The death of [15 Necromancer] Nudda (Kobold)

in The Dreary and Rocky Hillside of Chief Bloodeye

from the perspective of [15 Necromancer] Nudda (Kobold)

<worn on head>       a stylish reed circlet
<worn in ear>        a flaming leather earring
<worn on body>       some misshaped hide cuirass
<worn on back>       a large leather backpack
<held as shield>     an exquisite rubber heater shield
<worn around wrist>  a pitted bone wristguard
<primary weapon>     a broken bottle [superior]
<worn on legs>       some flaming glass leg plates from Kobold Settlement
<worn on feet>       some boots of water-walking [superior]

The zombie of a kobold guard enters from the north.
The skeleton of a kobold guard enters from the north.

< 90h/90H 78v/114V Pos: standing >
An Ill-Kept Trail
   This is an ill-kept trail running through a kobold encampment.  The
trail is used often, but little has been done to keep it in travelable
shape.  Paving stones seem to have been laid down at one time to make
traveling easier, but now only make you trip and fall in the muck of
the trail.  Giant ruts in the trail threaten to swallow your leg whole
if one is not to careful.  To the north, a small stream can be seen.
To the south is a wooden hut.  The trail continues to the east and west.
Obvious exits: -East  -South -West 
A kobold youth stands here, waiting for nothing in particular.
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.
The skeleton of a kobold guard enters from the south.

< 90h/90H 75v/114V Pos: standing >
Entrance to the Kobold Settlement
   You stand at the entrance to the kobold settlement.  The settlement
seems to be a loose sprawl of mud, wood and stone huts connecting off
various muddy pathways.  A rank stench hangs in the air like too many
unwashed kobolds trying to live together in one place.  An ill-kept
trail leads east and west from here winding through among the squat
mud and stick huts of the kobolds.  A sign has been planted here in
the mucky ground.
Obvious exits: -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 70v/114V Pos: standing >
A Trail
   You tread through the deep, dark forest on a game trail.  The
forest here seems less dense than to the south.  Looking more closely
at the trail it can be seen that perhaps this isn't a game trail but
just a track made by people a lot shorter than yourself.  Northward
the faint outline of a settlement can be seen.  To the south is the
large wooden fence surrounding the settlement.
Obvious exits: -North -South
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The skeleton of a kobold guard enters from the north.

< 90h/90H 65v/114V Pos: standing >
On the Trail Behind the Wooden Fence
   The fence which blocks intruders from coming into the kobold
encampment lies directly to the south.  A large iron gate has been set
in the wall to allow kobolds in and out, but none others.  A small
path leads off to the east.  It also looks possible to follow the
fence to the west, into the forest.  The trail continues north,
heading for the kobold settlement.
Obvious exits: -North -East  -South# -West 
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The skeleton of a kobold guard enters from the north.

< 90h/90H 57v/114V Pos: standing >
Autosaving...

< 90h/90H 59v/114V Pos: standing >
It seems to be locked.

< 90h/90H 60v/114V Pos: standing >
The iron seems to be closed.

< 90h/90H 62v/114V Pos: standing >
Behind the Fence
   The forest blots out almost all light and the space is a bit
cramped, with vegetation spilling in on all sides.  The fence lies
directly to the south, large and imposing.  The only perceivable way
to go is to the east.
Obvious exits: -East 
A giant wooden fence stands here, blocking travel to the south.
A kobold youth stands here, waiting for nothing in particular.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.

< 90h/90H 55v/114V Pos: standing >

< 90h/90H 63v/114V Pos: standing >
Along the Perimeter of the Fence
   The fence spans out to the west and east with not much of an end in
sight.  The traveling along here is a bit harder as you are having to
fight through the underbrush of the forest to follow the perimeter of
the fence.  The dark forest blots out most of the light here, making
it very dark.  It looks possible to continue to the west, following
the fence, or go back onto the trail to the east.
Obvious exits: -East  -West 
A giant wooden fence stands here, blocking travel to the north.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The skeleton of a kobold guard enters from the north.

< 90h/90H 56v/114V Pos: standing >
Before a Giant Wooden Fence
   A giant wooden fence has been erected to the north of here,
blocking anyone from traveling north along the path.  The fence looks
to have been built not too long ago as the scent of fresh cut tree
still lingers about the area as well as sawdust and chunks of wood
shavings.  There is a gate of solid iron in the fence to the north,
unfortunately the gate has a massive lock upon it.  It looks possible
to follow the perimeter of the fence to the west and east of here,
cutting through the forest underbrush.
Obvious exits: -North# -East  -South -West 
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 48v/114V Pos: standing >
A Game Trail
   This is a track of sorts treading through the dark forest.  The
trail looks used and might possibly be a game trail of some sort.
Perhaps you'll find some happy hunting...
Obvious exits: -North -South
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The skeleton of a kobold guard enters from the north.

< 90h/90H 44v/114V Pos: standing >
The day has begun.

< 90h/90H 69v/114V Pos: standing >
 
 ^^^^.  
 ^^@*.  
 ^***^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The skeleton of a kobold guard enters from the north.

< 90h/90H 60v/114V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.

< 90h/90H 62v/114V Pos: standing >
 
 ^^^..  
 ^M@.^  
 ***^^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 54v/114V Pos: standing >
 
  MMMM^^^..   
 MMMM^^^...^  
 M^^^^....^.  
 ^^^**@^^...  
 ^^***^^..**  
 ^^.^M...**M  
  ...M..***   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 46v/114V Pos: standing >
 
  MMM^^^...   
 MMM^^^...^^  
 ^^^^....^..  
 ^^**M@^...*  
 ^***^^..***  
 ^.^M...**M*  
  ..M..****   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 37v/114V Pos: standing >
 
  MM^^^....   
 MM^^^...^^.  
 ^^^....^...  
 ^**.M@...**  
 ***^^..****  
 .^M...**M*   
  .M..*****   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 28v/114V Pos: standing >

		Character attributes for Nudda

Level: 15   Race: Kobold   Class: Necromancer 
Age: 17 yrs / 2 mths  Height: 42 inches Weight: 50 lbs  Size: small

STR: very good        AGI: excellent         DEX: very good
POW: very good        INT: excellent         WIS: excellent
CON: excellent        CHA: excellent        LUCK: excellent

Armor Points: 100  Increases melee damage taken by 10.0%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 2% 
Hitroll: better than average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[average]  SPE[average]

Load carried: Crushing

		Character attributes for Nudda

Level: 15   Race: Kobold   Class: Necromancer 
Age: 17 yrs / 2 mths  Height: 42 inches Weight: 50 lbs  Size: small

STR: very good        AGI: excellent         DEX: very good
POW: very good        INT: excellent         WIS: excellent
CON: excellent        CHA: excellent        LUCK: excellent

Armor Points: 100  Increases melee damage taken by 10.0%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 2% 
Hitroll: better than average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[average]  SPE[average]

Load carried: Crushing

< 90h/90H 34v/114V Pos: standing >
 
  MMM^^^...   
 MMM^^^...^^  
 ^^^^....^..  
 ^^**.@M...*  
 ^***^^..***  
 ^.^M...**M*  
  .....****   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.

< 90h/90H 25v/114V Pos: standing >
 
  MMMM^^^..   
 MMMM^^^...^  
 M^^^^....^.  
 ^^^**@M^...  
 ^^***^^..**  
 ^^.^M...**M  
  ......***   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.

< 90h/90H 17v/114V Pos: standing >
 
 ^^^..  
 ^*@M^  
 ***^^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.

< 90h/90H 9v/114V Pos: standing >
 
 ^^^^.  
 ^^@M.  
 ^***^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.

< 90h/90H 1v/114V Pos: standing >
You're too exhausted.

< 90h/90H 3v/114V Pos: standing >
You're too exhausted.

< 90h/90H 5v/114V Pos: standing >
You're too exhausted.

< 90h/90H 6v/114V Pos: standing >
You're too exhausted.

< 90h/90H 7v/114V Pos: standing >
A Game Trail
   This is a track of sorts treading through the dark forest.  The
trail looks used and might possibly be a game trail of some sort.
Perhaps you'll find some happy hunting...
Obvious exits: -North -South
A kobold youth stands here, waiting for nothing in particular.
The zombie of a kobold guard enters from the south.
The zombie of a kobold guard enters from the south.
The skeleton of a kobold guard enters from the south.

< 90h/90H 0v/114V Pos: standing >
You are carrying: (10/11)
a bronze helmet
a bronze sword
[2] a girth of thick rawhide
[2] a leather jacket
[2] a steel long sword
a small wooden raft
a large leather backpack

< 90h/90H 4v/114V Pos: standing >
You drop a leather jacket.

< 90h/90H 13v/114V Pos: standing >
You drop a leather jacket.

< 90h/90H 14v/114V Pos: standing >
You drop a small wooden raft.

< 90h/90H 18v/114V Pos: standing >

		Character attributes for Nudda

Level: 15   Race: Kobold   Class: Necromancer 
Age: 17 yrs / 2 mths  Height: 42 inches Weight: 50 lbs  Size: small

STR: very good        AGI: excellent         DEX: very good
POW: very good        INT: excellent         WIS: excellent
CON: excellent        CHA: excellent        LUCK: excellent

Armor Points: -6  Reduces melee damage taken by 0.6% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 2% 
Hitroll: better than average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[average]  SPE[average]

Load carried: Very Heavy

		Character attributes for Nudda

Level: 15   Race: Kobold   Class: Necromancer 
Age: 17 yrs / 2 mths  Height: 42 inches Weight: 50 lbs  Size: small

STR: very good        AGI: excellent         DEX: very good
POW: very good        INT: excellent         WIS: excellent
CON: excellent        CHA: excellent        LUCK: excellent

Armor Points: -6  Reduces melee damage taken by 0.6% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 2% 
Hitroll: better than average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[average]  SPE[average]

Load carried: Very Heavy

< 90h/90H 23v/114V Pos: standing >
A kobold youth gets a small wooden raft.
A kobold youth grabs a small wooden raft.

< 90h/90H 24v/114V Pos: standing >
You are carrying: (7/11)
a bronze helmet
a bronze sword
[2] a girth of thick rawhide
[2] a steel long sword
a large leather backpack

< 90h/90H 25v/114V Pos: standing >
A kobold youth gets a leather jacket.
A kobold youth shrugs into a leather jacket.

< 90h/90H 31v/114V Pos: standing >
a bronze sword
The sword is fairly small yet broad, with a thick leather handle.  It
looks perfect for close in encounters.
A bronze sword is made of bronze and appears to be of average quality.
A bronze sword has an item value of 143.
A bronze sword is a shortsword.

< 90h/90H 33v/114V Pos: standing >
A kobold youth gets a leather jacket.
A kobold youth stops using a small wooden raft.
A kobold youth grabs a leather jacket.

< 90h/90H 38v/114V Pos: standing >
It won't fit.

< 90h/90H 47v/114V Pos: standing >
A large leather backpack contains:

[2] a spellbook
a thin steel dagger
a small leather bag
[4] a small nugget of silver
some fine bamboo pants
a boreal glass tunic
a patched reed skullcap
[2] a leather jacket
a bronze helmet
a tiny dagger
a tiny dagger [poor]
[2] a small sword
a bronze sword
[2] a quill
a small pile of coins
[2] a steel long sword
a steel short sword
a two-handed sword
a steel warhammer
a quill
A large leather backpack contains:

[2] a spellbook
a thin steel dagger
a small leather bag
[4] a small nugget of silver
some fine bamboo pants
a boreal glass tunic
a patched reed skullcap
[2] a leather jacket
a bronze helmet
a tiny dagger
a tiny dagger [poor]
[2] a small sword
a bronze sword
[2] a quill
a small pile of coins
[2] a steel long sword
a steel short sword
a two-handed sword
a steel warhammer
a quill

< 90h/90H 58v/114V Pos: standing >
You strap a large leather backpack on your back.

< 90h/90H 81v/114V Pos: standing >

		Character attributes for Nudda

Level: 15   Race: Kobold   Class: Necromancer 
Age: 17 yrs / 2 mths  Height: 42 inches Weight: 50 lbs  Size: small

STR: very good        AGI: excellent         DEX: very good
POW: very good        INT: excellent         WIS: excellent
CON: excellent        CHA: excellent        LUCK: excellent

Armor Points: -26  Reduces melee damage taken by 2.6% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 2% 
Hitroll: better than average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[average]  SPE[average]

Load carried: Moderate

		Character attributes for Nudda

Level: 15   Race: Kobold   Class: Necromancer 
Age: 17 yrs / 2 mths  Height: 42 inches Weight: 50 lbs  Size: small

STR: very good        AGI: excellent         DEX: very good
POW: very good        INT: excellent         WIS: excellent
CON: excellent        CHA: excellent        LUCK: excellent

Armor Points: -26  Reduces melee damage taken by 2.6% 
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 2% 
Hitroll: better than average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[below average]  FEA[below average]
               BRE[average]  SPE[average]

Load carried: Moderate

< 90h/90H 85v/114V Pos: standing >
 
 ^^^^.  
 ^^@*.  
 ^***^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The skeleton of a kobold guard enters from the north.

< 90h/90H 89v/114V Pos: standing >
 
 ^^^..  
 ^M@.^  
 ***^^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 89v/114V Pos: standing >
 
 MMM^^^...  
 ^^^^....^  
 ^^**@^^..  
 ^***^^..*  
 ^MM....**  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 87v/114V Pos: standing >
 
 MM^^^...^  
 ^^^....^.  
 ^**M@^...  
 ***^^..**  
 MM....***  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 84v/114V Pos: standing >
 
 M^^^...^^  
 ^^....^..  
 **.M@...*  
 **^^..***  
 M....****  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 79v/114V Pos: standing >
 
 ^^^...^^.  
 ^....^...  
 *.^M@..**  
 *^^..****  
 ....****   
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 76v/114V Pos: standing >
 
 ^^...^^..  
 ....^....  
 .^^M@.***  
 ^^..****   
 ...****    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the west.
The zombie of a kobold guard enters from the west.
The skeleton of a kobold guard enters from the west.

< 90h/90H 73v/114V Pos: standing >
 
 ....^....  
 .^^.M.***  
 ^^..@***   
 ...P***    
 ..*******  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The skeleton of a kobold guard enters from the north.

< 90h/90H 70v/114V Pos: standing >
 
 .^^...***  
 ^^..M***   
 ...*@**    
 ..*******  
 ****M***M  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A Halfling (small)  Mutinous Legions stands in mid-air here.
The zombie of a kobold guard enters from the north.
The zombie of a kobold guard enters from the north.
The skeleton of a kobold guard enters from the north.

< 90h/90H 64v/114V Pos: standing >
Kick who?

< 90h/90H 73v/114V Pos: standing >
Kick who?

< 90h/90H 76v/114V Pos: standing >
 
 *.^^...**  
 *^^..****  
 ....@M**   
 ...******  
 .***M****  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.

< 90h/90H 71v/114V Pos: standing >
 
 **.^^...*  
 **^^..***  
 M...@M***  
 ....*****  
 ..***M***  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.

< 90h/90H 66v/114V Pos: standing >
 
 ^**.^^...  
 ***^^..**  
 MM..@MP**  
 .....****  
 ^..***M**  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.

< 90h/90H 65v/114V Pos: standing >
 
 ^^**.^^..  
 ^***^^..*  
 ^MM.@MP**  
 ......***  
 .^..***M*  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.

< 90h/90H 62v/114V Pos: standing >
A Halfling sneaks west.

< 90h/90H 63v/114V Pos: standing >
 
 ^^^**.^^.  
 ^^***^^..  
 ^^MM@M..*  
 ^......**  
 ..^..***M  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
A Halfling (small)  Mutinous Legions stands in mid-air here.
The zombie of a kobold guard enters from the east.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.
Out of nowhere, a Halfling stabs you in the back.
OUCH!  That really did HURT!

< 65h/90H 60v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 The zombie of a kobold guard says 'For glory!'
The zombie of a kobold guard suddenly attacks a Halfling!
The zombie of a kobold guard misses a Halfling.

< 65h/90H 61v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling parries your futile lunge at him.

< 65h/90H 61v/114V Pos: standing >
< T: Nudda TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling's powerful pierce seriously wounds you.
OUCH!  That really did HURT!
A Halfling's impressive pierce strikes you hard.
A Halfling's impressive pierce strikes you hard.
A Halfling misses you.
A Halfling's pierce strikes you very hard.
A Halfling attempts to flee.
A Halfling leaves north.

< 34h/90H 61v/114V Pos: standing >
A Halfling enters from the north.

< 34h/90H 62v/114V Pos: standing >
A Halfling's fine pierce strikes you very hard.

< 29h/90H 62v/114V Pos: standing >
< T: Nudda TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 The zombie of a kobold guard suddenly attacks a Halfling!
The zombie of a kobold guard's fine pierce wounds a Halfling.

< 29h/90H 62v/114V Pos: standing >
< T: Nudda TP: sta TC: nasty wounds E: A Halfling sta EP: few scratches >
 A Halfling attempts to flee.
A Halfling leaves east.

< 29h/90H 62v/114V Pos: standing >
 
 M^^^**.^^  
 M^^***^^.  
 M^^M@MP..  
 ^^......*  
 ^..^..***  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A large female crocodile is busy making sure the area is safe for her young.
The zombie of a kobold guard enters from the east.
The skeleton of a kobold guard enters from the east.

< 29h/90H 58v/114V Pos: standing >
You are knocked to the ground by a female crocodile's mighty bash!
A female crocodile's fine claw enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!

< 12h/90H 58v/114V Pos: sitting >
< T: Nudda TP: sit TC: awful E: large sta EP: excellent >
 A Halfling enters from the east.

< 12h/90H 58v/114V Pos: sitting >
< T: Nudda TP: sit TC: awful E: large sta EP: excellent >
 A female crocodile dodges your futile attack.

< 12h/90H 58v/114V Pos: sitting >
< T: Nudda TP: sit TC: awful E: large sta EP: excellent >
 A Halfling leaves east.

< 12h/90H 58v/114V Pos: sitting >
< T: Nudda TP: sit TC: awful E: large sta EP: excellent >
 The zombie of a kobold guard says 'Today is a good day to die!'
The zombie of a kobold guard suddenly attacks a female crocodile!
The zombie of a kobold guard misses a female crocodile.
A Halfling enters from the east.

< 12h/90H 58v/114V Pos: sitting >
< T: Nudda TP: sit TC: awful E: large sta EP: excellent >
 The skeleton of a kobold guard says in goblin 'Today is a good day to die!'
A female crocodile avoids being bashed by the skeleton of a kobold guard, who loses its balance and falls.
Out of nowhere, a Halfling stabs you in the back.
Your static bark girth was completely destroyed by the massive blow!