leaves north.
< 94h/140H 119v/120V Pos: standing >
<A Grey Elf enters from the north.
< 94h/140H 119v/120V Pos: standing >
<You complete your spell...
[Damage: 41 ] The lightning bolt hits a Gnome with full impact.
A Halfling enters from the north.
< 94h/140H 119v/120V Pos: standing >
<A Halfling starts casting an offensive spell.
A Gnome leaves south.
A Grey Elf leaves south.
< 94h/140H 119v/120V Pos: standing >
You failed.
< 94h/140H 119v/120V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
The globe around your body flares as it bears the brunt of a Halfling's assault!
Sorry, you aren't allowed to do that in combat.
< 94h/140H 119v/120V Pos: standing >
<You failed.
< 94h/140H 119v/120V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 94h/140H 119v/120V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 94h/140H 119v/120V Pos: standing >
<You failed.
< 94h/140H 119v/120V Pos: standing >
<You attempt to flee...
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a young sailor is lying here.
A Gnome (small) stands here.
A Grey Elf (medium) stands here.
A raccoon scurries through the forest.
You flee southward!
< 94h/140H 93v/120V Pos: standing >
A Gnome leaves south.
< 94h/140H 93v/120V Pos: standing >
You failed.
< 94h/140H 93v/120V Pos: standing >
<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Gnome (small) stands here.
< 94h/140H 93v/120V Pos: standing >
You start chanting...
A Grey Elf enters from the north.
< 94h/140H 93v/120V Pos: standing >
A Gnome leaves south.
A Grey Elf leaves south.
< 94h/140H 93v/120V Pos: standing >
The globe around your body flares as it bears the brunt of a Halfling's assault!
< 94h/140H 94v/120V Pos: standing >
You complete your spell...
[Damage: 16 ] The lightning bolt hits a Gnome with full impact.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!