The death of [26 Shaman] Grahk (Drow Elf)

in Split in the Dark Trail

from the perspective of [26 Shaman] Grahk (Drow Elf)

<worn on head>       a banded helmet with small studs [poor]
<worn on eyes>       a bloody iron eyepatch
<worn on face>       a superior silver veil
<worn around neck>   a necklace of old bones [superior]
<worn on body>       a fragile brass robe
<worn on back>       a black rucksack with a gale crest
<held>               a squat obsidian totem
<held>               a marbled quartz totem


Obvious exits: -E -W
A large black wolf is here, running through its home.
A large black wolf is here, running through its home.
A large black wolf is here, running through its home.

< 93h/173H 74v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In a Narrow Gorge
</map>
In a Narrow Gorge
Obvious exits: -W -U

< 93h/173H 72v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/173H 72v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/173H 73v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/173H 73v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/173H 73v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/173H 74v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/173H 74v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/173H 74v/164V Pos: standing >
You quickly scan the area.
A black wolf who is close by to your west.
A black wolf who is close by to your west.
A stirge who is a brief walk away to your west.
A Halfling who is a brief walk away to your west.
A Halfling who is not far off above you.
A huge black squirrel who is not far off above you.

< 93h/173H 74v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Top of a Narrow Gorge
</map>
Top of a Narrow Gorge
Obvious exits: -U -D
A misshaped leather collar lies here on the ground.

< 93h/173H 73v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At the Foot of a Rope Bridge
</map>

<map>
Zone: Bloodstone Keep.
Room: At the Foot of a Rope Bridge
</map>
At the Foot of a Rope Bridge
Obvious exits: -E -W -D
A big fuzzy black squirrel is sitting here scavenging for some food.

< 93h/173H 71v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/173H 71v/164V Pos: standing >
You can't use the GCC channel!

< 94h/173H 71v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/173H 72v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/173H 72v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/173H 72v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -W
A huge bear is resting here, looking quite bothered.

< 94h/173H 71v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/173H 71v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/173H 72v/164V Pos: standing >
A huge bear suddenly attacks YOU!
A huge bear's fine bite strikes you.
Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 88h/173H 72v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: huge sta EP: excellent >
 You attempt to flee...

<map>
Zone: Bloodstone Keep.
Room: At the Foot of a Rope Bridge
</map>

<map>
Zone: Bloodstone Keep.
Room: At the Foot of a Rope Bridge
</map>
At the Foot of a Rope Bridge
Obvious exits: -E -W -D
A big fuzzy black squirrel is sitting here scavenging for some food.
You flee westward!

< 88h/173H 48v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/173H 48v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/173H 48v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/173H 48v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -W
A huge bear is resting here, looking quite bothered.

< 88h/173H 48v/164V Pos: standing >
You quickly scan the area.
A huge black squirrel who is close by to your west.

< 88h/173H 48v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Circular Stones On a Long Path
</map>
Circular Stones On a Long Path
Obvious exits: -N -S

< 88h/173H 46v/164V Pos: standing >
A huge bear enters from the south.

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 88h/173H 44v/164V Pos: standing >
A huge bear enters from the south.

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 88h/173H 43v/164V Pos: standing >
A huge bear enters from the south.
A huge bear suddenly attacks YOU!
A huge bear's impressive bite strikes you very hard.
Sorry, you aren't allowed to do that in combat.

< 73h/173H 43v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 73h/173H 43v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 73h/173H 43v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 73h/173H 43v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 73h/173H 43v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: huge sta EP: excellent >
 You attempt to flee...

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -E -S -W
An old wooden sign is posted on a tree.
You flee northward!

< 73h/173H 11v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/173H 11v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: A Crow's Cage On a Long Path
</map>
A Crow's Cage On a Long Path
Obvious exits: -E -W

< 73h/173H 10v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/173H 10v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -E -W
An ugly black crow stands here squawking.

< 73h/173H 9v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 73h/173H 9v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/173H 9v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -W

< 73h/173H 7v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/173H 8v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/173H 8v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/173H 8v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/173H 9v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/173H 9v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 73h/173H 9v/164V Pos: standing >
You start chanting...

< 73h/173H 10v/164V Pos: standing >
You complete your spell...
A green aura surrounds you for a moment and your wounds start to heal!

< 131h/173H 11v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S
A fuzzy black squirrel is sitting here scavenging for some food.

< 132h/173H 11v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 132h/173H 9v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: At a Fallen tree on a Long Path
</map>

<map>
Zone: Bloodstone Keep.
Room: At a Fallen tree on a Long Path
</map>
At a Fallen tree on a Long Path
Obvious exits: -N -S
A mountainman is standing here picking his teeth.

< 132h/173H 7v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 132h/173H 6v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Path through some Woods
</map>
On a Path through some Woods
Obvious exits: -N -S

< 132h/173H 4v/164V Pos: standing >
You quickly scan the area.
A forest lurker who is not far off to your north.
The mountainman who is not far off to your south.
A black squirrel who is rather far off to your south.

< 132h/173H 4v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -N -S

< 132h/173H 2v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -S -U
A Halfling (small)  Mutinous Legions stands in mid-air here, fighting a forest lurker.
A forest lurker stands here, fighting a Halfling.

< 132h/173H 1v/164V Pos: standing >

< 132h/173H 1v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 132h/173H 1v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 132h/173H 2v/164V Pos: standing >
You're too exhausted.

< 132h/173H 3v/164V Pos: standing >
You're too exhausted.

< 133h/173H 3v/164V Pos: standing >
You're too exhausted.
A Halfling attempts to flee.
A Halfling leaves up.

< 133h/173H 3v/164V Pos: standing >
You're too exhausted.

< 133h/173H 3v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: On a Dark Trail
</map>
On a Dark Trail
Obvious exits: -U -D
A Halfling (small)  Mutinous Legions stands in mid-air here.
A horrifying wereboar is here, glaring around it.

< 133h/173H 0v/164V Pos: standing >
A Halfling is knocked to the ground by a wereboar's mighty bash!
A Halfling's impressive pierce strikes a wereboar very hard.
A Halfling's impressive pierce strikes a wereboar very hard.
You quickly scan the area.
You see nothing.

< 133h/173H 0v/164V Pos: standing >
A wereboar misses a Halfling.

< 133h/173H 1v/164V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 133h/173H 2v/164V Pos: standing >
A Halfling's pierce strikes a wereboar very hard.
A Halfling's impressive pierce seriously wounds a wereboar.

< 133h/173H 4v/164V Pos: standing >
You start chanting...

< 134h/173H 5v/164V Pos: standing >
A wereboar misses a Halfling.
A wereboar misses a Halfling.

< 134h/173H 6v/164V Pos: standing >
Casting: molten spray *

< 134h/173H 6v/164V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 34 ] Your blast of molten spray slams into a Halfling, burning holes into his flesh.
A Halfling's impressive pierce seriously wounds a wereboar.
A wereboar dodges a Halfling's attack.
A Halfling's pierce grievously wounds a wereboar.

< 134h/173H 7v/164V Pos: standing >
You start chanting...

< 134h/173H 8v/164V Pos: standing >
A Halfling clambers to his feet.

< 134h/173H 9v/164V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 40 ] Your blast of molten spray slams into a Halfling, burning holes into his flesh.

< 135h/173H 11v/164V Pos: standing >
A Halfling's impressive pierce critically injures a wereboar.
A wereboar is mortally wounded, and will die soon, if not aided.
A Halfling's pierce hits a wereboar.
A wereboar is dead! R.I.P.
You feel a carnal satisfaction as a wereboar's gurgling and choking signals his demise.

< 135h/173H 11v/164V Pos: standing >
You quickly scan the area.
You see nothing.
Out of nowhere, a Halfling stabs you in the back.

< 121h/173H 12v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 You start chanting...

< 121h/173H 12v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 Casting: molten spray *

< 121h/173H 12v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Halfling attempts to flee.
A Halfling leaves up.

< 121h/173H 12v/164V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 34 ] Your blast of molten spray slams into a Halfling, burning holes into his flesh.

< 121h/173H 12v/164V Pos: standing >
You failed.

< 121h/173H 12v/164V Pos: standing >
You failed.

< 121h/173H 13v/164V Pos: standing >
You failed.

< 121h/173H 13v/164V Pos: standing >
You quickly scan the area.
A forest lurker who is close by below you.

< 121h/173H 13v/164V Pos: standing >
You failed.

< 121h/173H 13v/164V Pos: standing >
You failed.

< 121h/173H 14v/164V Pos: standing >
You failed.

< 121h/173H 14v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 121h/173H 14v/164V Pos: standing >
You failed.

< 121h/173H 14v/164V Pos: standing >
You failed.

< 121h/173H 15v/164V Pos: standing >
You failed.

< 121h/173H 15v/164V Pos: standing >
On a Dark Trail
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
The corpse of a wereboar is lying here.

< 121h/173H 16v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 122h/173H 18v/164V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Split in the Dark Trail
</map>

<map>
Zone: Bloodstone Keep.
Room: Split in the Dark Trail
</map>
Split in the Dark Trail
Obvious exits: -W -U -D
An ear seeker is here eating dead cellulose.

< 122h/173H 14v/164V Pos: standing >
An ear seeker suddenly attacks YOU!
An ear seeker misses you.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 Split in the Dark Trail
Obvious exits: -W -U -D
An ear seeker stands here, fighting YOU!
A Halfling enters from the west.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 An ear seeker misses you.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 An ear seeker dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 Pardon?

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 You failed.
A Halfling enters from below.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 You start chanting...

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 A Halfling suddenly attacks YOU!
A Halfling misses you.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 You complete your spell...
You point at a Halfling.
[Damage: 39 ] Your flameburst collides silently with a Halfling, who screams out in sudden pain.
An ear seeker misses you.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 You miss an ear seeker.
You start chanting...

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 You complete your spell...
You point at a Halfling.
[Damage: 26 ] Your flameburst collides silently with a Halfling, who screams out in sudden pain.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 A Halfling misses you.
You dodge a Halfling's vicious attack.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 You start chanting...

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 An ear seeker misses you.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 A Halfling starts casting an offensive spell called 'lightning bolt'.

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 Casting: flameburst *

< 122h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: ear sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
OUCH!  That really did HURT!

< 85h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: excellent >
 You complete your spell...
You point at a Halfling.
[Damage: 22 ] Your flameburst collides silently with a Halfling, who screams out in sudden pain.

< 85h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: excellent >
 A Halfling starts casting a spell.

< 85h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: excellent >
 You start chanting...

< 85h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: excellent >
 Out of nowhere, a Halfling stabs you in the back.

< 71h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: excellent >
 You dodge an ear seeker's vicious attack.

< 71h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: excellent >
 Casting: flameburst *

< 71h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
You resist the effects of a Halfling's spell!

< 71h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: excellent >
 You complete your spell...
You point at a Halfling.
[Damage: 30 ] Your flameburst collides silently with a Halfling, who screams out in sudden pain.
You dodge a Halfling's vicious attack.
A Halfling misses you.
A Halfling misses you.
You dodge a Halfling's vicious attack.
A Halfling's pierce strikes you.

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: excellent >
 A Halfling attempts to flee.
A Halfling leaves down.
A Halfling starts casting an offensive spell.

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: excellent >
 [Damage:  1 ] Your weak punch strikes an ear seeker.
Sorry, you aren't allowed to do that in combat.

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: few scratches >
 You start chanting...

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: few scratches >
 A Halfling enters from below.

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: few scratches >
 A Halfling misses you.

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You resist the effects of a Halfling's spell!

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: few scratches >
 An ear seeker misses you.

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: few scratches >
 You complete your spell...
You point at a Halfling.
[Damage: 25 ] Your flameburst collides silently with a Halfling, who screams out in sudden pain.

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: few scratches >
 A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 65h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: ear sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!
You start chanting...

< 33h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: ear sta EP: few scratches >
 A Halfling's powerful pierce enshrouds you in a mist of blood.
A Halfling's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.

< 15h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 A Halfling attempts to flee.
A Halfling leaves down.

< 15h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 You dodge a Halfling's vicious attack.
A Halfling misses you.
You dodge a Halfling's vicious attack.

< 15h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 You abort your spell before it's done!
A Halfling starts casting an offensive spell.

< 15h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 A Halfling enters from below.

< 15h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 You resist the effects of a Halfling's spell!

< 15h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 You dodge an ear seeker's vicious attack.
A Halfling's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 9h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 You start chanting...

< 9h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 Casting: flameburst *

< 9h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You resist the effects of a Halfling's spell!

< 9h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 You complete your spell...
You point at a Halfling.
The globe around a Halfling's body flares as it bears the brunt of your assault!

< 9h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.

< 9h/173H 15v/164V Pos: standing >
< T: Grahk TP: sta TC: awful E: ear sta EP: few scratches >
 The chill in your bones makes your body ache.
You feel your pulse begin to slow and you realize you are mortally wounded...