<worn on head> a batskin headband [poor]
<worn in ear> a dangling batskull earring [superior]
<worn on face> a batskin mask [superior]
<worn around neck> a polished stone collar [poor]
<held as shield> a polished bone shield [superior]
<worn around wrist> a glowing bone bracelet [superior]
<held> a firwood bear totem
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A Duergar foreman checks the aqueduct for problems.
< 540h/608H 96v/152V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
< 540h/608H 96v/152V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
< 540h/608H 95v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 540h/608H 96v/152V Pos: standing >
A Grey Elf enters from the west.
Ok.
< 540h/608H 97v/152V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 540h/608H 96v/152V Pos: standing >
So much for that camping effort.
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
< 540h/608H 95v/152V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 540h/608H 94v/152V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 540h/608H 92v/152V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 540h/608H 90v/152V Pos: standing >
.^@
.+.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 540h/608H 89v/152V Pos: standing >
.^.
.+@
*+*.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 541h/608H 87v/152V Pos: standing >
.+.
*+@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 541h/608H 85v/152V Pos: standing >
*+*.
*.@..
.+**.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 541h/608H 83v/152V Pos: standing >
M*+*.
**@*.
+.+**
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 541h/608H 82v/152V Pos: standing >
The heat from the sun saps your life away!
.M*+*
**@.*
++.+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 522h/608H 80v/152V Pos: standing >
..M*+
**@*.
*++.+
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 522h/608H 78v/152V Pos: standing >
...M*
.*@**
**++.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 522h/608H 76v/152V Pos: standing >
*...M
M.@**
***++
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 522h/608H 75v/152V Pos: standing >
**...
**@**
.***+
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 522h/608H 73v/152V Pos: standing >
***..
**@.*
..***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
The famous ragelord, Boq, stands here.
< 522h/608H 71v/152V Pos: standing >
*..
**@..
**M.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 522h/608H 70v/152V Pos: standing >
..
*.@
***..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 522h/608H 68v/152V Pos: standing >
*..
**@.
****.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 522h/608H 66v/152V Pos: standing >
**..
.*@..
.****
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 522h/608H 64v/152V Pos: standing >
***..
..@*.
^.***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 522h/608H 63v/152V Pos: standing >
.***.
^.@**
M^.**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 522h/608H 61v/152V Pos: standing >
..***
M^@.*
MM^.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -West
< 522h/608H 59v/152V Pos: standing >
M..**
MM@..
MMM^.
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 522h/608H 57v/152V Pos: standing >
..***
M^@.*
MM^.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -West
< 522h/608H 56v/152V Pos: standing >
.***.
^.@**
M^.**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 522h/608H 54v/152V Pos: standing >
^..**
M^@**
MM^.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 522h/608H 52v/152V Pos: standing >
Just Below the Mountain Glacier
Obvious exits: -East -South -West
< 522h/608H 50v/152V Pos: standing >
Rocky Path Above the Tree line
Obvious exits: -East -West
< 522h/608H 46v/152V Pos: standing >
Rocky Path Above the Tree line
Obvious exits: -East -West
You see the red shape of a large living being here.
< 522h/608H 42v/152V Pos: standing >
Bend in the Path Above the Tree line
Obvious exits: -East -South
< 522h/608H 39v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 39v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 39v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 39v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 40v/152V Pos: standing >
Rocky Path Above the Tree line
Obvious exits: -North -South
< 522h/608H 36v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 36v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 36v/152V Pos: standing >
Bend in the Path Above the Tree line
Obvious exits: -North -East
< 522h/608H 33v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 33v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 33v/152V Pos: standing >
Bend in the Path Above the Tree line
Obvious exits: -South -West
You see the red shape of a medium living being here.
< 522h/608H 30v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 30v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 30v/152V Pos: standing >
Above the Tree line
Obvious exits: -North -South
You see the red shape of a medium living being here.
< 522h/608H 27v/152V Pos: standing >
Above the Tree line
Obvious exits: -North -South
< 522h/608H 23v/152V Pos: standing >
Curve in the Rocky Trail Climbing Through the Forest.
Obvious exits: -North -West
< 522h/608H 20v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 21v/152V Pos: standing >
Rocky Trail Climbing Through the Forest.
Obvious exits: -East -West
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
< 522h/608H 18v/152V Pos: standing >
Rocky Trail Climbing Through the Forest.
Obvious exits: -East -West
< 522h/608H 15v/152V Pos: standing >
Rocky Trail Climbing Through the Forest.
Obvious exits: -East -West
You see the red shape of a medium living being here.
< 522h/608H 13v/152V Pos: standing >
A Fork in the Twisted Trail
The trail splits to the north, east, and south here. A cold wind
blows in from the east trail, perhaps riding off the glaciated mountain
that stands high above the trail in that direction. The trail to the
north appears to twist downwards into lush vegetation. The Eastern
trail climbs a bit into sparser trees as it approaches the flank of
the great peak. To the south the forest seems to flatten noticeably.
Other than the chill breeze, the forest is oddly quiet.
Obvious exits: -North -East -South
A jet black bear forages for some food.
< 522h/608H 11v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 11v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -South
< 522h/608H 10v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -South
A jet black bear forages for some food.
< 522h/608H 9v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -South
A jet black bear forages for some food.
< 522h/608H 7v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -South -West
< 522h/608H 5v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 5v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -East -West
A jet black stag regally walks down the trail.
< 522h/608H 4v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -East
< 522h/608H 2v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 2v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 3v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 522h/608H 3v/152V Pos: standing >
Through the Granite Valley
Obvious exits: -North -South
< 522h/608H 1v/152V Pos: standing >
You're too exhausted.
< 522h/608H 1v/152V Pos: standing >
You're too exhausted.
< 522h/608H 2v/152V Pos: standing >
You're too exhausted.
< 522h/608H 2v/152V Pos: standing >
You're too exhausted.
< 522h/608H 2v/152V Pos: standing >
You sit down and relax.
< 522h/608H 3v/152V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
( 5th circle) 5 - molten spray
( 4th circle) 2 - scorching touch
3 - mending
( 3rd circle) 6 - scalding blast
1 - purify spirit
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
13 seconds: ( 4th) mending
You can memorize no more spells.
You continue your study.
< 522h/608H 4v/152V Pos: sitting >
You start meditating...
< 522h/608H 5v/152V Pos: sitting >
The heat from the sun saps your life away!
< 516h/608H 12v/152V Pos: sitting >
You stop meditating.
You stop using a squat obsidian totem.
< 516h/608H 18v/152V Pos: sitting >
You get a firwood bear totem from a rugged adventurers satchel.
< 516h/608H 25v/152V Pos: sitting >
You hold a firwood bear totem.
< 516h/608H 31v/152V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
( 5th circle) 5 - molten spray
( 4th circle) 2 - scorching touch
3 - mending
( 3rd circle) 6 - scalding blast
1 - purify spirit
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
3 seconds: ( 4th) mending
You can memorize no more spells.
< 516h/608H 34v/152V Pos: sitting >
< 516h/608H 45v/152V Pos: sitting >
You have finished memorizing mending.
You snap out of your meditative trance, memorization complete.
< 516h/608H 46v/152V Pos: sitting >
You clamber to your feet.
< 516h/608H 47v/152V Pos: standing >
You have memorized the following spells:
( 6th circle) 1 - greater mending
( 5th circle) 5 - molten spray
( 4th circle) 2 - scorching touch
4 - mending
( 3rd circle) 6 - scalding blast
1 - purify spirit
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
You can memorize no more spells.
< 516h/608H 47v/152V Pos: standing >
You don't have that spell memorized.
< 516h/608H 50v/152V Pos: standing >
A red shape suddenly attacks YOU!
A red shape misses you.
< 516h/608H 53v/152V Pos: standing >
< T: a red shape TP: sta TC: small wounds E: a red shape sta EP: excellent >
You attempt to flee...
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -East
You flee southward!
< 516h/608H 29v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -East -West
A jet black stag regally walks down the trail.
< 516h/608H 28v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 516h/608H 28v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 516h/608H 28v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 516h/608H 28v/152V Pos: standing >
A jet black stag leaves west.
< 516h/608H 29v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -South -West
< 516h/608H 27v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -South
A jet black bear forages for some food.
< 516h/608H 26v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -South
A jet black bear forages for some food.
< 516h/608H 24v/152V Pos: standing >
Trail Through a Lush Valley
The pine trees give way to ferns and succulent plants along the
forest floor as the path dives to the north, twisting and turning
over boulders and through mud puddles. The canopy becomes more dense
here, almost completely blocking the sky. A heavy carpet of grey moss
covers the forest floor to the left and right of the trail.
Obvious exits: -North -South
A jet black bear forages for some food.
< 516h/608H 23v/152V Pos: standing >
A Fork in the Twisted Trail
The trail splits to the north, east, and south here. A cold wind
blows in from the east trail, perhaps riding off the glaciated mountain
that stands high above the trail in that direction. The trail to the
north appears to twist downwards into lush vegetation. The Eastern
trail climbs a bit into sparser trees as it approaches the flank of
the great peak. To the south the forest seems to flatten noticeably.
Other than the chill breeze, the forest is oddly quiet.
Obvious exits: -North -East -South
< 516h/608H 22v/152V Pos: standing >
< 517h/608H 23v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/608H 24v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/608H 24v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/608H 24v/152V Pos: standing >
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -South
A jet black stag regally walks down the trail.
< 517h/608H 23v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/608H 24v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/608H 24v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/608H 24v/152V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/608H 24v/152V Pos: standing >
A Human enters from the south.
A Human rides in on a magnificent heavy warhorse from the south.
< 517h/608H 25v/152V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
< 517h/608H 25v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A magnificent heavy warhorse bucks madly disobeying a Human's order.
< 517h/608H 25v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Human suddenly attacks YOU!
A Human's decent punch wounds you.
< 511h/608H 25v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
You must actively be playing a song in order to riff!
< 511h/608H 25v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 511h/608H 25v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 511h/608H 25v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
You attempt to flee...
Rugged Trail Through the Forest
The trail dips and dives about as it continues in a growth of tall
evergreen trees. Pieces of granite protrude from the moist muddy
trail. The wind whispers gently through the trees, and the sky is
just barely visible through the canopy. In the distance to the east
a snow-capped mountain looms menacingly above the trail.
Obvious exits: -North -East -West
A jet black bear forages for some food.
You flee southward!
< 511h/608H 0v/152V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
< 511h/608H 1v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 511h/608H 1v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
< 511h/608H 1v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
< 511h/608H 1v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
You are already standing.
A Human enters from the north.
< 511h/608H 1v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Human suddenly attacks YOU!
A Human's fine punch wounds you.
< 504h/608H 1v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 504h/608H 1v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 504h/608H 1v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
You aren't holding the correct totem to cast that spell.
< 504h/608H 1v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf misses you.
A Grey Elf starts casting an offensive spell.
< 504h/608H 1v/152V Pos: standing >
< T: Kroth TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes her spell...
A Grey Elf utters the word 'noselacri'
You have been blinded!
< 504h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
< 504h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
Someone's finger drives deep inside you.
Someone's decent punch wounds you.
< 474h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
Someone completes her spell...
Someone utters the words 'gpaqtuio ofags'
You get a shock as someone gets too close to you.
OUCH! That really did HURT!
< 397h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone dodges your futile attack.
< 397h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
A halo of white light descends upon someone burning your soul.
Someone's hooves crash into you with a stunning force!
< 391h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone completes her spell...
Someone utters the words 'gpaqtuio ofags'
You get a shock as someone gets too close to you.
< 352h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
< 352h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the words 'warhunso gsfal'
Someone fires a blast of molten spray at you, causing unbearable pain.
< 304h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone's decent punch wounds you.
Someone's decent punch wounds you.
Someone's fine punch strikes you.
< 280h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
Someone's fine slash strikes you.
< 271h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
Someone completes her spell...
Someone utters the words 'gpaqtuio ofags'
You get a shock as someone gets too close to you.
< 237h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
Someone extends his vibrating hand, and touches you - sending spasms of agony through you.
< 180h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the words 'warhunso gsfal'
Someone fires a blast of molten spray at you, causing unbearable pain.
< 136h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
You miss someone.
< 136h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
Someone misses you.
< 136h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
Someone's fine punch strikes you.
Someone's decent punch strikes you.
Someone's punch strikes you.
< 116h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
Someone completes her spell...
Someone utters the words 'gpaqtuio ofags'
You get a shock as someone gets too close to you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 55h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
Someone's fine slash strikes you hard.
You wish that your wounds would stop BLEEDING so much!
Someone's fine slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
< 40h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
Someone heroically rescues someone.
< 40h/608H 1v/152V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
Someone spins around on his foot and swings at you with his leg...
You wish that your wounds would stop BLEEDING so much!
...Then swings his elbow around, smashing your face...
You wish that your wounds would stop BLEEDING so much!
Someone completes his spell...
Someone utters the words 'warhunso gsfal'
Someone fires a blast of molten spray at you, causing unbearable pain.
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!
Your something melted from the intense heat!