<worn as a badge> a pitted steel badge
<worn on head> a humming sapphire helm
<worn in ear> a superior steel earring
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a thin batwing cloak
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a quill
<held as shield> a dented marble heater shield from Arcium, the Plagued Kingdom
<worn on finger> a fanged glass signet
<held> a spellbook
<worn on feet> a pair of tight black slippers
< 127h/127H 110v/110V Pos: sitting >
You have finished memorizing minor globe of invulnerability.
Your studies are complete.
< 127h/127H 110v/110V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!
< 127h/127H 110v/110V Pos: sitting >
You clamber to your feet.
< 127h/127H 110v/110V Pos: standing >
You start chanting...
< 127h/127H 110v/110V Pos: standing >
Imeth sits down in a comfortable spot.
< 127h/127H 110v/110V Pos: standing >
< 127h/127H 110v/110V Pos: standing >
Casting: minor globe of invulnerability
< 127h/127H 110v/110V Pos: standing >
You complete your spell...
You begin to shimmer.
Imeth takes out his holy symbol and begins praying intently.
< 127h/127H 110v/110V Pos: standing >
You sit down and relax.
< 127h/127H 110v/110V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
1 - dimension door
( 4th circle) 4 - lightning bolt
2 - minor paralysis
( 3rd circle) 2 - concealment
4 - acid blast
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
12 seconds: ( 5th) minor globe of invulnerability
You can memorize no more spells.
You continue your study.
< 127h/127H 110v/110V Pos: sitting >
You start meditating...
< 127h/127H 110v/110V Pos: sitting >
Imeth raises his holy symbol and smiles broadly.
< 127h/127H 110v/110V Pos: sitting >
Imeth clambers to his feet.
< 127h/127H 110v/110V Pos: sitting >
You have finished memorizing minor globe of invulnerability.
Your studies are complete.
< 127h/127H 110v/110V Pos: sitting >
You clamber to your feet.
< 127h/127H 110v/110V Pos: standing >
Imeth starts casting a spell.
You start chanting...
< 127h/127H 110v/110V Pos: standing >
Casting: minor globe of invulnerability **
< 127h/127H 110v/110V Pos: standing >
Imeth completes his spell...
Imeth utters the word 'zuharuhl'
Imeth looks vitalized.
< 127h/127H 110v/110V Pos: standing >
Casting: minor globe of invulnerability
< 127h/127H 110v/110V Pos: standing >
You complete your spell...
Nul begins to shimmer.
< 127h/127H 110v/110V Pos: standing >
You sit down and relax.
Nul may reroll as gith for this crap
< 127h/127H 110v/110V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - cone of cold
1 - dimension door
( 4th circle) 4 - lightning bolt
2 - minor paralysis
( 3rd circle) 2 - concealment
4 - acid blast
1 - agility
( 2nd circle) 4 - chill touch
3 - sleep
( 1st circle) 1 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
12 seconds: ( 5th) minor globe of invulnerability
You can memorize no more spells.
You continue your study.
< 127h/127H 110v/110V Pos: sitting >
You start meditating...
< 127h/127H 110v/110V Pos: sitting >
Imeth sits down in a comfortable spot.
< 127h/127H 110v/110V Pos: sitting >
Imeth takes out his holy symbol and begins praying intently.
< 127h/127H 110v/110V Pos: sitting >
Nul quaffs a dark misty potion.
Nul looks vitalized.
< 127h/127H 110v/110V Pos: sitting >
You have finished memorizing minor globe of invulnerability.
Your studies are complete.
< 127h/127H 110v/110V Pos: sitting >
You clamber to your feet.
< 127h/127H 110v/110V Pos: standing >
You start chanting...
< 127h/127H 110v/110V Pos: standing >
Casting: minor globe of invulnerability **
< 127h/127H 110v/110V Pos: standing >
Casting: minor globe of invulnerability *
< 127h/127H 110v/110V Pos: standing >
You complete your spell...
Imeth begins to shimmer.
< 127h/127H 110v/110V Pos: standing >
Pardon?
< 127h/127H 110v/110V Pos: standing >
Imeth raises his holy symbol and smiles broadly.
< 127h/127H 110v/110V Pos: standing >
Imeth clambers to his feet.
< 127h/127H 110v/110V Pos: standing >
Imeth starts casting a spell.
< 127h/127H 110v/110V Pos: standing >
The winds of time have reclaimed the corpse of a noble.
The corpse of a noble crumbles to dust and blows away.
< 127h/127H 110v/110V Pos: standing >
Imeth completes his spell...
Imeth utters the word 'zuharuhl'
Rex looks vitalized.
< 127h/127H 110v/110V Pos: standing >
A Small Home
Obvious exits: -West #
Nul (Halfling)(small) stands in mid-air here.
Imeth (Grey Elf)(medium) stands in mid-air here.
Rex (Halfling)(small) stands in mid-air here.
< 127h/127H 110v/110V Pos: standing >
< 127h/127H 110v/110V Pos: standing >
Imeth sits down in a comfortable spot.
< 127h/127H 110v/110V Pos: standing >
Imeth takes out his holy symbol and begins praying intently.
< 127h/127H 110v/110V Pos: standing >
A Small Home
Obvious exits: -West #
Nul (Halfling)(small) stands in mid-air here.
Imeth (Grey Elf)(medium) sits resting.
Rex (Halfling)(small) stands in mid-air here.
< 127h/127H 110v/110V Pos: standing >
< 127h/127H 110v/110V Pos: standing >
A Small Home
Obvious exits: -West #
Nul (Halfling)(small) stands in mid-air here.
Imeth (Grey Elf)(medium) sits resting.
Rex (Halfling)(small) stands in mid-air here.
< 127h/127H 110v/110V Pos: standing >
Imeth raises his holy symbol and smiles broadly.
< 127h/127H 110v/110V Pos: standing >
Imeth clambers to his feet.
< 127h/127H 110v/110V Pos: standing >
Imeth starts casting a spell.
< 127h/127H 110v/110V Pos: standing >
Imeth completes his spell...
Imeth utters the word 'zuharuhl'
You feel vitalized.
< 127h/127H 110v/110V Pos: standing >
Score information for Laz
Level: 24 Race: Gnome Class: Sorcerer Sex: Female
Hit points: 215(215) Moves: 110(110)
Coins carried: 1 platinum 19 gold 41 silver 67 copper
Coins in bank: 11 platinum 7 gold 10 silver 14 copper
Playing time: 0 days / 5 hours/ 13 minutes
Received data: 0.5071 MB this session.
Send data: 0.0116 MB this session.
Compression ratio: 86%
86%
Followers:
Rex
Imeth
Nul
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.00 Deaths: 2
Detecting: Magic Heat
Protected from: Low Circle spells
Enchantments: Ultravision Farsee Fly
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 139
Active Spells:
--------------
vitality (10 minutes)
minor globe of invulnerability (5 minutes)
bless (2 minutes)
ravenflight (4 minutes)
< 215h/215H 110v/110V Pos: standing >
Imeth sits down in a comfortable spot.
< 215h/215H 110v/110V Pos: standing >
Imeth takes out his holy symbol and begins praying intently.
< 215h/215H 110v/110V Pos: standing >
A Small Home
Obvious exits: -West #
Nul (Halfling)(small) stands in mid-air here.
Imeth (Grey Elf)(medium) sits resting.
Rex (Halfling)(small) stands in mid-air here.
< 215h/215H 110v/110V Pos: standing >
Nul not from all the corpses it would seem
< 215h/215H 110v/110V Pos: standing >
< 215h/215H 110v/110V Pos: standing >
A Small Home
Obvious exits: -West #
Nul (Halfling)(small) stands in mid-air here.
Imeth (Grey Elf)(medium) sits resting.
Rex (Halfling)(small) stands in mid-air here.
< 215h/215H 110v/110V Pos: standing >
Rex nods.
< 215h/215H 110v/110V Pos: standing >
A Small Home
Obvious exits: -West #
Nul (Halfling)(small) stands in mid-air here.
Imeth (Grey Elf)(medium) sits resting.
Rex (Halfling)(small) stands in mid-air here.
< 215h/215H 110v/110V Pos: standing >
Imeth raises his holy symbol and smiles broadly.
< 215h/215H 110v/110V Pos: standing >
Imeth clambers to his feet.
< 215h/215H 110v/110V Pos: standing >
Imeth nods.
< 215h/215H 110v/110V Pos: standing >
A Small Home
Obvious exits: -West #
Nul (Halfling)(small) stands in mid-air here.
Imeth (Grey Elf)(medium) stands in mid-air here.
Rex (Halfling)(small) stands in mid-air here.
< 215h/215H 110v/110V Pos: standing >
Imeth stops following you.
Imeth starts following you.
< 215h/215H 110v/110V Pos: standing >
Ok.
< 215h/215H 110v/110V Pos: standing >
The door is open.
You extend your sights westward.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East -South
< 215h/215H 110v/110V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East -South
Imeth enters from the east.
Nul enters from the east.
< 215h/215H 108v/110V Pos: standing >
Ok.
< 215h/215H 108v/110V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East -South
A drow guard watches the area for signs of trouble.
< 215h/215H 108v/110V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -East -South
A steeder walks around here making clicking-sounds.
A drow guard watches the area for signs of trouble.
Imeth enters from the north.
Nul enters from the north.
< 215h/215H 106v/110V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
< 215h/215H 106v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
Imeth enters from the west.
Nul enters from the west.
< 215h/215H 105v/110V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
The corpse of an orc mercenary is lying here.
The corpse of a bugbear mercenary is lying here.
[3] The corpse of a goblin mercenary is lying here.
< 215h/215H 105v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
The corpse of an orc mercenary is lying here.
The corpse of a bugbear mercenary is lying here.
[3] The corpse of a goblin mercenary is lying here.
Imeth enters from the west.
Nul enters from the west.
< 215h/215H 104v/110V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your west.
A drow guard who is not far off to your west.
< 215h/215H 105v/110V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A steel short sword lies discarded here.
A steel long sword has been left here.
The corpse of a Drow Elf is lying here.
The corpse of an ogre mercenary is lying here.
< 215h/215H 106v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A steel short sword lies discarded here.
A steel long sword has been left here.
The corpse of a Drow Elf is lying here.
The corpse of an ogre mercenary is lying here.
Imeth enters from the west.
Nul enters from the west.
< 215h/215H 104v/110V Pos: standing >
You quickly scan the area.
A steeder who is a brief walk away to your west.
A drow guard who is a brief walk away to your west.
< 215h/215H 105v/110V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -West
[2] The corpse of an orc mercenary is lying here.
The corpse of a goblin mercenary is lying here.
< 215h/215H 106v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -West
[2] The corpse of an orc mercenary is lying here.
The corpse of a goblin mercenary is lying here.
Imeth enters from the west.
Nul enters from the west.
< 215h/215H 104v/110V Pos: standing >
You quickly scan the area.
A steeder who is rather far off to your west.
A drow guard who is rather far off to your west.
< 215h/215H 105v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
A steel short sword lies discarded here.
A steel long sword has been left here.
The corpse of a Drow Elf is lying here.
The corpse of an ogre mercenary is lying here.
Imeth enters from the east.
Nul enters from the east.
< 215h/215H 104v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -West
[2] The corpse of an orc mercenary is lying here.
The corpse of a goblin mercenary is lying here.
Imeth enters from the west.
Nul enters from the west.
< 215h/215H 102v/110V Pos: standing >
You quickly scan the area.
A steeder who is rather far off to your west.
A drow guard who is rather far off to your west.
< 215h/215H 103v/110V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South
The corpse of an orc mercenary is lying here.
< 215h/215H 103v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South
The corpse of an orc mercenary is lying here.
Imeth enters from the south.
Nul enters from the south.
< 215h/215H 102v/110V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your east.
A Drow Elf who is not far off to your east.
A fire elemental who is not far off to your east.
A Drow Elf who is not far off to your east.
A Drow Elf who is not far off to your east.
An ogre mercenary who is not far off to your east.
A stout duergar who is in the distance to your east.
< 215h/215H 103v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -West
[2] The corpse of an orc mercenary is lying here.
The corpse of a goblin mercenary is lying here.
Imeth enters from the north.
Nul enters from the north.
< 215h/215H 101v/110V Pos: standing >
You nod.
< 215h/215H 103v/110V Pos: standing >
You nod.
< 215h/215H 103v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South
The corpse of an orc mercenary is lying here.
Imeth enters from the south.
Nul enters from the south.
< 215h/215H 103v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
The corpse of a bugbear mercenary is lying here.
The corpse of a goblin mercenary is lying here.
Imeth enters from the west.
Nul enters from the west.
< 215h/215H 102v/110V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a bugbear mercenary is lying here.
A Drow Elf (medium) stands here.
A Drow Elf (medium) stands here.
A fire elemental stands in mid-air here, fighting an orc mercenary. (Minion)
A Drow Elf (medium) stands, floating here.
A Drow Elf (medium) sits resting.
An orc mercenary stands here, fighting a fire elemental.
An ogre mercenary lurks here.
< 215h/215H 102v/110V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a bugbear mercenary is lying here.
A Drow Elf (medium) stands here, fighting an orc mercenary.
A Drow Elf (medium) stands here.
A fire elemental stands in mid-air here, fighting an orc mercenary. (Minion)
A Drow Elf (medium) stands, floating here, fighting an orc mercenary.
A Drow Elf (medium) sits resting.
An orc mercenary stands here, fighting a fire elemental.
An ogre mercenary lurks here.
Imeth enters from the west.
Nul enters from the west.
< 215h/215H 102v/110V Pos: standing >
A fire elemental misses an orc mercenary.
< 215h/215H 102v/110V Pos: standing >
You start chanting...
< 215h/215H 102v/110V Pos: standing >
Nul suddenly attacks a Drow Elf!
Nul misses a Drow Elf.
< 215h/215H 102v/110V Pos: standing >
A Drow Elf starts casting an offensive spell called 'cone of cold'.
Rex places a rusty steel dagger in the back of a Drow Elf, resulting in some strange noises and some blood.
< 215h/215H 103v/110V Pos: standing >
A Drow Elf raises his voice in a loud cry of "SPOOOOOOOOOOOOOOOOOOON!!"
< 215h/215H 104v/110V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 215h/215H 104v/110V Pos: standing >
You complete your spell...
[Damage: 36 ] -=[The lightning bolt hits a Drow Elf with full impact.]=-
< 215h/215H 104v/110V Pos: standing >
Rex misses a Drow Elf.
A Drow Elf dodges Rex's attack.
A Drow Elf dodges Rex's attack.
A Drow Elf clambers to his feet.
A Drow Elf shrieks in shock from the severed tupor link.
< 215h/215H 105v/110V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
An orc mercenary wavers under the impact of the lightning bolt sent by a Drow Elf.
You start chanting...
< 215h/215H 105v/110V Pos: standing >
A Drow Elf misses an orc mercenary.
Imeth starts casting an offensive spell.
< 215h/215H 106v/110V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'cone of cold'
A Drow Elf fires a blast of cold at an orc mercenary, who screams out in pain!
An orc mercenary sags, apparently weakened from the frigid cold!
Rex clumsily tries to sneak behind a Drow Elf, but a Drow Elf notices him anyway.
< 215h/215H 106v/110V Pos: standing >
A Drow Elf misses an orc mercenary.
< 215h/215H 106v/110V Pos: standing >
You complete your spell...
[Damage: 42 ] -=[The lightning bolt hits a Drow Elf with full impact.]=-
A Drow Elf dodges Nul's attack.
Nul misses a Drow Elf.
An orc mercenary misses a fire elemental.
An orc mercenary's fine punch strikes a fire elemental.
An orc mercenary is burned severely as he hits a fire elemental!
A fire elemental dodges an orc mercenary's attack.
< 215h/215H 106v/110V Pos: standing >
An orc mercenary dodges a fire elemental's attack.
A Drow Elf starts casting an offensive spell.
A Drow Elf starts casting an offensive spell called 'molten spray'.
A Drow Elf attempts to flee.
A Drow Elf leaves west.
< 215h/215H 107v/110V Pos: standing >
You start chanting...
Nul starts casting an offensive spell called 'lightning bolt'.
< 215h/215H 108v/110V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 215h/215H 108v/110V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
Nul wavers under the impact of the lightning bolt sent by a Drow Elf.
A Drow Elf completes his spell...
A Drow Elf utters the words 'warhunso gsfal'
A Drow Elf points at you.
-=[A Drow Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
Rex places a rusty steel dagger in the back of a Drow Elf, resulting in some strange noises and some blood.
< 179h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
A Drow Elf enters from the west.
< 179h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
Casting: lightning bolt
Imeth completes his spell...
Imeth utters the word 'noselacri'
A Drow Elf seems to be blinded!
A Drow Elf starts casting an offensive spell.
< 179h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
A Drow Elf starts casting an offensive spell.
< 179h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
You complete your spell...
[Damage: 31 ] -=[The lightning bolt hits a Drow Elf with full impact.]=-
Nul completes his spell...
Nul utters the words 'lightning bolt'
A Drow Elf wavers under the impact of the lightning bolt sent by Nul.
Rex's fine pierce strikes a Drow Elf.
A Drow Elf dodges Rex's attack.
A Drow Elf dodges Rex's attack.
A Drow Elf dodges Rex's attack.
< 179h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.]=-
OUCH! That really did HURT!
You miss a Drow Elf.
An orc mercenary dodges a Drow Elf's attack.
Imeth starts casting a spell.
< 141h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
You start chanting...
Nul starts casting an offensive spell called 'lightning bolt'.
< 141h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A fire elemental dodges an orc mercenary's attack.
An orc mercenary misses a fire elemental.
< 141h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf starts casting an offensive spell.
< 141h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'warhunso gsfal'
A Drow Elf points at you.
-=[A Drow Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
Your dented marble heater shield from Arcium, the Plagued Kingdom is burned from the blast!
A Drow Elf completes his spell...
A Drow Elf utters the words 'cone of cold'
-=[A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.]=-
OUCH! That really did HURT!
The cold goes right to the bone, you feel yourself weakening!
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
< 77h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Casting: lightning bolt
Imeth completes his spell...
Imeth utters the word 'pzar'
Healing energy flows from Imeth into your body!
An orc mercenary dodges a fire elemental's attack.
< 178h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You feel less cold.
< 178h/215H 108v/110V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You complete your spell...
[Damage: 41 ] -=[The lightning bolt hits a Drow Elf with full impact.]=-
Nul completes his spell...
Nul utters the words 'lightning bolt'
A Drow Elf wavers under the impact of the lightning bolt sent by Nul.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!